COrrections, WIP

This commit is contained in:
2026-04-24 22:04:09 +02:00
parent d75b6cb945
commit e200b5f7b0
126 changed files with 768 additions and 5805 deletions

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@@ -71,7 +71,7 @@
"weapon": "Arme",
"technique": "Technique",
"property": "Propriété",
"peculiarity": "Particularité",
"peculiarity": "Avantage/Désavantage",
"advancement": "Progression",
"title": "Titre",
"bond": "Lien",
@@ -81,7 +81,9 @@
"army_cohort": "Régiment",
"arcane": "Arcane",
"etat": "État",
"mystere": "Mystère"
"mystere": "Mystère",
"technique_ecole": "Technique École",
"mot_invocation": "Mot d'Invocation"
},
"Journal": {
"journal": "Journal"
@@ -986,6 +988,10 @@
"roll": "Lancer les dés",
"dice_result": "Somme des dés",
"adjusted": "Ajusté (Parangon)",
"raw_dice": "Dés bruts",
"adjusted_dice": "Dés ajustés (Parangon)",
"bonus_successes": "pts au dessus",
"miss_by": "pts en dessous",
"success": "Réussite",
"failure": "Échec"
}

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@@ -1,22 +0,0 @@
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{"_id":"L5RCoreCon000009","name":"Exhausted","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"systems/l5r5e/assets/icons/conditions/exhausted.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000010","name":"Immobilized","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"systems/l5r5e/assets/icons/conditions/immobilized.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000011","name":"Incapacitated","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"systems/l5r5e/assets/icons/conditions/incapacitated.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000012","name":"Intoxicated","content":"<blockquote>Core Rulebook p.273</blockquote>","img":"systems/l5r5e/assets/icons/conditions/intoxicated.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000013","name":"Prone","content":"<blockquote>Core Rulebook p.273</blockquote>","img":"systems/l5r5e/assets/icons/conditions/prone.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000014","name":"Silenced","content":"<blockquote>Core Rulebook p.273</blockquote>","img":"systems/l5r5e/assets/icons/conditions/silenced.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000015","name":"Unconscious","content":"<blockquote>Core Rulebook p.273</blockquote>","img":"systems/l5r5e/assets/icons/conditions/unconscious.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000016","name":"Wounded","content":"<blockquote>Core Rulebook p.273</blockquote>","img":"systems/l5r5e/assets/icons/conditions/heavily_wounded.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000017","name":"Illness: Oozing Sore Disease","content":"<blockquote>Writ of the Wild p.140</blockquote>","img":"systems/l5r5e/assets/icons/conditions/illness_oozing_sore_disease.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000018","name":"Illness: Gut Sickness","content":"<blockquote>Writ of the Wild p.141</blockquote>","img":"systems/l5r5e/assets/icons/conditions/illness_gut_sickness.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000019","name":"Illness: Coughing Illness","content":"<blockquote>Writ of the Wild p.141</blockquote>","img":"systems/l5r5e/assets/icons/conditions/illness_coughing_illness.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000020","name":"Illness: Unsteady Illness","content":"<blockquote>Writ of the Wild p.141</blockquote>","img":"systems/l5r5e/assets/icons/conditions/illness_unsteady_illness.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000021","name":"Illness: Fire Rash","content":"<blockquote>Writ of the Wild p.141</blockquote>","img":"systems/l5r5e/assets/icons/conditions/illness_fire_rash.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000022","name":"Centered","content":"<blockquote>Children of the Five Winds p.133</blockquote>","img":"systems/l5r5e/assets/icons/conditions/centered.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000023","name":"Emboldened","content":"<blockquote>Children of the Five Winds p.133</blockquote>","img":"systems/l5r5e/assets/icons/conditions/emboldened.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000024","name":"Possessed","content":"<blockquote>Children of the Five Winds p.133</blockquote>","img":"systems/l5r5e/assets/icons/conditions/possesed.webp","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}

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{"_id":"L5RCoreOpp000001","name":"General Use","content":"<blockquote>Core Rulebook p.328</blockquote><br><h2>All</h2><ul><li><strong>(op) :</strong> If you failed, determine the easiest way to accomplish the task you were attempting (skill and approach).</li><li><strong>(op)+ :</strong> Remove 1 strife you gained from this check per (op) spent this way.</li><li><strong>(op)(op) :</strong> Provide assistance to the next character to attempt a check to accomplish something similar.</li></ul><br><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong>(op) :</strong> Learn another character in the scenes demeanor (if an NPC) and current strife.</li><li><strong>(op)+ :</strong> Act subtly to attract minimal attention in your efforts. Extra (op) makes the attempt even subtler.</li><li><strong>(op)(op) :</strong> Notice an interesting detail about a character in the scene, such as an advantage or disadvantage. At the GMs discretion, you may establish a new detail for an NPC.</li></ul><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong>(op) :</strong> Reassure another character in the scene with your presence, allowing them to remove 2 strife.</li><li><strong>(op)+ :</strong> Act carefully to minimize consequences of failure or other dangers that could arise from the task. Extra (op) makes the attempt even safer.</li><li><strong>(op)(op) :</strong> Suddenly recall an important piece of information not directly related to the task. At the GMs discretion, you may establish a small preparatory action you took earlier, such as bringing along a common useful item.</li></ul><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong>(op) :</strong> Inflame another character in the scene with your presence, causing them to receive 2 strife.</li><li><strong>(op)+ :</strong> Perform the task in a flashy way, drawing attention to yourself. Extra (op) attracts even more notice.</li><li><strong>(op)(op) :</strong> Notice something missing or out of place in the vicinity that is not directly related to the task. At the GMs discretion, you may establish an absence, such as a lack of shoes outside indicating the occupants absence.</li></ul><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong>(op) :</strong> Remove 2 strife from yourself.</li><li><strong>(op)+ :</strong> Perform the task efficiently, completing it more quickly or saving supplies. Extra (op) further reduces the time or materials expended.</li><li><strong>(op)(op) :</strong> Spot an interesting physical detail present in your environment not directly related to your check. At the GMs discretion, you may establish a piece of terrain or a mundane object nearby.</li></ul><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><ul><li><strong>(op) :</strong> Choose a ring other than Void. Reduce the TN of your next check by 1 if it uses that ring.</li><li><strong>(op)+ :</strong> Feel a chill down your spine, notice a sudden silence, or detect another sign of the supernatural if there is a spiritual disturbance in the scene. Extra (op) gives an increasingly precise location for the supernatural occurrence.</li><li><strong>(op)(op) :</strong> Gain spiritual insight into the nature of the universe or your own heart. At the GMs discretion, you may establish a fact about your character that has not been previously revealed but relates to the situation.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000002","name":"Conflict and Martial Skills Use","content":"<blockquote>Core Rulebook p.328</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong>(op) :</strong> Add a kept (ring) set to an (op) result to your next Martial skill check.</li><li><strong>(op)+ :</strong> During a Movement action check, up to 1 range band of any distance you move per (op) spent this way may be along a vertical surface.</li><li><strong>(op)(op) :</strong> Increase the TN of the next Martial Arts [Ranged] check targeting you before the start of your next turn by 2.</li></ul><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong>(op) :</strong> During a Movement action, ignore one terrain quality (see page 267) of your choice.</li><li><strong>(op)+ :</strong> Reduce the severity of the next critical strike you suffer before the start of your next turn by 1 per spent this way.</li><li><strong>(op)(op) :</strong> Do not apply one of your disadvantages to checks until the end of your next turn.</li></ul><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong>(op) :</strong> Choose another character in the scene; increase the TN of the next check they make before the end of their next turn by 1 if it does not include you as a target.</li><li><strong>(op)+ :</strong> During an Attack action check, increase the TN of the next check the target makes to resist a critical strike they suffer before the start of your next turn by 1 per spent this way.</li><li><strong>(op)(op) :</strong> Other characters must receive 2 strife to choose you as the target of their Attack and Scheme actions until the start of your next turn.</li></ul><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong>(op) :</strong> Remove 1 fatigue.</li><li><strong>(op)+ :</strong> During an Attack action check, ignore 1 point of targets physical resistance per spent this way.</li><li><strong>(op)(op) :</strong> Move 1 range band.</li></ul><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><ul><li><strong>(op) :</strong> During the next Attack action check you make before the end of your next turn, ignore one terrain quality (see page 267) of your choice.</li><li><strong>(op)+ :</strong> During a Support action check, increase your Initiative value by 1 per (op) spent this way.</li><li><strong>(op)(op) :</strong> Ignore the effects of one condition you are suffering until the end of your next turn.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000003","name":"Initiative Check Use","content":"<blockquote>Core Rulebook p.329</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong>(op) :</strong> On an Initiative check, assess one foes weakness. Learn one of their disadvantages of that foes choice.</p><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong>(op) :</strong> On an Initiative check, choose another characters disadvantage you know. They do not apply that disadvantage to their checks this scene.</p><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong>(op) :</strong> On an Initiative check, use your focus instead of your vigilance for your initiative when surprised.</p><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong>(op) :</strong> On an Initiative check, assess the qualities of all terrain in the scene (see page 267).</p><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong>(op) :</strong> On an Initiative check, sense if there is an Otherworldly being in the scene.</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000004","name":"Skill Use","content":"<blockquote>Core Rulebook p.329</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong>(op) Artisan :</strong> If you succeed, add the Resplendent or Subtle quality to an item you are refining.</li><li><strong>(op) Scholar :</strong> Learn a something about a character who created or used the item you are studying (such as one of their advantages or disadvantages of the GMs choice that affected their creation or use of the item).</li><li><strong>(op) Social :</strong> Learn if the honor, glory, or status attribute of a character in the scene is higher, lower, or equal to yours.</li><li><strong>(op) Trade :</strong> Convince a buyer to pay an additional 10% for an item you are selling.</li></ul><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong>(op) Artisan :</strong> If you succeed, add the Durable quality to an item that you are restoring.</li><li><strong>(op) Scholar :</strong> Remember a place where you can research or study the topic you were attempting to recall.</li><li><strong>(op) Social :</strong> Increase the TN of the next Social check another character makes before the end of the scene by 1.</li><li><strong>(op) Trade :</strong> Reduce the TN of the next check another character makes with the same skill before the end of the scene by 1.</li></ul><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong>(op) Artisan :</strong> If you succeed, make one additional copy of the item you are creating.</li><li><strong>(op) Scholar :</strong> Extrapolate the motivations or desires of another character in the scene or wider situation.</li><li><strong>(op) Social :</strong> Reduce the TN of the next Social check another character makes before the end of the scene by 1.</li><li><strong>(op) Trade :</strong> Unusual inspiration strikes; add a kept Ring Dice set to an (op) result to the next check you make with another skill.</li></ul><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong>(op) Artisan :</strong> Add a kept Ring Dice set to an (op) result to the next Artisan skill check you make before the end of the game session.</li><li><strong>(op) Scholar :</strong> Spot a unique or identifying quality, aspect, or ability of something that you are identifying.</li><li><strong>(op) Social :</strong> Add a kept Ring Dice set to an (op) result to your next Social check before the end of the scene.</li><li><strong>(op) Trade :</strong> Convince a seller to give you an additional 10% discount for an item you are buying.</li></ul><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><ul><li><strong>(op) Artisan :</strong> Reduce the TN of the next check you make using the item you are attuning yourself to by 1.</li><li><strong>(op) Scholar :</strong> Intuit whether you can learn anything of value from your current course of inquiry.</li><li><strong>(op) Social :</strong> Discern the objective of another character in the scene.</li><li><strong>(op) Trade :</strong> Reduce any effect you have on your environment (and physical traces of your efforts) to a minimum.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000005","name":"During Downtime Use","content":"<blockquote>Core Rulebook p.329</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong>(op)+ :</strong> Learn a detail about one person in your company (such as an advantage or disadvantage of their choice) per (op) spent this way. You can learn only one detail about each person this way in a single downtime scene.</li><li><strong>(op)(op) :</strong> Perform your downtime activity without letting one or more others of your choice know that you did.</li></ul><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong>(op)+ :</strong> Another character in your company may remove 1 strife or fatigue per (op) spent this way.</li><li><strong>(op)(op) :</strong> Memorize a small but vital detail from to your activity; you can recall it later without a check.</li></ul><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong>(op)+ :</strong> Assist one other character per (op) spent this way with their next downtime activity check this session.</li><li><strong>(op)(op) :</strong> Energize another character in your company with your efforts; they may perform 1 additional downtime action this downtime (to a maximum of 2).</li></ul><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong>(op)+ :</strong> Remove 1 strife or fatigue per (op) spent this way.</li><li><strong>(op)(op) :</strong> Make a new friend while undertaking your downtime activity.</li></ul><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><ul><li><strong>(op)+ :</strong> Reserve 1 dropped die from your check, to a maximum of your ranks in the skill you used. Add that die to your next check with the same skill as a kept die instead of rolling it.</li><li><strong>(op)(op) :</strong> Have a brief premonition of a possible future event while undertaking your downtime activity.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000006","name":"Invocations Use","content":"<blockquote>Core Rulebook p.191</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong>(op)(op)+ :</strong> Choose one additional target per (op)(op) spent this way.</li><li><strong>(op)+ :</strong> Treat the maximum range of this technique as 1 higher per (op) spent this way.</li><li><strong>(op) :</strong> Reduce the TN of the next Movement action check you make by 1. This effect persists until the end of your next turn.</li><li><strong>(op)(op)+ :</strong> If this technique can target characters other than you, choose additional target per (op)(op) spent this way..</li><li><strong>(op)(op)+ :</strong> If this technique targets all characters in an area, choose 1 character in range to exclude as a target per <strong>(op)(op)</strong> spent this way.</li></ul><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong>(op) :</strong> Increase your physical resistance by 1. This effect persists until the end of the beginning of your next turn. </li><li><strong>(op)+ :</strong> If this technique can target characters other than you, choose additional target per (op) spent this way.</li><li><strong>(op)+ :</strong> Treat the maximum range of this technique as 1 higher per (op) spent this way.</li><li><strong>(op) :</strong> This effect inflicts physical damage instead of supernatural damage.</li><li><strong>(op) :</strong> The damage inflicted by this technique has the Sacred quality (see page 241).</li></ul><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong>(op)+ :</strong> Treat the maximum range of this technique as 1 higher per (op) spent this way</li><li><strong>(op)+ :</strong> If this technique can target characters other than you, choose additional target per (op) spent this way</li><li><strong>(op) :</strong> Reduce the TN of the next Attack action check you make by 1. This effect persists until the end of your next turn.</li><li><strong>(op)+ :</strong> Increase the TN of checks to resist this effect by 1 per (op) spent this way.</li><li><strong>(op)(op)+ :</strong> One target per (op)(op) spent this way must resist with a TN 3 Fitness check (Air 4, Water 1) or suffer the Burning condition.</li></ul><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong>(op) :</strong> Increase your supernatural resistance by 1 until the end of your next turn.</li><li><strong>(op)+ :</strong> If this technique can target characters other than you, choose additional target per (op) spent this way.</li><li><strong>(op)(op)+ :</strong> Treat the maximum or minimum range of this technique as 1 higher or lower per (op)(op) spent this way.</li><li><strong>(op)(op) :</strong> Remove 1 fatigue from the target or yourself.</li><li><strong>(op) : </strong>Reduce the TN of the next Support action check you make by 1. This effect persists until the end of your next turn.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000007","name":"In Shadowlands Use","content":"<blockquote>Shadowlands p.130</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong>(op)+ :</strong> You detect a subtle sign in your environment that lets you get your bearings, such as a stream that runs slightly less Tainted than the environment around it or the growths on the twisted trees that point toward the Festering Pit. This landmark helps guide you for one scene, plus one additional scene in the Shadowlands per (op) spent this way.</p><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong>(op)(op) :</strong> Your resolute nature steels you against the unstable environment of the Shadowlands. You count your vigilance as 1 higher the next time you seek to notice or avoid a hazardous situation or creature.</p><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong>(op)+ :</strong> You spur your comrades on with pleasing encouragement or biting criticism. One other character in the scene per (op) you spend this way reduces their next TN to resist physical hardship or the influence of the Shadowlands by 1.</p><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong>(op)(op)+ :</strong> By luck or careful scavenging, you are able to find a useful item not yet corrupted by the Shadowlands. Such items have a maximum rarity of 3, plus 1 for each additional (op)(op) spent. The GM should modify this depending on the exact nature of the item as well.</p><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong>(op)(op)(op) :</strong> Though Jigokus power weighs heavily upon them, you are undeterred. By drawing on memories of the un-Tainted lands north of the wall, you can keep yourself focused and ignore all (st) results on your next check.</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000008","name":"Against Tainted Threats Use","content":"<blockquote>Shadowlands p.131</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong>(op)(op) :</strong> Confronted with the horrors of the Taint, you remain alert and able to discern a weakness in your foe. Reduce the TN of your next check made to oppose or harm a Tainted character by 1, as you examine the threat before you and formulate an appropriate response.</p><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong>(op)(op) :</strong> You are able to weather such terrible things as the revelation of a secret mahō-tsukai or the summoning of an oni. The next time you suffer strife this scene, you suffer 2 fewer strife, to a minimum of 0.</p><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong>(op)+ :</strong> The righteous fury you display can cow even the most terrible of Tainted fiends. Each Tainted being in the scene gains 1 strife, plus 1 additional strife for every spent. If you are unaware if another character is Tainted, the GM should record this strife secretly.</p><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong>(op) :</strong> You adapt yourself to better fight the corrupted power before you. Once before the end of current the game session you may either reduce the TN of a check to resist a Tainted power, such as a mahō technique, assailing you by 1 or increase the TN of another characters check to target or affect you with such a power by 1.</p><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong>(op)(op)</strong> or <strong>(op)(op)(op) : </strong>If the character spends (op)(op), they discern that the kami have fled, as well as the type of disturbance (mahō, kansen, or similar).</p><br><p>If the character spends <strong>(op)(op)(op)</strong>, they can also determine the total combat (bushi) threat rating of all Tainted beings that caused the kami to flee</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000009","name":"While Tainted Use","content":"<blockquote>Shadowlands p.131</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong>(op)(op) :</strong> Your newfound cunning is able to redirect attention away from you, potentially concealing your Tainted nature or letting you avoid scrutiny. The TN of the next check made to scrutinize you or your actions is increased by 1.</p><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong>(op)(op) :</strong> No mortal concern can slow you, as you already endure worse than most can even imagine. For the rest of the scene, whenever you suffer fatigue reduce the value suffered by 2, to a minimum of 0.</p><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong>(op)(op) :</strong> The furious power of Jigoku flows through you, granting you unnatural might. Add 1 kept (ring) showing a (st) result to the next Martial Arts check you make. This effect persists until the start of their next turn.</p><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong>(op)(op) :</strong> You briefly become fluid in mind or body, shaking off disorientation or even injury. You remove one of the following conditions: Dazed, Disoriented, Immobilized, Intoxicated, Lightly Wounded, or Prone.</p><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong>(op)+ :</strong> The unnatural insights of the kansen voice themselves wordlessly to you, granting knowledge you could not possibly have known otherwise. You learn something relevant to the current situation, appropriate in scope to the number of (op) spent. For each (op) spent in this way, you receive 1 strife due to the unnatural means by which you gained this knowledge.</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000010","name":"Negotiations Use","content":"<blockquote>Court of Stones p.132</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong>(op)(op)+ :</strong> Your careful verbal trap ensnares someone in a position in which they must either give up ground or give you a boon. They must offer you a minor concession unrelated to your current social objective unless they give up 1 momentum point per (op)(op) spent this way.</p><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong>(op)(op)(op) :</strong> Your uncompromising dedication to your bottom line stalls the conversation. Choose a character in the scene: that character cannot gain momentum points toward any social objective until the end of your next turn.</p><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong>(op)(op) :</strong> You set someone else on the defense with fast-paced questions and demands. Choose a demand or statement another character in the scene has made. Their player (or the GM, for NPCs) must tell you any hidden motivations behind that demand or statement.</p><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong>(op)(op) :</strong> You break the tension with a well-timed joke or clever comment. You may ask one personal question of a character in the scene with a different social objective. The question must be unrelated to the subject of the negotiations. If the character answers honestly, they gain 1 momentum point toward their current objective and may ask you a personal question in turn. If they do, you gain 1 momentum point toward your current objective.</p><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong>(op)(op)(op) :</strong> You briefly shake someones conviction with a deep insight into their character or circumstances, causing them to speak without certainty. Until the end of your next turn, any momentum points they score are added to your current social objective instead of to their own.</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000011","name":"Romance Use","content":"<blockquote>Court of Stones p.132</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong>(op)(op) :</strong> The conversation turns to mutual friends or acquaintances. Name a character you and your intended both know. They must tell you what they think of that character, revealing one of that persons advantages or disadvantages.</p><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong>(op)(op) :</strong> An offhand comment reveals that you and your intended share some common ground: an odd hobby, a favorite actor, or a core belief. Make three suggestions to your intendeds player; they must tell you which one it is. You and your intended may each remove 2 strife.</p><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong>(op)(op) :</strong> A detail of your appearance catches your intendeds interest. Their player must tell you which of your physical attributes they find most captivating. You and your intended each receive 1 strife, and you each reduce the TN of your next Social skill check by 1.</p><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong>(op)(op) :</strong> Your interaction is pleasant enough that your intended, not you, suggests another meeting within the next day or two. They offer you several options for the next time you and they spend personal time together; choose whichever you like the best, and dont be late.</p><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong>(op)(op)(op) :</strong> Due to circumstances beyond your control—a gust of wind or an earth tremor, perhaps—you and your intended find yourselves unexpectedly aware of one another! Your intended decides what kind of contact it was, from a fateful meeting of the eyes to a brush of your hands against one another as you both reach for a dropped scroll. They also decide how they react, although they will not blame you for anything untoward (after all, it wasnt your fault).</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000012","name":"Espionage Use","content":"<blockquote>Court of Stones p.133</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong>(op)+ :</strong> Your subtlety allows you to step out of sight of people, whether by hiding in a crowd or within convenient terrain. Designate a number of Minion NPCs equal to (op) spent this way or a single Adversary NPC with vigilance lower than or equal to spent this way. Those characters lose sight of you (and do not notice your absence unless actively looking for you).</p><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong>(op)+ :</strong> You locate an excellent hiding place, either a place where no one questions your cover identity or a concealed location no one checks. While hiding in this location, you reduce the TN of your checks to avoid notice by (op) spent this way.</p><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong>(op)(op)(op) :</strong> A stray motion of yours catches the attention of a person or creature—but unexpectedly, they are sympathetic or helpful to you when they notice you. Who are they, and how do they offer to help? Do they think you are someone youre not?</p><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong>(op) :</strong> You observe a clue or hint that indicates to you that information about your target or goal might also be found elsewhere. The GM reveals another viable avenue for espionage on the same subject, unrelated to your current operation.</p><br><br><h2>(Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong>(op) :</strong> Your understanding of stealth clues you in on the possibility that you are not the first spy to pass this way. The GM reveals whether another spy has traversed your location and, if so, what trace they unwittingly left behind.</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000013","name":"Mass Battles Use","content":"<blockquote>Fields of Victory p.138</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong>(op)+ :</strong> Choose an allied leader other than yourself. Reduce the TN of that leaders next check for a Scheme action by 1 per (op) spent this way. This persists until the end of the scene.</li><li><strong>(op)(op) :</strong> Choose a leader in a fortification. That leaders cohort loses the benefits of the fortification until the beginning of your next turn.</li></ul><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong>(op)+ :</strong> Remove 1 panic from your army per (op) spent this way.</li><li><strong>(op)(op) :</strong> Choose an allied leader other than yourself. That leaders cohort cannot be targeted by Attack actions until the beginning of your next turn.</li></ul><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong>(op)+ :</strong> The enemy army suffers 1 panic per (op) spent this way.</li><li><strong>(op)+ :</strong> When performing an Attack action against the cohort of an enemy leader with vigilance lower than or equal to (op) spent this way, after its effects are resolved, inflict a critical strike with severity equal to the deadliness of one of your weapons on that leader.</li></ul><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong>(op)+ :</strong> Choose an allied leader other than yourself. Reduce the TN of that leaders next check for a Movement action by 1 per (op) spent this way.</li><li><strong>(op)(op) :</strong> Choose an enemy leader. That leaders cohort cannot perform Movement actions until the beginning of your next turn.</li></ul><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><ul><li><strong>(op)+ :</strong> Your army and each enemy army suffer 2 attrition per (op) spent this way. </li><li><strong>(op)(op) :</strong> When you perform a Support action, after its effects are resolved, you may immediately perform a Challenge action targeting an enemy cohorts leader.</li><li><strong>(op)(op) :</strong> Increase the armys strength and discipline by 3. This persists until the end of the scene.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000014","name":"Contested Territory Use","content":"<blockquote>Fields of Victory p.139</blockquote><br><h2>(air) Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong>(op) :</strong> You discern subtle signs of incoming trouble and can take steps to avoid it. The next time you enter a conflict scene this session, you may add a kept die showing (op) to your Initiative check.</li><li><strong>(op)(op) or (op)(op)(op) :</strong> You create a clever disguise or ruse to get the jump on potential foes. The next time you enter a conflict scene this game session, after Initiative has been determined, choose one character in the scene. On that characters next check, they must reroll all results containing (su) symbols.</li></ul><br><br><h2>(earth) Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong>(op) :</strong> Not even the chaos of war or the strangeness of foreign lands can faze you. Reduce the TN of the next check you make to deal with an unfamiliar situation or opponent by 1.</li><li><strong>(op) :</strong> You hold fast to the thought of home while in distant locales and dangerous situations. You may remove 1 strife for each condition you are currently suffering.</li></ul><br><br><h2>(fire) Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong>(op)(op) :</strong> A clever theory fills in the gaps in your knowledge. You may immediately attempt a Scholar skill check of your choice to learn about your current situation or an NPC who is present, lowering the TN by 1 (to a minimum of 1).</li><li><strong>(op)+ :</strong> As you incite your allies to great fervor, any number of them may remove 1 strife for each (op) you spend. For each character affected, you receive 1 strife as you let your passion overtake you.</li></ul><br><br><h2>(water) Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong>(op)(op)+ :</strong> Your charm wins over even enemies. For each (op) (op) spent, one hostile character within the scene becomes friendlier toward you. What exactly that means depends on context, it may defuse an imminent conflict, or encourage your foes to try to take you alive, but it wont stop bloodshed altogether once blades have been drawn.</li><li><strong>(op)(op) :</strong> With cunning, you flow smoothly from one conclusion to the next. You learn of one key feature, fortification, or terrain quality present in the surrounding area, and whether or not enemies have passed through recently.</li></ul><br><br><h2>(void) Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><ul><li><strong>(op)+ :</strong> In all things, one can find balance, even in a duel of words or blades. You and a hostile character of the GMs choice in the same scene each recover 2 strife for each (op) spent in this way.</li><li><strong>(op)(op) :</strong> You find serenity amid adversity. You discover a neutral meeting place, protective legal precedent, or similar safe haven applicable to your situation.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}

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{"_id":"L5RCoreTer000001","name":"Dangerous","content":"<blockquote>Core Rulebook p.267</blockquote>","img":"icons/svg/trap.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreTer000002","name":"Defiled","content":"<blockquote>Core Rulebook p.267</blockquote>","img":"icons/svg/ruins.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreTer000003","name":"Entangling","content":"<blockquote>Core Rulebook p.267</blockquote>","img":"icons/svg/lightning.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreTer000004","name":"Hallowed (One or More Elements)","content":"<blockquote>Core Rulebook p.267</blockquote>","img":"icons/svg/oak.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreTer000005","name":"Imbalanced (One or More Elements)","content":"<blockquote>Core Rulebook p.267</blockquote>","img":"icons/svg/stoned.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreTer000006","name":"Obscuring","content":"<blockquote>Core Rulebook p.267</blockquote>","img":"icons/svg/cowled.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreTer000007","name":"Confining","content":"<blockquote>Fields of Victory p.122</blockquote>","img":"icons/svg/stone-path.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreTer000008","name":"Elevated","content":"<blockquote>Fields of Victory p.122</blockquote>","img":"icons/svg/up.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreTer000009","name":"Open","content":"<blockquote>Fields of Victory p.122</blockquote>","img":"icons/svg/mountain.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreTer000010","name":"Recessed","content":"<blockquote>Fields of Victory p.122</blockquote>","img":"icons/svg/down.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreTer000011","name":"Imbalanced (One or More Elements) Variant","content":"<blockquote>Writ of the Wild p.139</blockquote>","img":"icons/svg/stoned.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}

