Better demeanor autocomplete handling
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@@ -70,7 +70,7 @@ export class NpcSheetL5r5e extends BaseCharacterSheetL5r5e {
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html,
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"data.attitude",
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CONFIG.l5r5e.demeanors.map((e) => {
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let modifiers = [];
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const modifiers = [];
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Object.entries(e.mod).forEach(([k, v]) => {
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modifiers.push(`${game.i18n.localize(`l5r5e.rings.${k}`)} ${v}`);
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});
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@@ -78,4 +78,27 @@ export class NpcSheetL5r5e extends BaseCharacterSheetL5r5e {
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})
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);
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}
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/**
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* Update the actor.
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* @param event
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* @param formData
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*/
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_updateObject(event, formData) {
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// Redo the demeanor to set the rings data
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if (formData["autoCompleteListName"] === "data.attitude" && formData["autoCompleteListSelectedIndex"] >= 0) {
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const demeanor = CONFIG.l5r5e.demeanors[formData["autoCompleteListSelectedIndex"]] || null;
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if (demeanor) {
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formData["data.attitude"] = game.i18n.localize(`l5r5e.demeanor.${demeanor.id}`);
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CONFIG.l5r5e.stances.forEach((ring) => {
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formData[`data.rings_affinities.${ring}`] = 0;
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});
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Object.entries(demeanor.mod).forEach(([k, v]) => {
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formData[`data.rings_affinities.${k}`] = v;
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});
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}
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}
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return super._updateObject(event, formData);
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}
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}
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