Template and raw sheet for npc

This commit is contained in:
Vlyan
2020-12-13 16:28:25 +01:00
parent 903229c25b
commit ec2acf1648
14 changed files with 352 additions and 48 deletions

View File

@@ -1,34 +1,38 @@
/**
* Extends the actor to process special things from L5R.
*/
* Extends the actor to process special things from L5R.
*/
export class ActorL5r5e extends Actor {
/**
* Create a new entity using provided input data
* @override
*/
static async create(data, options = {}) {
if (!Object.keys(data).includes("type")) {
data.type = "character";
}
/** @override */
static async create(data, options={}) {
if(!Object.keys(data).includes("type")) data.type = "character";
await super.create(data, options);
}
/** @override */
prepareData() {
super.prepareData();
const actorData = this.data;
const data = actorData.data;
const isCharacter = actorData.type === "character";
const isCharacter = ["character", "npc"].includes(actorData.type);
if (isCharacter) {
data.endurance = (Number(data.rings.earth) + Number(data.rings.fire)) * 2;
data.composure = (Number(data.rings.earth) + Number(data.rings.water)) * 2;
data.focus = Number(data.rings.air) + Number(data.rings.fire);
data.vigilante = Math.floor((Number(data.rings.air) + Number(data.rings.water)) / 2);
data.void_points.max = data.rings.void;
// Make sure void points are never greater than max
if (data.void_points.current > data.void_points.max) {
data.void_points.current = data.void_points.max;
}
}
}
}
}