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{"_id":"akSnaBrDnz8ZAVHR","name":"Draw 5 Japanese names (village)","type":"script","author":"Rv52pj6itbOX14wX","img":"icons/environment/settlement/ldoge.webp","scope":"global","command":"game.l5r5e.HelpersL5r5e.drawManyFromPack(\"l5r5e.core-name-tables\", \"L5RCoreTblJpNamV\", 5);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"avRx8SlktnoCzQQu","name":"Draw 5 Ivory Kingdoms names","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/character.svg","scope":"global","command":"game.l5r5e.HelpersL5r5e.drawManyFromPack(\"l5r5e.core-name-tables\", \"aTVXI5Y5t7cBfyUE\", 5);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"bm7cokBEhIvelmYt","name":"Draw 5 Qamarist names","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/character.svg","scope":"global","command":"game.l5r5e.HelpersL5r5e.drawManyFromPack(\"l5r5e.core-name-tables\", \"bXaEmt72GLUeoyzz\", 5);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"cHV4W2eAk96bj1MC","name":"Draw 5 Rokugani names","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/character.svg","scope":"global","command":"game.l5r5e.HelpersL5r5e.drawManyFromPack(\"l5r5e.core-name-tables\", \"cgjfjbHmQuNV668k\", 5);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"dz61B4h3iJwOC0Ob","name":"Draw 5 Ujik names","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/character.svg","scope":"global","command":"game.l5r5e.HelpersL5r5e.drawManyFromPack(\"l5r5e.core-name-tables\", \"d9lU98NE8G2YuN48\", 5);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"ed0HRLOWSKm6YTUS","name":"Draw 5 Japanese names (male)","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/traditional-japanese-man.svg","scope":"global","command":"game.l5r5e.HelpersL5r5e.drawManyFromPack(\"l5r5e.core-name-tables\", \"L5RCoreTblJpNamM\", 5);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"fk2naBrDnz8ZAVHR","name":"Draw 5 Japanese names (female)","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/traditional-japanese-woman.svg","scope":"global","command":"game.l5r5e.HelpersL5r5e.drawManyFromPack(\"l5r5e.core-name-tables\", \"L5RCoreTblJpNamF\", 5);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"ggs1eiqkfVWlm5JM","name":"Draw Names Dialog","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/army.svg","scope":"global","command":"const pack = \"l5r5e.core-name-tables\";\nconst comp = await game.packs.get(pack);\nif (!comp) { console.log(`L5R5E | Macro | Pack not found[${pack}]`); return; }\nawait comp.getDocuments();\n\nlet radioTablesHtml = \"\";\ncomp.index.forEach(obj => { radioTablesHtml += `<label><input type=\"radio\" id=\"${obj._id}\" name=\"tableName\" value=\"${obj.name}\" ${radioTablesHtml === \"\" ? 'checked' : ''}> ${obj.name}</label>`; });\n\nnew Dialog({\n title: \"L5R5E Draw Names\",\n content: `\n <form class=\"noflex\" autocomplete=\"off\">\n <div class=\"form-group\">\n <label>${game.i18n.localize('DOCUMENT.RollTable')}:</label>\n <div class=\"form-fields\" style=\"flex-direction: column;align-items: flex-start\">\n ${radioTablesHtml}\n </div>\n </div>\n <hr>\n <div class=\"form-group\">\n <label><i class=\"d6\"></i> ${game.i18n.localize('l5r5e.sheets.quantity')}:</label>\n <div class=\"form-fields\">\n <input type=\"number\" name=\"drawNumber\" value=\"5\" min=\"0\" max=\"99\"/>\n </div>\n </div>\n </form>\n `,\n buttons: {\n no: {\n icon: \"<i class='fas fa-times'></i>\",\n label: game.i18n.localize('Cancel')\n },\n yes: {\n icon: \"<i class='fas fa-check'></i>\",\n label: game.i18n.localize('TABLE.Roll'),\n callback: (html) => {\n const tableName = html.find('input[name=\"tableName\"]:checked')[0]?.value || null;\n const drawNumber = html.find('input[name=\"drawNumber\"]')[0]?.value || null;\n if (!tableName || !drawNumber || drawNumber < 1) {return;}\n game.l5r5e.HelpersL5r5e.drawManyFromPack(pack, tableName, drawNumber);\n }\n },\n },\n default: \"no\"\n}).render(true);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"hpfDGUS48dA2pkUB","name":"Open Character Sheet (linked actor)","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/character.svg","scope":"global","command":"game.user.character?.sheet.render(true);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}

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{"_id":"L5RCoreAdv000001","name":"Bentens Curse","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"air","peculiarity_type":"adversity","types":"Interpersonal, Spiritual","description":"","source_reference":{"source":"core_rulebook","page":"116"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}
{"_id":"L5RCoreAdv000002","name":"Bishamons Curse","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"water","peculiarity_type":"adversity","types":"Physical, Spiritual","description":"","source_reference":{"source":"core_rulebook","page":"117"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}
{"_id":"L5RCoreAdv000003","name":"Bitter Betrothal","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"water","peculiarity_type":"adversity","types":"Interpersonal","description":"","source_reference":{"source":"core_rulebook","page":"117"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}
{"_id":"L5RCoreAdv000004","name":"Blackmailed by [Characters Name]","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"air","peculiarity_type":"adversity","types":"Interpersonal","description":"","source_reference":{"source":"core_rulebook","page":"117"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}
{"_id":"L5RCoreAdv000005","name":"Blindness","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"water","peculiarity_type":"adversity","types":"Physical, Scar","description":"","source_reference":{"source":"core_rulebook","page":"118"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}
{"_id":"L5RCoreAdv000006","name":"Bluntness","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"air","peculiarity_type":"adversity","types":"Interpersonal","description":"","source_reference":{"source":"core_rulebook","page":"118"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}
{"_id":"L5RCoreAdv000007","name":"Clumsiness","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"fire","peculiarity_type":"adversity","types":"Physical","description":"","source_reference":{"source":"core_rulebook","page":"118"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}
{"_id":"L5RCoreAdv000008","name":"Cognitive Lapses","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"void","peculiarity_type":"adversity","types":"Mental, Scar","description":"","source_reference":{"source":"core_rulebook","page":"118"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}
{"_id":"L5RCoreAdv000009","name":"Daikokus Curse","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"water","peculiarity_type":"adversity","types":"Interpersonal","description":"","source_reference":{"source":"core_rulebook","page":"119"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}
{"_id":"L5RCoreAdv000010","name":"Damaged Heart or Organ","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"earth","peculiarity_type":"adversity","types":"Physical, Scar","description":"","source_reference":{"source":"core_rulebook","page":"119"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}
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@@ -1,55 +0,0 @@
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{"_id":"L5RCoreTit000003","name":"Covert Agent","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000005\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000005\">(ninjutsu) Artful Alibi</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000002\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000002\">(shuji) Cadence</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000006\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000006\">(ninjutsu) Cunning Distraction</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000012\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000012\">(ninjutsu) To Float or Sink</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000013\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000013\">(ninjutsu) What's Yours is Mine</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"court_of_stones","page":"128"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000004","name":"Dreaded Enforcer","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"40","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td>Skulduggery</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000007\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000007\">(ninjutsu) Deceitful Strike</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000008\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000008\">(ninjutsu) Like a Ghost</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000009\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000009\">(ninjutsu) Silent Elimination</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000011\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000011\">(ninjutsu) Stillness of Death</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"court_of_stones","page":"129"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000005","name":"Esteemed Negotiator","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"34","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 13 Earth Shūji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000013\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000013\">(ritual) The Ties that Bind</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000012\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000012\">(ritual) Treaty Signing</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"court_of_stones","page":"129"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000006","name":"Kenshinzen","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 15 Close Combat Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 15 Void Shūji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000001\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000001\">(ritual) Tea Ceremony</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"court_of_stones","page":"130"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000007","name":"Kyuden Asako Shieldbearer","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"40","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Martial Arts [Melee]</td><td>Skill</td></tr><tr><td>Martial Arts [Ranged]</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td>Tactics</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 13 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000004\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000004\">(ritual) Cleansing Rite</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"court_of_stones","page":"130"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000008","name":"Master Artisan","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"60","description":"<h2>Curriculum</h2><table><tr><td>Artisan Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000043\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000043\">(shuji) All Arts Are One</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000011\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000011\">(ritual) Formal Tea Ceremony</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"court_of_stones","page":"130"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000009","name":"Winter Court Champion","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"16","description":"<h2>Curriculum</h2><table><tr><td>Artisan Skills</td><td>Skill Group</td></tr><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000003\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000003\">(shuji) Artisans Appraisal</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000011\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000011\">(ritual) Formal Tea Ceremony</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000052\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000052\">(shuji) Fun and Games</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000047\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000047\">(shuji) Offend the Sensibilities</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000050\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000050\">(shuji) Spiteful Loss</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"court_of_stones","page":"131"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000010","name":"Seven fold Palace Acolyte","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Trade Skills</td><td>Skill Group</td></tr><tr><td>Aesthetics</td><td>Skill</td></tr><tr><td>Design</td><td>Skill</td></tr><tr><td>Fitness</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td>Smithing</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000003\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000003\">(shuji) Artisans Appraisal</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"court_of_stones","page":"131"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000011","name":"The Damned","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000003\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000003\">(kata) Heartpiercing Strike</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000020\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000020\">(shuji) Rallying Cry</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"shadowlands","page":"128"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000012","name":"Harvester","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Smithing</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rank 1-2 Rituals</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000002\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000002\">(ninjutsu) Skulk</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"shadowlands","page":"128"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000013","name":"Twenty-Goblin Crab","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000021\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000021\">(kata) Thunderclap Strike</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000017\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000017\">(shuji) Stonewall Tactics</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"shadowlands","page":"128"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000014","name":"Witch Hunter","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"45","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Skulduggery</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-4 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rank 1-5 Rituals</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000012\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000012\">(shuji) Honest Assessment</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"shadowlands","page":"129"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000015","name":"Advisor","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Commerce</td><td>Skill</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Design</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000018\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000018\">(shuji) Fanning the Flames</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000008\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000008\">(shuji) Feigned Opening</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000017\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000017\">(shuji) Stonewall Tactics</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"emerald_empire","page":"249"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000016","name":"Daimyo","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>SKill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Tactics</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000037\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000037\">(shuji) Courtiers Resolve</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000034\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000034\">(shuji) Shallow Waters</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000026\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000026\">(shuji) Stirring the Embers</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"emerald_empire","page":"250"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000017","name":"Spy","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td>Skulduggery</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1-5 Air Shuji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000034\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000034\">(shuji) Shallow Waters</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000002\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000002\">(ninjutsu) Skulk</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"emerald_empire","page":"252"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000018","name":"Gunso","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-4 Kata</a></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000020\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000020\">(shuji) Rallying Cry</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000026\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000026\">(shuji) Stirring the Embers</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000011\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000011\">(shuji) Touchstone of Courage</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"emerald_empire","page":"250"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000019","name":"Clan Magistrate","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"30","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Fitness</td><td>Skill</td></tr><tr><td>Martial Arts [Melee]</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000029\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000029\">(kata) Coiling Serpent Style</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000006\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000006\">(shuji) Prey on the Weak</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000023\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000023\">(shuji) Truth Burns through Lies</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"emerald_empire","page":"249"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000020","name":"Monastic Acolyte","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Aesthetics</td><td>Skill</td></tr><tr><td>Composition</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.Item.L5RCoreKih000001\" data-pack=\"l5r5e.core-techniques-kiho\" data-type=\"Item\" data-id=\"L5RCoreKih000001\">(kiho) Cleansing Spirit</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.Item.L5RCoreKih000017\" data-pack=\"l5r5e.core-techniques-kiho\" data-type=\"Item\" data-id=\"L5RCoreKih000017\">(kiho) Ki Protection</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.Item.L5RCoreKih000022\" data-pack=\"l5r5e.core-techniques-kiho\" data-type=\"Item\" data-id=\"L5RCoreKih000022\">(kiho) Still the Elements</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"emerald_empire","page":"251"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000021","name":"Priest","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Composition</td><td>Skill</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rank 1-5 Rituals</a></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000014\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000014\">(shuji) Civility Foremost</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000041\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000041\">(shuji) Rouse the Soul</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"emerald_empire","page":"251"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000022","name":"Yojimbo","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000023\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000023\">(kata) Iaijutsu Cut: Crossing Blade</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000022\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000022\">(kata) Iaijutsu Cut: Rising Blade</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000007\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000007\">(kata) Warriors Resolve</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"emerald_empire","page":"252"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000023","name":"Yoriki","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Martial Arts [Melee]</td><td>Skill</td></tr><tr><td>Skulduggery</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-3 Kata</a></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000018\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000018\">(shuji) Fanning the Flames</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000034\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000034\">(shuji) Shallow Waters</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"emerald_empire","page":"253"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000024","name":"Ashigaru","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000066\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000066\">(kata) Thicket's Embrace Style</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000031\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000031\">(shuji) Slippery Maneuvers</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"fields_of_victory","page":"131"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000025","name":"Deathseeker","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"8","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Labor</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-3 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000038\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000038\">(shuji) A Samurais Fate</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000086\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000086\">(shuji) Moment of Glory</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"fields_of_victory","page":"132"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000026","name":"Elemental Guard","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000027\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000027\">(ritual) Beseech Shiba's Calm</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000008\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000008\">(kata) Tactical Assessment</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000007\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000007\">(kata) Warriors Resolve</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"fields_of_victory","page":"132"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000027","name":"Elemental Legionnaire","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td>Smithing</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-3 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000076\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000076\">(shuji) Great Anvil's Measure</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000086\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000086\">(shuji) Moment of Glory</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"fields_of_victory","page":"133"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000028","name":"General","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"50","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rank 1-3 Rituals</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1-4 Shuji</a> (prereq)</td><td>Tech. Grp.</td></tr></table>","source_reference":{"source":"fields_of_victory","page":"133"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000029","name":"Lion's Pride Warrior","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-3 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000038\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000038\">(shuji) A Samurais Fate</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000085\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000085\">(shuji) Battle of No Escape</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"fields_of_victory","page":"133"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000030","name":"Master Saboteur","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"40","description":"<h2>Curriculum</h2><table><tr><td>Trade Skills</td><td>Skill Group</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Martial Arts [Unarmed]</td><td>Skill</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-ninjutsu\">(ninjutsu) Rank 1-2 Ninjutsu</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000030\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000030\">(ritual) Imbue Thunder</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000018\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000018\">(ninjutsu) Wreak Havoc</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"fields_of_victory","page":"134"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000031","name":"Poet of War","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Composition</td><td>Skill</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1-2 Fire Shuji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000072\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000072\">(shuji) Borrowed Courage</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000082\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000082\">(shuji) Coursing March Chant</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"fields_of_victory","page":"134"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000032","name":"Quartermaster","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Trade Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Tactics</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1-2 Air Shuji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1-2 Water Shuji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000075\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000075\">(shuji) Fortress of Necessity</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"fields_of_victory","page":"135"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000033","name":"Renowned Warrior","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"16","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Performance</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000003\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000003\">(kata) Heartpiercing Strike</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000079\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000079\">(shuji) Righteous Example</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"fields_of_victory","page":"135"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000034","name":"Spirit Caller","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"38","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td>Performance</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rank 1-2 Rituals</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000010\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000010\">(shuji) Ancestry Unearthed</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000083\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000083\">(shuji) Preserve Strength</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"fields_of_victory","page":"136"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000035","name":"Sumai Master","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"30","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Martial Arts [Unarmed]</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000026\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000026\">(ritual) Beseech Hida's Might</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000065\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000065\">(kata) Fierce Badger Style</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"fields_of_victory","page":"136"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000036","name":"Sword Saint","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Arts [Melee]</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td>Smithing</td><td>Skill</td></tr><tr><td>Tactics</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-5 Close Combat Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000006\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000006\">(kata) Soul Sunder</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000087\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000087\">(shuji) Victory Without a Sword</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"fields_of_victory","page":"136"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000037","name":"War College Graduate","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-3 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1-3 Shuji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000023\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000023\">(ritual) Beseech Akodo's Judgment</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"fields_of_victory","page":"137"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000038","name":"In Service to a Lord","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000009\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000009\">(shuji) Wolfs Proposal</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000066\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000066\">(shuji) Fluent Bargaining</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"path_of_waves","page":"185"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000039","name":"Perfect Land Sect Member","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Fitness</td><td>Skill</td></tr><tr><td>Labor</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1-2 Water Shuji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000070\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000070\">(shuji) Roar of Encouragement</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000020\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000020\">(shuji) Rallying Cry</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"path_of_waves","page":"186"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000040","name":"Ghostlands Warrior","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.Item.L5RCoreKih000003\" data-pack=\"l5r5e.core-techniques-kiho\" data-type=\"Item\" data-id=\"L5RCoreKih000003\">(kiho) Earth Needs No Eyes</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000009\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000009\">(kata) Soaring Slice</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000018\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000018\">(ritual) Cleansing of Coral and Gold (Ivory Kingdoms Region)</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"path_of_waves","page":"186"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000041","name":"Astradhari","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rank 1-3 Rituals</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-mantra.Item.L5RCoreMan000001\" data-pack=\"l5r5e.core-techniques-mantra\" data-type=\"Item\" data-id=\"L5RCoreMan000001\">(mantra) Summon Mantra : [One Implement]</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000011\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000011\">(shuji) Touchstone of Courage</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"path_of_waves","page":"187"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000042","name":"Awakened Soul","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"44","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.Item.L5RCoreKih000038\" data-pack=\"l5r5e.core-techniques-kiho\" data-type=\"Item\" data-id=\"L5RCoreKih000038\">(kiho) Eternal Minds Gate</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000035\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000035\">(ritual) Trance of Lives Past</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"writ_of_the_wild","page":"142"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000043","name":"Forester","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-invocations\">(invocation) Rank 1-2 Earth & Water Invocations</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1-3 Shūji</a> (prereq)</td><td>Tech. Grp.</td></tr></table>","source_reference":{"source":"writ_of_the_wild","page":"142"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000044","name":"Temple Abbot","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000004\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000004\">(ritual) Cleansing Rite</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.Item.L5RCoreKih000025\" data-pack=\"l5r5e.core-techniques-kiho\" data-type=\"Item\" data-id=\"L5RCoreKih000025\">(kiho) Rejuvenating Breath</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000011\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000011\">(shuji) Touchstone of Courage</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"writ_of_the_wild","page":"143"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000045","name":"Yōkai Hunter","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kiho.Item.L5RCoreKih000030\" data-pack=\"l5r5e.core-techniques-kiho\" data-type=\"Item\" data-id=\"L5RCoreKih000030\">(kiho) Blistering Retribution</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000070\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000070\">(kata) Swallows Dart Style</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000071\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000071\">(kata) Tigers Lunge Style</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"writ_of_the_wild","page":"143"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000046","name":"Bond with a spirit","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"25","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Aesthetics</td><td>Skill</td></tr><tr><td>Games</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-invocations\">(invocation) Rank 1 Spirit's Elements Invocations</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000002\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000002\">(ritual) Commune with the Spirits</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000022\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000022\">(ritual) Blessing of Fertile Fields</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"celestial_realms","page":"140"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000047","name":"Moon cultist","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"30","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Composition</td><td>Skill</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Fitness</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-invocations\">(invocation) Rank 1-2 Water Invocations</a></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-invocations.Item.L5RCoreInv000052\" data-pack=\"l5r5e.core-techniques-invocations\" data-type=\"Item\" data-id=\"L5RCoreInv000052\">(invocation) Hands of the Tides</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000010\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000010\">(ritual) Whispers to the Moon (Moon Cultist)</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"celestial_realms","page":"140"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000048","name":"Spirits hunter","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"12","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rank 1 Rituals</a> (prereq)</td><td>Tech. Grp.</td></tr></table>","source_reference":{"source":"deathly_turns","page":"21"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000049","name":"Animal Handler","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Trade Skills</td><td>Skill Group</td></tr><tr><td>Martial Arts [Unarmed]</td><td>Skill</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000096\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000096\">(shuji) Call to Ride</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000095\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000095\">(shuji) Incite Wrath</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000011\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000011\">(shuji) Touchstone of Courage</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"children_of_the_five_winds","page":"134"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000050","name":"Doomhunter","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"28","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Skulduggery</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\">(ritual) Rank 1-2 Rituals</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-ninjutsu.Item.L5RCoreNin000002\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-type=\"Item\" data-id=\"L5RCoreNin000002\">(ninjutsu) Skulk</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000006\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000006\">(kata) Soul Sunder</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"children_of_the_five_winds","page":"134"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000051","name":"Imperial Peacekeeper","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"18","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1-2 Earth Shuji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000037\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000037\">(ritual) Cultural Exchange</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000016\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000016\">(shuji) Pillar of Calm</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"children_of_the_five_winds","page":"135"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000052","name":"Interpreter","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"12","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Composition</td><td>Skill</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\">(shuji) Rank 1 Shuji</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000037\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000037\">(ritual) Cultural Exchange</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000041\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000041\">(ritual) Traveler's Experience</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"children_of_the_five_winds","page":"135"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000053","name":"Scarlet Banners Ranger","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Trade Skills</td><td>Skill Group</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\">(kata) Rank 1-2 Kata</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-shuji.Item.L5RCoreShu000089\" data-pack=\"l5r5e.core-techniques-shuji\" data-type=\"Item\" data-id=\"L5RCoreShu000089\">(shuji) Cunning Omission</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-kata.Item.L5RCoreKat000090\" data-pack=\"l5r5e.core-techniques-kata\" data-type=\"Item\" data-id=\"L5RCoreKat000090\">(kata) Thunderbolt Style</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"children_of_the_five_winds","page":"136"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000054","name":"Student of Names","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"12","description":"<h2>Curriculum</h2><table><tr><td>Command</td><td>Skill</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-invocations\">(invocation) Rank 1-2 Invocations</a> (prereq)</td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000040\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000040\">(ritual) Spiritual Survey</a> (prereq)</td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-link=\"\" data-uuid=\"Compendium.l5r5e.core-techniques-rituals.Item.L5RCoreRit000005\" data-pack=\"l5r5e.core-techniques-rituals\" data-type=\"Item\" data-id=\"L5RCoreRit000005\">(ritual) Threshold Barrier</a> (prereq)</td><td>Technique</td></tr></table>","source_reference":{"source":"children_of_the_five_winds","page":"136"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
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View File

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{"_id":"L5RCoreWea000106","name":"The blade with no name: Ancestral sword of the Dragon [Blessed Treasure]","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"10","zeni":"0","properties":[{"id":"L5RCorePro000014","name":"Sacred"}],"category":"Swords","skill":"melee","readied":false,"range":"","damage":"","deadliness":"","grip_1":"","grip_2":"","description":"","source_reference":{"source":"celestial_realms","page":"100"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/katana.svg","effects":[]}
{"_id":"L5RCoreWea000107","name":"Catalpa Bow","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"7","zeni":"25 koku","properties":[{"id":"L5RCorePro000002","name":"Ceremonial"},{"id":"L5RCorePro000014","name":"Sacred"}],"category":"Bows","skill":"ranged","readied":false,"range":"2-5","damage":"5","deadliness":"3","grip_1":"N/A","grip_2":"","description":"","source_reference":{"source":"children_of_the_five_winds","page":"99"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/bow.svg","effects":[]}
{"_id":"L5RCoreWea000108","name":"Charging Lance","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"6","zeni":"7 koku","properties":[{"id":"L5RCorePro000006","name":"Cumbersome"},{"id":"L5RCorePro000011","name":"Wargear"}],"category":"Polearms","skill":"melee","readied":false,"range":"1-2","damage":"4","deadliness":"3","grip_1":"N/A","grip_2":"-, (after a Move action on horseback): Damage +3, Deadliness 7, gain the Hewing item quality","description":"","source_reference":{"source":"children_of_the_five_winds","page":"99"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/bo.svg","effects":[]}
{"_id":"L5RCoreWea000109","name":"Fire Lance","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"9","zeni":"40 koku","properties":[{"id":"L5RCorePro000006","name":"Cumbersome"},{"id":"L5RCorePro000013","name":"Prepare"},{"id":"L5RCorePro000011","name":"Wargear"}],"category":"Polearms","skill":"melee","readied":false,"range":"1-2","damage":"4","deadliness":"3","grip_1":"N/A","grip_2":"-, (firework launch): Martial Arts[Ranged] Range 3-5 Damage +3 Deadliness 9","description":"","source_reference":{"source":"children_of_the_five_winds","page":"99"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/bo.svg","effects":[]}
{"_id":"L5RCoreWea000110","name":"Ganzu Ring Ax","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"9","zeni":"35 koku","properties":[{"id":"L5RCorePro000006","name":"Cumbersome"},{"id":"L5RCorePro000038","name":"Hewing"},{"id":"L5RCorePro000011","name":"Wargear"}],"category":"Axes","skill":"melee","readied":false,"range":"1-2","damage":"4","deadliness":"7","grip_1":"N/A","grip_2":"","description":"","source_reference":{"source":"children_of_the_five_winds","page":"99"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/axe.svg","effects":[]}
{"_id":"L5RCoreWea000111","name":"Katar (Punch Dagger)","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"9","zeni":"10 koku","properties":[{"id":"L5RCorePro000038","name":"Hewing"},{"id":"L5RCorePro000001","name":"Razor-Edged"}],"category":"Hand Weapons","skill":"melee","readied":false,"range":"0-1","damage":"3","deadliness":"5","grip_1":"","grip_2":"N/A","description":"","source_reference":{"source":"children_of_the_five_winds","page":"99"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/bo.svg","effects":[]}
{"_id":"L5RCoreWea000112","name":"Repeating Crossbow","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"8","zeni":"50 koku","properties":[{"id":"L5RCorePro000006","name":"Cumbersome"}],"category":"Crossbows","skill":"ranged","readied":false,"range":"2-4","damage":"5","deadliness":"3","grip_1":"N/A","grip_2":"","description":"","source_reference":{"source":"children_of_the_five_winds","page":"101"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/crossbow.svg","effects":[]}
{"_id":"L5RCoreWea000113","name":"Saddle Cutter","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"8","zeni":"15 koku","properties":[{"id":"L5RCorePro000006","name":"Cumbersome"},{"id":"L5RCorePro000011","name":"Wargear"}],"category":"Polearms","skill":"melee","readied":false,"range":"0-1","damage":"4","deadliness":"6","grip_1":"","grip_2":"","description":"","source_reference":{"source":"children_of_the_five_winds","page":"101"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/knife.svg","effects":[]}
{"_id":"L5RCoreWea000114","name":"Ide Parasol Shield","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"9","zeni":"8 koku","properties":[{"id":"L5RCorePro000005","name":"Concealable"},{"id":"L5RCorePro000006","name":"Cumbersome"}],"category":"Shields","skill":"melee","readied":false,"range":"","damage":"2","deadliness":"3","grip_1":"","grip_2":"","description":"","source_reference":{"source":"children_of_the_five_winds","page":"101"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/unarmed.svg","effects":[]}
{"_id":"L5RCoreWea000115","name":"Standing Shield","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"8","zeni":"12 koku","properties":[{"id":"L5RCorePro000006","name":"Cumbersome"},{"id":"L5RCorePro000015","name":"Durable"}],"category":"Shields","skill":"melee","readied":false,"range":"","damage":"2","deadliness":"2","grip_1":"","grip_2":"","description":"","source_reference":{"source":"children_of_the_five_winds","page":"101"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/unarmed.svg","effects":[]}
{"_id":"L5RCoreWea000116","name":"The Ancestral Sword of the Fox [Blessed Treasure]","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"10","zeni":"0","properties":[{"id":"L5RCorePro000002","name":"Ceremonial"},{"id":"L5RCorePro000006","name":"Cumbersome"},{"id":"L5RCorePro000015","name":"Durable"},{"id":"L5RCorePro000001","name":"Razor-Edged"},{"id":"L5RCorePro000014","name":"Sacred"}],"category":"Swords","skill":"melee","readied":false,"range":"1","damage":"5","deadliness":"7","grip_1":"","grip_2":"Deadliness 8","description":"","source_reference":{"source":"children_of_the_five_winds","page":"105"}},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/katana.svg","effects":[]}

