Working on Compatibility for FVTT v10
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@@ -23,11 +23,11 @@
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<td><img data-actor-id="{{actor.id}}" draggable="true" class="profile actor-profile dragndrop-actor-id pointer" title="{{actor.name}}" src="{{actor.img}}"></td>
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<td>
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<a data-actor-id="{{actor.id}}" class="open-sheet-actor-id">{{actor.name}}</a>
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{{#if actor.data.data.attitude}}<p>({{actor.data.data.attitude}})</p>{{/if}}
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{{#if actor.system.attitude}}<p>({{actor.system.attitude}})</p>{{/if}}
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</td>
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<td>
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<a data-actor-id="{{actor.id}}" data-type="stance" class="actor-modify-control">
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<i data-type="text" data-text="<h2>{{localize 'l5r5e.conflict.stance'}} ({{localizeRing actor.data.data.stance}} - {{lookup actor.data.data.rings actor.data.data.stance}})</h2>{{localizeStanceTip actor.data.data.stance}}" class="i_{{actor.data.data.stance}} actor-infos-control"></i>
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<i data-type="text" data-text="<h2>{{localize 'l5r5e.conflict.stance'}} ({{localizeRing actor.system.stance}} - {{lookup actor.system.rings actor.system.stance}})</h2>{{localizeStanceTip actor.system.stance}}" class="i_{{actor.system.stance}} actor-infos-control"></i>
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</a>
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</td>
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<td>
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@@ -39,15 +39,15 @@
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<td>{{#if actor.haveArmorEquipped}}<i data-type="armors" data-actor-id="{{actor.id}}" class="fas fa-user-shield actor-infos-control"></i>{{/if}}</td>
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<td>
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<p>
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{{#if actor.data.data.identity.school_rank}}
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{{actor.data.data.identity.school_rank}}
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{{#if actor.system.identity.school_rank}}
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{{actor.system.identity.school_rank}}
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{{else}}
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<i class="i_bushi" title="{{localize 'l5r5e.social.npc.combat'}}"></i> {{actor.data.data.conflict_rank.martial}} <i class="i_courtier" title="{{localize 'l5r5e.social.npc.intrigue'}}"></i> {{actor.data.data.conflict_rank.social}}
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<i class="i_bushi" title="{{localize 'l5r5e.social.npc.combat'}}"></i> {{actor.system.conflict_rank.martial}} <i class="i_courtier" title="{{localize 'l5r5e.social.npc.intrigue'}}"></i> {{actor.system.conflict_rank.social}}
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{{/if}}
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</p>
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<p>
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{{#if actor.data.data.rings_affinities}}
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{{#each actor.data.data.rings_affinities as |ringValue ringId|}}
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{{#if actor.system.rings_affinities}}
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{{#each actor.system.rings_affinities as |ringValue ringId|}}
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{{#if ringValue}}
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<i class="i_{{ringId}}" title="{{localizeRing ringId}}"></i> {{ringValue}}
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{{/if}}
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@@ -57,24 +57,24 @@
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</td>
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<td>
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<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-id="{{actor.id}}" data-type="fatigue" class="actor-modify-control">
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<span class="{{#ifCond actor.data.data.fatigue.value '>' actor.data.data.fatigue.max}}badvalue{{/ifCond}}">{{actor.data.data.fatigue.value}}</span>
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/ {{actor.data.data.fatigue.max}}
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<span class="{{#ifCond actor.system.fatigue.value '>' actor.system.fatigue.max}}badvalue{{/ifCond}}">{{actor.system.fatigue.value}}</span>
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/ {{actor.system.fatigue.max}}
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</a>
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</td>
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<td>
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<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-id="{{actor.id}}" data-type="strife" class="actor-modify-control">
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<span class="{{#ifCond actor.data.data.strife.value '>' actor.data.data.strife.max}}badvalue{{/ifCond}}">{{actor.data.data.strife.value}}</span>
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/ {{actor.data.data.strife.max}}
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<span class="{{#ifCond actor.system.strife.value '>' actor.system.strife.max}}badvalue{{/ifCond}}">{{actor.system.strife.value}}</span>
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/ {{actor.system.strife.max}}
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</a>
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</td>
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<td>
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{{actor.data.data.focus}}
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/ {{#if actor.data.data.is_compromised}}<span class="badvalue">1</span>{{else}}{{actor.data.data.vigilance}}{{/if}}
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{{actor.system.focus}}
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/ {{#if actor.system.is_compromised}}<span class="badvalue">1</span>{{else}}{{actor.system.vigilance}}{{/if}}
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</td>
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<td>
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<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-id="{{actor.id}}" data-type="void_points" class="actor-modify-control">
