Second round de modifications

This commit is contained in:
2026-04-24 13:37:59 +02:00
parent 779b4c60f5
commit d75b6cb945
16 changed files with 404 additions and 3144 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -1,873 +0,0 @@
{
"I18N": {
"Language": "Español",
"Maintainers": ["Team L5R"]
},
"SETTINGS": {
"None": "Sin opciones",
"ReverseTokenBars": {
"Title": "Barra de tokens inversa",
"Hint": "Cambia el orden en el que se rellenan las barras debajo de los tokens",
"None": "Ninguno",
"Fatigue": "Sólo Fatiga",
"Strife": "Conflicto",
"Both": "Tanto la Fatiga como el Conflicto"
},
"RollNKeep": {
"DeleteOldMessage": "TyG eliminar el mensaje anterior del chat",
"DeleteOldMessageHint": "Elige si mantener o borrar el mensaje anterior de la serie TyG"
},
"Initiative": {
"SetTn1OnTypeChange": "Poner el NO a 1 al seleccionar el tipo de encuentro",
"SetTn1OnTypeChangeHint": "Poner el NO a 1 cuando se elige el tipo de encuentro (Intriga, Duelo, Escaramuza o Batalla a gran escala)"
},
"ShowAllStatusEffects": {
"Title": "Mostrar todos los efectos de estado",
"Hint": "Si se desmarca (por defecto), solo se muestran las condiciones de L5A."
},
"CustomTechniques": {
"Title": "Usar técnicas personalizadas",
"Hint": "Añadir el tipo de técnica 'Particularidad' para que sirva como comodín."
},
"CustomCompendiumName": {
"Title": "Nombre de Compendio personalizado",
"Hint": "Permite a los usuarios avanzados cambiar el nombre de los compendios personalizados (utilizados para desactivar los compendios integrados).",
"Notification": "No se puede configurar el compendio personalizado: '{name}'. ¿Está activado y registrado con Babele?"
},
"CustomItemsHeight": {
"Title": "Altura predeterminada de las ventanas de objetos",
"Hint": "Establecer la altura predeterminada para las ventanas de 'objetos' (técnicas, armas...), en píxeles."
},
"Compendium": {
"HideDisabledSources": {
"Title": "[Compendio] Ocultar filtro de fuentes sin referencia",
"Hint": "Ocultar fuentes vacías sin elementos en el filtro de fuentes."
},
"HideEmptySourcesFromPlayers": {
"Title": "[Compendio] Ocultar elementos con referencias vacías",
"Hint": "Requiere que se establezca una referencia para que los jugadores puedan ver el contenido de los compendios."
},
"AllowedOfficialSources": {
"Title": "[Compendio] Recursos oficiales disponibles",
"Hint": "Útil si, como DJ, quieres limitar el contenido oficial disponible solo a los libros que tienes."
},
"AllowedUnofficialSources": {
"Title": "[Compendio] Recursos no oficiales disponibles",
"Hint": "Útil si tienes compendios con objetos personalizados mezclados con objetos destinados a los jugadores.."