View File

@@ -56,22 +56,6 @@ export class ActorL5r5e extends Actor {
);
break;
case "army":
foundry.utils.mergeObject(
docData.prototypeToken,
{
actorLink: true,
disposition: 0, // neutral
bar1: {
attribute: "battle_readiness.casualties_strength",
},
bar2: {
attribute: "battle_readiness.panic_discipline",
},
},
{ overwrite: false }
);
break;
}
await super.create(docData, options);
}

View File

@@ -1,330 +0,0 @@
import { BaseSheetL5r5e } from "./base-sheet.js";
/**
* Sheet for Army "actor"
*/
export class ArmySheetL5r5e extends BaseSheetL5r5e {
/**
* Commons options
*/
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "actor", "army"],
template: CONFIG.l5r5e.paths.templates + "actors/army-sheet.html",
width: 600,
height: 800,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "army" }],
});
}
/** @override */
constructor(options = {}) {
super(options);
this._initialize();
}
/**
* Initialize once
* @private
*/
_initialize() {
const data = this.object.system;
// update linked actor datas
if (data.commander_actor_id) {
const commander = game.actors.get(data.commander_actor_id);
if (commander) {
this._updateLinkedActorData("commander", commander, true);
} else {
this._removeLinkedActorData("commander");
}
}
if (data.warlord_actor_id) {
const warlord = game.actors.get(data.warlord_actor_id);
if (warlord) {
this._updateLinkedActorData("warlord", warlord, true);
} else {
this._removeLinkedActorData("warlord");
}
}
}
/**
* Create drag-and-drop workflow handlers for this Application
* @return An array of DragDrop handlers
*/
_createDragDropHandlers() {
return [
new foundry.applications.ux.DragDrop.implementation({
dropSelector: ".warlord",
callbacks: { drop: this._onDropActors.bind(this, "warlord") },
}),
new foundry.applications.ux.DragDrop.implementation({
dropSelector: ".commander",
callbacks: { drop: this._onDropActors.bind(this, "commander") },
}),
new foundry.applications.ux.DragDrop.implementation({
dropSelector: null,
callbacks: { drop: this._onDrop.bind(this) },
}),
];
}
/**
* Activate a named TinyMCE text editor
* @param {string} name The named data field which the editor modifies.
* @param {object} options TinyMCE initialization options passed to TextEditor.create
* @param {string} initialContent Initial text content for the editor area.
* @override
*/
activateEditor(name, options = {}, initialContent = "") {
// Symbols Compatibility with old compendium modules (PRE l5r v1.7.2)
if (
["system.army_abilities", "system.supplies_logistics", "system.past_battles"].includes(name) &&
initialContent
) {
initialContent = game.l5r5e.HelpersL5r5e.convertSymbols(initialContent, false);
}
return super.activateEditor(name, options, initialContent);
}
/**
* Subscribe to events from the sheet.
* @param {jQuery} html HTML content of the sheet.
*/
activateListeners(html) {
super.activateListeners(html);
// *** Everything below here is only needed if the sheet is editable ***
if (!this.isEditable) {
return;
}
// Casualties/Panic +/-
html.find(".addsub-control").on("click", this._modifyCasualtiesOrPanic.bind(this));
if (this.actor.system.soft_locked) {
return;
}
// Delete the linked Actor (warlord/commander)
html.find(".actor-remove-control").on("click", this._removeLinkedActor.bind(this));
}
/** @inheritdoc */
async getData(options = {}) {
const sheetData = await super.getData(options);
// Split Items by types
sheetData.data.splitItemsList = this._splitItems(sheetData);
// Editors enrichment
for (const name of ["army_abilities", "supplies_logistics", "past_battles"]) {
sheetData.data.enrichedHtml[name] = await foundry.applications.ux.TextEditor.implementation.enrichHTML(sheetData.data.system[name], {
async: true,
});
}
return sheetData;
}
/**
* Split Items by types for better readability
* @private
*/
_splitItems(sheetData) {
const out = {
army_cohort: [],
army_fortification: [],
};
sheetData.items.forEach((item) => {
if (["army_cohort", "army_fortification"].includes(item.type)) {
out[item.type].push(item);
}
});
return out;
}
/**
* Handle dropped Item data on the Actor sheet (cohort, fortification)
* @param {DragEvent} event
*/
async _onDrop(event) {
// *** Everything below here is only needed if the sheet is editable ***
if (!this.isEditable || this.actor.system.soft_locked) {
return;
}
const item = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
if (!item || item.documentName !== "Item" || !["army_cohort", "army_fortification"].includes(item.type)) {
// actor dual trigger...
if (item?.documentName !== "Actor") {
console.warn("L5R5E | AS | Characters items are not allowed", item?.type, item);
}
return;
}
// Can add the item - Foundry override cause props
const allowed = Hooks.call("dropActorSheetData", this.actor, this, item);
if (allowed === false) {
return;
}
let itemData = item.toObject(true);
// Finally, create the embed
return this.actor.createEmbeddedDocuments("Item", [itemData]);
}
/**
* Handle dropped Actor data on the Actor sheet
* @param {string} type warlord|commander|item
* @param {DragEvent} event
*/
async _onDropActors(type, event) {
// *** Everything below here is only needed if the sheet is editable ***
if (!this.isEditable || this.actor.system.soft_locked) {
return;
}
const droppedActor = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
return this._updateLinkedActorData(type, droppedActor, false);
}
/**
* Remove the linked actor (commander/warlord)
* @param {Event} event
* @return {Promise<void>}
* @private
*/
async _removeLinkedActor(event) {
event.preventDefault();
event.stopPropagation();
const id = $(event.currentTarget).data("actor-id");
const type = $(event.currentTarget).data("type");
if (!id || !type) {
return;
}
return this._removeLinkedActorData(type);
}
/**
* Update actor datas for this army sheet
* @param {string} type commander|warlord
* @param {ActorL5r5e} actor actor object
* @param {boolean} isInit If it's initialization process
* @return {Promise<abstract.Document>}
* @private
*/
async _updateLinkedActorData(type, actor, isInit = false) {
if (!actor || actor.documentName !== "Actor" || !actor.isCharacterType) {
console.warn("L5R5E | AS | Wrong actor type", actor?.type, actor);
return;
}
const actorPath = `${CONFIG.l5r5e.paths.assets}icons/actors/`;
const actorData = {};
switch (type) {
case "commander":
actorData["system.commander"] = actor.name;
actorData["system.commander_actor_id"] = actor._id;
actorData["system.commander_standing.honor"] = actor.system.social.honor;
actorData["system.commander_standing.glory"] = actor.system.social.glory;
actorData["system.commander_standing.status"] = actor.system.social.status;
// Replace the image by commander's image
if (
!isInit &&
this.actor.img !== actor.img &&
![`${actorPath}character.svg`, `${actorPath}npc.svg`].includes(actor.img)
) {
actorData["img"] = actor.img;
actorData["prototypeToken.texture.src"] = actor.prototypeToken.texture.src;
}
break;
case "warlord":
actorData["system.warlord"] = actor.name;
actorData["system.warlord_actor_id"] = actor._id;
break;
default:
console.warn("L5R5E | AS | Unknown type", type);
return;
}
return this.actor.update(actorData);
}
/**
* Clean ActorId for army sheet
* @param {string} type commander|warlord
* @return {Promise<abstract.Document>}
* @private
*/
async _removeLinkedActorData(type) {
const actorData = {};
switch (type) {
case "commander":
actorData.commander_actor_id = null;
break;
case "warlord":
actorData.warlord_actor_id = null;
break;
default:
console.warn("L5R5E | AS | Unknown type", type);
return;
}
return this.actor.update({ system: actorData });
}
/**
* Add or Subtract Casualties/Panic (+/- buttons)
* @param {Event} event
* @private
*/
async _modifyCasualtiesOrPanic(event) {
event.preventDefault();
event.stopPropagation();
const elmt = $(event.currentTarget);
const type = elmt.data("type");
let mod = elmt.data("value");
if (!mod) {
return;
}
switch (type) {
case "casualties":
await this.actor.update({
system: {
battle_readiness: {
casualties_strength: {
value: Math.max(0, this.actor.system.battle_readiness.casualties_strength.value + mod),
},
},
},
});
break;
case "panic":
await this.actor.update({
system: {
battle_readiness: {
panic_discipline: {
value: Math.max(0, this.actor.system.battle_readiness.panic_discipline.value + mod),
},
},
},
});
break;
default:
console.warn("L5R5E | AS | Unsupported type", type);
break;
}
}
}

View File

@@ -212,9 +212,10 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
switch (itemData.type) {
case "army_cohort":
case "army_fortification":
console.warn("L5R5E | BCS | Army items are not allowed", item?.type, item);
// Army item types removed — skip silently
return;
case "advancement":
// Specific advancements, remove 1 to selected ring/skill
await this.actor.addBonus(item);

View File

@@ -116,6 +116,9 @@ export class CharacterSheetL5r5e extends BaseCharacterSheetL5r5e {
sheetData.data.enrichedHtml.identity_text2 = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
this.actor.system.identity_text2 ?? "", { async: true }
);
sheetData.data.enrichedHtml.notes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
this.actor.system.notes ?? "", { async: true }
);
return sheetData;
}

View File

@@ -4,7 +4,7 @@ export const L5R5E = {
assets: "systems/l5rx-chiaroscuro/assets/",
templates: "systems/l5rx-chiaroscuro/templates/",
},
money: [50, 10],
money: [100, 10],
stances: ["earth", "air", "water", "fire", "void"],
roles: ["artisan", "bushi", "courtier", "monk", "sage", "shinobi", "shugenja"],
xp: {

View File

@@ -228,6 +228,7 @@ export class ChiaroscuroDiceDialog extends FormApplication {
difficulty: difficultyObj,
success,
bonus,
missBy: success ? 0 : difficultyValue - total,
});
return this.close();
@@ -309,7 +310,10 @@ export class ChiaroscuroDiceDialog extends FormApplication {
{
actor: this._actor,
profileImg: this._actor?.img ?? "icons/svg/mystery-man.svg",
ring: this.object.ring,
ring: {
...this.object.ring,
label: game.i18n.localize(`l5r5e.rings.${this.object.ring.id}`),
},
skill: this.object.skill,
difficulty: this.object.difficulty,
useAspectPoint: this.object.useAspectPoint,

View File

@@ -1,671 +0,0 @@
import { L5r5ePopupManager } from '../misc/l5r5e-popup-manager.js';
const HandlebarsApplicationMixin = foundry.applications.api.HandlebarsApplicationMixin;
const ApplicationV2 = foundry.applications.api.ApplicationV2;
export class GmMonitor extends HandlebarsApplicationMixin(ApplicationV2) {
/** @override ApplicationV2 */
static get DEFAULT_OPTIONS() {
return {
id: "l5r5e-gm-monitor",
tag: "div",
window: {
contentClasses: ["l5r5e", "gm-monitor"],
title: "l5r5e.gm.monitor.title",
minimizable: true,
controls: [
{
label: game.i18n.localize("l5r5e.gm.monitor.add_selected_tokens"),
icon: "fas fa-users",
action: "add_selected_tokens",
},
{
label: game.i18n.localize("l5r5e.gm.monitor.switch_view"),
icon: "fas fa-repeat",
action: "change_view_tab"
}
],
resizable: true,
editable: true,
},
position: {
width: "600",
height: "150"
},
actions: {
add_selected_tokens: GmMonitor.#addSelectedTokens,
change_view_tab: GmMonitor.#rotateViewTab,
remove_actor: GmMonitor.#removeActor,
toggle_prepared: GmMonitor.#togglePrepared,
change_stance: {
buttons: [0, 2],
handler: GmMonitor.#changeStance,
},
modify_fatigue: {
buttons: [0, 1, 2],
handler: GmMonitor.#modifyFatigue,
},
modify_strife: {
buttons: [0, 1, 2],
handler: GmMonitor.#modifyStrife,
},
modify_voidPoint: {
buttons: [0, 1, 2],
handler: GmMonitor.#modifyVoidPoint,
},
modify_casualties: {
buttons: [0, 1, 2],
handler: GmMonitor.#modifyCasualties,
},
modify_panic: {
buttons: [0, 1, 2],
handler: GmMonitor.#modifyPanic,
}
},
dragDrop: [{ dragSelector: null, dropSelector: null }],
}
};
/** @override HandlebarsApplicationMixin */
static PARTS = {
hidden_tabs: {
template: "templates/generic/tab-navigation.hbs"
},
character: {
id: "character",
template: "systems/l5rx-chiaroscuro/templates/" + "gm/monitor/character-view.html"
},
army: {
if: "army",
template: "systems/l5rx-chiaroscuro/templates/" + "gm/monitor/army-view.html"
}
};
/**
* @type {Record<string, string>}
* @override ApplicationV2
*/
tabGroups = {
view: "character"
};
/**
* Data that is pushed to html
*/
context = {
actors: []
}
/**
* hooks we act upon, saved since we need to remove them when this window is not open
*/
#hooks = [];
/**
* The DragDrop instance which handles interactivity resulting from DragTransfer events.
* @type {DragDrop}
*/
#dragDrop;
constructor() {
super();
this.#initialize();
}
/** @override ApplicationV2 */
async _preClose(options) {
await super._preClose(options);
options.animate = false;
for (const hook of this.#hooks) {
Hooks.off(hook.hook, hook.fn);
}
}
/** @override ApplicationV2 */
async _onRender(context, options) {
await super._onRender(context, options);
// Todo: Move this to common l5r5e application v2
game.l5r5e.HelpersL5r5e.commonListeners($(this.element));
this.#dragDrop = new foundry.applications.ux.DragDrop.implementation({
dragSelector: null,
dropSelector: null,
callbacks: {
drop: this.#onDrop.bind(this)
}
}).bind(this.element);
// Tooltips
new L5r5ePopupManager(
$(this.element).find(".actor-infos-control"),
async (event) => {
const type = $(event.currentTarget).data("type");
if (!type) return;
if (type === "text") {
return $(event.currentTarget).data("text");
}
const uuid = $(event.currentTarget).data("actor-uuid");
if (!uuid) return;
const actor = this.context.actors.find(actor => actor.uuid === uuid);
if (!actor) return;
switch (type) {
case "armors":
return this.#getTooltipArmors(actor);
case "weapons":
return this.#getTooltipWeapons(actor);
case "global":
return actor.isArmy
? this.#getTooltipArmiesGlobal(actor)
: this.#getTooltipGlobal(actor);
}
}
);
// Apply global interface theme if it is set
if (!this.options.classes.includes("themed")) {
this.element.classList.remove("theme-light", "theme-dark");
const {colorScheme} = game.settings.get("core", "uiConfig");
if (colorScheme.interface) {
this.element.classList.add("themed", `theme-${colorScheme.interface}`);
}
}
}
/** @override ApplicationV2 */
async _prepareContext() {
return {
tabs: this.getTabs(),
}
}
/**
* @param {string} partId The part being rendered
* @param {ApplicationRenderContext} context Shared context provided by _prepareContext
* @returns {Promise<ApplicationRenderContext>} Context data for a specific part
*
* @override HandlebarsApplicationMixin
*/
async _preparePartContext(partId, context) {
switch (partId) {
case "character":
context.characters = this.context.actors.filter((actor) => !actor.isArmy);
break;
case "army":
context.armies = this.context.actors.filter((actor) => actor.isArmy);
break;
}
return context;
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
getTabs() {
const tabs = {
character: { id: "character", group: "view", icon: "fa-solid fa-tag", label: "REGION.SECTIONS.identity" },
army: { id: "army", group: "view", icon: "fa-solid fa-shapes", label: "REGION.SECTIONS.shapes" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id;
v.cssClass = v.active ? "active" : "";
}
return tabs;
}
/**
* Handle dropped data on the Actor sheet
* @param {DragEvent} event The originating DragEvent
*/
async #onDrop(event) {
if (!this.options.window.editable) {
return;
}
const json = event.dataTransfer.getData("text/plain");
if (!json) {
return;
}
const data = JSON.parse(json);
if (!data || data.type !== "Actor" || !data.uuid || !!this.context.actors.find((a) => a.uuid === data.uuid)) {
return;
}
const actor = fromUuidSync(data.uuid);
if (!actor) {
return;
}
// Switch view to current character type
if (actor.isArmy) {
this.changeTab("army", "view");
}
else {
this.changeTab("character", "view");
}
this.context.actors.push(actor);
return this.saveActorsIds();
}
/** required for updating via our socket implementation game.l5r5e.HelpersL5r5e.refreshLocalAndSocket("l5r5e-gm-monitor")*/
async refresh() {
this.render();
}
/**
* Save the actors ids in setting
* @private
*/
async saveActorsIds() {
return game.settings.set(
CONFIG.l5r5e.namespace,
"gm-monitor-actors",
this.context.actors.map((a) => a.uuid)
);
}
#initialize() {
let actors;
const uuidList = game.settings.get(CONFIG.l5r5e.namespace, "gm-monitor-actors");
if (uuidList.length > 0) {
// Get actors from stored uuids
actors = uuidList
.map(uuid => {
const doc = fromUuidSync(uuid);
if (doc instanceof TokenDocument) {
return doc.actor;
}
return doc;
})
.filter(actor => !!actor); // skip null
} else {
// If empty add pc with owner
actors = game.actors.filter((actor) => actor.type === "character" && actor.hasPlayerOwnerActive);
this.saveActorsIds();
}
// Sort by name asc
actors.sort((a, b) => {
return a.name.localeCompare(b.name);
});
this.context.actors = actors;
this.#hooks.push({
hook: "updateActor",
fn: Hooks.on("updateActor", (actor) => this.#onUpdateActor(actor))
});
this.#hooks.push({
hook: "updateSetting",
fn: Hooks.on("updateSetting", (actor) => this.#onUpdateSetting(actor))
});
}
/**
* Switch between the available views in sequence
*/
static #rotateViewTab() {
const tabArray = Object.values(this.getTabs());
const activeTabIndex = tabArray.findIndex((tab) => tab.active);
const nextTabIndex = activeTabIndex + 1 < tabArray.length ? activeTabIndex + 1 : 0;
this.changeTab(tabArray[nextTabIndex].id, tabArray[nextTabIndex].group)
}
/**
* Add selected token on monitor if not already present
*/
static #addSelectedTokens() {
if (canvas.tokens.controlled.length > 0) {
const actors2Add = canvas.tokens.controlled
.map(t => t.actor)
.filter(t => !!t && !this.context.actors.find((a) => a.uuid === t.uuid));
if (actors2Add.length < 1) {
return;
}
this.context.actors = [
...this.context.actors,
...actors2Add
];
this.saveActorsIds();
}
}
/**
* Update baseValue based on the type of event
* @param {Int} baseValue The Base value we can to modify
* @param {Int} whichButton The type of click made
*/
static #newValue(baseValue, whichButton) {
switch (whichButton) {
case 0: //Left click
return Math.max(0, baseValue + 1);
case 1: //Middle click
return 0;
case 2: //Right click
return Math.max(0, baseValue - 1);
}
}
/**
* @param {HTMLElement} target Html target to get actor information from
*/
static async #getActorValidated(target) {
const uuid = $(target).data("actor-uuid");
if (!uuid) {
console.warn("L5R5E | GMM | actor uuid not set", type);
return {isValid: false, actor: null};
}
const actor = await fromUuid(uuid);
if (!actor) {
console.warn("L5R5E | GMM | Actor not found", type);
return {isValid: false, actor: null};
}
return {isValid:true, actor: actor};
}
/**
* @param {PointerEvent} event The originating click event
* @param {HTMLElement} target The capturing HTML element which defined a [data-action]
*/
static async #modifyCasualties(event, target) {
const {isValid, actor} = await GmMonitor.#getActorValidated(target);
if (!isValid) {
return;
}
const casualties_strength = actor.system.battle_readiness.casualties_strength.value;
return actor.update({
system: {
battle_readiness: {
casualties_strength: {
value: GmMonitor.#newValue(casualties_strength, event.button),
}
},
},
});
}
/**
* @param {PointerEvent} event The originating click event
* @param {HTMLElement} target The capturing HTML element which defined a [data-action]
*/
static async #modifyPanic(event, target) {
const {isValid, actor} = await GmMonitor.#getActorValidated(target);
if (!isValid) {
return;
}
const panic_discipline = actor.system.battle_readiness.panic_discipline.value;
return actor.update({
system: {
battle_readiness: {
panic_discipline: {
value: GmMonitor.#newValue(panic_discipline, event.button),
}
},
},
});
}
/**
* @param {PointerEvent} event The originating click event
* @param {HTMLElement} target The capturing HTML element which defined a [data-action]
*/
static async #togglePrepared(event, target) {
const {isValid, actor} = await GmMonitor.#getActorValidated(target);
if (!isValid) {
return;
}
return actor.update({
system: {
prepared: !actor.system.prepared
}
});
}
/**
* @param {PointerEvent} event The originating click event
* @param {HTMLElement} target The capturing HTML element which defined a [data-action]
*/
static async #changeStance(event, target) {
const {isValid, actor} = await GmMonitor.#getActorValidated(target);
if (!isValid) {
return;
}
let stanceIdx = CONFIG.l5r5e.stances.findIndex((stance) => stance === actor.system.stance) + (event.button === 0 ? 1 : -1);
if (stanceIdx < 0) {
stanceIdx = CONFIG.l5r5e.stances.length - 1;
} else if (stanceIdx > CONFIG.l5r5e.stances.length - 1) {
stanceIdx = 0;
}
return actor.update({
system: {
stance: CONFIG.l5r5e.stances[stanceIdx]
},
});
}
/**
* @param {PointerEvent} event The originating click event
* @param {HTMLElement} target The capturing HTML element which defined a [data-action]
*/
static async #modifyFatigue(event, target) {
const {isValid, actor} = await GmMonitor.#getActorValidated(target);
if (!isValid) {
return;
}
const fatigue = actor.system.fatigue.value;
return actor.update({
system: {
fatigue: {
value: GmMonitor.#newValue(fatigue, event.button)
}
}
});
}
/**
* @param {PointerEvent} event The originating click event
* @param {HTMLElement} target The capturing HTML element which defined a [data-action]
*/
static async #modifyStrife(event, target) {
const {isValid, actor} = await GmMonitor.#getActorValidated(target);
if (!isValid) {
return;
}
const strife = actor.system.strife.value;
return actor.update({
system: {
strife: {
value: GmMonitor.#newValue(strife, event.button),
},
},
});
}
/**
* @param {PointerEvent} event The originating click event
* @param {HTMLElement} target The capturing HTML element which defined a [data-action]
*/
static async #modifyVoidPoint(event, target) {
const {isValid, actor} = await GmMonitor.#getActorValidated(target);
if (!isValid) {
return;
}
const void_points = actor.system.void_points.value;
const void_points_max = actor.system.void_points.max;
return actor.update({
system: {
void_points: {
value: Math.min(
void_points_max,
GmMonitor.#newValue(void_points, event.button)
),
},
},
});
}
/**
* @param {PointerEvent} event The originating click event
* @param {HTMLElement} target The capturing HTML element which defined a [data-action]
*/
static async #removeActor(event, target) {
const uuid = $(target).data("actor-uuid");
if (!uuid) {
return;
}
this.context.actors = this.context.actors.filter((actor) => actor.uuid !== uuid);
return this.saveActorsIds();
}
/**
* Get armors information for this actor
* @param {ActorL5r5e} actor
* @return {string}
* @private
*/
async #getTooltipArmors(actor) {
// Equipped Armors
const armors = actor.items
.filter((item) => item.type === "armor" && item.system.equipped)
.map(
(item) =>
item.name +
` (<i class="fas fa-tint">${item.system.armor.physical}</i>` +
` / <i class="fas fa-bolt">${item.system.armor.supernatural}</i>)`
);
// *** Template ***
return foundry.applications.handlebars.renderTemplate(`${CONFIG.l5r5e.paths.templates}gm/monitor/tooltips/armors.html`, {
armors,
});
}
/**
* Get weapons information for this actor
* @param {ActorL5r5e} actor
* @return {string}
* @private
*/
async #getTooltipWeapons(actor) {
const display = (weapon) => {
return (
weapon.name +
` (<i class="fas fa-arrows-alt-h"> ${weapon.system.range}</i>` +
` / <i class="fas fa-tint"> ${weapon.system.damage}</i>` +
` / <i class="fas fa-skull"> ${weapon.system.deadliness}</i>)`
);
};
// Readied Weapons
const equippedWeapons = actor.items.filter((item) => item.type === "weapon" && item.system.equipped);
const readied = equippedWeapons
.filter((weapon) => !!weapon.system.readied)
.map((weapon) => display(weapon));
// Equipped Weapons
const sheathed = equippedWeapons
.filter((weapon) => !weapon.system.readied)
.map((weapon) => display(weapon));
// *** Template ***
return foundry.applications.handlebars.renderTemplate(`${CONFIG.l5r5e.paths.templates}gm/monitor/tooltips/weapons.html`, {
readied,
sheathed,
});
}
/**
* Get tooltips information for this character
* @param {ActorL5r5e} actor
* @return {string}
* @private
*/
async #getTooltipGlobal(actor) {
const actorData = (await actor.sheet?.getData()?.data) || actor;
// Peculiarities
const Peculiarities = actor.items.filter((e) => e.type === "peculiarity");
const advantages = Peculiarities
.filter((item) => ["distinction", "passion"].includes(item.system.peculiarity_type))
.map((item) => item.name)
.join(", ");
const disadvantages = Peculiarities
.filter((item) => ["adversity", "anxiety"].includes(item.system.peculiarity_type))
.map((item) => item.name)
.join(", ");
// *** Template ***
return foundry.applications.handlebars.renderTemplate(`${CONFIG.l5r5e.paths.templates}gm/monitor/tooltips/global.html`, {
actorData: actorData,
advantages: advantages,
disadvantages: disadvantages,
suffix: actorData.system.template === "pow" ? "_pow" : "",
actor_type: actor.type,
});
}
/**
* Get tooltips information for this army
* @param {ActorL5r5e} actor
* @return {string}
* @private
*/
async #getTooltipArmiesGlobal(actor) {
const actorData = (await actor.sheet?.getData()?.data) || actor;
// *** Template ***
return foundry.applications.handlebars.renderTemplate(`${CONFIG.l5r5e.paths.templates}gm/monitor/tooltips/global-armies.html`, {
actorData: actorData,
});
}
/**
* @param {ActorL5r5e} actor The actor that is being updated
*/
#onUpdateActor(actor) {
if (this.context.actors.includes(actor)) {
this.render(false);
}
}
/**
* @param {Setting} setting The setting that is being updated
*/
#onUpdateSetting(setting) {
switch (setting.key) {
case "l5r5e.gm-monitor-actors":
this.render(false);
break;
case "l5r5e.initiative-prepared-character":
case "l5r5e.initiative-prepared-adversary":
case "l5r5e.initiative-prepared-minion":
this.render(false);
break;
default:
return;
}
}
}

