Added a parameter "force" for system migration (dev tools)

This commit is contained in:
Vlyan
2021-06-04 15:23:38 +02:00
parent f9f7df78b6
commit e87e553396
2 changed files with 36 additions and 24 deletions

View File

@@ -23,7 +23,7 @@ export default class HooksL5r5e {
static async ready() {
// Migration stuff
if (game.l5r5e.migrations.needUpdate(game.l5r5e.migrations.NEEDED_VERSION)) {
game.l5r5e.migrations.migrateWorld();
game.l5r5e.migrations.migrateWorld({ force: false });
}
// For some reasons, not always really ready, so wait a little

View File

@@ -20,9 +20,10 @@ export class MigrationL5r5e {
/**
* Perform a system migration for the entire World, applying migrations for Actors, Items, and Compendium packs
* @return {Promise} A Promise which resolves once the migration is completed
* @param options
* @return {Promise<void>} A Promise which resolves once the migration is completed
*/
static async migrateWorld() {
static async migrateWorld(options = { force: false }) {
if (!game.user.isGM) {
return;
}
@@ -41,7 +42,7 @@ export class MigrationL5r5e {
// Migrate World Actors
for (let actor of game.actors.contents) {
try {
const updateData = MigrationL5r5e._migrateActorData(actor.data);
const updateData = MigrationL5r5e._migrateActorData(actor.data, options);
if (!foundry.utils.isObjectEmpty(updateData)) {
console.log(`L5R5E | Migrating Actor entity ${actor.name}`);
await actor.update(updateData);
@@ -55,7 +56,7 @@ export class MigrationL5r5e {
// Migrate World Items
for (let item of game.items.contents) {
try {
const updateData = MigrationL5r5e._migrateItemData(item.data);
const updateData = MigrationL5r5e._migrateItemData(item.data, options);
if (!foundry.utils.isObjectEmpty(updateData)) {
console.log(`L5R5E | Migrating Item entity ${item.name}`);
await item.update(updateData);
@@ -69,7 +70,7 @@ export class MigrationL5r5e {
// Migrate Actor Override Tokens
for (let scene of game.scenes.contents) {
try {
const updateData = MigrationL5r5e._migrateSceneData(scene.data);
const updateData = MigrationL5r5e._migrateSceneData(scene.data, options);
if (!foundry.utils.isObjectEmpty(updateData)) {
console.log(`L5R5E | Migrating Scene entity ${scene.name}`);
await scene.update(updateData);
@@ -85,22 +86,28 @@ export class MigrationL5r5e {
if (pack.metadata.package !== "world" || !["Actor", "Item", "Scene"].includes(pack.metadata.entity)) {
continue;
}
await MigrationL5r5e._migrateCompendium(pack);
await MigrationL5r5e._migrateCompendium(pack, options);
}
// Migrate ChatMessages
for (let message of game.collections.get("ChatMessage")) {
try {
const updateData = MigrationL5r5e._migrateChatMessage(message.data);
const updatedChatList = [];
for (let message of game.collections.get("ChatMessage")) {
const updateData = MigrationL5r5e._migrateChatMessage(message.data, options);
if (!foundry.utils.isObjectEmpty(updateData)) {
console.log(`L5R5E | Migrating ChatMessage entity ${message.id}`);
await message.update(updateData);
updateData["_id"] = message.data._id;
updatedChatList.push(updateData);
}
}
// Save all the modified entries at once
if (updatedChatList.length > 0) {
console.log(`L5R5E | Migrating ${updatedChatList.length} ChatMessage entities`);
await ChatMessage.updateDocuments(updatedChatList);
}
} catch (err) {
err.message = `L5R5E | Failed L5R5e system migration for Scene ${message.id}: ${err.message}`;
err.message = `L5R5E | Failed L5R5e system migration for ChatMessage`;
console.error(err);
}
}
// Set the migration as complete
await game.settings.set("l5r5e", "systemMigrationVersion", game.system.data.version);
@@ -112,9 +119,10 @@ export class MigrationL5r5e {
/**
* Apply migration rules to all Entities within a single Compendium pack
* @param {Compendium} pack
* @param options
* @return {Promise}
*/
static async _migrateCompendium(pack) {
static async _migrateCompendium(pack, options = { force: false }) {
const entity = pack.metadata.entity;
if (!["Actor", "Item", "Scene"].includes(entity)) {
return;
@@ -175,9 +183,10 @@ export class MigrationL5r5e {
* Migrate a single Scene entity to incorporate changes to the data model of it's actor data overrides
* Return an Object of updateData to be applied
* @param {Object} scene The Scene data to Update
* @param options
* @return {Object} The updateData to apply
*/
static _migrateSceneData(scene) {
static _migrateSceneData(scene, options = { force: false }) {
const tokens = foundry.utils.duplicate(scene.tokens);
return {
tokens: tokens.map((t) => {
@@ -190,7 +199,7 @@ export class MigrationL5r5e {
t.actorId = null;
t.actorData = {};
} else if (!t.actorLink) {
const updateData = MigrationL5r5e._migrateActorData(token.data.actorData);
const updateData = MigrationL5r5e._migrateActorData(token.data.actorData, options);
t.actorData = foundry.utils.mergeObject(token.data.actorData, updateData);
}
return t;
@@ -202,14 +211,15 @@ export class MigrationL5r5e {
* Migrate a single Actor entity to incorporate latest data model changes
* Return an Object of updateData to be applied
* @param {Actor} actor The actor to Update
* @param options
* @return {Object} The updateData to apply
*/
static _migrateActorData(actor) {
static _migrateActorData(actor, options = { force: false }) {
const updateData = {};
const actorData = actor.data;
// ***** Start of 1.1.0 *****
if (MigrationL5r5e.needUpdate("1.1.0")) {
if (options?.force || MigrationL5r5e.needUpdate("1.1.0")) {
// Add "Prepared" in actor
if (actorData.prepared === undefined) {
updateData["data.prepared"] = true;
@@ -230,7 +240,7 @@ export class MigrationL5r5e {
// ***** End of 1.1.0 *****
// ***** Start of 1.3.0 *****
if (MigrationL5r5e.needUpdate("1.3.0")) {
if (options?.force || MigrationL5r5e.needUpdate("1.3.0")) {
// PC/NPC removed notes useless props "value"
updateData["data.notes"] = actorData.notes.value;
@@ -265,8 +275,9 @@ export class MigrationL5r5e {
/**
* Migrate a single Item entity to incorporate latest data model changes
* @param item
* @param options
*/
static _migrateItemData(item) {
static _migrateItemData(item, options = { force: false }) {
// Nothing for now
return {};
}
@@ -274,12 +285,13 @@ export class MigrationL5r5e {
/**
* Migrate a single Item entity to incorporate latest data model changes
* @param {ChatMessageData} message
* @param options
*/
static _migrateChatMessage(message) {
static _migrateChatMessage(message, options = { force: false }) {
const updateData = {};
// ***** Start of 1.3.0 *****
if (MigrationL5r5e.needUpdate("1.3.0")) {
if (options?.force || MigrationL5r5e.needUpdate("1.3.0")) {
// Old chat messages have a "0" in content, in foundry 0.8+ the roll content is generated only if content is null
if (message.content === "0") {
updateData["content"] = "";