Working on Compatibility for FVTT v10
This commit is contained in:
@@ -23,11 +23,11 @@
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<td><img data-actor-id="{{actor.id}}" draggable="true" class="profile actor-profile dragndrop-actor-id pointer" title="{{actor.name}}" src="{{actor.img}}"></td>
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<td>
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<a data-actor-id="{{actor.id}}" class="open-sheet-actor-id">{{actor.name}}</a>
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{{#if actor.data.data.attitude}}<p>({{actor.data.data.attitude}})</p>{{/if}}
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{{#if actor.system.attitude}}<p>({{actor.system.attitude}})</p>{{/if}}
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</td>
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<td>
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<a data-actor-id="{{actor.id}}" data-type="stance" class="actor-modify-control">
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<i data-type="text" data-text="<h2>{{localize 'l5r5e.conflict.stance'}} ({{localizeRing actor.data.data.stance}} - {{lookup actor.data.data.rings actor.data.data.stance}})</h2>{{localizeStanceTip actor.data.data.stance}}" class="i_{{actor.data.data.stance}} actor-infos-control"></i>
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<i data-type="text" data-text="<h2>{{localize 'l5r5e.conflict.stance'}} ({{localizeRing actor.system.stance}} - {{lookup actor.system.rings actor.system.stance}})</h2>{{localizeStanceTip actor.system.stance}}" class="i_{{actor.system.stance}} actor-infos-control"></i>
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</a>
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</td>
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<td>
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@@ -39,15 +39,15 @@
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<td>{{#if actor.haveArmorEquipped}}<i data-type="armors" data-actor-id="{{actor.id}}" class="fas fa-user-shield actor-infos-control"></i>{{/if}}</td>
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<td>
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<p>
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{{#if actor.data.data.identity.school_rank}}
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{{actor.data.data.identity.school_rank}}
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{{#if actor.system.identity.school_rank}}
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{{actor.system.identity.school_rank}}
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{{else}}
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<i class="i_bushi" title="{{localize 'l5r5e.social.npc.combat'}}"></i> {{actor.data.data.conflict_rank.martial}} <i class="i_courtier" title="{{localize 'l5r5e.social.npc.intrigue'}}"></i> {{actor.data.data.conflict_rank.social}}
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<i class="i_bushi" title="{{localize 'l5r5e.social.npc.combat'}}"></i> {{actor.system.conflict_rank.martial}} <i class="i_courtier" title="{{localize 'l5r5e.social.npc.intrigue'}}"></i> {{actor.system.conflict_rank.social}}
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{{/if}}
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</p>
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<p>
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{{#if actor.data.data.rings_affinities}}
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{{#each actor.data.data.rings_affinities as |ringValue ringId|}}
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{{#if actor.system.rings_affinities}}
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{{#each actor.system.rings_affinities as |ringValue ringId|}}
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{{#if ringValue}}
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<i class="i_{{ringId}}" title="{{localizeRing ringId}}"></i> {{ringValue}}
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{{/if}}
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@@ -57,24 +57,24 @@
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</td>
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<td>
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<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-id="{{actor.id}}" data-type="fatigue" class="actor-modify-control">
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<span class="{{#ifCond actor.data.data.fatigue.value '>' actor.data.data.fatigue.max}}badvalue{{/ifCond}}">{{actor.data.data.fatigue.value}}</span>
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/ {{actor.data.data.fatigue.max}}
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<span class="{{#ifCond actor.system.fatigue.value '>' actor.system.fatigue.max}}badvalue{{/ifCond}}">{{actor.system.fatigue.value}}</span>
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/ {{actor.system.fatigue.max}}
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</a>
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</td>
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<td>
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<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-id="{{actor.id}}" data-type="strife" class="actor-modify-control">
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<span class="{{#ifCond actor.data.data.strife.value '>' actor.data.data.strife.max}}badvalue{{/ifCond}}">{{actor.data.data.strife.value}}</span>
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/ {{actor.data.data.strife.max}}
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<span class="{{#ifCond actor.system.strife.value '>' actor.system.strife.max}}badvalue{{/ifCond}}">{{actor.system.strife.value}}</span>
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/ {{actor.system.strife.max}}
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</a>
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</td>
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<td>
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{{actor.data.data.focus}}