View File

@@ -1,273 +0,0 @@
const HandlebarsApplicationMixin = foundry.applications.api.HandlebarsApplicationMixin;
const ApplicationV2 = foundry.applications.api.ApplicationV2;
export class GmToolbox extends HandlebarsApplicationMixin(ApplicationV2) {
/** @override ApplicationV2 */
static get DEFAULT_OPTIONS() { return {
id: "l5r5e-gm-toolbox",
classes: ["faded-ui"],
window: {
contentClasses: ["l5r5e", "gm-toolbox"],
title: "l5r5e.gm.toolbox.title",
minimizable: false,
},
position: {
width: "auto",
height: "auto"
},
actions: {
open_gm_monitor: GmToolbox.#openGmMonitor,
toggle_hide_difficulty: GmToolbox.#onToggleHideDifficulty,
// Buttons map (0: left, 1: middle, 2: right, 3: extra 1, 4: extra 2)
// Foundry v13 use middle (1) for popup and currently not bind it for custom
// See : https://github.com/foundryvtt/foundryvtt/issues/12531
change_difficulty: {
buttons: [0, 1, 2],
handler: GmToolbox.#onChangeDifficulty
},
reset_void: {
buttons: [0, 1, 2, 3, 4],
handler: GmToolbox.#onResetVoid
},
sleep: {
buttons: [0, 1, 2, 3, 4],
handler: GmToolbox.#onSleep
},
scene_end: {
buttons: [0, 1, 2, 3, 4],
handler: GmToolbox.#onSceneEnd
},
}
}};
/** @override HandlebarsApplicationMixin */
static PARTS = {
main: {
id: "gm-tool-content",
template: "systems/l5rx-chiaroscuro/templates/" + "gm/gm-toolbox.html"
}
};
/**
* hooks we act upon, saved since we need to remove them when this window is not open
*/
#hooks = [];
constructor() {
super();
this.#hooks.push({
hook: "updateSetting",
fn: Hooks.on("updateSetting", (setting) => this.#onUpdateSetting(setting))
});
}
/** @override ApplicationV2*/
async _prepareContext() {
return {
difficulty: game.settings.get(CONFIG.l5r5e.namespace, "initiative-difficulty-value"),
difficultyHidden: game.settings.get(CONFIG.l5r5e.namespace, "initiative-difficulty-hidden"),
};
}
/**
* The ApplicationV2 always adds the close button so just remove it when redering the frame
* @override ApplicationV2
*/
async _renderFrame(options) {
const frame = await super._renderFrame(options);
$(frame).find('button[data-action="close"]').remove();
return frame;
}
/**
* The ApplicationV2 always adds the close button so just remove it when redering the frame
* @override ApplicationV2
*/
_onFirstRender(context, options) {
//const x = $(window).width();
const y = $(window).height();
options.position.top = y - 220;
options.position.left = 220; //x - 630;
}
async _onRender(context, options) {
await super._onRender(context, options);
if (this.options.classes.includes("themed")) {
return;
}
this.element.classList.remove("theme-light", "theme-dark");
const {colorScheme} = game.settings.get("core", "uiConfig");
if (colorScheme.interface) {
this.element.classList.add("themed", `theme-${colorScheme.interface}`);
}
}
/**
* The GM Toolbox should not be removed when toggling the main menu with the esc key etc.
* @override ApplicationV2
*/
async close(options) {
return Promise.resolve(this);
}
/**
* Refresh data (used from socket)
*/
async refresh() {
if (!game.user.isGM) {
return;
}
this.render(false);
}
static #openGmMonitor() {
const app = foundry.applications.instances.get("l5r5e-gm-monitor")
if (app) {
app.close();
} else {
new game.l5r5e.GmMonitor().render(true);
}
}
/**
* @param {PointerEvent} event The originating click event
*/
static #onChangeDifficulty(event) {
let difficulty = game.settings.get(CONFIG.l5r5e.namespace, "initiative-difficulty-value");
switch (event.button) {
case 0: // left click
difficulty = Math.min(9, difficulty + 1);
break;
case 1: // middle click
difficulty = 2;
break;
case 2: // right click
difficulty = Math.max(0, difficulty - 1);
break;
}
game.settings.set(CONFIG.l5r5e.namespace, "initiative-difficulty-value", difficulty);
}
static #onToggleHideDifficulty() {
const hiddenSetting = game.settings.get(CONFIG.l5r5e.namespace, "initiative-difficulty-hidden")
game.settings.set(CONFIG.l5r5e.namespace, "initiative-difficulty-hidden", !hiddenSetting);
}
/**
* @param {Boolean} allActors
* @param {ActorL5r5e} actor
* @returns {Boolean}
*/
static #updatableCharacter(allActors, actor) {
if (!actor.isCharacterType) {
return false;
}
if (allActors) {
return true;
}
return actor.isCharacter && actor.hasPlayerOwnerActive
}
/**
* @param {Boolean} allActors
* @param {String} type
*/
static #uiNotification(allActors, type) {
ui.notifications.info(
` <i class="fas fa-user${allActors ? "s" : ""}"></i> ` + game.i18n.localize(`l5r5e.gm.toolbox.${type}_info`)
);
}
/**
* @param {PointerEvent} event The originating click event
*/
static async #onResetVoid(event) {
const allActors = event.button !== 0;
for await (const actor of game.actors.contents) {
if (!GmToolbox.#updatableCharacter(allActors, actor)) {
continue;
}
await actor.update({
system: {
void_points: {
value: Math.ceil(actor.system.void_points.max / 2),
},
},
});
}
GmToolbox.#uiNotification(allActors, "reset_void");
}
/**
* @param {PointerEvent} event The originating click event
*/
static async #onSleep(event) {
const allActors = event.button !== 0;
for await (const actor of game.actors.contents) {
if (!GmToolbox.#updatableCharacter(allActors, actor)) {
continue;
}
await actor.update({
system: {
fatigue: {
value: Math.max(0,
actor.system.fatigue.value - Math.ceil(actor.system.rings.water * 2)
),
}
},
});
await actor.removeConditions(new Set(["exhausted"]));
}
GmToolbox.#uiNotification(allActors, "sleep");
}
/**
* @param {PointerEvent} event The originating click event
*/
static async #onSceneEnd(event) {
const allActors = event.button !== 0;
for await (const actor of game.actors.contents) {
if (!GmToolbox.#updatableCharacter(allActors, actor)
|| actor.statuses.has("exhausted")) {
continue;
}
await actor.update({
system: {
fatigue: {
value: Math.min(
actor.system.fatigue.value,
Math.ceil(actor.system.fatigue.max / 2)
)
},
strife: {
value: Math.min(
actor.system.strife.value,
Math.ceil(actor.system.strife.max / 2)
)
}
}
});
}
GmToolbox.#uiNotification(allActors, "scene_end");
}
/**
* @param {Setting} setting The setting that is being updated
*/
async #onUpdateSetting(setting) {
switch (setting.key) {
case "l5r5e.initiative-difficulty-value":
case "l5r5e.initiative-difficulty-hidden":
this.render(false);
break;
default:
return;
}
}
}

View File

@@ -57,11 +57,6 @@ export default class HooksL5r5e {
// For some reason, not always really ready, so wait a little
await new Promise((r) => setTimeout(r, 2000));
// Settings TN and EncounterType
if (game.user.isGM) {
new game.l5r5e.GmToolbox().render(true);
}
// ***** UI *****
// If any disclaimer "not translated by Edge"
const disclaimer = game.i18n.localize("l5r5e.global.edge_translation_disclaimer");

View File

@@ -10,6 +10,8 @@ export class AdvancementSheetL5r5e extends ItemSheetL5r5e {
static types = [
{ id: "ring", label: "l5r5e.rings.label" },
{ id: "skill", label: "l5r5e.skills.label" },
{ id: "arcane", label: "l5r5e.chiaroscuro.arcane.label" },
{ id: "mot_invocation", label: "l5r5e.chiaroscuro.technique.mot_invocation" },
// others have theirs own xp count
];
@@ -27,6 +29,12 @@ export class AdvancementSheetL5r5e extends ItemSheetL5r5e {
sheetData.data.subTypesList = AdvancementSheetL5r5e.types;
sheetData.data.skillsList = game.l5r5e.HelpersL5r5e.getSkillsList(true);
// Invocation sub-types (Général / Neutre / Précis)
const invTypes = game.l5r5e.HelpersL5r5e.getLocalizedRawObject("l5r5e.chiaroscuro.technique.invocation_types") ?? {};
sheetData.data.invocationTypesList = [{ id: "", label: "—" }].concat(
Object.entries(invTypes).map(([id, label]) => ({ id, label }))
);
return sheetData;
}
@@ -49,15 +57,22 @@ export class AdvancementSheetL5r5e extends ItemSheetL5r5e {
html.find("#advancement_type").on("change", (event) => {
const targetEvt = $(event.target);
targetEvt.prop("disabled", true);
const val = targetEvt.val();
if (targetEvt.val() === "skill") {
if (val === "skill") {
this._updateChoice({ ring: currentRing }, { skill: currentSkill }).then(
targetEvt.prop("disabled", false)
);
} else if (targetEvt.val() === "ring") {
} else if (val === "ring") {
this._updateChoice({ skill: currentSkill }, { ring: currentRing }).then(
targetEvt.prop("disabled", false)
);
} else {
// arcane or mot_invocation: just save the type, no auto-calc
this.object.update({ system: { advancement_type: val } }).then(() => {
targetEvt.prop("disabled", false);
this.render(true);
});
}
});

View File

@@ -10,7 +10,8 @@ export class ArcaneSheetL5r5e extends BaseItemSheetL5r5e {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "arcane"],
template: CONFIG.l5r5e.paths.templates + "items/arcane/arcane-sheet.html",
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "attributes" }],
width: 500,
height: 400,
});
}

View File

@@ -1,137 +0,0 @@
import { ItemSheetL5r5e } from "./item-sheet.js";
/**
* @extends {ItemSheetL5r5e}
*/
export class ArmyCohortSheetL5r5e extends ItemSheetL5r5e {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "army-cohort"],
template: CONFIG.l5r5e.paths.templates + "items/army-cohort/army-cohort-sheet.html",
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "infos" }],
dragDrop: [{ dragSelector: ".item", dropSelector: null }],
});
}
/** @override */
constructor(options = {}) {
super(options);
this._initialize();
}
/**
* Initialize once
* @private
*/
_initialize() {
const data = this.object.system;
// update linked actor datas
if (data.leader_actor_id) {
const actor = game.actors.get(data.leader_actor_id);
if (actor) {
this._updateLinkedActorData(actor);
} else {
this._removeLinkedActor();
}
}
}
/**
* @return {Object|Promise}
*/
async getData(options = {}) {
const sheetData = await super.getData(options);
// Editors enrichment
sheetData.data.enrichedHtml.abilities = await foundry.applications.ux.TextEditor.implementation.enrichHTML(sheetData.data.system.abilities, {
async: true,
});
return sheetData;
}
/**
* Activate a named TinyMCE text editor
* @param {string} name The named data field which the editor modifies.
* @param {object} options TinyMCE initialization options passed to TextEditor.create
* @param {string} initialContent Initial text content for the editor area.
* @override
*/
activateEditor(name, options = {}, initialContent = "") {
// Symbols Compatibility with old compendium modules (PRE l5r v1.7.2)
if (name === "system.abilities" && initialContent) {
initialContent = game.l5r5e.HelpersL5r5e.convertSymbols(initialContent, false);
}
return super.activateEditor(name, options, initialContent);
}
/**
* Subscribe to events from the sheet.
* @param {jQuery} html HTML content of the sheet.
*/
activateListeners(html) {
super.activateListeners(html);
// *** Everything below here is only needed if the sheet is editable ***
if (!this.isEditable) {
return;
}
// Delete the linked Actor
html.find(".actor-remove-control").on("click", (event) => {
event.preventDefault();
event.stopPropagation();
this._removeLinkedActor();
});
}
/**
* Handle dropped Item data on the Actor sheet (cohort, fortification)
* @param {DragEvent} event
*/
async _onDrop(event) {
// *** Everything below here is only needed if the sheet is editable ***
if (!this.isEditable) {
return;
}
const droppedActor = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
return this._updateLinkedActorData(droppedActor);
}
/**
* Update actor datas for this army sheet
* @param {ActorL5r5e} actor actor object
* @return {Promise<abstract.Document>}
* @private
*/
async _updateLinkedActorData(actor) {
if (!actor || actor.documentName !== "Actor" || !actor.isCharacterType) {
console.warn("L5R5E | Army Cohort | Wrong actor type", actor?.type, actor);
return;
}
return this.object.update({
img: actor.img,
system: {
leader: actor.name,
leader_actor_id: actor._id,
},
});
}
/**
* Remove the linked actor (commander/warlord)
* @return {Promise<void>}
* @private
*/
async _removeLinkedActor() {
return this.object.update({
system: {
leader_actor_id: null,
},
});
}
}

View File

@@ -1,14 +0,0 @@
import { ItemSheetL5r5e } from "./item-sheet.js";
/**
* @extends {ItemSheetL5r5e}
*/
export class ArmyFortificationSheetL5r5e extends ItemSheetL5r5e {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "army-fortification"],
template: CONFIG.l5r5e.paths.templates + "items/army-fortification/army-fortification-sheet.html",
});
}
}

View File

@@ -1,14 +0,0 @@
import { ItemSheetL5r5e } from "./item-sheet.js";
/**
* @extends {ItemSheet}
*/
export class BondSheetL5r5e extends ItemSheetL5r5e {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "bond"],
template: CONFIG.l5r5e.paths.templates + "items/bond/bond-sheet.html",
});
}
}

View File

@@ -1,128 +0,0 @@
import { ItemSheetL5r5e } from "./item-sheet.js";
/**
* @extends {ItemSheet}
*/
export class ItemPatternSheetL5r5e extends ItemSheetL5r5e {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "item-pattern"],
template: CONFIG.l5r5e.paths.templates + "items/item-pattern/item-pattern-sheet.html",
});
}
/**
* @return {Object|Promise}
*/
async getData(options = {}) {
const sheetData = await super.getData(options);
// Linked Property
sheetData.data.linkedProperty = await this.getLinkedProperty(sheetData);
return sheetData;
}
/**
* Get the linked property name
* @param sheetData
* @return {Promise<null|{name, id}>}
*/
async getLinkedProperty(sheetData) {
if (sheetData.data.system.linked_property_id) {
const linkedProperty = await game.l5r5e.HelpersL5r5e.getObjectGameOrPack({
id: sheetData.data.system.linked_property_id,
type: "Item",
});
if (linkedProperty) {
return {
id: linkedProperty._id,
name: linkedProperty.name,
};
}
}
return null;
}
/**
* Subscribe to events from the sheet.
* @param {jQuery} html HTML content of the sheet.
*/
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.isEditable) {
return;
}
// Delete the linked property
html.find(`.linked-property-delete`).on("click", this._deleteLinkedProperty.bind(this));
}
/**
* Callback actions which occur when a dragged element is dropped on a target.
* @param {DragEvent} event The originating DragEvent
* @private
*/
async _onDrop(event) {
// Everything below here is only needed if the sheet is editable
if (!this.isEditable) {
return;
}
// Only property allowed here
let item = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
if (!item || item.documentName !== "Item" || item.type !== "property") {
return;
}
// Set the new property, and update
this.document.system.linked_property_id = item.id;
this.document.update({
system: {
linked_property_id: this.document.system.linked_property_id,
},
});
}
/**
* Remove the link to a property for the current item
* @param {Event} event
* @return {Promise<void>}
* @private
*/
async _deleteLinkedProperty(event) {
event.preventDefault();
event.stopPropagation();
let name;
const linkedProperty = await game.l5r5e.HelpersL5r5e.getObjectGameOrPack({
id: this.document.system.linked_property_id,
type: "Item",
});
if (linkedProperty) {
name = linkedProperty.name;
}
const callback = async () => {
this.document.system.linked_property_id = null;
this.document.update({
system: {
linked_property_id: this.document.system.linked_property_id,
},
});
};
// Holing Ctrl = without confirm
if (event.ctrlKey || !name) {
return callback();
}
game.l5r5e.HelpersL5r5e.confirmDeleteDialog(
game.i18n.format("l5r5e.global.delete_confirm", { name }),
callback
);
}
}

View File

@@ -108,19 +108,12 @@ export class ItemSheetL5r5e extends BaseItemSheetL5r5e {
}
// If we are a property, the child id need to be different to parent
// (property type removed — guard kept for legacy data safety)
if (this.item.type === "property" && this.item.id === item._id) {
return;
}
// Specific ItemPattern's drop, get the associated props instead
if (item.type === "item_pattern" && item.system.linked_property_id) {
item = await game.l5r5e.HelpersL5r5e.getObjectGameOrPack({
id: item.system.linked_property_id,
type: "Item",
});
}
// Final object has to be a property
// Final object has to be a property (type removed — no more drops possible)
if (item.type !== "property") {
return;
}

View File

@@ -0,0 +1,59 @@
import { BaseItemSheetL5r5e } from "./base-item-sheet.js";
/** Mode Invocation values per invocation type */
const INVOCATION_MODE = {
general: 3,
neutre: 0,
precis: -3,
};
/**
* Sheet for Mot d'Invocation items (Chiaroscuro).
* @extends {BaseItemSheetL5r5e}
*/
export class MotInvocationSheetL5r5e extends BaseItemSheetL5r5e {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "mot-invocation"],
template: CONFIG.l5r5e.paths.templates + "items/mot_invocation/mot-invocation-sheet.html",
width: 500,
height: 360,
});
}
/** @override */
async getData(options = {}) {
const sheetData = await super.getData(options);
// Build invocation types list from i18n
const invTypes = game.l5r5e.HelpersL5r5e.getLocalizedRawObject("l5r5e.chiaroscuro.technique.invocation_types") ?? {};
sheetData.data.invocationTypesList = [{ id: "", label: "—" }].concat(
Object.entries(invTypes).map(([id, label]) => ({ id, label }))
);
sheetData.data.enrichedHtml = {
description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(
sheetData.data.system.description ?? "",
{ async: true }
),
};
return sheetData;
}
/** @override */
activateListeners(html) {
super.activateListeners(html);
if (!this.isEditable) return;
html.find("#mot_invocation_type").on("change", async (event) => {
const type = event.target.value;
const mode = INVOCATION_MODE[type] ?? 0;
// Update stored value and refresh display
await this.object.update({ system: { invocation_type: type, mode_invocation: mode } });
this.render(true);
});
}
}

View File

@@ -10,7 +10,8 @@ export class MystereSheetL5r5e extends BaseItemSheetL5r5e {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "mystere"],
template: CONFIG.l5r5e.paths.templates + "items/mystere/mystere-sheet.html",
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "attributes" }],
width: 500,
height: 380,
});
}

View File

@@ -1,14 +0,0 @@
import { ItemSheetL5r5e } from "./item-sheet.js";
/**
* @extends {ItemSheet}
*/
export class PropertySheetL5r5e extends ItemSheetL5r5e {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "property"],
template: CONFIG.l5r5e.paths.templates + "items/property/property-sheet.html",
});
}
}

View File

@@ -1,14 +0,0 @@
import { ItemSheetL5r5e } from "./item-sheet.js";
/**
* @extends {ItemSheet}
*/
export class SignatureScrollSheetL5r5e extends ItemSheetL5r5e {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "signature-scroll"],
template: CONFIG.l5r5e.paths.templates + "items/signature-scroll/signature-scroll-sheet.html",
});
}
}

View File

@@ -0,0 +1,31 @@
import { BaseItemSheetL5r5e } from "./base-item-sheet.js";
/**
* Sheet for Technique École items (Chiaroscuro).
* @extends {BaseItemSheetL5r5e}
*/
export class TechniqueEcoleSheetL5r5e extends BaseItemSheetL5r5e {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "technique-ecole"],
template: CONFIG.l5r5e.paths.templates + "items/technique_ecole/technique-ecole-sheet.html",
width: 500,
height: 380,
});
}
/** @override */
async getData(options = {}) {
const sheetData = await super.getData(options);
sheetData.data.enrichedHtml = {
description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(
sheetData.data.system.description ?? "",
{ async: true }
),
};
return sheetData;
}
}

View File

@@ -1,195 +0,0 @@
import { ItemSheetL5r5e } from "./item-sheet.js";
/**
* @extends {ItemSheet}
*/
export class TechniqueSheetL5r5e extends ItemSheetL5r5e {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "technique"],
template: CONFIG.l5r5e.paths.templates + "items/technique/technique-sheet.html",
});
}
/** @override */
async getData(options = {}) {
const sheetData = await super.getData(options);
// List all available techniques type
const types = ["core", "school", "title", "chiaroscuro"];
if (game.settings.get(CONFIG.l5r5e.namespace, "techniques-customs")) {
types.push("custom");
}
sheetData.data.techniquesList = game.l5r5e.HelpersL5r5e.getTechniquesList({ types });
// Invocation sub-type fields (visible only for mot_invocation)
sheetData.data.isMotInvocation = sheetData.data.system.technique_type === "mot_invocation";
sheetData.data.invocationTypes = [
{ id: "general", label: game.i18n.localize("chiaroscuro.technique.invocation_types.general") },
{ id: "neutre", label: game.i18n.localize("chiaroscuro.technique.invocation_types.neutre") },
{ id: "precis", label: game.i18n.localize("chiaroscuro.technique.invocation_types.precis") },
];
sheetData.data.modeInvocationValues = [
{ id: "-3", label: "-3" },
{ id: "0", label: "0" },
{ id: "3", label: "+3" },
];
// Convert mode_invocation to string for selectOptions matching
sheetData.data.system.mode_invocation_str = String(sheetData.data.system.mode_invocation ?? 0);
// Sanitize Difficulty and Skill list
sheetData.data.system.difficulty = TechniqueSheetL5r5e.formatDifficulty(sheetData.data.system.difficulty);
sheetData.data.system.skill = TechniqueSheetL5r5e.translateSkillsList(
TechniqueSheetL5r5e.formatSkillList(sheetData.data.system.skill.split(",")),
false
).join(", ");
return sheetData;
}
/**
* This method is called upon form submission after form data is validated
* @param {Event} event The initial triggering submission event
* @param {Object} formData The object of validated form data with which to update the object
* @returns {Promise} A Promise which resolves once the update operation has completed
* @override
*/
async _updateObject(event, formData) {
// Change the image according to the type if this is already the case
if (
formData["system.technique_type"] &&
formData.img === `${CONFIG.l5r5e.paths.assets}icons/techs/${this.object.system.technique_type}.svg`
) {
formData.img = `${CONFIG.l5r5e.paths.assets}icons/techs/${formData["system.technique_type"]}.svg`;
}
// Sanitize Difficulty and Skill list
formData["system.difficulty"] = TechniqueSheetL5r5e.formatDifficulty(formData["system.difficulty"]);
formData["system.skill"] = TechniqueSheetL5r5e.formatSkillList(
TechniqueSheetL5r5e.translateSkillsList(formData["system.skill"].split(","), true)
).join(",");
// Convert mode_invocation_str back to number
if ("system.mode_invocation_str" in formData) {
formData["system.mode_invocation"] = parseInt(formData["system.mode_invocation_str"] ?? "0", 10);
delete formData["system.mode_invocation_str"];
}
return super._updateObject(event, formData);
}
/**
* Listen to html elements
* @param {jQuery} html HTML content of the sheet.
* @override
*/
activateListeners(html) {
super.activateListeners(html);
// *** Everything below here is only needed if the sheet is editable ***
if (!this.isEditable) {
return;
}
// Autocomplete
game.l5r5e.HelpersL5r5e.autocomplete(
html,
"system.difficulty",
[
"@T:intrigueRank",
"@T:focus",
"@T:martialRank",
"@T:statusRank|max",
"@T:strife.value|max",
"@T:vigilance",
"@T:vigilance|max",
"@T:vigilance|min",
"@T:vigilance|max(@T:statusRank)",
],
","
);
game.l5r5e.HelpersL5r5e.autocomplete(
html,
"system.skill",
Object.values(TechniqueSheetL5r5e.getSkillsTranslationMap(false)),
","
);
}
/**
* Sanitize the technique difficulty
* @param {string} str
* @return {string}
*/
static formatDifficulty(str) {
if (str && !Number.isNumeric(str) && !CONFIG.l5r5e.regex.techniqueDifficulty.test(str)) {
return "";
}
return str;
}
/**
* Get a flat map for skill translation
* @param {boolean} bToSkillId if true flip props/values
* @return {Object}
*/
static getSkillsTranslationMap(bToSkillId) {
return Array.from(CONFIG.l5r5e.skills).reduce((acc, [id, cat]) => {
if (bToSkillId) {
acc[game.l5r5e.HelpersL5r5e.normalize(game.i18n.localize(`l5r5e.skills.${cat}.${id}`))] = id;
acc[game.l5r5e.HelpersL5r5e.normalize(game.i18n.localize(`l5r5e.skills.${cat}.title`))] = cat;
} else {
acc[id] = game.i18n.localize(`l5r5e.skills.${cat}.${id}`);
acc[cat] = game.i18n.localize(`l5r5e.skills.${cat}.title`);
}
return acc;
}, {});
}
/**
* Translate a list of skill and category
* @param {string[]} aIn
* @param {boolean} bToSkillId
* @return {string[]}
*/
static translateSkillsList(aIn, bToSkillId) {
const map = TechniqueSheetL5r5e.getSkillsTranslationMap(bToSkillId);
return aIn.map((skill) => map[game.l5r5e.HelpersL5r5e.normalize(skill)]);
}
/**
* Sanitize the technique skill list
* @param {string[]} skillList
* @return {string[]}
*/
static formatSkillList(skillList) {
if (!skillList) {
return "";
}
const categories = game.l5r5e.HelpersL5r5e.getCategoriesSkillsList();
// List categories
const unqCatList = new Set();
skillList.forEach((s) => {
s = s?.trim();
if (!!s && categories.has(s)) {
unqCatList.add(s);
}
});
// List skill (not include in cat)
const unqSkillList = new Set();
skillList.forEach((s) => {
s = s?.trim();
if (!!s && CONFIG.l5r5e.skills.has(s)) {
const cat = CONFIG.l5r5e.skills.get(s);
if (!unqCatList.has(cat)) {
unqSkillList.add(s);
}
}
});
return [...unqCatList, ...unqSkillList];
}
}

View File

@@ -1,149 +0,0 @@
import { ItemSheetL5r5e } from "./item-sheet.js";
/**
* @extends {ItemSheet}
*/
export class TitleSheetL5r5e extends ItemSheetL5r5e {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "title"],
template: CONFIG.l5r5e.paths.templates + "items/title/title-sheet.html",
});
}
/**
* @return {Object|Promise}
*/
async getData(options = {}) {
const sheetData = await super.getData(options);
// Prepare OwnedItems
sheetData.data.embedItemsList = this._prepareEmbedItems(sheetData.data.system.items);
// Automatically compute the total xp cost (full price) and XP in title (cursus, some halved prices)
const { xp_used_total, xp_used } = game.l5r5e.HelpersL5r5e.getItemsXpCost(sheetData.data.embedItemsList);
sheetData.data.system.xp_used_total = xp_used_total;
sheetData.data.system.xp_used = xp_used;
return sheetData;
}
/**
* Prepare Embed items
* @param {[]|Map} itemsMap
* @return {[]}
* @private
*/
_prepareEmbedItems(itemsMap) {
let itemsList = itemsMap;
if (itemsMap instanceof Map) {
itemsList = Array.from(itemsMap).map(([id, item]) => item);
}
// Sort by rank desc
itemsList.sort((a, b) => (b.system.rank || 0) - (a.system.rank || 0));
return itemsList;
}
/**
* Callback actions which occur when a dragged element is dropped on a target.
* @param {DragEvent} event The originating DragEvent
* @private
*/
async _onDrop(event) {
// Everything below here is only needed if the sheet is editable
if (!this.isEditable) {
return;
}
// Check item type and subtype
let item = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
if (!item || item.documentName !== "Item" || !["technique", "advancement"].includes(item.type)) {
return;
}
const data = item.toObject(false);
// Check xp for techs
if (item.type === "technique") {
data.system.xp_cost = data.system.xp_cost > 0 ? data.system.xp_cost : CONFIG.l5r5e.xp.techniqueCost;
data.system.xp_used = data.system.xp_cost;
}
this.document.addEmbedItem(data);
}
/**
* Subscribe to events from the sheet.
* @param {jQuery} html HTML content of the sheet.
*/
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.isEditable) {
return;
}
// *** Sub-Items management ***
html.find(".item-add").on("click", this._addSubItem.bind(this));
html.find(`.item-edit`).on("click", this._editSubItem.bind(this));
html.find(`.item-delete`).on("click", this._deleteSubItem.bind(this));
html.find(`.item-curriculum`).on("click", this._switchSubItemCurriculum.bind(this));
}
/**
* Display a dialog to choose what Item to add, and add it on this Item
* @param {Event} event
* @return {Promise<void>}
* @private
*/
async _addSubItem(event) {
event.preventDefault();
event.stopPropagation();
// Show Dialog
const selectedType = await game.l5r5e.HelpersL5r5e.showSubItemDialog(["advancement", "technique"]);
if (!selectedType) {
return;
}
// Create the new Item
const itemId = await this.document.addEmbedItem(
new game.l5r5e.ItemL5r5e({
name: game.i18n.localize(`TYPES.Item.${selectedType.toLowerCase()}`),
type: selectedType,
img: `${CONFIG.l5r5e.paths.assets}icons/items/${selectedType}.svg`,
})
);
// Get the store object and display it
const item = this.document.items.get(itemId);
if (item) {
item.sheet.render(true);
}
}
/**
* Toogle the curriculum for this embed item
* @param {Event} event
* @return {Promise<void>}
* @private
*/
async _switchSubItemCurriculum(event) {
event.preventDefault();
event.stopPropagation();
const itemId = $(event.currentTarget).data("item-id");
const item = this.document.getEmbedItem(itemId);
if (!item) {
return;
}
// Switch the state and update
item.system.in_curriculum = !item.system.in_curriculum;
return this.document.updateEmbedItem(item);
}
}