}
}
},
"TYPES": {
"Actor": {
"character": "Personaje jugador",
"npc": "Personaje no jugador",
"army": "Ejército"
},
"Item": {
"item": "Objeto",
"armor": "Armadura",
"weapon": "Arma",
"technique": "Técnica",
"property": "Propiedad",
"peculiarity": "Peculiaridad",
"advancement": "Mejora",
"title": "Título",
"bond": "Vínculo",
"signature_scroll": "Pergamino especial",
"item_pattern": "Patrón de objeto",
"army_fortification": "Fortificación",
"army_cohort": "Cohorte"
},
"Journal": {
"journal": "Diario"
}
},
"l5r5e": {
"title": "La Leyenda de los Cinco Anillos",
"conditions": {
"afflicted": "Afligido",
"bleeding": "Hemorragia",
"burning": "Ardiendo",
"centered": "Centrado",
"compromised": "Comprometido",
"dazed": "Atontado",
"disoriented": "Desorientado",
"dying": "Moribundo",
"emboldened": "Alentado",
"enraged": "Enfurecido",
"exhausted": "Agotado",
"immobilized": "Inmovilizado",
"illness_coughing_illness": "Enfermedad: tos enfermiza",
"illness_fire_rash": "Enfermedad: sarpullido de fuego",
"illness_gut_sickness": "Enfermedad: malestar intestinal",
"illness_oozing_sore_disease": "Enfermedad: llagas supurantes",
"illness_unsteady_illness": "Enfermedad: temblores",
"incapacitated": "Incapacitado",
"intoxicated": "Intoxicado",
"possessed": "Poseído",
"prone": "Tumbado",
"silenced": "Silenciado",
"unconscious": "Inconsciente",
"lightly_wounded_fire": "Herida leve (Fuego)",
"lightly_wounded_water": "Herida leve (Agua)",
"lightly_wounded_air": "Herida leve (Aire)",
"lightly_wounded_earth": "Herida leve (Tierra)",
"lightly_wounded_void": "Herida leve (Vacío)",
"severely_wounded_fire": "Herida grave (Fuego)",
"severely_wounded_water": "Herida grave (Agua)",
"severely_wounded_air": "Herida grave (Aire)",
"severely_wounded_earth": "Herida grave (Tierra)",
"severely_wounded_void": "Herida grave (Vacío)"
},
"global": {
"edge_translation_disclaimer": "Edge Studio nos da su permiso para ofrecer este módulo a la comunidad, pero tanto los textos así como los códigos que lo constituyen no tienen su aprobación explícita.",
"add": "Añadir",
"edit": "Editar",
"delete_confirm": "¿Estás seguro de que quieres borrar '{name}'?",
"drop_here": "Dejar caer aquí",
"send_to_chat": "Al Chat",
"locked": "Bloqueado",
"unlocked": "Desbloqueado",
"random": "Aleatorio"
},
"multiselect": {
"empty_tag": "<blank>",
"placeholder": "Filtro de recursos",
"player_filter_label": "Filtro de jugador",
"player_filter_tooltip": "Aplicar filtro de jugador",
"already_in_filter": "Ya en el filtro",
"no_results": "Not Found",
"sources_categories": {
"rules": "Reglas",
"adventures": "Aventuras",
"supplements": "Suplementos",
"others": "Otros"
}
},
"logo": {
"títle": "¿Necesitas ayuda?",
"src": "systems/l5r5e/assets/l5r-logo.webp",
"alt": "Ayuda en línea",
"content": "Sigue la guía :",
"edge": {
"title": "Ir a la página web de Edge-Studio",
"info": "Tu navegador abrirá la página web de EDGE STUDIO",
"link": "https://edge-studio.net/"
},
"drivethrurpg": {
"title": "¿Comprar un PDF del juego?",
"info": "tu navegador abrirá el sitio DriveThruRpg de Edge Studio",
"link": "https://www.drivethrurpg.com/browse/pub/17946/EDGE-Studio"
},
"discord": {
"title": "Discord oficial de FoundryVTT",
"info": "Tu navegador abrirá el discord oficial de Foundry",
"link": "https://discordapp.com/invite/DDBZUDf"
},
"notes": {
"title": "Registro de cambios",
"link": "https://gitlab.com/teaml5r/l5r5e/-/blob/master/CHANGELOG.md"
},
"issues": {
"title": "Problemas",
"link": "https://gitlab.com/teaml5r/l5r5e/-/issues"
},
"custom-compendiums": {
"title": "Compendios",
"link": "https://gitlab.com/teaml5r/l5r5e/-/wikis/users/custom-compendiums.md"
},
"wiki": {
"title": "Wiki",
"link": "https://gitlab.com/teaml5r/l5r5e/-/wikis/home"
}
},
"rings": {
"title": "Anillos",
"label": "Anillo",
"earth": "Tierra",
"air": "Aire",
"water": "Agua",
"fire": "Fuego",
"void": "Vacío"
},
"sheets": {
"narrative": "Narrativa",
"experience": "Experiencia",
"family": "Familia",
"region": "Region",
"upbringing": "Educación",
"school": "Escuela",
"description": "Descripción",
"bought_at_rank": "Adquirido en rango",
"types": "Tipos",
"source_reference": {
"reference": "Referencia",
"page_abbreviation": "p."
