Added armies in GM monitor
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@@ -1,4 +1,6 @@
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<form class="l5r5e gm-monitor" autocomplete="off">
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{{#ifCond data.view "==" "characters"}}
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{{!-- Characters & Npcs --}}
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<table>
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<thead>
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<th class="img"></th>
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@@ -73,4 +75,44 @@
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{{/each}}
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</tbody>
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</table>
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{{else}}
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{{!-- Armies --}}
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<table>
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<thead>
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<th class="img"></th>
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<th class="name">{{localize 'l5r5e.name'}}</th>
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<th class="warlord">{{localize 'l5r5e.army.warlord'}}</th>
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<th class="casualties">{{localize 'l5r5e.army.battle_readiness.casualties'}} / {{localize 'l5r5e.army.battle_readiness.strength'}}</th>
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<th class="panic">{{localize 'l5r5e.army.battle_readiness.panic'}} / {{localize 'l5r5e.army.battle_readiness.discipline'}}</th>
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<th class="commander">{{localize 'l5r5e.army.commander'}} {{localize 'l5r5e.gm_monitor.honor_glory_status'}}</th>
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<th class=""></th>
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<th class=""></th>
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</thead>
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<tbody>
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{{#each data.actors as |actor|}}
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<tr>
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<td><img class="profile actor-profile" title="{{actor.name}}" src="{{actor.img}}"></td>
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<td><a data-actor-id="{{actor.id}}" class="actor-sheet-control">{{actor.name}}</a></td>
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<td>{{actor.data.data.warlord}}</td>
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<td>
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<span class="{{#ifCond actor.data.data.battle_readiness.casualties_strength.value '>' actor.data.data.battle_readiness.casualties_strength.max}}badvalue{{/ifCond}}">{{actor.data.data.battle_readiness.casualties_strength.value}}</span>
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/ {{actor.data.data.battle_readiness.casualties_strength.max}}
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</td>
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<td>
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<span class="{{#ifCond actor.data.data.battle_readiness.panic_discipline.value '>' actor.data.data.battle_readiness.panic_discipline.max}}badvalue{{/ifCond}}">{{actor.data.data.battle_readiness.panic_discipline.value}}</span>
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/ {{actor.data.data.battle_readiness.panic_discipline.max}}
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</td>
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<td>
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{{actor.data.data.commander}}<br>
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<span class="{{#ifCond actor.data.data.commander_standing.honor '>' 64}}goodvalue{{/ifCond}}{{#ifCond actor.data.data.commander_standing.honor '<' 30}}badvalue{{/ifCond}}">{{actor.data.data.commander_standing.honor}}</span>
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/ <span class="{{#ifCond actor.data.data.commander_standing.glory '>' 64}}goodvalue{{/ifCond}}{{#ifCond actor.data.data.commander_standing.glory '<' 20}}badvalue{{/ifCond}}">{{actor.data.data.commander_standing.glory}}</span>
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/ {{actor.data.data.commander_standing.status}}
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</td>
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<td><i data-actor-id="{{actor.id}}" data-type="global" class="fas fa-question-circle actor-infos-control"></i></td>
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<td><span data-actor-id="{{actor.id}}" class="actor-remove-control pointer" title="{{localize 'Delete'}}"><i class="fas fa-trash"></i></span></td>
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</tr>
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{{/each}}
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</tbody>
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</table>
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{{/ifCond}}
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</form>
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12
system/templates/gm/monitor-tooltips/global-armies.html
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12
system/templates/gm/monitor-tooltips/global-armies.html
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@@ -0,0 +1,12 @@
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<section>
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<ul>
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{{!-- warlord --}}
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<li><b>{{localize 'l5r5e.army.allies_backers'}}</b> : {{actorData.allies_backers}}</li>
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<li><b>{{localize 'l5r5e.army.purpose_mustering'}}</b> : {{actorData.purpose_mustering}}</li>
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{{!-- commander --}}
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<li><b>{{localize 'l5r5e.army.commander_abilities'}}</b> : {{actorData.commander_abilities}}</li>
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<li><b>{{localize 'l5r5e.army.army_abilities'}}</b> : {{actorData.army_abilities}}</li>
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</ul>
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<p>{{{actorData.description}}}</p>
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</section>
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