View File

@@ -15,18 +15,21 @@ export class WeaponSheetL5r5e extends ItemSheetL5r5e {
async getData(options = {}) {
const sheetData = await super.getData(options);
// Martial skills only
// Only these four skills are relevant for weapons
const allowedSkills = ["archery", "unarmed", "melee", "invocation"];
sheetData.data.skills = Array.from(CONFIG.l5r5e.skills)
.filter(([id, cat]) => cat === "martial")
.filter(([id]) => allowedSkills.includes(id))
.map(([id, cat]) => ({
id,
label: "l5r5e.skills." + cat.toLowerCase() + "." + id.toLowerCase(),
}));
// Weapon categories (Chiaroscuro)
// Weapon categories (Chiaroscuro) — sorted alphabetically
const catObj = game.l5r5e.HelpersL5r5e.getLocalizedRawObject("chiaroscuro.weapon.categories") ?? {};
sheetData.data.weaponCategories = [{ id: "", label: "—" }].concat(
Object.entries(catObj).map(([id, label]) => ({ id, label }))
Object.entries(catObj)
.map(([id, label]) => ({ id, label }))
.sort((a, b) => a.label.localeCompare(b.label, undefined, { sensitivity: "base" }))
);
return sheetData;

View File

@@ -10,7 +10,6 @@ import HooksL5r5e from "./hooks.js";
import { ActorL5r5e } from "./actor.js";
import { CharacterSheetL5r5e } from "./actors/character-sheet.js";
import { NpcSheetL5r5e } from "./actors/npc-sheet.js";
import { ArmySheetL5r5e } from "./actors/army-sheet.js";
import { RulerL5r5e, TokenRulerL5r5e } from "./tatical-grid-rulers.js";
// Dice and rolls
import { L5rBaseDie } from "./dice/dietype/l5r-base-die.js";
@@ -26,19 +25,13 @@ import { ItemL5r5e } from "./item.js";
import { ItemSheetL5r5e } from "./items/item-sheet.js";
import { ArmorSheetL5r5e } from "./items/armor-sheet.js";
import { WeaponSheetL5r5e } from "./items/weapon-sheet.js";
import { TechniqueSheetL5r5e } from "./items/technique-sheet.js";
import { PropertySheetL5r5e } from "./items/property-sheet.js";
import { AdvancementSheetL5r5e } from "./items/advancement-sheet.js";
import { PeculiaritySheetL5r5e } from "./items/peculiarity-sheet.js";
import { TitleSheetL5r5e } from "./items/title-sheet.js";
import { BondSheetL5r5e } from "./items/bond-sheet.js";
import { SignatureScrollSheetL5r5e } from "./items/signature-scroll-sheet.js";
import { ItemPatternSheetL5r5e } from "./items/item-pattern-sheet.js";
import { ArcaneSheetL5r5e } from "./items/arcane-sheet.js";
import { EtatSheetL5r5e } from "./items/etat-sheet.js";
import { MystereSheetL5r5e } from "./items/mystere-sheet.js";
import { ArmyCohortSheetL5r5e } from "./items/army-cohort-sheet.js";
import { ArmyFortificationSheetL5r5e } from "./items/army-fortification-sheet.js";
import { TechniqueEcoleSheetL5r5e } from "./items/technique-ecole-sheet.js";
import { MotInvocationSheetL5r5e } from "./items/mot-invocation-sheet.js";
// JournalEntry
import { JournalL5r5e } from "./journal.js";
import { BaseJournalSheetL5r5e } from "./journals/base-journal-sheet.js";
@@ -46,8 +39,6 @@ import { BaseJournalSheetL5r5e } from "./journals/base-journal-sheet.js";
import { CompendiumDirectoryL5r5e } from "./compendium/l5r5e-compendium-directory.js";
// Specific
import { MigrationL5r5e } from "./migration.js";
import { GmToolbox } from "./gm/gm-toolbox.js";
import { GmMonitor } from "./gm/gm-monitor.js";
import { Storage } from "./storage.js";
// Misc
import { L5r5eHtmlMultiSelectElement } from "./misc/l5r5e-multiselect.js";
@@ -123,8 +114,6 @@ Hooks.once("init", async () => {
DicePickerDialog,
RollnKeepDialog,
ChiaroscuroDiceDialog,
GmToolbox,
GmMonitor,
storage: new Storage(),
sockets: new SocketHandlerL5r5e(),
migrations: MigrationL5r5e,
@@ -155,11 +144,6 @@ Hooks.once("init", async () => {
label: "TYPES.Actor.npc",
makeDefault: true,
});
fdc.Actors.registerSheet(L5R5E.namespace, ArmySheetL5r5e, {
types: ["army"],
label: "TYPES.Actor.army",
makeDefault: true,
});
// Items
fdc.Items.unregisterSheet("core", fav1s.ItemSheet);
@@ -178,16 +162,6 @@ Hooks.once("init", async () => {
label: "TYPES.Item.weapon",
makeDefault: true,
});
fdc.Items.registerSheet(L5R5E.namespace, TechniqueSheetL5r5e, {
types: ["technique"],
label: "TYPES.Item.technique",
makeDefault: true,
});
fdc.Items.registerSheet(L5R5E.namespace, PropertySheetL5r5e, {
types: ["property"],
label: "TYPES.Item.property",
makeDefault: true,
});
fdc.Items.registerSheet(L5R5E.namespace, PeculiaritySheetL5r5e, {
types: ["peculiarity"],
label: "TYPES.Item.peculiarity",
@@ -198,36 +172,6 @@ Hooks.once("init", async () => {
label: "TYPES.Item.advancement",
makeDefault: true,
});
fdc.Items.registerSheet(L5R5E.namespace, TitleSheetL5r5e, {
types: ["title"],
label: "TYPES.Item.title",
makeDefault: true,
});
fdc.Items.registerSheet(L5R5E.namespace, BondSheetL5r5e, {
types: ["bond"],
label: "TYPES.Item.bond",
makeDefault: true,
});
fdc.Items.registerSheet(L5R5E.namespace, SignatureScrollSheetL5r5e, {
types: ["signature_scroll"],
label: "TYPES.Item.signature_scroll",
makeDefault: true,
});
fdc.Items.registerSheet(L5R5E.namespace, ItemPatternSheetL5r5e, {
types: ["item_pattern"],
label: "TYPES.Item.item_pattern",
makeDefault: true,
});
fdc.Items.registerSheet(L5R5E.namespace, ArmyCohortSheetL5r5e, {
types: ["army_cohort"],
label: "TYPES.Item.army_cohort",
makeDefault: true,
});
fdc.Items.registerSheet(L5R5E.namespace, ArmyFortificationSheetL5r5e, {
types: ["army_fortification"],
label: "TYPES.Item.army_fortification",
makeDefault: true,
});
fdc.Items.registerSheet(L5R5E.namespace, ArcaneSheetL5r5e, {
types: ["arcane"],
label: "TYPES.Item.arcane",
@@ -243,6 +187,16 @@ Hooks.once("init", async () => {
label: "TYPES.Item.mystere",
makeDefault: true,
});
fdc.Items.registerSheet(L5R5E.namespace, TechniqueEcoleSheetL5r5e, {
types: ["technique_ecole"],
label: "TYPES.Item.technique_ecole",
makeDefault: true,
});
fdc.Items.registerSheet(L5R5E.namespace, MotInvocationSheetL5r5e, {
types: ["mot_invocation"],
label: "TYPES.Item.mot_invocation",
makeDefault: true,
});
// Journal
fdc.Journal.unregisterSheet("core", fav1s.JournalSheet);

View File

@@ -8,10 +8,10 @@ export const PreloadTemplates = async function () {
`${tpl}actors/character/aspects.html`,
`${tpl}actors/character/attributes.html`,
`${tpl}actors/character/category.html`,
`${tpl}actors/character/conflict.html`,
`${tpl}actors/character/experience.html`,
`${tpl}actors/character/identity.html`,
`${tpl}actors/character/identity-text.html`,
`${tpl}actors/character/notes.html`,
`${tpl}actors/character/inventory.html`,
`${tpl}actors/character/invocations.html`,
`${tpl}actors/character/narrative.html`,
@@ -20,6 +20,7 @@ export const PreloadTemplates = async function () {
`${tpl}actors/character/skill.html`,
`${tpl}actors/character/social.html`,
`${tpl}actors/character/stance.html`,
`${tpl}actors/character/stance-simple.html`,
`${tpl}actors/character/techniques.html`,
`${tpl}actors/character/twenty-questions-item.html`,
// *** Actors : Npc ***
@@ -33,20 +34,12 @@ export const PreloadTemplates = async function () {
`${tpl}actors/npc/social.html`,
`${tpl}actors/npc/skill.html`,
`${tpl}actors/npc/techniques.html`,
// *** Actors : Army ***
`${tpl}actors/army/army.html`,
`${tpl}actors/army/cohort.html`,
`${tpl}actors/army/fortification.html`,
`${tpl}actors/army/others.html`,
// *** Items ***
`${tpl}items/advancement/advancement-entry.html`,
`${tpl}items/advancement/advancement-sheet.html`,
`${tpl}items/armor/armors.html`,
`${tpl}items/armor/armor-entry.html`,
`${tpl}items/armor/armor-sheet.html`,
`${tpl}items/bond/bond-entry.html`,
`${tpl}items/bond/bond-sheet.html`,
`${tpl}items/bond/bond-text.html`,
`${tpl}items/item/items.html`,
`${tpl}items/item/item-entry.html`,
`${tpl}items/item/item-value.html`,
@@ -54,29 +47,14 @@ export const PreloadTemplates = async function () {
`${tpl}items/item/item-infos.html`,
`${tpl}items/item/item-text-partial-reference.html`,
`${tpl}items/item/item-text.html`,
`${tpl}items/item-pattern/item-pattern-entry.html`,
`${tpl}items/item-pattern/item-pattern-sheet.html`,
`${tpl}items/item-pattern/item-pattern-text.html`,
`${tpl}items/peculiarity/peculiarity-entry.html`,
`${tpl}items/peculiarity/peculiarity-sheet.html`,
`${tpl}items/peculiarity/peculiarity-text.html`,
`${tpl}items/property/properties.html`,
`${tpl}items/property/property-entry.html`,
`${tpl}items/property/property-sheet.html`,
`${tpl}items/signature-scroll/signature-scroll-entry.html`,
`${tpl}items/signature-scroll/signature-scroll-sheet.html`,
`${tpl}items/signature-scroll/signature-scroll-text.html`,
`${tpl}items/technique/technique-entry.html`,
`${tpl}items/technique/technique-sheet.html`,
`${tpl}items/technique/technique-text.html`,
`${tpl}items/title/title-entry.html`,
`${tpl}items/title/title-sheet.html`,
`${tpl}items/title/title-text.html`,
`${tpl}items/weapon/weapons.html`,
`${tpl}items/weapon/weapon-entry.html`,
`${tpl}items/weapon/weapon-sheet.html`,
`${tpl}items/army-cohort/army-cohort-entry.html`,
`${tpl}items/army-fortification/army-fortification-entry.html`,
`${tpl}items/technique_ecole/technique-ecole-sheet.html`,
`${tpl}items/mot_invocation/mot-invocation-sheet.html`,
`${tpl}dice/chiaroscuro-chat-roll.html`,
]);
};

View File

@@ -14,7 +14,6 @@
@import "../scss/dices-chat";
@import "../scss/sheets";
@import "../scss/npc";
@import "../scss/army";
@import "../scss/nav";
@import "../scss/rings";
@import "../scss/skills";

File diff suppressed because one or more lines are too long

View File

@@ -1,243 +0,0 @@
/** Sheets **/
&.sheet {
&.army {
.sheet-header {
height: 9.5rem;
h1 {
flex: 1;
}
.readiness {
flex: 0 0 100%;
ul {
display: flex;
position: relative;
padding: 0.25rem;
height: 4rem;
li {
flex: 25%;
display: flex;
flex-direction: column;
align-items: center;
position: relative;
.increment-control {
position: absolute;
right: -0.70rem;
top: 15%;
display: flex;
flex-direction: column;
gap:0.1rem;
line-height: 1;
}
strong {
color: $l5r5e-label;
text-align: center;
text-transform: uppercase;
font-size: 0.75rem;
}
label {
position: relative;
display: flex;
align-items: center;
justify-content: center;
}
input {
background: transparent;
border: 0 none;
text-align: center;
margin: 0;
padding: 0;
width: 2rem;
}
&:after {
content: "";
width: 2rem;
height: 2rem;
position: absolute;
background: transparent url("../assets/icons/circle.svg") no-repeat 0 0;
background-size: contain;
opacity: 0.25;
z-index: -1;
}
&:nth-child(1) {
&:after {
transform: rotate(0deg);
}
}
&:nth-child(2) {
&:after {
transform: rotate(90deg);
}
}
&:nth-child(3) {
&:after {
transform: rotate(180deg);
}
}
&:nth-child(4) {
&:after {
transform: rotate(-90deg);
}
}
}
}
align-items: flex-start;
h2 {
flex: 0 0 100%;
}
}
}
.sheet-body {
height: calc(100% - 11.5rem);
.tab {
height: calc(100% - 3.5rem);
&.army {
.warlord,
.commander {
display: flex;
flex-wrap: wrap;
.fa-sign-in-alt {
transform: rotate(90deg);
}
fieldset {
margin-top: 0.25rem;
margin-bottom: 0.25rem;
strong {
color: $l5r5e-label;
}
label {
flex: 100%;
}
p {
width: 100%;
}
textarea {
height: calc(100% - 22px);
}
.actor-remove-control {
font-size: 12px;
}
}
}
.standing {
flex: 0 0 100%;
display: flex;
flex-wrap: wrap;
h2 {
flex: 0 0 100%;
}
ul {
display: flex;
position: relative;
li {
flex: 33%;
display: inline-grid;
position: relative;
padding: 0.25rem;
flex-direction: column-reverse;
strong {
text-align: center;
}
input {
background: transparent;
border: 0 none;
text-align: center;
}
&:after {
content: "";
width: 2rem;
height: 2rem;
position: absolute;
right: calc(50% - 0.95rem);
top: calc(50% - 0.2rem);
background: transparent url("../assets/icons/circle.svg") no-repeat 0 0;
background-size: contain;
opacity: 0.25;
z-index: -1;
}
&:nth-child(1) {
&:after {
transform: rotate(0deg);
}
}
&:nth-child(2) {
&:after {
transform: rotate(90deg);
}
}
&:nth-child(3) {
&:after {
transform: rotate(180deg);
}
}
}
}
}
.warlord-name {
display: flex;
flex: 100%;
flex-wrap: wrap;
margin: 0;
padding: 0.5rem 0.5rem 0;
background: $l5r5e-title;
--notchSize: 0.25rem;
i {
color: $l5r5e-black;
margin-right: 0.5rem;
}
label {
flex: 0 0 auto !important;
height: 1.65rem;
margin: 0;
padding: 0 0.5rem;
color: $l5r5e-label;
background: $l5r5e-white;
border: 1px solid $l5r5e-label;
border-radius: 1rem;
}
}
}
&.others {
flex-direction: column;
.editor-container {
min-height: 8rem;
max-height: 14rem;
}
}
}
}
}
}

View File

@@ -3,20 +3,19 @@
// ── Aspects (header block on character sheet) ─────────────────────────────
.aspects-section {
display: flex;
flex-wrap: wrap;
align-items: center;
gap: 0.25rem 0.5rem;
padding: 0.25rem 0.5rem;
flex-direction: column;
gap: 0.3rem;
padding: 0.4rem 0.5rem;
border: 1px solid rgba($chi-title, 0.3);
border-radius: 0.25rem;
font-size: 0.85rem;
width: 100%;
.aspect-fields {
display: flex;
flex-wrap: wrap;
align-items: center;
gap: 0.25rem;
flex: 1;
.attribute-label {
display: flex;
@@ -76,6 +75,38 @@
}
}
// ── Identity text blocks ──────────────────────────────────────────────────
.identity-text-wrapper {
flex: 1 1 100%;
align-items: stretch;
gap: 0.5rem;
.identity-text-block {
flex: 1 1 0;
min-width: 0;
}
}
// ── Notes tab ─────────────────────────────────────────────────────────────
article.tab.notes {
flex: 1 1 100%;
min-height: 0;
.notes-wrapper {
display: flex;
flex-direction: column;
width: 100%;
height: 100%;
.editor {
flex: 1 1 auto;
min-height: 300px;
}
}
}
// ── NPC Danger levels (identity.html) ────────────────────────────────────
.danger-row {
display: flex;
@@ -249,113 +280,302 @@
}
// ── Chiaroscuro Chat Roll ─────────────────────────────────────────────────
.chiaroscuro-chat-roll {
padding: 0.35rem;
font-size: 0.9rem;
&.chiaroscuro-chat-roll {
position: relative;
padding: 0.5rem 0.5rem 0.5rem 0.9rem;
font-size: 0.88rem;
background: rgba($l5r5e-black, 0.15);
border-radius: 0.3rem;
overflow: hidden;
// Header: portrait + actor + badges
// Ring-coloured left accent bar (thicker)
.chi-ring-bar {
position: absolute;
left: 0; top: 0; bottom: 0;
width: 6px;
border-radius: 6px 0 0 6px;
&.air { background: linear-gradient(to bottom, $l5r5e-air, darken($l5r5e-air, 15%)); }
&.water { background: linear-gradient(to bottom, $l5r5e-water, darken($l5r5e-water, 15%)); }
&.fire { background: linear-gradient(to bottom, $l5r5e-fire, darken($l5r5e-fire, 15%)); }
&.earth { background: linear-gradient(to bottom, $l5r5e-earth, darken($l5r5e-earth, 15%)); }
&.void { background: linear-gradient(to bottom, lighten($l5r5e-void, 20%), $l5r5e-void); }
}
// ── Header ──────────────────────────────────────────────────────────────
.chi-chat-header {
display: flex;
align-items: center;
gap: 0.4rem;
margin-bottom: 0.3rem;
gap: 0.45rem;
margin-bottom: 0.4rem;
padding-bottom: 0.35rem;
border-bottom: 1px solid rgba($l5r5e-title, 0.25);
.profile-img {
width: 2.5rem;
height: 2.5rem;
width: 2.8rem;
height: 2.8rem;
object-fit: cover;
border-radius: 50%;
border: 2px solid rgba($chi-title, 0.5);
flex-shrink: 0;
}
.chi-chat-actor {
flex: 1;
strong { font-family: $font-secondary; color: $chi-title; }
.chi-chat-quick-info { font-size: 0.75rem; color: $l5r5e-label; font-style: italic; }
min-width: 0;
strong { font-family: $font-secondary; color: $chi-title; font-size: 1rem; display: block; }
.chi-chat-quick-info { font-size: 0.72rem; color: $l5r5e-label; font-style: italic; white-space: nowrap; overflow: hidden; text-overflow: ellipsis; }
}
.chi-chat-badges {
display: flex;
flex-direction: column;
gap: 0.2rem;
align-items: flex-end;
flex-shrink: 0;
.chi-ring-badge {
display: inline-flex;
align-items: center;
.chi-aspect-badge {
font-size: 1rem;
&.solar { color: $chi-solar; }
&.lunar { color: $chi-lunar; }
gap: 0.25rem;
padding: 0.15rem 0.45rem;
border-radius: 1rem;
font-size: 0.8rem;
font-weight: bold;
border: 1px solid;
i { font-size: 1.05rem; }
.chi-ring-name { font-size: 0.75rem; font-weight: normal; }
.chi-ring-val { font-size: 1rem; font-weight: bold; }
&.air { color: $l5r5e-air; background: rgba($l5r5e-air, 0.12); border-color: rgba($l5r5e-air, 0.35); }
&.water { color: $l5r5e-water; background: rgba($l5r5e-water, 0.12); border-color: rgba($l5r5e-water, 0.35); }
&.fire { color: $l5r5e-fire; background: rgba($l5r5e-fire, 0.12); border-color: rgba($l5r5e-fire, 0.35); }
&.earth { color: $l5r5e-earth; background: rgba($l5r5e-earth, 0.12); border-color: rgba($l5r5e-earth, 0.35); }
&.void { color: $l5r5e-void-light; background: rgba($l5r5e-void, 0.15); border-color: rgba($l5r5e-void-light, 0.4); }
}
.chi-aspect-badge, .chi-assistance-badge {
display: inline-flex;
align-items: center;
gap: 0.2rem;
padding: 0.1rem 0.35rem;
border-radius: 0.2rem;
font-size: 0.75rem;
border: 1px solid;
.chi-badge-label { font-size: 0.72rem; }
}
.chi-aspect-badge {
&.solar { color: $chi-solar; background: rgba($chi-solar, 0.15); border-color: rgba($chi-solar, 0.4); }
&.lunar { color: $chi-lunar; background: rgba($chi-lunar, 0.15); border-color: rgba($chi-lunar, 0.4); }
}
.chi-assistance-badge {
color: $l5r5e-label;
background: rgba($l5r5e-label, 0.1);
border-color: rgba($l5r5e-label, 0.3);
}
.chi-assistance-badge { color: $l5r5e-label; font-size: 1rem; }
}
}
// Description line
.chi-chat-desc {
// ── Context: skill (rank) → difficulty ──────────────────────────────────
.chi-chat-context {
display: flex;
align-items: center;
flex-wrap: wrap;
gap: 0.3rem;
margin-bottom: 0.3rem;
font-size: 0.85rem;
.chi-chat-skill { font-weight: bold; color: $chi-title; }
.chi-chat-vs { color: $l5r5e-label; }
.chi-chat-diff { color: $chi-subtitle; font-style: italic; }
font-size: 0.82rem;
.chi-ctx-skill { font-weight: bold; color: $chi-title; }
.chi-ctx-rank {
font-size: 0.7rem; padding: 0.05rem 0.3rem;
border-radius: 0.8rem; opacity: 0.85;
background: rgba($chi-title, 0.12); color: $chi-title;
}
.chi-ctx-arrow { color: $l5r5e-label; }
.chi-ctx-diff-name { color: $chi-subtitle; font-weight: bold; }
.chi-ctx-diff-val { color: $chi-subtitle; font-size: 0.78rem; }
}
// Dice pool
// ── Formula line ─────────────────────────────────────────────────────────
.chi-chat-formula {
display: flex;
align-items: center;
flex-wrap: wrap;
gap: 0.3rem;
margin-bottom: 0.45rem;
font-size: 0.8rem;
color: $l5r5e-label;
padding: 0.2rem 0.35rem;
background: rgba($l5r5e-black, 0.15);
border-radius: 0.2rem;
.chi-fml-base {
font-weight: bold;
&.air { color: $l5r5e-air; }
&.water { color: $l5r5e-water; }
&.fire { color: $l5r5e-fire; }
&.earth { color: $l5r5e-earth; }
&.void { color: $l5r5e-void; }
}
.chi-fml-mult {
padding: 0.05rem 0.3rem;
border-radius: 0.2rem;
font-size: 0.78rem;
em { font-style: normal; }
&.solar { color: $chi-solar; background: rgba($chi-solar, 0.1); }
&.lunar { color: $chi-lunar; background: rgba($chi-lunar, 0.1); }
&:not(.solar):not(.lunar) { color: $l5r5e-label; background: rgba($l5r5e-label, 0.08); }
}
.chi-fml-bonus { color: $chi-subtitle; font-size: 0.78rem; }
.chi-fml-mod { font-size: 0.78rem; }
.chi-fml-pos { color: $chi-subtitle; }
.chi-fml-neg { color: $l5r5e-red; }
.chi-fml-eq { color: $l5r5e-bold; font-weight: bold; margin-left: 0.1rem; }
}
// ── Dice section labels (raw / adjusted) ────────────────────────────────
.chi-dice-section-label {
font-size: 0.7rem;
color: $l5r5e-label;
font-style: italic;
margin-bottom: 0.15rem;
margin-top: 0.2rem;
padding-left: 0.2rem;
}
// ── Dice pool ────────────────────────────────────────────────────────────
.chi-chat-dice-pool {
display: flex;
flex-wrap: wrap;
gap: 0.25rem;
margin-bottom: 0.35rem;
gap: 0.35rem;
margin-bottom: 0.45rem;
padding: 0.4rem;
background: rgba($l5r5e-black, 0.25);
border-radius: 0.3rem;
&.chi-dice-raw {
opacity: 0.6;
margin-bottom: 0.1rem;
padding: 0.25rem 0.4rem;
background: rgba($l5r5e-black, 0.1);
.chi-die {
min-width: 1.6rem;
height: 1.6rem;
font-size: 0.85rem;
}
}
.chi-die {
display: inline-flex;
align-items: center;
justify-content: center;
width: 1.8rem;
height: 1.8rem;
border-radius: 0.25rem;
min-width: 2.4rem;
height: 2.4rem;
padding: 0 0.25rem;
border-radius: 0.35rem;
font-weight: bold;
font-size: 1rem;
background: rgba($l5r5e-black, 0.35);
border: 1px solid rgba($l5r5e-title, 0.4);
font-size: 1.15rem;
background: rgba($l5r5e-black, 0.65);
border: 1px solid rgba($l5r5e-title, 0.35);
color: $white;
position: relative;
&.die-low { color: $l5r5e-red; border-color: rgba($l5r5e-red, 0.5); }
&.die-high { color: $chi-solar; border-color: rgba($chi-solar, 0.5); }
box-shadow: inset 0 1px 0 rgba($white, 0.07), 0 1px 3px rgba($l5r5e-black, 0.4);
&.die-low {
color: $l5r5e-red;
background: rgba($l5r5e-red, 0.14);
border-color: rgba($l5r5e-red, 0.5);
box-shadow: inset 0 1px 0 rgba($white, 0.05), 0 0 6px rgba($l5r5e-red, 0.15);
}
&.die-high {
color: $chi-solar;
background: rgba($chi-solar, 0.14);
border-color: rgba($chi-solar, 0.5);
box-shadow: inset 0 1px 0 rgba($white, 0.1), 0 0 8px rgba($chi-solar, 0.2);
}
.die-adj-icon {
position: absolute;
top: -0.3rem;
right: -0.2rem;
font-size: 0.6rem;
color: $chi-solar;
filter: drop-shadow(0 0 2px rgba($chi-solar, 0.8));
}
}
}
// Breakdown
// ── Breakdown equation ───────────────────────────────────────────────────
.chi-chat-breakdown {
font-size: 0.85rem;
margin-bottom: 0.25rem;
color: $l5r5e-label;
strong { color: $white; }
display: flex;
align-items: center;
justify-content: center;
flex-wrap: wrap;
gap: 0.3rem;
font-size: 0.9rem;
margin-bottom: 0.5rem;
padding: 0.3rem 0.5rem;
background: rgba($l5r5e-black, 0.15);
border-radius: 0.25rem;
.chi-bd-op { color: $l5r5e-label; font-size: 0.85rem; }
.chi-bd-part { font-weight: bold; }
.chi-bd-sum { color: $l5r5e-bold; font-size: 1rem; }
.chi-bd-pos { color: $chi-subtitle; }
.chi-bd-neg { color: $l5r5e-red; }
.chi-bd-eq { color: $l5r5e-label; font-size: 0.85rem; }
.chi-bd-total { color: $l5r5e-title; font-weight: bold; font-size: 1.15rem; }
.chi-bd-vs { color: $l5r5e-label; font-size: 0.85rem; margin: 0 0.1rem; }
.chi-bd-diff { color: darken($chi-subtitle, 15%); font-size: 1rem; font-weight: bold; }
}
// Result banner
// ── Result banner ────────────────────────────────────────────────────────
.chi-chat-result {
display: flex;
align-items: center;
gap: 0.3rem;
gap: 0.5rem;
font-family: $font-tertiary;
font-size: 1rem;
padding: 0.25rem 0.5rem;
border-radius: 0.2rem;
padding: 0.45rem 0.7rem;
border-radius: 0.3rem;
letter-spacing: 0.03em;
&.chi-success {
background: rgba($chi-subtitle, 0.25);
background: rgba($chi-subtitle, 0.18);
border: 1px solid rgba($chi-subtitle, 0.5);
color: $chi-subtitle;
color: darken($chi-subtitle, 30%);
box-shadow: 0 0 10px rgba($chi-subtitle, 0.1);
}
&.chi-failure {
background: rgba($l5r5e-red, 0.12);
border: 1px solid rgba($l5r5e-red, 0.35);
color: $l5r5e-red;
border: 1px solid rgba($l5r5e-red, 0.45);
color: darken($l5r5e-red, 20%);
box-shadow: 0 0 10px rgba($l5r5e-red, 0.08);
}
.chi-bonus-successes {
font-size: 0.85rem;
opacity: 0.85;
.chi-result-icon {
font-size: 1.4rem;
flex-shrink: 0;
}
.chi-result-body {
display: flex;
flex-direction: column;
gap: 0.1rem;
flex: 1;
}
.chi-result-text {
font-size: 1.05rem;
font-weight: bold;
}
.chi-result-delta {
font-size: 0.8rem;
font-weight: normal;
opacity: 0.9;
padding: 0.05rem 0.35rem;
border-radius: 0.8rem;
display: inline-block;
}
.chi-result-bonus {
background: rgba($chi-subtitle, 0.2);
border: 1px solid rgba($chi-subtitle, 0.4);
}
.chi-result-miss {
background: rgba($l5r5e-red, 0.12);
border: 1px solid rgba($l5r5e-red, 0.3);
}
}
}
@@ -374,3 +594,35 @@
text-underline-offset: 2px;
cursor: pointer;
}
// ── Invocations tab ───────────────────────────────────────────────────────
.invocations-wrapper {
display: flex;
flex-direction: column;
gap: 0.5rem;
.invocations-roll-header {
display: flex;
justify-content: center;
padding: 0.25rem 0;
.invocation-roll-btn {
cursor: pointer;
font-family: inherit;
font-size: 1rem;
font-weight: bold;
padding: 0.3rem 1.5rem;
}
}
.invocations-columns {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 0.5rem;
align-items: start;
.invocation-column {
width: 100%;
}
}
}