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/ {{#if actor.data.data.is_compromised}}<span class="badvalue">1</span>{{else}}{{actor.data.data.vigilance}}{{/if}}
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{{actor.system.focus}}
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/ {{#if actor.system.is_compromised}}<span class="badvalue">1</span>{{else}}{{actor.system.vigilance}}{{/if}}
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</td>
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<td>
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<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-id="{{actor.id}}" data-type="void_points" class="actor-modify-control">
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{{actor.data.data.void_points.value}}
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/ {{actor.data.data.void_points.max}}
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{{actor.system.void_points.value}}
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/ {{actor.system.void_points.max}}
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</a>
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</td>
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<td><i data-actor-id="{{actor.id}}" data-type="global" class="fas fa-question-circle actor-infos-control"></i></td>
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@@ -102,34 +102,34 @@
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<td><img data-actor-id="{{actor.id}}" draggable="true" class="profile actor-profile dragndrop-actor-id pointer" title="{{actor.name}}" src="{{actor.img}}"></td>
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<td><a data-actor-id="{{actor.id}}" class="open-sheet-actor-id">{{actor.name}}</a></td>
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<td>
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{{#if actor.data.data.warlord_actor_id}}
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<a data-actor-id="{{actor.data.data.warlord_actor_id}}" class="open-sheet-actor-id">{{actor.data.data.warlord}}</a>
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{{#if actor.system.warlord_actor_id}}
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<a data-actor-id="{{actor.system.warlord_actor_id}}" class="open-sheet-actor-id">{{actor.system.warlord}}</a>
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{{else}}
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{{actor.data.data.warlord}}
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{{actor.system.warlord}}
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{{/if}}
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</td>
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<td>
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<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-id="{{actor.id}}" data-type="casualties" class="actor-modify-control">
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<span class="{{#ifCond actor.data.data.battle_readiness.casualties_strength.value '>' actor.data.data.battle_readiness.casualties_strength.max}}badvalue{{/ifCond}}">{{actor.data.data.battle_readiness.casualties_strength.value}}</span>
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/ {{actor.data.data.battle_readiness.casualties_strength.max}}
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<span class="{{#ifCond actor.system.battle_readiness.casualties_strength.value '>' actor.system.battle_readiness.casualties_strength.max}}badvalue{{/ifCond}}">{{actor.system.battle_readiness.casualties_strength.value}}</span>
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/ {{actor.system.battle_readiness.casualties_strength.max}}
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</a>
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</td>
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<td>
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<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-id="{{actor.id}}" data-type="panic" class="actor-modify-control">
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<span class="{{#ifCond actor.data.data.battle_readiness.panic_discipline.value '>' actor.data.data.battle_readiness.panic_discipline.max}}badvalue{{/ifCond}}">{{actor.data.data.battle_readiness.panic_discipline.value}}</span>
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/ {{actor.data.data.battle_readiness.panic_discipline.max}}
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<span class="{{#ifCond actor.system.battle_readiness.panic_discipline.value '>' actor.system.battle_readiness.panic_discipline.max}}badvalue{{/ifCond}}">{{actor.system.battle_readiness.panic_discipline.value}}</span>
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/ {{actor.system.battle_readiness.panic_discipline.max}}
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</a>
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</td>
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<td>
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{{#if actor.data.data.commander_actor_id}}
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<a data-actor-id="{{actor.data.data.commander_actor_id}}" class="open-sheet-actor-id">{{actor.data.data.commander}}</a>
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{{#if actor.system.commander_actor_id}}
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<a data-actor-id="{{actor.system.commander_actor_id}}" class="open-sheet-actor-id">{{actor.system.commander}}</a>
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{{else}}
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{{actor.data.data.commander}}
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{{actor.system.commander}}
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{{/if}}
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<br>
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<span class="{{#ifCond actor.data.data.commander_standing.honor '>' 64}}goodvalue{{/ifCond}}{{#ifCond actor.data.data.commander_standing.honor '<' 30}}badvalue{{/ifCond}}">{{actor.data.data.commander_standing.honor}}</span>
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/ <span class="{{#ifCond actor.data.data.commander_standing.glory '>' 64}}goodvalue{{/ifCond}}{{#ifCond actor.data.data.commander_standing.glory '<' 20}}badvalue{{/ifCond}}">{{actor.data.data.commander_standing.glory}}</span>
