Template and raw sheet for npc
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@@ -1,34 +1,38 @@
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/**
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* Extends the actor to process special things from L5R.
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*/
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* Extends the actor to process special things from L5R.
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*/
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export class ActorL5r5e extends Actor {
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/**
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* Create a new entity using provided input data
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* @override
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*/
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static async create(data, options = {}) {
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if (!Object.keys(data).includes("type")) {
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data.type = "character";
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}
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/** @override */
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static async create(data, options={}) {
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if(!Object.keys(data).includes("type")) data.type = "character";
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await super.create(data, options);
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}
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/** @override */
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prepareData() {
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super.prepareData();
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const actorData = this.data;
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const data = actorData.data;
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const isCharacter = actorData.type === "character";
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const isCharacter = ["character", "npc"].includes(actorData.type);
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if (isCharacter) {
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data.endurance = (Number(data.rings.earth) + Number(data.rings.fire)) * 2;
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data.composure = (Number(data.rings.earth) + Number(data.rings.water)) * 2;
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data.focus = Number(data.rings.air) + Number(data.rings.fire);
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data.vigilante = Math.floor((Number(data.rings.air) + Number(data.rings.water)) / 2);
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data.void_points.max = data.rings.void;
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// Make sure void points are never greater than max
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if (data.void_points.current > data.void_points.max) {
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data.void_points.current = data.void_points.max;
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}
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}
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}
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}
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}
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