View File

@@ -20,6 +20,17 @@
line-height: 1rem;
color: $l5r5e-bold;
align-content: center;
.item-quantity {
display: inline-block;
font-size: 0.8rem;
font-weight: bold;
color: $l5r5e-bold;
background: rgba(0, 0, 0, 0.08);
border-radius: 4px;
padding: 0 4px;
margin-left: 4px;
vertical-align: middle;
}
}
.removed {
text-decoration-line: line-through;

View File

@@ -281,10 +281,18 @@
.mid-wrapper {
display: flex;
flex: 0 0 100%;
align-items: flex-start;
gap: 0.5rem;
}
.central-col {
flex: 0 0 16rem;
width: 16rem;
}
.chiaroscuro-aspects-wrapper {
flex: 1;
width: 100%;
display: flex;
align-items: center;
padding-top: 0.5rem;
}
.rings {
padding: 0;
@@ -623,31 +631,18 @@
}
}
}
.narrative-list {
flex: 0 0 50%;
.narrative-list,
.narrative-list-full {
flex: 100%;
display: flex;
flex-wrap: wrap;
fieldset {
flex: 0 0 50%;
flex: 0 0 calc(50% - 0.5rem);
label {
width: 100%;
}
}
}
.narrative-fluff {
flex: 0 0 50%;
display: flex;
flex-direction: column;
.narrative-description,
.narrative-note {
flex: 1;
font-size: 0.85rem;
max-height: 24rem;
.editor-container {
min-height: 18rem;
}
}
}
.techniques-wrapper {
padding-left: 0.25rem;
fieldset {

View File

@@ -42,300 +42,8 @@
"styles": [
"./styles/l5r5e.css"
],
"packFolders": [
{
"name": "L5R5e System",
"color": "#9a0909",
"sorting": "m",
"folders": [
{
"name": "Character related",
"color": "#019806",
"sorting": "m",
"packs": [
"core-peculiarities-distinctions",
"core-peculiarities-passions",
"core-peculiarities-adversities",
"core-peculiarities-anxieties",
"core-bonds",
"core-titles",
"core-journal-school-curriculum",
"core-journal-great-clans-presentation"
]
},
{
"name": "Techniques",
"color": "#4b1eb3",
"sorting": "m",
"packs": [
"core-techniques-kata",
"core-techniques-kiho",
"core-techniques-inversions",
"core-techniques-invocations",
"core-techniques-rituals",
"core-techniques-shuji",
"core-techniques-maho",
"core-techniques-ninjutsu",
"core-techniques-mantra",
"core-techniques-school",
"core-techniques-mastery"
]
},
{
"name": "Objects related",
"color": "#0985ae",
"sorting": "m",
"packs": [
"core-properties",
"core-item-patterns",
"core-items",
"core-armors",
"core-weapons",
"core-signature-scrolls",
"core-celestial-implement-boons"
]
},
{
"name": "Helpers",
"color": "#6b3d1f",
"sorting": "m",
"packs": [
"core-journal-conditions",
"core-journal-terrain-qualities",
"core-journal-opportunities"
]
},
{
"name": "Tools",
"color": "#834949",
"sorting": "m",
"packs": [
"core-name-tables",
"core-macros"
]
}
]
}
],
"packs": [
{
"name": "core-properties",
"label": "Properties",
"path": "packs/core-properties.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-kata",
"label": "Techniques Kata",
"path": "packs/core-techniques-kata.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-kiho",
"label": "Techniques Kihõ",
"path": "packs/core-techniques-kiho.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-inversions",
"label": "Techniques Inversions",
"path": "packs/core-techniques-inversions.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-invocations",
"label": "Techniques Invocations",
"path": "packs/core-techniques-invocations.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-rituals",
"label": "Techniques Rituals",
"path": "packs/core-techniques-rituals.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-shuji",
"label": "Techniques Shuji",
"path": "packs/core-techniques-shuji.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-maho",
"label": "Techniques Mahõ",
"path": "packs/core-techniques-maho.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-ninjutsu",
"label": "Techniques Ninjutsu",
"path": "packs/core-techniques-ninjutsu.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-mantra",
"label": "Techniques Mantra",
"path": "packs/core-techniques-mantra.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-school",
"label": "School Abilities",
"path": "packs/core-techniques-school.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-techniques-mastery",
"label": "Mastery Abilities",
"path": "packs/core-techniques-mastery.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-items",
"label": "Items",
"path": "packs/core-items.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-armors",
"label": "Armors",
"path": "packs/core-armors.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-weapons",
"label": "Weapons",
"path": "packs/core-weapons.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-peculiarities-distinctions",
"label": "Distinctions",
"path": "packs/core-peculiarities-distinctions.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-peculiarities-passions",
"label": "Passions",
"path": "packs/core-peculiarities-passions.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-peculiarities-adversities",
"label": "Adversities",
"path": "packs/core-peculiarities-adversities.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-peculiarities-anxieties",
"label": "Anxieties",
"path": "packs/core-peculiarities-anxieties.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-bonds",
"label": "Bonds",
"path": "packs/core-bonds.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-titles",
"label": "Titles",
"path": "packs/core-titles.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-item-patterns",
"label": "Item Patterns",
"path": "packs/core-item-patterns.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-signature-scrolls",
"label": "Signature Scrolls",
"path": "packs/core-signature-scrolls.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-celestial-implement-boons",
"label": "Celestial Implement Boons",
"path": "packs/core-celestial-implement-boons.db",
"type": "Item",
"system": "l5r5e"
},
{
"name": "core-journal-school-curriculum",
"label": "School Curriculum",
"path": "packs/core-journal-school-curriculum.db",
"type": "JournalEntry",
"system": "l5r5e"
},
{
"name": "core-journal-conditions",
"label": "Conditions",
"path": "packs/core-journal-conditions.db",
"type": "JournalEntry",
"system": "l5r5e"
},
{
"name": "core-journal-terrain-qualities",
"label": "Terrain Qualities",
"path": "packs/core-journal-terrain-qualities.db",
"type": "JournalEntry",
"system": "l5r5e"
},
{
"name": "core-journal-great-clans-presentation",
"label": "Great Clans Presentation",
"path": "packs/core-journal-great-clans-presentation.db",
"type": "JournalEntry",
"system": "l5r5e"
},
{
"name": "core-journal-opportunities",
"label": "Opportunities",
"path": "packs/core-journal-opportunities.db",
"type": "JournalEntry",
"system": "l5r5e"
},
{
"name": "core-name-tables",
"label": "Name Tables",
"path": "packs/core-name-tables.db",
"type": "RollTable",
"system": "l5r5e"
},
{
"name": "core-macros",
"label": "L5R5E Macros",
"path": "packs/core-macros.db",
"type": "Macro",
"system": "l5r5e"
}
],
"packFolders": [],
"packs": [],
"languages": [
{
"lang": "fr",

View File

@@ -2,8 +2,7 @@
"Actor": {
"types": [
"character",
"npc",
"army"
"npc"
],
"templates": {
"softlock": {
@@ -190,38 +189,6 @@
"social": 0,
"trade": 0
}
},
"army": {
"templates": [
"softlock"
],
"warlord": "",
"warlord_actor_id": null,
"allies_backers": "",
"purpose_mustering": "",
"battle_readiness": {
"casualties_strength": {
"max": 0,
"value": 0
},
"panic_discipline": {
"max": 0,
"value": 0
}
},
"commander": "",
"commander_actor_id": null,
"commander_abilities": "",
"army_abilities": "",
"commander_standing": {
"honor": 0,
"glory": 0,
"status": 0
},
"supplies_logistics": "",
"notes": "",
"description": "",
"past_battles": ""
}
},
"Item": {
@@ -229,19 +196,13 @@
"item",
"armor",
"weapon",
"technique",
"property",
"peculiarity",
"advancement",
"title",
"bond",
"signature_scroll",
"item_pattern",
"army_cohort",
"army_fortification",
"arcane",
"etat",
"mystere"
"mystere",
"technique_ecole",
"mot_invocation"
],
"templates": {
"basics": {
@@ -259,7 +220,8 @@
"xp_cost": 3,
"rank": 1,
"bought_at_rank": 1,
"ring": "void"
"ring": "void",
"invocation_type": ""
},
"item": {
"equipped": false,
@@ -303,23 +265,6 @@
"grip_1": "",
"grip_2": ""
},
"technique": {
"templates": [
"basics",
"advancement"
],
"skill": "",
"difficulty": "",
"technique_type": "kata",
"invocation_type": "",
"mode_invocation": 0
},
"property": {
"templates": [
"basics"
],
"properties": []
},
"peculiarity": {
"templates": [
"basics",
@@ -336,62 +281,6 @@
"advancement_type": "skill",
"skill": ""
},
"title": {
"templates": [
"basics",
"advancement"
],
"advancements": [],
"xp_used_total": 0
},
"bond": {
"templates": [
"basics",
"advancement"
],
"bond_type": ""
},
"item_pattern": {
"templates": [
"basics",
"advancement"
],
"linked_property_id": null,
"rarity_modifier": ""
},
"signature_scroll": {
"templates": [
"basics",
"advancement"
]
},
"army_cohort": {
"templates": [
"basics"
],
"leader": "",
"leader_actor_id": null,
"equipment": "",
"abilities": "",
"battle_readiness": {
"casualties_strength": {
"max": 0,
"value": 0
},
"panic_discipline": {
"max": 0,
"value": 0
}
}
},
"army_fortification": {
"templates": [
"basics"
],
"difficulty": 0,
"attrition_reduction": 0,
"notes": ""
},
"arcane": {
"templates": [
"basics"
@@ -418,6 +307,20 @@
"mystere_type": "mineur",
"prerequisite_skill": "",
"prerequisite_condition": ""
},
"technique_ecole": {
"templates": [
"basics"
],
"application": "",
"bonus": 3
},
"mot_invocation": {
"templates": [
"basics"
],
"invocation_type": "",
"mode_invocation": 0
}
}
}

View File

@@ -1,81 +0,0 @@
<form class="{{cssClass}}" data-lang="{{localize 'I18N.Language'}}" autocomplete="off">
{{!-- L5R Button bar --}}
<div class="l5r-buttons-bar">
{{#each l5rHeaderButtons}}
<a class="l5r-header-button {{this.class}}"><i class="{{this.icon}}"></i>{{localize this.label}}</a>
{{/each}}
</div>
{{!-- Sheet Header --}}
<header class="sheet-header">
<img class="profile-img dragndrop-actor-uuid pointer" src="{{data.img}}" {{#if data.editable_not_soft_locked}}data-edit="img"{{/if}} data-actor-uuid="{{actor.uuid}}" draggable="true" title="{{data.name}}"/>
<div class="header-fields identity-wrapper">
<h1 class="charname"><input name="name" type="text" value="{{data.name}}" placeholder="Name" {{^if data.editable_not_soft_locked}}disabled{{/if}}/></h1>
<div class="readiness">
<ul>
<li>
<label class="attribute-label casualties">
<input name="system.battle_readiness.casualties_strength.value" type="number" value="{{data.system.battle_readiness.casualties_strength.value}}" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
<span class="increment-control casualties">
<i class="addsub-control pointer-choice fa fa-plus-square" data-type="casualties" data-value="1"></i>
<i class="addsub-control pointer-choice fa fa-minus-square" data-type="casualties" data-value="-1"></i>
</span>
</label>
<strong>{{localize 'l5r5e.army.battle_readiness.casualties'}}</strong>
</li>
<li>
<label class="attribute-label strength">
<input name="system.battle_readiness.casualties_strength.max" type="number" value="{{data.system.battle_readiness.casualties_strength.max}}" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label>
<strong>{{localize 'l5r5e.army.battle_readiness.strength'}}</strong>
</li>
<li>
<label class="attribute-label panic">
<input name="system.battle_readiness.panic_discipline.value" type="number" value="{{data.system.battle_readiness.panic_discipline.value}}" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
<span class="increment-control panic">
<i class="addsub-control pointer-choice fa fa-plus-square" data-type="panic" data-value="1"></i>
<i class="addsub-control pointer-choice fa fa-minus-square" data-type="panic" data-value="-1"></i>
</span>
</label>
<strong>{{localize 'l5r5e.army.battle_readiness.panic'}}</strong>
</li>
<li>
<label class="attribute-label discipline">
<input name="system.battle_readiness.panic_discipline.max" type="number" value="{{data.system.battle_readiness.panic_discipline.max}}" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label>
<strong>{{localize 'l5r5e.army.battle_readiness.discipline'}}</strong>
</li>
</ul>
</div>
</div>
</header>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="army">{{localize 'TYPES.Actor.army'}}</a>
<a class="item" data-tab="cohort">{{localize 'l5r5e.army.cohort.tab'}}</a>
<a class="item" data-tab="fortification">{{localize 'l5r5e.army.fortification.tab'}}</a>
<a class="item" data-tab="others">{{localize 'l5r5e.sheets.notes'}}</a>
</nav>
{{!-- Army Tab --}}
<article class="tab army" data-group="primary" data-tab="army">
{{> 'systems/l5rx-chiaroscuro/templates/actors/army/army.html'}}
</article>
{{!-- Cohort Tab --}}
<article class="tab cohort" data-group="primary" data-tab="cohort">
{{> 'systems/l5rx-chiaroscuro/templates/actors/army/cohort.html'}}
</article>
{{!-- Fortification Tab --}}
<article class="tab fortification" data-group="primary" data-tab="fortification">
{{> 'systems/l5rx-chiaroscuro/templates/actors/army/fortification.html'}}
</article>
{{!-- Others Tab --}}
<article class="tab others" data-group="primary" data-tab="others">
{{> 'systems/l5rx-chiaroscuro/templates/actors/army/others.html'}}
</article>
</section>
</form>

View File

@@ -1,66 +0,0 @@
<div class="header-fields warlord">
<fieldset>
<legend>{{#if data.editable_not_soft_locked}}{{^if data.system.warlord_actor_id}}<i class="fa fa-sign-in-alt" aria-hidden="true"></i> {{/if}}{{/if}}{{localize 'l5r5e.army.warlord'}}</legend>
<p class="warlord-name">
{{#if data.system.warlord_actor_id}}
<label>
<a data-actor-id="{{data.system.warlord_actor_id}}" class="open-sheet-from-uuid">{{data.system.warlord}}</a>
{{#if data.editable_not_soft_locked}}
<span data-actor-id="{{actor.id}}" data-type="warlord" class="actor-remove-control pointer" title="{{localize 'Delete'}}"><i class="fas fa-trash"></i></span>
{{/if}}
</label>
{{else}}
<input name="system.warlord" type="text" value="{{data.system.warlord}}" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
{{/if}}
</p>
<p>
<strong>{{localize 'l5r5e.army.allies_backers'}}</strong>
<textarea type="text" name="system.allies_backers" {{^if data.editable_not_soft_locked}}disabled{{/if}}>{{data.system.allies_backers}}</textarea>
</p>
<p>
<strong>{{localize 'l5r5e.army.purpose_mustering'}}</strong>
<textarea type="text" name="system.purpose_mustering" {{^if data.editable_not_soft_locked}}disabled{{/if}}>{{data.system.purpose_mustering}}</textarea>
</p>
</fieldset>
</div>
<div class="header-fields commander">
<fieldset>
<legend>{{#if data.editable_not_soft_locked}}{{^if data.system.commander_actor_id}}<i class="fa fa-sign-in-alt" aria-hidden="true"></i> {{/if}}{{/if}}{{localize 'l5r5e.army.commander'}}</legend>
<div class="warlord-name">
{{#if data.system.commander_actor_id}}
<label>
<a data-actor-id="{{data.system.commander_actor_id}}" class="open-sheet-from-uuid">{{data.system.commander}}</a>
{{#if data.editable_not_soft_locked}}
<span data-actor-id="{{actor.id}}" data-type="commander" class="actor-remove-control pointer" title="{{localize 'Delete'}}"><i class="fas fa-trash"></i></span>
{{/if}}
</label>
{{else}}
<input name="system.commander" type="text" value="{{data.system.commander}}" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
{{/if}}
</div>
<div class="standing">
<ul>
<li>
<strong>{{localize 'l5r5e.social.honor'}}</strong>
<input name="system.commander_standing.honor" type="number" value="{{data.system.commander_standing.honor}}" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</li>
<li>
<strong>{{localize 'l5r5e.social.glory'}}</strong>
<input name="system.commander_standing.glory" type="number" value="{{data.system.commander_standing.glory}}" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</li>
<li>
<strong>{{localize 'l5r5e.social.status'}}</strong>
<input name="system.commander_standing.status" type="number" value="{{data.system.commander_standing.status}}" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</li>
</ul>
</div>
<label>
<strong>{{localize 'l5r5e.army.commander_abilities'}}</strong>
<textarea type="text" name="system.commander_abilities" {{^if data.editable_not_soft_locked}}disabled{{/if}}>{{data.system.commander_abilities}}</textarea>
</label>
</fieldset>
<fieldset class="army-abilities">
<legend>{{localize 'l5r5e.army.army_abilities'}}</legend>
{{editor data.enrichedHtml.army_abilities target="system.army_abilities" button=true editable=options.editable engine="prosemirror" collaborate=false}}
</fieldset>
</div>

View File

@@ -1,13 +0,0 @@
<fieldset class="cohort-content">
<legend class="section-header">
{{localize 'l5r5e.army.cohort.title'}}
{{#if data.editable_not_soft_locked}}
<a data-item-type="army_cohort" class="army-cohort-control item-add" title="{{localize 'l5r5e.global.add'}}"><i class="fas fa-plus"></i></a>
{{/if}}
</legend>
<ul class="item-list">
{{#each data.splitItemsList.army_cohort as |item|}}
{{> 'systems/l5rx-chiaroscuro/templates/items/army-cohort/army-cohort-entry.html' cohort=item editable=../data.editable_not_soft_locked}}
{{/each}}
</ul>
</fieldset>

View File

@@ -1,13 +0,0 @@
<fieldset class="fortification-content">
<legend class="section-header">
{{localize 'l5r5e.army.fortification.title'}}
{{#if data.editable_not_soft_locked}}
<a data-item-type="army_fortification" class="army-fortification-control item-add" title="{{localize 'l5r5e.global.add'}}"><i class="fas fa-plus"></i></a>
{{/if}}
</legend>
<ul class="item-list">
{{#each data.splitItemsList.army_fortification as |item|}}
{{> 'systems/l5rx-chiaroscuro/templates/items/army-fortification/army-fortification-entry.html' fortification=item editable=../data.editable_not_soft_locked}}
{{/each}}
</ul>
</fieldset>

View File

@@ -1,23 +0,0 @@
{{!-- Supplies and Logistics --}}
<fieldset class="supplies_logistics">
<legend class="text-block-header">{{localize 'l5r5e.army.supplies_logistics'}}</legend>
{{editor data.enrichedHtml.supplies_logistics target="system.supplies_logistics" button=true editable=options.editable engine="prosemirror" collaborate=false}}
</fieldset>
{{!-- Past Battles --}}
<fieldset class="past_battles">
<legend class="text-block-header">{{localize 'l5r5e.army.past_battles'}}</legend>
{{editor data.enrichedHtml.past_battles target="system.past_battles" button=true editable=options.editable engine="prosemirror" collaborate=false}}
</fieldset>
{{!-- Description (public) --}}
<fieldset class="description">
<legend class="text-block-header">{{localize 'l5r5e.sheets.description'}}</legend>
{{editor data.enrichedHtml.description target="system.description" button=true editable=options.editable engine="prosemirror" collaborate=false}}
</fieldset>
{{!-- Notes (private) --}}
<fieldset class="note">
<legend class="text-block-header">{{localize 'l5r5e.sheets.notes'}}</legend>
{{editor data.enrichedHtml.notes target="system.notes" button=true editable=options.editable engine="prosemirror" collaborate=false}}
</fieldset>

View File

@@ -19,10 +19,10 @@
</div>
<div class="header-fields mid-wrapper">
<div class="central-col">{{> 'systems/l5rx-chiaroscuro/templates/actors/character/rings.html'}}</div>
</div>
<div class="header-fields chiaroscuro-aspects-wrapper">
<div class="chiaroscuro-aspects-wrapper">
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/aspects.html'}}
</div>
</div>
</header>
{{!-- Sheet Body --}}
<section class="sheet-body">
@@ -34,10 +34,10 @@
<a class="item" data-tab="skills">{{localize 'l5r5e.skills.title'}}</a>
<a class="item" data-tab="narrative">{{localize 'l5r5e.sheets.narrative'}}</a>
<a class="item" data-tab="invocations">{{localize 'chiaroscuro.tabs.invocations'}}</a>
<a class="item" data-tab="conflict">{{localize 'l5r5e.conflict.title'}}</a>
<a class="item" data-tab="inventory">{{localize 'l5r5e.sheets.inventory'}}</a>
<a class="item" data-tab="experience">{{localize 'l5r5e.sheets.experience'}}</a>
<a class="item" data-tab="identity">{{localize 'chiaroscuro.tabs.identity'}}</a>
<a class="item" data-tab="notes">{{localize 'l5r5e.sheets.notes'}}</a>
</nav>
{{!-- Skills Tab --}}
@@ -55,11 +55,6 @@
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/narrative.html'}}
</article>
{{!-- Conflict Tab --}}
<article class="tab conflict" data-group="primary" data-tab="conflict">
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/conflict.html'}}
</article>
{{!-- Inventory Tab --}}
<article class="tab inventory" data-group="primary" data-tab="inventory">
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/inventory.html'}}
@@ -79,5 +74,10 @@
<article class="tab identity" data-group="primary" data-tab="identity">
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/identity-text.html'}}
</article>
{{!-- Notes Tab --}}
<article class="tab notes" data-group="primary" data-tab="notes">
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/notes.html'}}
</article>
</section>
</form>

View File

@@ -11,11 +11,13 @@
<button class="initiative dice-picker" data-initiative="true" data-skill="command">{{localize 'l5r5e.conflict.initiative.mass_battle'}}</button>
</fieldset>
<fieldset class="stances-content flexrow">
<legend class="section-header">{{localize 'l5r5e.conflict.stance'}}</legend>
<legend class="section-header">{{localize 'chiaroscuro.character.default_ring'}}</legend>
<ul class="item-list">
{{#each data.system.rings as |ringValue ringId|}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/stance.html' stance=../data.system.stance ringId=ringId}}
{{/each}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/stance.html' stance=data.system.stance ringId="air"}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/stance.html' stance=data.system.stance ringId="water"}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/stance.html' stance=data.system.stance ringId="fire"}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/stance.html' stance=data.system.stance ringId="earth"}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/stance.html' stance=data.system.stance ringId="void"}}
</ul>
</fieldset>

View File

@@ -1,22 +1,3 @@
<fieldset class="xp">
<legend>{{localize 'l5r5e.sheets.experience'}}</legend>
<label class="attribute-label">
{{localize 'l5r5e.advancements.total'}}
<input class="centered-input select-on-focus" type="number" name="system.xp_total" value="{{data.system.xp_total}}" data-dtype="Number" min="0" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
<span class="increment-control xp">
<i class="xp-control pointer-choice fa fa-plus-square" data-type="xp" data-value="1"></i>
<i class="xp-control pointer-choice fa fa-minus-square" data-type="xp" data-value="-1"></i>
</span>
</label>
<label class="attribute-label">
{{localize 'l5r5e.advancements.spent'}}
<input class="centered-input select-on-focus" type="number" name="system.xp_spent" value="{{data.system.xp_spent}}" data-dtype="Number" min="0" placeholder="0" disabled/>
</label>
<label class="attribute-label">
{{localize 'l5r5e.advancements.saved'}}
<input class="centered-input select-on-focus" type="number" name="system.xp_saved" value="{{data.system.xp_saved}}" data-dtype="Number" min="0" placeholder="0" disabled/>
</label>
</fieldset>
{{!-- School progession --}}
<fieldset class="advancement advancements-body">
<legend class="tools">