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/ {{actor.data.data.commander_standing.status}}
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<span class="{{#ifCond actor.system.commander_standing.honor '>' 64}}goodvalue{{/ifCond}}{{#ifCond actor.system.commander_standing.honor '<' 30}}badvalue{{/ifCond}}">{{actor.system.commander_standing.honor}}</span>
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/ <span class="{{#ifCond actor.system.commander_standing.glory '>' 64}}goodvalue{{/ifCond}}{{#ifCond actor.system.commander_standing.glory '<' 20}}badvalue{{/ifCond}}">{{actor.system.commander_standing.glory}}</span>
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/ {{actor.system.commander_standing.status}}
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</td>
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<td><i data-actor-id="{{actor.id}}" data-type="global" class="fas fa-question-circle actor-infos-control"></i></td>
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<td><span data-actor-id="{{actor.id}}" class="actor-remove-control pointer" title="{{localize 'Delete'}}"><i class="fas fa-trash"></i></span></td>
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@@ -2,15 +2,15 @@
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<h2>{{localize 'ACTOR.TypeArmy'}}</h2>
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<ul>
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{{!-- warlord --}}
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<li><b>{{localize 'l5r5e.army.allies_backers'}}</b> : {{actorData.data.allies_backers}}</li>
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<li><b>{{localize 'l5r5e.army.purpose_mustering'}}</b> : {{actorData.data.purpose_mustering}}</li>
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<li><b>{{localize 'l5r5e.army.allies_backers'}}</b> : {{actorData.system.allies_backers}}</li>
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<li><b>{{localize 'l5r5e.army.purpose_mustering'}}</b> : {{actorData.system.purpose_mustering}}</li>
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{{!-- commander --}}
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<li><b>{{localize 'l5r5e.army.commander_abilities'}}</b> : {{actorData.data.commander_abilities}}</li>
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<li><b>{{localize 'l5r5e.army.army_abilities'}}</b> : {{{enrichHTML actorData.data.army_abilities}}}</li>
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<li><b>{{localize 'l5r5e.army.commander_abilities'}}</b> : {{actorData.system.commander_abilities}}</li>
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<li><b>{{localize 'l5r5e.army.army_abilities'}}</b> : {{{actorData.enrichedHtml.army_abilities}}}</li>
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</ul>
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{{!-- description --}}
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<p>{{{enrichHTML actorData.data.description}}}</p>
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<p>{{{actorData.enrichedHtml.description}}}</p>
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{{!-- Cohorts --}}
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{{#if actorData.splitItemsList.army_cohort}}
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@@ -18,12 +18,12 @@
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<ul>
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{{#each actorData.splitItemsList.army_cohort as |cohort|}}
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<li>
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<b>{{cohort.name}} {{#if cohort.data.leader}}({{cohort.data.leader}}){{/if}}</b>
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<b>{{cohort.name}} {{#if cohort.system.leader}}({{cohort.system.leader}}){{/if}}</b>
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<br>
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<i class="fas fa-user-injured" title="{{localize 'l5r5e.army.battle_readiness.casualties'}}"> {{cohort.data.battle_readiness.casualties_strength.value}}</i>
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<i class="fas fa-fist-raised" title="{{localize 'l5r5e.army.battle_readiness.strength'}}"> {{cohort.data.battle_readiness.casualties_strength.max}}</i>
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<i class="fas fa-ghost" title="{{localize 'l5r5e.army.battle_readiness.panic'}}"> {{cohort.data.battle_readiness.panic_discipline.value}}</i>
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<i class="fas fa-user-friends" title="{{localize 'l5r5e.army.battle_readiness.discipline'}}"> {{cohort.data.battle_readiness.panic_discipline.max}}</i>
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<i class="fas fa-user-injured" title="{{localize 'l5r5e.army.battle_readiness.casualties'}}"> {{cohort.system.battle_readiness.casualties_strength.value}}</i>
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<i class="fas fa-fist-raised" title="{{localize 'l5r5e.army.battle_readiness.strength'}}"> {{cohort.system.battle_readiness.casualties_strength.max}}</i>
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<i class="fas fa-ghost" title="{{localize 'l5r5e.army.battle_readiness.panic'}}"> {{cohort.system.battle_readiness.panic_discipline.value}}</i>
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<i class="fas fa-user-friends" title="{{localize 'l5r5e.army.battle_readiness.discipline'}}"> {{cohort.system.battle_readiness.panic_discipline.max}}</i>
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</li>
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{{/each}}
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</ul>
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@@ -36,8 +36,8 @@
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{{#each actorData.splitItemsList.army_fortification as |fortification|}}
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<li>
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<b>{{fortification.name}}</b>