},
"value": "Valor",
"rarity": "Rareza",
"quantity": "Cantidad",
"weight": "Peso",
"properties": "Propiedades",
"linked_property": "Propiedad vínculada",
"removed_properties": "Anula",
"notes": "Notas",
"inventory": "Inventario",
"equipment": "Equipo",
"rank": "Rango",
"name": "Nombre"
},
"dice": {
"chat": {
"successes": "Éxitos",
"explosives": "Relanzables",
"opportunities": "Oportunidades",
"strife": "Conflictos",
"difficulty": "NO",
"difficulty_hidden": "???",
"void_point_used": "Punto de Vacío utilizado",
"assistance_used": "Asistencia de habilidad utilizada",
"roll_n_keep": "Tirar y guardar",
"initiative_roll": "Tirada de Iniciativa",
"success_text": "¡Éxito!",
"bonus_text": "Éxitos adicionales",
"fail_text": "¡Fallo!",
"unknown_target": "Objetivo desconocido"
},
"dicepicker": {
"title": "Selector de dados",
"difficulty_title": "Dificultad",
"difficulty_hidden_label": "Ocultar NO",
"use_void_point_label": "Gasta un",
"void_point_tooltip": "Punto de vacío",
"skill_assistance_label": "Asistencia",
"roll_label": "Tirar",
"bt_add_macro": "Añadir una macro",
"gm_request_dp_to_players": "Solicitud de tirada enviada a los jugadores"
},
"roll_n_keep": {
"title": "Tirar y guardar",
"discard_drop_here": "Descartar",
"reroll_drop_here": "Relanzar",
"swap_drop_here": "Cambiar cara",
"keep_drop_here": "Guardar",
"max": "Máx",
"bt_validate": "Terminar este paso",
"bt_strife": "Aplicar Conflicto",
"undo": "[GM] Deshacer los últimos cambios"
}
},
"gm": {
"toolbox": {
"title": "Caja de herramientas del DJ",
"difficulty_hidden": "Cambiar la dificultad visible",
"difficulty": "Cambiar dificultad (Izquierda: añadir, Derecha: sustraer, central: NO 2)",
"sleep": "Descanso confortable para todos los personajes (Eliminar fatiga = Agua x2. (Click Izquierdo: sólo a los personajes seleccionados. Derecho: a todos los actores)",
"sleep_info": "Los personajes han dormido bien.",
"scene_end": "Final de la escena (El Conflicto y la Fatiga de los personajes se reduce hasta la mitad del máximo del valor (Click Izquierdo: sólo a los personajes seleccionados. Derecho: a todos los actores)",
"scene_end_info": "La tensión de la escena por fin disminuye.",
"reset_void": "Comienzo de la partida: Resetea los puntos de Vacío de los jugadores (Click Izquierdo: sólo a los personajes seleccionados. Derecho: a todos los actores)",
"reset_void_info": "Se han adjudicado los puntos de Vacío."