View File

@@ -30,19 +30,3 @@
<legend>{{localize 'l5r5e.sheets.equipment'}}</legend>
{{> 'systems/l5rx-chiaroscuro/templates/items/item/items.html'}}
</fieldset>
{{!-- item patterns list --}}
<fieldset>
<legend class="text-block-header">
{{localize 'l5r5e.advancements.item_pattern'}}
{{#if data.editable_not_soft_locked}}
<a data-item-type="item_pattern" class="item-pattern-control item-add" title="{{localize 'l5r5e.global.add'}}"><i class="fas fa-plus"></i></a>
{{/if}}
</legend>
<ul class="item-list">
{{#each actor.items as |pattern id|}}
{{#ifCond pattern.type '==' 'item_pattern'}}
{{> 'systems/l5rx-chiaroscuro/templates/items/item-pattern/item-pattern-entry.html' pattern=pattern id=id editable=../data.editable_not_soft_locked}}
{{/ifCond}}
{{/each}}
</ul>
</fieldset>

View File

@@ -1,6 +1,10 @@
<div class="invocations-wrapper">
<div class="invocations-roll-header">
<button class="dice-picker invocation-roll-btn" data-skill="invocation">{{localize 'l5r5e.skills.social.invocation'}}</button>
</div>
<div class="invocations-columns">
{{#each data.splitInvocationsList as |list type|}}
<fieldset class="section-header flexrow">
<fieldset class="section-header flexrow invocation-column">
<legend class="technique-controls">
<span>{{localize (concat 'chiaroscuro.technique.invocation_types.' type)}}</span>
{{#if ../data.editable_not_soft_locked}}
@@ -14,4 +18,5 @@
</ul>
</fieldset>
{{/each}}
</div>
</div>

View File

@@ -1,38 +1,20 @@
<div class="narrative-content">
{{!-- Ninjo/Giri --}}
{{!-- Ninjo --}}
<fieldset>
<legend class="text-block-header">{{localize 'l5r5e.social.title'}}</legend>
<legend class="text-block-header">{{localize 'l5r5e.social.ninjo'}}</legend>
<label class="attribute-label">
{{localize 'l5r5e.social.ninjo'}}
<textarea type="text" name="system.social.ninjo" {{^if data.editable_not_soft_locked}}disabled{{/if}}>{{data.system.social.ninjo}}</textarea>
</label>
<label class="attribute-label">
{{#if data.system.is_samurai}}
{{localize 'l5r5e.social.giri'}}
{{else}}
{{localize 'chiaroscuro.character.past_problems'}}
{{/if}}
{{#if data.system.is_samurai}}
<textarea type="text" name="system.social.giri" {{^if data.editable_not_soft_locked}}disabled{{/if}}>{{data.system.social.giri}}</textarea>
{{else}}
<textarea type="text" name="system.social.past_problems" {{^if data.editable_not_soft_locked}}disabled{{/if}}>{{data.system.social.past_problems}}</textarea>
{{/if}}
</label>
</fieldset>
{{!-- Bushido Tenets --}}
{{!-- Passé problématique --}}
<fieldset>
<legend class="text-block-header">{{localize 'l5r5e.social.bushido_tenets.title'}}</legend>
<legend class="text-block-header">{{localize 'chiaroscuro.character.past_problems'}}</legend>
<label class="attribute-label">
{{localize 'l5r5e.social.bushido_tenets.paramount'}}
<textarea type="text" name="system.social.bushido_tenets.paramount" {{^if data.editable_not_soft_locked}}disabled{{/if}}>{{data.system.social.bushido_tenets.paramount}}</textarea>
</label>
<label class="attribute-label">
{{localize 'l5r5e.social.bushido_tenets.less_significant'}}
<textarea type="text" name="system.social.bushido_tenets.less_significant" {{^if data.editable_not_soft_locked}}disabled{{/if}}>{{data.system.social.bushido_tenets.less_significant}}</textarea>
<textarea type="text" name="system.social.past_problems" {{^if data.editable_not_soft_locked}}disabled{{/if}}>{{data.system.social.past_problems}}</textarea>
</label>
</fieldset>
</div>
<div class="narrative-list">
<div class="narrative-list narrative-list-full">
{{!-- Advantages --}}
<fieldset>
<legend class="text-block-header">
@@ -65,32 +47,14 @@
{{/each}}
</ul>
</fieldset>
{{!-- Bonds --}}
<fieldset>
<legend class="text-block-header">
{{localize 'l5r5e.social.bonds' }}
{{#if data.editable_not_soft_locked}}
<a data-item-type="bond" class="bond-control item-add" title="{{localize 'l5r5e.global.add'}}"><i class="fas fa-plus"></i></a>
{{/if}}
</legend>
</div>
<fieldset class="stances-content flexrow">
<legend class="text-block-header">{{localize 'chiaroscuro.character.default_ring'}}</legend>
<ul class="item-list">
{{#each actor.items as |bond id|}}
{{#ifCond bond.type '==' 'bond'}}
{{> 'systems/l5rx-chiaroscuro/templates/items/bond/bond-entry.html' bond=bond id=id editable=../data.editable_not_soft_locked}}
{{/ifCond}}
{{/each}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/stance-simple.html' stance=data.system.stance ringId="air"}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/stance-simple.html' stance=data.system.stance ringId="water"}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/stance-simple.html' stance=data.system.stance ringId="fire"}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/stance-simple.html' stance=data.system.stance ringId="earth"}}
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/stance-simple.html' stance=data.system.stance ringId="void"}}
</ul>
</fieldset>
</div>
<div class="narrative-fluff">
{{!-- Description (public) --}}
<fieldset class="narrative-description">
<legend class="text-block-header">{{localize 'l5r5e.sheets.description' }}</legend>
{{editor data.enrichedHtml.description target="system.description" button=true editable=options.editable engine="prosemirror" collaborate=false}}
</fieldset>
{{!-- Notes (private) --}}
<fieldset class="narrative-note">
<legend class="text-block-header">{{localize 'l5r5e.sheets.notes' }}</legend>
{{editor data.enrichedHtml.notes target="system.notes" button=true editable=options.editable engine="prosemirror" collaborate=false}}
</fieldset>
</div>
</fieldset>

View File

@@ -0,0 +1,3 @@
<div class="notes-wrapper">
{{editor data.enrichedHtml.notes target="system.notes" button=true editable=options.editable engine="prosemirror" collaborate=false}}
</div>

View File

@@ -0,0 +1,6 @@
<li class="stance-content">
<label class="stance-title {{ringId}}">
{{localizeRing ringId}}
<input id="stance_{{ringId}}_narrative" type="radio" name="system.stance" value="{{ringId}}" {{radioChecked ringId stance}}/>
</label>
</li>

View File

@@ -2,19 +2,3 @@
<legend>{{localize 'l5r5e.sheets.equipment'}}</legend>
{{> 'systems/l5rx-chiaroscuro/templates/items/item/items.html'}}
</fieldset>
{{!-- item patterns list --}}
<fieldset>
<legend class="text-block-header">
{{localize 'l5r5e.advancements.item_pattern'}}
{{#if data.editable_not_soft_locked}}
<a data-item-type="item_pattern" class="item-pattern-control item-add" title="{{localize 'l5r5e.global.add'}}"><i class="fas fa-plus"></i></a>
{{/if}}
</legend>
<ul class="item-list">
{{#each actor.items as |pattern id|}}
{{#ifCond pattern.type '==' 'item_pattern'}}
{{> 'systems/l5rx-chiaroscuro/templates/items/item-pattern/item-pattern-entry.html' pattern=pattern id=id editable=../data.editable_not_soft_locked}}
{{/ifCond}}
{{/each}}
</ul>
</fieldset>

View File

@@ -57,22 +57,6 @@
{{/each}}
</ul>
</fieldset>
{{!-- Bonds --}}
<fieldset>
<legend class="text-block-header">
{{localize 'l5r5e.social.bonds' }}
{{#if data.editable_not_soft_locked}}
<a data-item-type="bond" class="bond-control item-add" title="{{localize 'l5r5e.global.add'}}"><i class="fas fa-plus"></i></a>
{{/if}}
</legend>
<ul class="item-list">
{{#each actor.items as |bond id|}}
{{#ifCond bond.type '==' 'bond'}}
{{> 'systems/l5rx-chiaroscuro/templates/items/bond/bond-entry.html' bond=bond id=id editable=../data.editable_not_soft_locked}}
{{/ifCond}}
{{/each}}
</ul>
</fieldset>
</div>
<div class="narrative-fluff">
{{!-- Description (public) --}}

View File

@@ -1,5 +1,8 @@
<div class="l5r5e chat-roll chiaroscuro-chat-roll">
{{!-- Header --}}
{{!-- Ring accent bar --}}
<div class="chi-ring-bar {{ring.id}}"></div>
{{!-- Header: portrait + actor + ring badge --}}
<div class="chi-chat-header">
<img class="profile-img" src="{{profileImg}}" alt="{{actor.name}}" />
<div class="chi-chat-actor">
@@ -7,22 +10,59 @@
{{#if quickInfo}}<div class="chi-chat-quick-info">{{quickInfo}}</div>{{/if}}
</div>
<div class="chi-chat-badges">
<span class="ring-icon {{ring.id}}" title="{{ring.label}}"><i class="i_{{ring.id}}"></i></span>
{{#if useAspectPoint}}<span class="chi-aspect-badge {{aspectType}}" title="{{localize 'chiaroscuro.dice.aspect_point'}}">
<span class="chi-ring-badge {{ring.id}}" title="{{ring.label}}">
<i class="i_{{ring.id}}"></i>
<span class="chi-ring-name">{{ring.label}}</span>
<span class="chi-ring-val">{{ring.value}}</span>
</span>
{{#if useAspectPoint}}<span class="chi-aspect-badge {{aspectType}}">
{{#ifCond aspectType '==' 'solar'}}☀{{else}}☽{{/ifCond}}
<span class="chi-badge-label">{{localize (concat 'chiaroscuro.aspects.' aspectType)}}</span>
</span>{{/if}}
{{#if useAssistance}}<span class="chi-assistance-badge">
<span class="chi-badge-label">{{localize 'chiaroscuro.dice.assistance'}}</span>
</span>{{/if}}
{{#if useAssistance}}<span class="chi-assistance-badge" title="{{localize 'chiaroscuro.dice.assistance'}}"></span>{{/if}}
</div>
</div>
{{!-- Roll description line --}}
<div class="chi-chat-desc">
{{#if skill.name}}<span class="chi-chat-skill">{{skill.name}}</span>{{/if}}
<span class="chi-chat-vs"></span>
<span class="chi-chat-diff">{{localize (concat 'chiaroscuro.difficulties.' difficulty.id)}}</span>
{{!-- Context: skill (rank) → difficulty --}}
<div class="chi-chat-context">
{{#if skill.name}}
<span class="chi-ctx-skill">{{skill.name}}</span>
{{#if skill.rank}}<span class="chi-ctx-rank chi-rank-{{skill.rank}}">{{localize (concat 'chiaroscuro.skill_ranks.' skill.rank)}}</span>{{/if}}
<span class="chi-ctx-arrow"></span>
{{/if}}
<span class="chi-ctx-diff-name">{{localize (concat 'chiaroscuro.difficulties.' difficulty.id)}}</span>
</div>
{{!-- Dice results --}}
{{!-- Formula: ring val [× multiplier] = nbDice d6 --}}
<div class="chi-chat-formula">
<span class="chi-fml-base {{ring.id}}">{{ring.value}}d6</span>
{{#if useAspectPoint}}
<span class="chi-fml-mult {{aspectType}}">
{{#if useAssistance}}× 3{{else}}× 2{{/if}}
<em>{{#ifCond aspectType '==' 'solar'}}☀{{else}}☽{{/ifCond}}{{#if useAssistance}} ⚑{{/if}}</em>
</span>
{{else}}{{#if useAssistance}}
<span class="chi-fml-mult">× 2 <em></em></span>
{{/if}}{{/if}}
{{#if skill.bonus}}<span class="chi-fml-bonus">+{{skill.bonus}}</span>{{/if}}
{{#if modifier}}<span class="chi-fml-mod {{#ifCond modifier '>' 0}}chi-fml-pos{{else}}chi-fml-neg{{/ifCond}}">{{#ifCond modifier '>' 0}}+{{/ifCond}}{{modifier}}</span>{{/if}}
<span class="chi-fml-eq">= {{nbDice}}d6</span>
</div>
{{!-- Dice pool (raw, only shown if parangon adjusted) --}}
{{#if wasAdjusted}}
<div class="chi-dice-section-label">{{localize 'chiaroscuro.dice.raw_dice'}}</div>
<div class="chi-chat-dice-pool chi-dice-raw">
{{#each rawResults}}
<span class="chi-die chi-die-sm {{#ifCond this '<' 3}}die-low{{else}}{{#ifCond this '>' 4}}die-high{{/ifCond}}{{/ifCond}}">{{this}}</span>
{{/each}}
</div>
<div class="chi-dice-section-label">{{localize 'chiaroscuro.dice.adjusted_dice'}}</div>
{{/if}}
{{!-- Dice pool (adjusted / main) --}}
<div class="chi-chat-dice-pool">
{{#each adjustedResults}}
<span class="chi-die {{#ifCond this '<' 3}}die-low{{else}}{{#ifCond this '>' 4}}die-high{{/ifCond}}{{/ifCond}}">
@@ -32,21 +72,33 @@
{{/each}}
</div>
{{!-- Breakdown --}}
{{!-- Breakdown: sum [+bonus] [±mod] = total / diff --}}
<div class="chi-chat-breakdown">
<span>{{localize 'chiaroscuro.dice.dice_result'}} : {{rawSum}}</span>
{{#if skill.bonus}}<span> + {{skill.bonus}} ({{localize 'chiaroscuro.dice.bonus'}})</span>{{/if}}
{{#if modifier}}<span> {{#ifCond modifier '>' 0}}+{{/ifCond}}{{modifier}} ({{localize 'chiaroscuro.dice.modifier_label'}})</span>{{/if}}
<strong> = {{total}}</strong>
<span class="chi-bd-part chi-bd-sum" title="{{localize 'chiaroscuro.dice.dice_result'}}">{{rawSum}}</span>
{{#if skill.bonus}}
<span class="chi-bd-part chi-bd-pos">+{{skill.bonus}}</span>
{{/if}}
{{#if modifier}}
<span class="chi-bd-part {{#ifCond modifier '>' 0}}chi-bd-pos{{else}}chi-bd-neg{{/ifCond}}">{{#ifCond modifier '>' 0}}+{{/ifCond}}{{modifier}}</span>
{{/if}}
<span class="chi-bd-eq">=</span>
<span class="chi-bd-total">{{total}}</span>
<span class="chi-bd-vs">/</span>
<span class="chi-bd-diff">{{difficulty.value}}</span>
</div>
{{!-- Result --}}
{{!-- Result banner --}}
<div class="chi-chat-result {{#if success}}chi-success{{else}}chi-failure{{/if}}">
{{#if success}}
<i class="fas fa-check"></i> {{localize 'chiaroscuro.dice.success'}}
{{#if bonus}}<span class="chi-bonus-successes">(+{{bonus}})</span>{{/if}}
{{else}}
<i class="fas fa-times"></i> {{localize 'chiaroscuro.dice.failure'}}
{{/if}}
<div class="chi-result-icon">
{{#if success}}<i class="fas fa-check-circle"></i>{{else}}<i class="fas fa-times-circle"></i>{{/if}}
</div>
<div class="chi-result-body">
<span class="chi-result-text">{{#if success}}{{localize 'chiaroscuro.dice.success'}}{{else}}{{localize 'chiaroscuro.dice.failure'}}{{/if}}</span>
{{#if success}}{{#if bonus}}
<span class="chi-result-delta chi-result-bonus">+{{bonus}} {{localize 'chiaroscuro.dice.bonus_successes'}}</span>
{{/if}}{{else}}{{#if missBy}}
<span class="chi-result-delta chi-result-miss">{{missBy}} {{localize 'chiaroscuro.dice.miss_by'}}</span>
{{/if}}{{/if}}
</div>
</div>
</div>

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@@ -1,16 +0,0 @@
<nav class="encounters flexrow l5r5e" id="l5r5e_gm_combat_tracker_bar">
<ul class="encounter">
{{#each encounterTypeList}}
<li class="encounter encounter-control" data-id="{{this}}">
<i class="fa fas encounter-icon-{{this}}{{#ifCond this '==' ../encounterType}} active{{/ifCond}}" title="{{localize (localize 'l5r5e.conflict.initiative.{id}' id=this)}}"></i>
</li>
{{/each}}
</ul>
<ul class="prepared">
{{#each prepared as |prepared charType|}}
<li class="encounter prepared-control" data-id="{{charType}}">
<i class="fa fas prepared-icon-{{prepared}} prepared-{{charType}}" title="{{localize (localize 'l5r5e.conflict.initiative.prepared_{value}' value=prepared)}} ({{localize (localize 'l5r5e.character_types.{type}' type=charType)}})"></i>
</li>
{{/each}}
</ul>
</nav>

View File

@@ -1,141 +0,0 @@
<form class="l5r5e gm-monitor" autocomplete="off">
{{#ifCond data.view "==" "characters"}}
{{!-- Characters & Npcs --}}
<table>
<thead>
<th class="img"></th>
<th class="name">{{localize 'l5r5e.sheets.name'}}</th>
<th class="stance"><i class="i_earth"></i></th>
<th class="prepared"><i class="fas prepared-icon-true"></i></th>
<th class="weapon"><i class="fas fa-fan"></i></th>
<th class="armor"><i class="fas fa-user-shield"></i></th>
<th class="rank">{{localize 'l5r5e.sheets.rank'}}</th>
<th class="fatigue">{{localize 'l5r5e.attributes.fatigue'}}</th>
<th class="strife">{{localize 'l5r5e.attributes.strife'}}</th>
<th class="vigilance">{{localize 'l5r5e.gm.monitor.focus_vigilance'}}</th>
<th class="void"><i class="i_void"></i></th>
<th class=""></th>
<th class=""></th>
</thead>
<tbody>
{{#each data.actors as |actor|}}
<tr>
<td><img data-actor-uuid="{{actor.uuid}}" draggable="true" class="profile actor-profile dragndrop-actor-uuid pointer" title="{{actor.name}}" src="{{actor.img}}"></td>
<td>
<a data-uuid="{{actor.uuid}}" class="open-sheet-from-uuid">{{actor.name}}</a>
{{#if actor.system.attitude}}<p>({{actor.system.attitude}})</p>{{/if}}
</td>
<td>
<a data-actor-uuid="{{actor.uuid}}" data-type="stance" class="actor-modify-control">
<i data-type="text" data-text="<h2>{{localize 'l5r5e.conflict.stance'}} ({{localizeRing actor.system.stance}} - {{lookup actor.system.rings actor.system.stance}})</h2>{{localizeStanceTip actor.system.stance}}" class="i_{{actor.system.stance}} actor-infos-control"></i>
</a>
</td>
<td>
<a data-actor-uuid="{{actor.uuid}}" data-type="prepared" class="actor-modify-control">
<i data-type="text" data-text="<h2>{{localize 'l5r5e.conflict.initiative.title'}} : {{localize (localize 'l5r5e.conflict.initiative.prepared_{value}' value=actor.isPrepared)}}</h2>" class="fa fas prepared-icon-{{actor.isPrepared}} {{#ifCond actor.isPrepared '==' 'false'}}badvalue{{/ifCond}} actor-infos-control"></i>
</a>
</td>
<td>{{#if actor.haveWeaponEquipped}}<i data-type="weapons" data-actor-uuid="{{actor.uuid}}" class="fas fa-fan actor-infos-control {{#if actor.haveWeaponReadied}}badvalue{{/if}}"></i>{{/if}}</td>
<td>{{#if actor.haveArmorEquipped}}<i data-type="armors" data-actor-uuid="{{actor.uuid}}" class="fas fa-user-shield actor-infos-control"></i>{{/if}}</td>
<td>
<p>
{{#if actor.system.identity.school_rank}}
{{actor.system.identity.school_rank}}
{{else}}
<i class="i_bushi" title="{{localize 'l5r5e.social.npc.combat'}}"></i> {{actor.system.conflict_rank.martial}} <i class="i_courtier" title="{{localize 'l5r5e.social.npc.intrigue'}}"></i> {{actor.system.conflict_rank.social}}
{{/if}}
</p>
<p>
{{#if actor.system.rings_affinities}}
{{#each actor.system.rings_affinities as |ringValue ringId|}}
{{#if ringValue}}
<i class="i_{{ringId}}" title="{{localizeRing ringId}}"></i> {{ringValue}}
{{/if}}
{{/each}}
{{/if}}
</p>
</td>
<td>
<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-uuid="{{actor.uuid}}" data-type="fatigue" class="actor-modify-control">
<span class="{{#ifCond actor.system.fatigue.value '>' actor.system.fatigue.max}}badvalue{{/ifCond}}">{{actor.system.fatigue.value}}</span>
/ {{actor.system.fatigue.max}}
</a>
</td>
<td>
<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-uuid="{{actor.uuid}}" data-type="strife" class="actor-modify-control">
<span class="{{#ifCond actor.system.strife.value '>' actor.system.strife.max}}badvalue{{/ifCond}}">{{actor.system.strife.value}}</span>
/ {{actor.system.strife.max}}
</a>
</td>
<td>
{{actor.system.focus}}
/ {{#if actor.system.is_afflicted_or_compromised}}<span class="badvalue">1</span>{{else}}{{actor.system.vigilance}}{{/if}}
</td>
<td>
<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-uuid="{{actor.uuid}}" data-type="void_points" class="actor-modify-control">
{{actor.system.void_points.value}}
/ {{actor.system.void_points.max}}
</a>
</td>
<td><i data-actor-uuid="{{actor.uuid}}" data-type="global" class="fas fa-question-circle actor-infos-control"></i></td>
<td><span data-actor-uuid="{{actor.uuid}}" class="actor-remove-control pointer" title="{{localize 'Delete'}}"><i class="fas fa-trash"></i></span></td>
</tr>
{{/each}}
</tbody>
</table>
{{else}}
{{!-- Armies --}}
<table>
<thead>
<th class="img"></th>
<th class="name">{{localize 'l5r5e.sheets.name'}}</th>
<th class="warlord">{{localize 'l5r5e.army.warlord'}}</th>
<th class="casualties"><i class="fas fa-user-injured" title="{{localize 'l5r5e.army.battle_readiness.casualties'}}"></i> / <i class="fas fa-fist-raised" title="{{localize 'l5r5e.army.battle_readiness.strength'}}"></i></th>
<th class="panic"><i class="fas fa-ghost" title="{{localize 'l5r5e.army.battle_readiness.panic'}}"></i> / <i class="fas fa-user-friends" title="{{localize 'l5r5e.army.battle_readiness.discipline'}}"></i></th>
<th class="commander">{{localize 'l5r5e.army.commander'}} {{localize 'l5r5e.gm.monitor.honor_glory_status'}}</th>
<th class=""></th>
<th class=""></th>
</thead>
<tbody>
{{#each data.actors as |actor|}}
<tr>
<td><img data-actor-uuid="{{actor.uuid}}" draggable="true" class="profile actor-profile dragndrop-actor-uuid pointer" title="{{actor.name}}" src="{{actor.img}}"></td>
<td><a data-uuid="{{actor.uuid}}" class="open-sheet-from-uuid">{{actor.name}}</a></td>
<td>
{{#if actor.system.warlord_actor_id}}
<a data-actor-id="{{actor.system.warlord_actor_id}}" class="open-sheet-from-uuid">{{actor.system.warlord}}</a>
{{else}}
{{actor.system.warlord}}
{{/if}}
</td>
<td>
<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-uuid="{{actor.uuid}}" data-type="casualties" class="actor-modify-control">
<span class="{{#ifCond actor.system.battle_readiness.casualties_strength.value '>' actor.system.battle_readiness.casualties_strength.max}}badvalue{{/ifCond}}">{{actor.system.battle_readiness.casualties_strength.value}}</span>
/ {{actor.system.battle_readiness.casualties_strength.max}}
</a>
</td>
<td>
<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-uuid="{{actor.uuid}}" data-type="panic" class="actor-modify-control">
<span class="{{#ifCond actor.system.battle_readiness.panic_discipline.value '>' actor.system.battle_readiness.panic_discipline.max}}badvalue{{/ifCond}}">{{actor.system.battle_readiness.panic_discipline.value}}</span>
/ {{actor.system.battle_readiness.panic_discipline.max}}
</a>
</td>
<td>
{{#if actor.system.commander_actor_id}}
<a data-actor-id="{{actor.system.commander_actor_id}}" class="open-sheet-from-uuid">{{actor.system.commander}}</a>
{{else}}
{{actor.system.commander}}
{{/if}}
<br>
<span class="{{#ifCond actor.system.commander_standing.honor '>' 64}}goodvalue{{/ifCond}}{{#ifCond actor.system.commander_standing.honor '<' 30}}badvalue{{/ifCond}}">{{actor.system.commander_standing.honor}}</span>
/ <span class="{{#ifCond actor.system.commander_standing.glory '>' 64}}goodvalue{{/ifCond}}{{#ifCond actor.system.commander_standing.glory '<' 20}}badvalue{{/ifCond}}">{{actor.system.commander_standing.glory}}</span>
/ {{actor.system.commander_standing.status}}
</td>
<td><i data-actor-uuid="{{actor.uuid}}" data-type="global" class="fas fa-question-circle actor-infos-control"></i></td>
<td><span data-actor-uuid="{{actor.uuid}}" class="actor-remove-control pointer" title="{{localize 'Delete'}}"><i class="fas fa-trash"></i></span></td>
</tr>
{{/each}}
</tbody>
</table>
{{/ifCond}}
</form>

View File

@@ -1,20 +0,0 @@
<form class="l5r5e gm-toolbox" autocomplete="off">
<ul class="gm-tools-container">
<li class="gm_monitor" data-action="open_gm_monitor" title="{{localize 'l5r5e.gm.monitor.title'}}">
<i class="fas fa-table"></i>
</li>
<li class="difficulty_hidden" data-action="toggle_hide_difficulty" title="{{localize 'l5r5e.gm.toolbox.difficulty_hidden'}}">
<i class="fa fa-eye{{#if difficultyHidden}}-slash{{/if}}"></i>
<strong class="difficulty" data-action="change_difficulty" title="{{localize 'l5r5e.gm.toolbox.difficulty'}}">{{difficulty}}</strong>
</li>
<li class="gm_actor_updates reset_void" data-action="reset_void" title="{{localize 'l5r5e.gm.toolbox.reset_void'}}">
<i class="fas fa-podcast"></i>
</li>
<li class="gm_actor_updates sleep" data-action="sleep" title="{{localize 'l5r5e.gm.toolbox.sleep'}}">
<i class="fa fa-bed"></i>
</li>
<li class="gm_actor_updates scene_end" data-action="scene_end" title="{{localize 'l5r5e.gm.toolbox.scene_end'}}">
<i class="fas fa-star-half-alt"></i>
</li>
</ul>
</form>