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<i class="fas fa-skull" title="{{localize 'l5r5e.army.fortification.difficulty'}}"> {{fortification.data.difficulty}}</i>
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<i class="fas fa-dungeon" title="{{localize 'l5r5e.army.fortification.attrition_reduction'}}"> {{fortification.data.attrition_reduction}}</i>
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<i class="fas fa-skull" title="{{localize 'l5r5e.army.fortification.difficulty'}}"> {{fortification.system.difficulty}}</i>
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<i class="fas fa-dungeon" title="{{localize 'l5r5e.army.fortification.attrition_reduction'}}"> {{fortification.system.attrition_reduction}}</i>
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</li>
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{{/each}}
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</ul>
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@@ -1,29 +1,29 @@
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<section>
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<ul>
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{{!-- Ninjo/Giri --}}
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<li><b>{{localize 'l5r5e.social.ninjo'}}</b> : {{actorData.social.ninjo}}</li>
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<li><b>{{localize 'l5r5e.social.giri'}}</b> : {{actorData.social.giri}}</li>
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<li><b>{{localize 'l5r5e.social.ninjo'}}</b> : {{actorData.system.social.ninjo}}</li>
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<li><b>{{localize 'l5r5e.social.giri'}}</b> : {{actorData.system.social.giri}}</li>
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{{!-- Bushido Tenet --}}
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<li><b>{{localize 'l5r5e.social.bushido_tenets.paramount'}}</b> : {{actorData.social.bushido_tenets.paramount}}</li>
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<li><b>{{localize 'l5r5e.social.bushido_tenets.less_significant'}}</b> : {{actorData.social.bushido_tenets.less_significant}}</li>
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<li><b>{{localize 'l5r5e.social.bushido_tenets.paramount'}}</b> : {{actorData.system.social.bushido_tenets.paramount}}</li>
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<li><b>{{localize 'l5r5e.social.bushido_tenets.less_significant'}}</b> : {{actorData.system.social.bushido_tenets.less_significant}}</li>
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{{!-- Peculiarities --}}
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<li><b>{{localize 'l5r5e.social.npc.advantages'}}</b> : {{advantages}}</li>
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<li><b>{{localize 'l5r5e.social.npc.disadvantages'}}</b> : {{disadvantages}}</li>
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{{!-- Honor/Glory/Status --}}
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<li><b>{{localize 'l5r5e.social.honor'}}</b> : <span class="{{#ifCond actorData.social.honor '>' 64}}goodvalue{{/ifCond}}{{#ifCond actorData.social.honor '<' 30}}badvalue{{/ifCond}}">{{actorData.social.honor}}</span></li>
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<li><b>{{localize 'l5r5e.social.glory'}}</b> : <span class="{{#ifCond actorData.social.glory '>' 64}}goodvalue{{/ifCond}}{{#ifCond actorData.social.glory '<' 20}}badvalue{{/ifCond}}">{{actorData.social.glory}}</span></li>
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<li><b>{{localize 'l5r5e.social.status'}}</b> : {{actorData.social.status}}</li>
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<li><b>{{localize 'l5r5e.social.honor'}}</b> : <span class="{{#ifCond actorData.system.social.honor '>' 64}}goodvalue{{/ifCond}}{{#ifCond actorData.system.social.honor '<' 30}}badvalue{{/ifCond}}">{{actorData.system.social.honor}}</span></li>
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<li><b>{{localize 'l5r5e.social.glory'}}</b> : <span class="{{#ifCond actorData.system.social.glory '>' 64}}goodvalue{{/ifCond}}{{#ifCond actorData.system.social.glory '<' 20}}badvalue{{/ifCond}}">{{actorData.system.social.glory}}</span></li>
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<li><b>{{localize 'l5r5e.social.status'}}</b> : {{actorData.system.social.status}}</li>
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</ul>
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{{#ifCond actor_type "==" "character"}}
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{{!-- 20Q --}}
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<ul>
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<li><b>{{localize (localize 'l5r5e.twenty_questions.part5.q14{suffix}' suffix=suffix)}}</b> : {{actorData.twenty_questions.step14.first_sight}}</li>
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<li><b>{{localize (localize 'l5r5e.twenty_questions.part5.q15{suffix}' suffix=suffix)}}</b> : {{actorData.twenty_questions.step15.stress}}</li>
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<li><b>{{localize (localize 'l5r5e.twenty_questions.part7.q20{suffix}' suffix=suffix)}}</b> : {{actorData.twenty_questions.step20.death}}</li>
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<li><b>{{localize (localize 'l5r5e.twenty_questions.part5.q14{suffix}' suffix=suffix)}}</b> : {{actorData.system.twenty_questions.step14.first_sight}}</li>
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<li><b>{{localize (localize 'l5r5e.twenty_questions.part5.q15{suffix}' suffix=suffix)}}</b> : {{actorData.system.twenty_questions.step15.stress}}</li>
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<li><b>{{localize (localize 'l5r5e.twenty_questions.part7.q20{suffix}' suffix=suffix)}}</b> : {{actorData.system.twenty_questions.step20.death}}</li>
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</ul>
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{{/ifCond}}
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<p>{{{enrichHTML actorData.description}}}</p>
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<p>{{{actorData.enrichedHtml.description}}}</p>
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</section>
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