},
"monitor": {
"title": "Pantalla del DJ",
"switch_view": "Cambiar vista",
"add_selected_tokens": "Add selected tokens",
"honor_glory_status": "H/G/E",
"focus_vigilance": "Con./Ale.",
"mouse_control": "Click Izquierdo +1, Derecho: -1, medio: poner a 0"
}
},
"weapons": {
"title": "Armas",
"damage": "Daño",
"range": "Alcance",
"stats": "Estadísticas",
"sheathed": "Equipado / Envainada",
"readied": "Preparado",
"category": "Categoría",
"deadliness": "Letalidad",
"grips": "Agarres",
"1hand": "1-mano",
"2hand": "2-manos"
},
"armors": {
"title": "Armaduras",
"type": "Defensa",
"physical": "Física",
"supernatural": "Sobrenatural",
"equipped": "Equipado"
},
"items": {
"title": "Objetos"
},
"techniques": {
"title": "Técnicas",
"not_allowed": "Tu personaje no puede utilizar este tipo de técnica.",
"only_one": "Tu personaje sólo puede poseer una de estas técnicas.",
"type": "Técnicas permitidas",
"kata": "Kata",
"kiho": "Kihõ",
"inversion": "Inversión",
"invocation": "Invocación",
"ritual": "Ritual",
"shuji": "Shuji",
"maho": "Mahõ",
"ninjutsu": "Ninjutsu",
"mantra": "Mantra",
"school_ability": "Capacidad de escuela",
"mastery_ability": "Habilidad de maestría",
"title_ability": "Capacidad de título",
"specificity": "Particularidad"
},
"peculiarities": {
"types": {
"distinction": "Distinción",
"passion": "Pasión",
"adversity": "Adversidad",
"anxiety": "Ansiedad"
}
},
"money": {
"title": "Dinero personal",
"koku": "Koku",
"bu": "Bu",
"zeni": "Zeni"
},
"social": {
"title": "Posición Social",
"honor": "Honor",
"glory": "Gloria",
"status": "Estatus",
"ninjo": "Ninjo",
"giri": "Giri",
"past": "Pasado",
"bushido_tenets": {
"title": "Preceptos del Bushidō",
"paramount": "Más importante",
"less_significant": "Menos significativo"
},
"titles": "Títulos",
"attitude": "Actitud:",
"advantages": "Distinciones y pasiones",
"disadvantages": "Adversidades y ansiedades",
"bonds": "Vínculos",
"npc": {
"advantages": "Ventajas",
"disadvantages": "Desventajas",
"combat": "Combate",
"intrigue": "Intriga"
},
"age": "Edad",
"children": "Vástagos",
"marital_status": {
"title": "Estado civil",
"partner": "Pareja",
"married": "Casado",
"betrothed": "Prometido",
"unmarried": "Soltero",
"widowed": "Viudo"
},
"gender": {
"title": "Género",
"male": "Masculino",
"female": "Femenino"
}
},
"skills": {
"title": "Habilidades",
"label": "Habilidad",
"artisan": {
"title": "Artesanales",
"aesthetics": "Estética",
"composition": "Composición",
"design": "Diseño",
"smithing": "Herrería",
"air": "Refinar",
"earth": "Restaurar",
"fire": "Inventar",
"water": "Adaptar",
"void": "Sintonizar"
},
"martial": {
"title": "Marciales",
"fitness": "Aptitud Física",
"melee": "Cuerpo a Cuerpo",
"ranged": "A distancia",
"unarmed": "Sin armas",
"meditation": "Meditación",
"tactics": "Estrategia",
"air": "Amagar",
"earth": "Resistir",
"fire": "Abrumar",
"water": "Alterar",
"void": "Sacrificarse"
},
"scholar": {
"title": "Académicas",
"culture": "Cultura",
"government": "Gobierno",
"medicine": "Medicina",
"sentiment": "Sentimiento",
"theology": "Teología",
"air": "Analizar",
"earth": "Recordar",
"fire": "Teorizar",
"water": "Examinar",
"void": "Percibir"
},
"social": {
"title": "Sociales",
"command": "Mando",
"courtesy": "Cortesía",
"games": "Pasatiempos",
"performance": "Interpretación",
"air": "Engañar",
