tweaks on number inputs
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@@ -32,9 +32,14 @@ export class ItemSheetL5r5e extends ItemSheet {
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super.activateListeners(html);
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// Everything below here is only needed if the sheet is editable
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// if (!this.options.editable) {
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// return;
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// }
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if (!this.options.editable) {
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return;
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}
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// On focus on one numeric element, select all text for better experience
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html.find(".select-on-focus").on("focus", (event) => {
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event.target.select();
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});
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}
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/**
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@@ -45,4 +50,37 @@ export class ItemSheetL5r5e extends ItemSheet {
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_updateObject(event, formData) {
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return this.object.update(formData);
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}
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/**
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* Create drag-and-drop workflow handlers for this Application
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* @return An array of DragDrop handlers
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*/
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_createDragDropHandlers() {
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return [
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new DragDrop({
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dragSelector: ".property",
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dropSelector: null,
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permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this) },
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callbacks: { dragstart: this._onDragStart.bind(this), drop: this._onDrop.bind(this) },
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}),
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];
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}
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/**
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* Handle dropped data on the Item sheet, only "property" allowed.
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* Also a property canot be on another property
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*/
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_onDrop(event) {
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// Check item type and subtype
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const item = game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
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if (!item || item.entity !== "Item" || item.data.type !== "property" || this.item.type === "property") {
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return Promise.resolve();
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}
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// TODO
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console.log("Item - _onDrop - ", item, this);
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// Ok add item
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// return super._onDrop(event);
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}
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}
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