Force 0 if range/damage/deadliness is null
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@@ -78,6 +78,13 @@ export class ItemL5r5e extends Item {
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this.addEmbedItem(item, { save: false, newId: false, addBonusToActor: false });
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});
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}
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// Sanitize some values
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if (this.data.type === "weapon") {
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this.data.data.range = this.data.data.range || 0;
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this.data.data.damage = this.data.data.damage || 0;
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this.data.data.deadliness = this.data.data.deadliness || 0;
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}
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}
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// ***** parent ids management *****
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