"earth": "Razonar",
"fire": "Incitar",
"water": "Encandilar",
"void": "Iluminar"
},
"trade": {
"title": "Mercantiles",
"commerce": "Comercio",
"labor": "Trabajo manual",
"seafaring": "Navegación",
"skulduggery": "Actividad criminal",
"survival": "Supervivencia",
"air": "Estafar",
"earth": "Producir",
"fire": "Idear",
"water": "Intercambiar",
"void": "Subsistir"
}
},
"attributes": {
"title": "Atributos",
"endurance": "Aguante",
"endurancetip": "(Tierra + Fuego) x2",
"composure": "Compostura",
"composuretip": "(Tierra + Agua) x2",
"focus": "Concentración",
"focustip": "Aire + Fuego",
"vigilance": "Alerta",
"vigilancetip": "(Aire + Agua) /2",
"voidpoints": "Puntos de Vacío",
"fatigue": "Fatiga",
"strife": "Conflicto"
},
"conflict": {
"title": "Enfrentamiento",
"stance": "Actitud",
"stances": {
"airtip": "+1 al NO de las tiradas de ataque y maquinación que te tengan como objetivo (+2 a rango 4+).",
"earthtip": "Oponentes no pueden gastar Oportunidad para causarte impactos críticos ni estados.",
"firetip": "Si tienes éxito, +1 éxito adicional por cada símbolo de Conflicto.",
"watertip": "Efectúa una segunda acción durante tu turno que no requiera tirada ni comparta tipo con tu primera acción.",
"voidtip": "No acumulas Conflicto de los símbolos de Conflicto de tus tiradas."
},
"initiative": {
"title": "Iniciativa",
"intrigue": "Intriga",
"duel": "Duelo",
"skirmish": "Escaramuza",
"mass_battle": "Batalla a gran escala",
"prepared_true": "Preparado",
"prepared_false": "Sorprendido",
"prepared_actor": "Definido en la hoja de personaje (por defecto)",
"already_set": "Tu iniciativa ya ha sido establecida."
}
},
"advancements": {
"title": "Avances",
"school_rank": "Rango de la escuela",
"school_rank_0": "Inicial",
"total": "Total",
"cost": "Coste",
"spent": "Gastado",
"saved": "Guardado",
"total_xp_spent": "PE gastados",
"total_xp_curriculum": "PE gastados en el programa",
"curriculum": "En programa de estudio",
"curriculum_validate": "Completar este rango",
"rarity_modifier": "Modificador de rareza",
"item_pattern": "Patrones de objetos",
"signature_scroll": "Pergaminos espaciales",
"school_curriculum_journal": "Arrastra el diario del programa en la hoja para vincularlo",
"warning": {
"total_less_then_spent": "La experiencia total es menor que la experiencia utilizada."
}
},
"character_types": {
"character": "Personaje jugador",
"adversary": "Adversario",
"minion": "Esbirro"
},
"army": {
"warlord": "Señor de la guerra",
"allies_backers": "Aliados y apoyos",
"purpose_mustering": "Propósito de la movilización",
"battle_readiness": {
"title": "Preparación para la batalla",
"strength": "Fuerza",
"casualties": "Bajas",
"discipline": "Disciplina",
"panic": "Pánico"
},
"commander": "Comandante",
"commander_abilities": "Habilidades relevantes del comandante",
"army_abilities": "Habilidades del ejército",
"commander_standing": "Posición del comandante",
"supplies_logistics": "Logística y suministros",
"past_battles": "Batallas anteriores",
"cohort": {
"tab": "Cohortes",
"title": "Cohorte",
"leader": "Líder",
"abilities": "Habilidades"
},
"fortification": {
"tab": "Fortificaciones",
"title": "Fortificación",
"difficulty": "Valor de dificultad",
"attrition_reduction": "Reducción del desgaste"
}
},
"twenty_questions": {
"title": "Veinte preguntas",
"bt_abrev": "20P",