View File

@@ -1,55 +0,0 @@
<section class="tab standard-form scrollable {{tabs.army.cssClass}}"
data-tab="army" data-group="{{tabs.army.group}}">
<table>
<thead>
<th class="img"></th>
<th class="name">{{localize 'l5r5e.sheets.name'}}</th>
<th class="warlord">{{localize 'l5r5e.army.warlord'}}</th>
<th class="casualties"><i class="fas fa-user-injured" title="{{localize 'l5r5e.army.battle_readiness.casualties'}}"></i> / <i class="fas fa-fist-raised" title="{{localize 'l5r5e.army.battle_readiness.strength'}}"></i></th>
<th class="panic"><i class="fas fa-ghost" title="{{localize 'l5r5e.army.battle_readiness.panic'}}"></i> / <i class="fas fa-user-friends" title="{{localize 'l5r5e.army.battle_readiness.discipline'}}"></i></th>
<th class="commander">{{localize 'l5r5e.army.commander'}} {{localize 'l5r5e.gm.monitor.honor_glory_status'}}</th>
<th class=""></th>
<th class=""></th>
</thead>
<tbody>
{{#each armies as |army|}}
<tr>
<td><img data-actor-uuid="{{army.uuid}}" draggable="true" class="profile actor-profile dragndrop-actor-uuid pointer" title="{{army.name}}" src="{{army.img}}"></td>
<td><a data-uuid="{{army.uuid}}" class="open-sheet-from-uuid">{{army.name}}</a></td>
<td>
{{#if army.system.warlord_actor_id}}
<a data-actor-id="{{army.system.warlord_actor_id}}" class="open-sheet-from-uuid">{{army.system.warlord}}</a>
{{else}}
{{army.system.warlord}}
{{/if}}
</td>
<td>
<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-uuid="{{army.uuid}}" data-action="modify_casualties" class="actor-modify-control">
<span class="{{#ifCond army.system.battle_readiness.casualties_strength.value '>' army.system.battle_readiness.casualties_strength.max}}badvalue{{/ifCond}}">{{army.system.battle_readiness.casualties_strength.value}}</span>
/ {{army.system.battle_readiness.casualties_strength.max}}
</a>
</td>
<td>
<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-uuid="{{army.uuid}}" data-action="modify_panic" class="actor-modify-control">
<span class="{{#ifCond army.system.battle_readiness.panic_discipline.value '>' army.system.battle_readiness.panic_discipline.max}}badvalue{{/ifCond}}">{{army.system.battle_readiness.panic_discipline.value}}</span>
/ {{army.system.battle_readiness.panic_discipline.max}}
</a>
</td>
<td>
{{#if army.system.commander_actor_id}}
<a data-actor-id="{{army.system.commander_actor_id}}" class="open-sheet-from-uuid">{{army.system.commander}}</a>
{{else}}
{{army.system.commander}}
{{/if}}
<br>
<span class="{{#ifCond army.system.commander_standing.honor '>' 64}}goodvalue{{/ifCond}}{{#ifCond army.system.commander_standing.honor '<' 30}}badvalue{{/ifCond}}">{{army.system.commander_standing.honor}}</span>
/ <span class="{{#ifCond army.system.commander_standing.glory '>' 64}}goodvalue{{/ifCond}}{{#ifCond army.system.commander_standing.glory '<' 20}}badvalue{{/ifCond}}">{{army.system.commander_standing.glory}}</span>
/ {{army.system.commander_standing.status}}
</td>
<td><i data-actor-uuid="{{army.uuid}}" data-type="global" class="fas fa-question-circle actor-infos-control"></i></td>
<td><span data-actor-uuid="{{army.uuid}}" data-action="remove_actor" class="actor-remove-control pointer" title="{{localize 'Delete'}}"><i class="fas fa-trash"></i></span></td>
</tr>
{{/each}}
</tbody>
</table>
</section>

View File

@@ -1,85 +0,0 @@
<section class="tab standard-form scrollable {{tabs.character.cssClass}}"
data-tab="character" data-group="{{tabs.character.group}}">
<table>
<thead>
<th class="img"></th>
<th class="name">{{localize 'l5r5e.sheets.name'}}</th>
<th class="stance"><i class="i_earth"></i></th>
<th class="prepared"><i class="fas prepared-icon-true"></i></th>
<th class="weapon"><i class="fas fa-fan"></i></th>
<th class="armor"><i class="fas fa-user-shield"></i></th>
<th class="rank">{{localize 'l5r5e.sheets.rank'}}</th>
<th class="fatigue">{{localize 'l5r5e.attributes.fatigue'}}</th>
<th class="strife">{{localize 'l5r5e.attributes.strife'}}</th>
<th class="vigilance">{{localize 'l5r5e.gm.monitor.focus_vigilance'}}</th>
<th class="void"><i class="i_void"></i></th>
<th class=""></th>
<th class=""></th>
</thead>
<tbody>
{{#each characters as |actor|}}
<tr>
<td><img data-actor-uuid="{{actor.uuid}}" draggable="true" class="profile actor-profile dragndrop-actor-uuid pointer" title="{{actor.name}}" src="{{actor.img}}"></td>
<td>
<a data-uuid="{{actor.uuid}}" class="open-sheet-from-uuid">{{actor.name}}</a>
{{#if actor.system.attitude}}<p>({{actor.system.attitude}})</p>{{/if}}
</td>
<td>
<a data-actor-uuid="{{actor.uuid}}" class="actor-modify-control" data-action="change_stance">
<i data-type="text" data-text="<h2>{{localize 'l5r5e.conflict.stance'}} ({{localizeRing actor.system.stance}} - {{lookup actor.system.rings actor.system.stance}})</h2>{{localizeStanceTip actor.system.stance}}" class="i_{{actor.system.stance}} actor-infos-control"></i>
</a>
</td>
<td>
<a data-actor-uuid="{{actor.uuid}}" class="actor-modify-control" data-action="toggle_prepared">
<i data-type="text" data-text="<h2>{{localize 'l5r5e.conflict.initiative.title'}} : {{localize (localize 'l5r5e.conflict.initiative.prepared_{value}' value=actor.isPrepared)}}</h2>" class="fa fas prepared-icon-{{actor.isPrepared}} {{#ifCond actor.isPrepared '==' 'false'}}badvalue{{/ifCond}} actor-infos-control"></i>
</a>
</td>
<td>{{#if actor.haveWeaponEquipped}}<i data-type="weapons" data-actor-uuid="{{actor.uuid}}" class="fas fa-fan actor-infos-control {{#if actor.haveWeaponReadied}}badvalue{{/if}}"></i>{{/if}}</td>
<td>{{#if actor.haveArmorEquipped}}<i data-type="armors" data-actor-uuid="{{actor.uuid}}" class="fas fa-user-shield actor-infos-control"></i>{{/if}}</td>
<td>
<p>
{{#if actor.system.identity.school_rank}}
{{actor.system.identity.school_rank}}
{{else}}
<i class="i_bushi" title="{{localize 'l5r5e.social.npc.combat'}}"></i> {{actor.system.conflict_rank.martial}} <i class="i_courtier" title="{{localize 'l5r5e.social.npc.intrigue'}}"></i> {{actor.system.conflict_rank.social}}
{{/if}}
</p>
<p>
{{#if actor.system.rings_affinities}}
{{#each actor.system.rings_affinities as |ringValue ringId|}}
{{#if ringValue}}
<i class="i_{{ringId}}" title="{{localizeRing ringId}}"></i> {{ringValue}}
{{/if}}
{{/each}}
{{/if}}
</p>
</td>
<td>
<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-uuid="{{actor.uuid}}" data-action="modify_fatigue" class="actor-modify-control">
<span class="{{#ifCond actor.system.fatigue.value '>' actor.system.fatigue.max}}badvalue{{/ifCond}}">{{actor.system.fatigue.value}}</span>
/ {{actor.system.fatigue.max}}
</a>
</td>
<td>
<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-uuid="{{actor.uuid}}" data-action="modify_strife" class="actor-modify-control">
<span class="{{#ifCond actor.system.strife.value '>' actor.system.strife.max}}badvalue{{/ifCond}}">{{actor.system.strife.value}}</span>
/ {{actor.system.strife.max}}
</a>
</td>
<td>
{{actor.system.focus}}
/ {{#if actor.system.is_afflicted_or_compromised}}<span class="badvalue">1</span>{{else}}{{actor.system.vigilance}}{{/if}}
</td>
<td>
<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-uuid="{{actor.uuid}}" data-action="modify_voidPoint" class="actor-modify-control">
{{actor.system.void_points.value}}
/ {{actor.system.void_points.max}}
</a>
</td>
<td><i data-actor-uuid="{{actor.uuid}}" data-type="global" class="fas fa-question-circle actor-infos-control"></i></td>
<td><span data-actor-uuid="{{actor.uuid}}" class="actor-remove-control pointer" data-action="remove_actor" title="{{localize 'Delete'}}"><i class="fas fa-trash"></i></span></td>
</tr>
{{/each}}
</tbody>
</table>
</section>

View File

@@ -1,9 +0,0 @@
{{!-- Equipped Armors --}}
<h2>{{localize 'l5r5e.armors.title'}}</h2>
<section>
<ul>
{{#each armors as |armor|}}
<li>{{{armor}}}</li>
{{/each}}
</ul>
</section>

View File

@@ -1,45 +0,0 @@
<section>
<h2>{{localize 'TYPES.Actor.army'}}</h2>
<ul>
{{!-- warlord --}}
<li><b>{{localize 'l5r5e.army.allies_backers'}}</b> : {{actorData.system.allies_backers}}</li>
<li><b>{{localize 'l5r5e.army.purpose_mustering'}}</b> : {{actorData.system.purpose_mustering}}</li>
{{!-- commander --}}
<li><b>{{localize 'l5r5e.army.commander_abilities'}}</b> : {{actorData.system.commander_abilities}}</li>
<li><b>{{localize 'l5r5e.army.army_abilities'}}</b> : {{{actorData.enrichedHtml.army_abilities}}}</li>
</ul>
{{!-- description --}}
<p>{{{actorData.enrichedHtml.description}}}</p>
{{!-- Cohorts --}}
{{#if actorData.splitItemsList.army_cohort}}
<h2>{{localize 'l5r5e.army.cohort.tab'}}</h2>
<ul>
{{#each actorData.splitItemsList.army_cohort as |cohort|}}
<li>
<b>{{cohort.name}} {{#if cohort.system.leader}}({{cohort.system.leader}}){{/if}}</b>
<br>
<i class="fas fa-user-injured" title="{{localize 'l5r5e.army.battle_readiness.casualties'}}"> {{cohort.system.battle_readiness.casualties_strength.value}}</i>
<i class="fas fa-fist-raised" title="{{localize 'l5r5e.army.battle_readiness.strength'}}"> {{cohort.system.battle_readiness.casualties_strength.max}}</i>
<i class="fas fa-ghost" title="{{localize 'l5r5e.army.battle_readiness.panic'}}"> {{cohort.system.battle_readiness.panic_discipline.value}}</i>
<i class="fas fa-user-friends" title="{{localize 'l5r5e.army.battle_readiness.discipline'}}"> {{cohort.system.battle_readiness.panic_discipline.max}}</i>
</li>
{{/each}}
</ul>
{{/if}}
{{!-- Fortifications --}}
{{#if actorData.splitItemsList.army_fortification}}
<h2>{{localize 'l5r5e.army.fortification.tab'}}</h2>
<ul>
{{#each actorData.splitItemsList.army_fortification as |fortification|}}
<li>
<b>{{fortification.name}}</b>
<i class="fas fa-skull" title="{{localize 'l5r5e.army.fortification.difficulty'}}"> {{fortification.system.difficulty}}</i>
<i class="fas fa-dungeon" title="{{localize 'l5r5e.army.fortification.attrition_reduction'}}"> {{fortification.system.attrition_reduction}}</i>
</li>
{{/each}}
</ul>
{{/if}}
</section>

View File

@@ -1,29 +0,0 @@
<section>
<ul>
{{!-- Ninjo/Giri --}}
<li><b>{{localize 'l5r5e.social.ninjo'}}</b> : {{actorData.system.social.ninjo}}</li>
<li><b>{{localize 'l5r5e.social.giri'}}</b> : {{actorData.system.social.giri}}</li>
{{!-- Bushido Tenet --}}
<li><b>{{localize 'l5r5e.social.bushido_tenets.paramount'}}</b> : {{actorData.system.social.bushido_tenets.paramount}}</li>
<li><b>{{localize 'l5r5e.social.bushido_tenets.less_significant'}}</b> : {{actorData.system.social.bushido_tenets.less_significant}}</li>
{{!-- Peculiarities --}}
<li><b>{{localize 'l5r5e.social.npc.advantages'}}</b> : {{advantages}}</li>
<li><b>{{localize 'l5r5e.social.npc.disadvantages'}}</b> : {{disadvantages}}</li>
{{!-- Honor/Glory/Status --}}
<li><b>{{localize 'l5r5e.social.honor'}}</b> : <span class="{{#ifCond actorData.system.social.honor '>' 64}}goodvalue{{/ifCond}}{{#ifCond actorData.system.social.honor '<' 30}}badvalue{{/ifCond}}">{{actorData.system.social.honor}}</span></li>
<li><b>{{localize 'l5r5e.social.glory'}}</b> : <span class="{{#ifCond actorData.system.social.glory '>' 64}}goodvalue{{/ifCond}}{{#ifCond actorData.system.social.glory '<' 20}}badvalue{{/ifCond}}">{{actorData.system.social.glory}}</span></li>
<li><b>{{localize 'l5r5e.social.status'}}</b> : {{actorData.system.social.status}}</li>
</ul>
{{#ifCond actor_type "==" "character"}}
{{!-- 20Q --}}
<ul>
<li><b>{{localize (localize 'l5r5e.twenty_questions.part5.q14{suffix}' suffix=suffix)}}</b> : {{actorData.system.twenty_questions.step14.first_sight}}</li>
<li><b>{{localize (localize 'l5r5e.twenty_questions.part5.q15{suffix}' suffix=suffix)}}</b> : {{actorData.system.twenty_questions.step15.stress}}</li>
<li><b>{{localize (localize 'l5r5e.twenty_questions.part7.q20{suffix}' suffix=suffix)}}</b> : {{actorData.system.twenty_questions.step20.death}}</li>
</ul>
{{/ifCond}}
<p>{{{actorData.enrichedHtml.description}}}</p>
</section>

View File

@@ -1,21 +0,0 @@
{{#if readied}}
<h2>{{localize 'l5r5e.weapons.readied'}}</h2>
<section>
<ul>
{{#each readied as |weapon|}}
<li>{{{weapon}}}</li>
{{/each}}
</ul>
</section>
{{/if}}
{{#if sheathed}}
<h2>{{localize 'l5r5e.weapons.sheathed'}}</h2>
<section>
<ul>
{{#each sheathed as |weapon|}}
<li>{{{weapon}}}</li>
{{/each}}
</ul>
</section>
{{/if}}

View File

@@ -27,23 +27,23 @@
{{/each}}
</select>
{{/ifCond}}
<label class="cursus attribute-value checkbox">
<input type="checkbox" name="system.in_curriculum" {{checked data.system.in_curriculum}} />
{{localize 'l5r5e.advancements.curriculum'}}
</label>
{{#ifCond data.system.advancement_type '==' 'mot_invocation'}}
<select name="system.invocation_type" id="advancement_invocation_type">
{{selectOptions data.invocationTypesList selected=data.system.invocation_type valueAttr='id' labelAttr='label'}}
</select>
{{/ifCond}}
<label class="attribute">
{{localize 'l5r5e.advancements.spent'}}
<input class="select-on-focus" type="number" name="system.xp_used" value="{{data.system.xp_used}}" data-dtype="Number" min="0" placeholder="0"/>
</label>
<label class="attribute">
{{localize 'l5r5e.sheets.rank'}}
<input class="select-on-focus" type="number" name="system.rank" value="{{data.system.rank}}" data-dtype="Number" min="0" placeholder="0"/>
</label>
<label class="attribute">
{{localize 'l5r5e.sheets.bought_at_rank'}}
<input class="select-on-focus" type="number" name="system.bought_at_rank" value="{{data.system.bought_at_rank}}" data-dtype="Number" min="0" placeholder="0"/>
</label>
</article>
{{> 'systems/l5rx-chiaroscuro/templates/items/item/item-infos.html'}}
<article class="tab infos active" data-group="primary" data-tab="infos">
<fieldset>
<legend class="text-block-header">{{localize 'l5r5e.sheets.description'}}</legend>
{{editor data.enrichedHtml.description target="system.description" button=true owner=owner editable=editable engine="prosemirror" collaborate=false}}
</fieldset>
</article>
</section>
</form>

View File

@@ -3,12 +3,10 @@
<img class="profile-img" src="{{data.img}}" data-edit="img" title="{{data.name}}"/>
<h1 class="charname"><input name="name" type="text" value="{{data.name}}" placeholder="Name"/></h1>
</header>
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item active" data-group="primary" data-tab="attributes">{{localize 'l5r5e.sheets.attributes'}}</a>
<a class="item" data-group="primary" data-tab="description">{{localize 'l5r5e.sheets.infos'}}</a>
</nav>
{{!-- Sheet Body --}}
<section class="sheet-body">
<article class="attributes" data-group="primary" data-tab="attributes">
{{!-- Attributes --}}
<article class="attributes">
<label class="attribute">
{{localize 'chiaroscuro.arcane.arcane_type'}}
<input type="text" name="system.arcane_type" value="{{data.system.arcane_type}}" />
@@ -25,11 +23,13 @@
{{localize 'chiaroscuro.arcane.progression'}}
<input type="text" name="system.progression" value="{{data.system.progression}}" />
</label>
<label class="attribute">
{{localize 'chiaroscuro.arcane.xp_cost'}}
<input class="select-on-focus" type="number" name="system.xp_cost" value="{{data.system.xp_cost}}" data-dtype="Number" min="0" placeholder="1"/>
</label>
</article>
{{> 'systems/l5rx-chiaroscuro/templates/items/item/item-infos.html'}}
{{!-- Description --}}
<article class="infos">
<fieldset>
<legend class="text-block-header">{{localize 'l5r5e.sheets.description'}}</legend>
{{editor data.enrichedHtml.description target="system.description" button=true owner=owner editable=editable engine="prosemirror" collaborate=false}}
</fieldset>
</article>
</section>
</form>

View File

@@ -18,22 +18,12 @@
{{selectOptions data.armorCategories selected=data.system.armor_category valueAttr='id' labelAttr='label'}}
</select>
</label>
{{> 'systems/l5rx-chiaroscuro/templates/items/item/item-value.html' }}
<fieldset class="attribute type">
<legend class="text-header">{{localize 'l5r5e.armors.type'}}</legend>
<label>
{{localize 'l5r5e.armors.physical'}}
<input class="select-on-focus" type="number" name="system.armor.physical" value="{{data.system.armor.physical}}" data-dtype="Number" min="0" placeholder="0"/>
</label>
<label>
{{localize 'l5r5e.armors.supernatural'}}
<input class="select-on-focus" type="number" name="system.armor.supernatural" value="{{data.system.armor.supernatural}}" data-dtype="Number" min="0" placeholder="0"/>
</label>
</article>
<article class="tab infos active" data-group="primary" data-tab="infos">
<fieldset>
<legend class="text-block-header">{{localize 'l5r5e.sheets.description'}}</legend>
{{editor data.enrichedHtml.description target="system.description" button=true owner=owner editable=editable engine="prosemirror" collaborate=false}}
</fieldset>
</article>
<article class="properties" data-group="primary" data-tab="properties">
{{> 'systems/l5rx-chiaroscuro/templates/items/property/properties.html' properties=data.propertiesList}}
</article>
{{> 'systems/l5rx-chiaroscuro/templates/items/item/item-infos.html'}}
</section>
</form>

View File

@@ -1,20 +0,0 @@
<li class="item cohort flexcol actor">
<ul class="item-header item-control">
<li class="item-img"><img src="{{cohort.img}}" title="{{cohort.name}}" width="32px" height="32px" {{#if cohort.system.leader_actor_id}}draggable="true" class="dragndrop-actor-uuid pointer" data-actor-id="{{cohort.system.leader_actor_id}}"{{/if}}/></li>
<li class="item-name l5r5e-tooltip" data-item-id="{{cohort._id}}">{{cohort.name}}</li>
<li class="icon-stat-container">
<i class="fas fa-user-injured" title="{{localize 'l5r5e.army.battle_readiness.casualties'}}"> {{cohort.system.battle_readiness.casualties_strength.value}}</i>
<i class="fas fa-fist-raised" title="{{localize 'l5r5e.army.battle_readiness.strength'}}"> {{cohort.system.battle_readiness.casualties_strength.max}}</i>
<i class="fas fa-ghost" title="{{localize 'l5r5e.army.battle_readiness.panic'}}"> {{cohort.system.battle_readiness.panic_discipline.value}}</i>
<i class="fas fa-user-friends" title="{{localize 'l5r5e.army.battle_readiness.discipline'}}"> {{cohort.system.battle_readiness.panic_discipline.max}}</i>
</li>
{{#if editable}}
<li data-item-id="{{cohort._id}}" class="item-edit" title="{{localize 'l5r5e.global.edit'}}"><i class="fas fa-edit"></i></li>
<li data-item-id="{{cohort._id}}" class="item-delete" title="{{localize 'Delete'}}"><i class="fas fa-trash"></i></li>
{{/if}}
</ul>
<ul class="item-properties">
{{#if cohort.system.leader}}<li>{{localize 'l5r5e.army.cohort.leader'}} : {{#if cohort.system.leader_actor_id}}<a data-actor-id="{{cohort.system.leader_actor_id}}" class="open-sheet-from-uuid">{{cohort.system.leader}}</a>{{else}}{{cohort.system.leader}}{{/if}}</li>{{/if}}
{{#if cohort.system.equipment}}<li>{{localize 'l5r5e.sheets.equipment'}} : {{cohort.system.equipment}}</li>{{/if}}
</ul>
</li>

View File

@@ -1,62 +0,0 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="profile-img" src="{{data.img}}" data-edit="img" title="{{data.name}}"/>
<h1 class="charname"><input name="name" type="text" value="{{data.name}}" placeholder="Name"/></h1>
</header>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- properties Tab --}}
<article class="attributes">
{{!-- battle readiness --}}
<label class="attribute army-cohort-types">
{{localize 'l5r5e.army.battle_readiness.casualties'}}
<input class="select-on-focus" type="number" name="system.battle_readiness.casualties_strength.value" value="{{data.system.battle_readiness.casualties_strength.value}}" data-dtype="Number"/>
</label>
<label class="attribute army-cohort-types">
{{localize 'l5r5e.army.battle_readiness.strength'}}
<input class="select-on-focus" type="number" name="system.battle_readiness.casualties_strength.max" value="{{data.system.battle_readiness.casualties_strength.max}}" data-dtype="Number"/>
</label>
<label class="attribute army-cohort-types">
{{localize 'l5r5e.army.battle_readiness.panic'}}
<input class="select-on-focus" type="number" name="system.battle_readiness.panic_discipline.value" value="{{data.system.battle_readiness.panic_discipline.value}}" data-dtype="Number"/>
</label>
<label class="attribute army-cohort-types">
{{localize 'l5r5e.army.battle_readiness.discipline'}}
<input class="select-on-focus" type="number" name="system.battle_readiness.panic_discipline.max" value="{{data.system.battle_readiness.panic_discipline.max}}" data-dtype="Number"/>
</label>
<label class="attribute army-cohort-types flx50">
{{^if data.system.leader_actor_id}}<i class="fa fa-sign-in-alt" aria-hidden="true"></i> {{/if}}{{localize 'l5r5e.army.cohort.leader'}}
{{#if data.system.leader_actor_id}}
<div>
<span class="actor-remove-control pointer" title="{{localize 'Delete'}}"><i class="fas fa-trash"></i></span>
<a data-actor-id="{{data.system.leader_actor_id}}" class="open-sheet-from-uuid">{{data.system.leader}}</a>
</div>
{{else}}
<input class="select-on-focus" type="text" name="system.leader" value="{{data.system.leader}}" data-dtype="String"/>
{{/if}}
</label>
<label class="attribute army-cohort-types flx50">
{{localize 'l5r5e.sheets.equipment'}}
<input class="select-on-focus" type="text" name="system.equipment" value="{{data.system.equipment}}" data-dtype="String"/>
</label>
</article>
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="infos">{{localize 'l5r5e.sheets.description'}}</a>
<a class="item" data-tab="abilities">{{localize 'l5r5e.army.cohort.abilities'}}</a>
</nav>
{{!-- abilities --}}
<article class="tab abilities" data-group="primary" data-tab="abilities">
<fieldset class="attribute army-cohort-types flx100">
<legend class="text-block-header">{{localize 'l5r5e.army.cohort.abilities'}}</legend>
{{editor data.enrichedHtml.abilities target="system.abilities" button=true owner=owner editable=editable engine="prosemirror" collaborate=false}}
</fieldset>
</article>
{{!-- Description --}}
{{> 'systems/l5rx-chiaroscuro/templates/items/item/item-infos.html'}}
</section>
</form>

View File

@@ -1,20 +0,0 @@
<div class="{{cssClass}}" data-actor-id="{{actor._id}}" data-item-id="{{data._id}}">
<header class="card-header">
<h2 class="item-name"><img src="{{data.img}}" title="{{data.name}}" /> {{data.name}}</h2>
</header>
<section class="sheet-body">
<ul>
<li><strong>{{localize 'l5r5e.army.cohort.leader'}}</strong> : {{data.system.leader}}</li>
<li><strong>{{localize 'l5r5e.sheets.equipment'}}</strong> : {{data.system.equipment}}</li>
{{!-- battle readiness --}}
<li><strong>{{localize 'l5r5e.army.battle_readiness.casualties'}}</strong> : {{data.system.battle_readiness.casualties_strength.value}}</li>
<li><strong>{{localize 'l5r5e.army.battle_readiness.strength'}}</strong> : {{data.system.battle_readiness.casualties_strength.max}}</li>
<li><strong>{{localize 'l5r5e.army.battle_readiness.panic'}}</strong> : {{data.system.battle_readiness.panic_discipline.value}}</li>
<li><strong>{{localize 'l5r5e.army.battle_readiness.discipline'}}</strong> : {{data.system.battle_readiness.panic_discipline.max}}</li>
</ul>
{{!-- abilities --}}
<p><strong>{{localize 'l5r5e.army.cohort.abilities'}}</strong> : {{{data.enrichedHtml.abilities}}}</p>
{{> 'systems/l5rx-chiaroscuro/templates/items/item/item-text-partial-reference.html'}}
</section>
</div>

View File

@@ -1,14 +0,0 @@
<li class="item fortification flexcol">
<ul class="item-header item-control">
<li class="item-img"><img src="{{fortification.img}}" title="{{fortification.name}}" width="32px" height="32px"/></li>
<li class="item-name l5r5e-tooltip" data-item-id="{{fortification._id}}">{{fortification.name}}</li>
<li class="icon-stat-container">
<i class="fas fa-skull" title="{{localize 'l5r5e.army.fortification.difficulty'}}"> {{fortification.system.difficulty}}</i>
<i class="fas fa-dungeon" title="{{localize 'l5r5e.army.fortification.attrition_reduction'}}"> {{fortification.system.attrition_reduction}}</i>
</li>
{{#if editable}}
<li data-item-id="{{fortification._id}}" class="item-edit" title="{{localize 'l5r5e.global.edit'}}"><i class="fas fa-edit"></i></li>
<li data-item-id="{{fortification._id}}" class="item-delete" title="{{localize 'Delete'}}"><i class="fas fa-trash"></i></li>
{{/if}}
</ul>
</li>

View File

@@ -1,22 +0,0 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="profile-img" src="{{data.img}}" data-edit="img" title="{{data.name}}"/>
<h1 class="charname"><input name="name" type="text" value="{{data.name}}" placeholder="Name"/></h1>
</header>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- properties Tab --}}
<article class="attributes" data-group="primary" data-tab="description">
<label class="attribute army-fortification-types">
{{localize 'l5r5e.army.fortification.difficulty'}}
<input class="select-on-focus" type="number" name="system.difficulty" value="{{data.system.difficulty}}" data-dtype="Number"/>
</label>
<label class="attribute army-fortification-types">
{{localize 'l5r5e.army.fortification.attrition_reduction'}}
<input class="select-on-focus" type="number" name="system.attrition_reduction" value="{{data.system.attrition_reduction}}" data-dtype="Number"/>
</label>
</article>
{{> 'systems/l5rx-chiaroscuro/templates/items/item/item-infos.html'}}
</section>
</form>

View File

@@ -1,13 +0,0 @@
<div class="{{cssClass}}" data-actor-id="{{actor._id}}" data-item-id="{{data._id}}">
<header class="card-header">
<h2 class="item-name"><img src="{{data.img}}" title="{{data.name}}" /> {{data.name}}</h2>
</header>
<section class="sheet-body">
<ul>
<li><strong>{{localize 'l5r5e.army.fortification.difficulty'}}</strong> : {{data.system.difficulty}}</li>
<li><strong>{{localize 'l5r5e.army.fortification.attrition_reduction'}}</strong> : {{data.system.attrition_reduction}}</li>
</ul>
{{> 'systems/l5rx-chiaroscuro/templates/items/item/item-text-partial-reference.html'}}
</section>
</div>

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