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{{actor.data.data.void_points.value}}
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/ {{actor.data.data.void_points.max}}
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{{actor.system.void_points.value}}
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/ {{actor.system.void_points.max}}
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</a>
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</td>
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<td><i data-actor-id="{{actor.id}}" data-type="global" class="fas fa-question-circle actor-infos-control"></i></td>
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@@ -102,34 +102,34 @@
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<td><img data-actor-id="{{actor.id}}" draggable="true" class="profile actor-profile dragndrop-actor-id pointer" title="{{actor.name}}" src="{{actor.img}}"></td>
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<td><a data-actor-id="{{actor.id}}" class="open-sheet-actor-id">{{actor.name}}</a></td>
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<td>
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{{#if actor.data.data.warlord_actor_id}}
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<a data-actor-id="{{actor.data.data.warlord_actor_id}}" class="open-sheet-actor-id">{{actor.data.data.warlord}}</a>
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{{#if actor.system.warlord_actor_id}}
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<a data-actor-id="{{actor.system.warlord_actor_id}}" class="open-sheet-actor-id">{{actor.system.warlord}}</a>
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{{else}}
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{{actor.data.data.warlord}}
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{{actor.system.warlord}}
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{{/if}}
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</td>
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<td>
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<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-id="{{actor.id}}" data-type="casualties" class="actor-modify-control">
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<span class="{{#ifCond actor.data.data.battle_readiness.casualties_strength.value '>' actor.data.data.battle_readiness.casualties_strength.max}}badvalue{{/ifCond}}">{{actor.data.data.battle_readiness.casualties_strength.value}}</span>
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/ {{actor.data.data.battle_readiness.casualties_strength.max}}
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<span class="{{#ifCond actor.system.battle_readiness.casualties_strength.value '>' actor.system.battle_readiness.casualties_strength.max}}badvalue{{/ifCond}}">{{actor.system.battle_readiness.casualties_strength.value}}</span>
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/ {{actor.system.battle_readiness.casualties_strength.max}}
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</a>
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</td>
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<td>
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<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-id="{{actor.id}}" data-type="panic" class="actor-modify-control">
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<span class="{{#ifCond actor.data.data.battle_readiness.panic_discipline.value '>' actor.data.data.battle_readiness.panic_discipline.max}}badvalue{{/ifCond}}">{{actor.data.data.battle_readiness.panic_discipline.value}}</span>
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/ {{actor.data.data.battle_readiness.panic_discipline.max}}
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<span class="{{#ifCond actor.system.battle_readiness.panic_discipline.value '>' actor.system.battle_readiness.panic_discipline.max}}badvalue{{/ifCond}}">{{actor.system.battle_readiness.panic_discipline.value}}</span>
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/ {{actor.system.battle_readiness.panic_discipline.max}}
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</a>
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</td>
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<td>
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{{#if actor.data.data.commander_actor_id}}
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<a data-actor-id="{{actor.data.data.commander_actor_id}}" class="open-sheet-actor-id">{{actor.data.data.commander}}</a>
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{{#if actor.system.commander_actor_id}}
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<a data-actor-id="{{actor.system.commander_actor_id}}" class="open-sheet-actor-id">{{actor.system.commander}}</a>
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{{else}}
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{{actor.data.data.commander}}
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{{actor.system.commander}}
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{{/if}}
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<br>
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<span class="{{#ifCond actor.data.data.commander_standing.honor '>' 64}}goodvalue{{/ifCond}}{{#ifCond actor.data.data.commander_standing.honor '<' 30}}badvalue{{/ifCond}}">{{actor.data.data.commander_standing.honor}}</span>
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/ <span class="{{#ifCond actor.data.data.commander_standing.glory '>' 64}}goodvalue{{/ifCond}}{{#ifCond actor.data.data.commander_standing.glory '<' 20}}badvalue{{/ifCond}}">{{actor.data.data.commander_standing.glory}}</span>
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/ {{actor.data.data.commander_standing.status}}
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<span class="{{#ifCond actor.system.commander_standing.honor '>' 64}}goodvalue{{/ifCond}}{{#ifCond actor.system.commander_standing.honor '<' 30}}badvalue{{/ifCond}}">{{actor.system.commander_standing.honor}}</span>
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/ <span class="{{#ifCond actor.system.commander_standing.glory '>' 64}}goodvalue{{/ifCond}}{{#ifCond actor.system.commander_standing.glory '<' 20}}badvalue{{/ifCond}}">{{actor.system.commander_standing.glory}}</span>
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/ {{actor.system.commander_standing.status}}
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</td>
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<td><i data-actor-id="{{actor.id}}" data-type="global" class="fas fa-question-circle actor-infos-control"></i></td>
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<td><span data-actor-id="{{actor.id}}" class="actor-remove-control pointer" title="{{localize 'Delete'}}"><i class="fas fa-trash"></i></span></td>
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