"bt_next": "Siguiente",
"increase_ring1": "Incremento de anillo (1)",
"increase_ring2": "Incremento de anillo (2)",
"increase_skill1": "Incremento de habilidad (1)",
"increase_skill2": "Incremento de habilidad (2)",
"increase_skill3": "Incremento de habilidad (3-5)",
"choose_one_ring": "Elige uno",
"choose_one_skill": "Elige una",
"or": "o",
"and": "y",
"error": "Uy, parece que hay un error:",
"part0": {
"intro": "Puedes usar esta hoja para rellenar tus respuestas al Juego de las 20 Preguntas, y para tomar notas para más tarde!",
"section": "Leyenda de los Cinco Anillos, capítulo 2: Creación de personajes, pp. 41-95",
"section_pow": "Leyenda de los Cinco Anillos Senda de las olas, capítulo 2: Creación de personajes pp. 3082",
"type": "Elige la plantilla de 20P que quieres usar",
"type_core": "Samurai (Libro básico)",
"type_pow": "Ronin (Senda de las olas)"
},
"part1": {
"title": "Parte I: Identidad básica (Clan y Familia)",
"title_pow": "Parte I: Identidad básica (Región y educación)",
"q1": "1. ¿A qué clan pertenece tu personaje? (p. 41)",
"q1_pow": "1. ¿De que región viene tu personaje? (p. 31)",
"status": "Estatus",
"q2": "2. ¿A qué familia pertenece tu personaje? (p. 49)",
"q2_pow": "2. ¿Cual fue la educación de tu personaje? (p. 43)",
"money": "Riqueza inicial en Koku",
"glory": "Gloria"
},
"part2": {
"title": "Parte II: Función y escuela",
"q3": "3. ¿Cuál es la escuela de tu personaje, y en qué funciones cumple esa escuela? (p. 56)",
"q3_pow": "3. ¿Cuál es la escuela de tu personaje y cuáles son sus funciones asociadas? (p. 46)",
"school": "Escuela",
"role": "Funciones",
"honor": "Honor",
"access": "Tipos de técnicas disponibles",
"school_ability": "Capacidad de escuela",
"starting_techniques": "Técnicas iniciales (2-6)",
"outfit": "Equipo inicial",
"q4": "4. ¿De qué manera destaca tu personaje dentro de su escuela? (p. 88)",
"q4_pow": "4. ¿Qué es lo que mete y saca a tu personaje de problemas? (p. 60)"
},
"part3": {
"title": "Parte III: Honor y Gloria",
"title_pow": "Parte III: El pasado y el futuro interactúan y se funden.",
"q5": "5. ¿Quién es tu señor y cuál es el deber de tu personaje hacia él? (p. 88)",
"q5_pow": "5. ¿Cuál es el pasado de tu personaje y cómo le afecta? (p. 60)",
"choose_giri": "Elige un giri:",
"choose_past": "Elige un pasado:",
"q6": "6. ¿Qué es lo que anhela tu personaje, y cómo podría esto interferir con su deber? (p. 90)",
"q6_pow": "6. ¿Qué anhela tu personaje y cómo podría afectar su pasado a su ninjō? (p. 62)",
"choose_ninjo": "Elige un ninjō:",
"q7": "7. ¿Cuál es la relación de tu personaje con tu clan? (p. 91)",
"q7_pow": "7. ¿Por qué es conocido tu personaje? (p. 61)",
"increase_glory": "Aumento de la gloria",
"q8": "8. ¿Qué piensa tu personaje acerca del Bushidō? (p. 91)",
"q8_pow": "8. ¿Qué piensa tu personaje acerca del Bushidō? (p. 62)",
"increase_honor": "Aumento del honor",
"tenets": "Escoge un precepto del Bushidō más importante y un precepto como menos significativo (ver las opiniones de los Clanes respecto del Bushidō, página 301 del libro de reglas básicas):",
"object": "Objeto (Rareza 5 o inferior)"
},
"part4": {
"title": "Parte IV: Fortalezas y Debilidades",
"q9": "9. ¿Cuál es el mayor logro de tu personaje hasta ahora? (p. 92)",
"q9_pow": "9. ¿Cuál es el mayor logro de tu personaje hasta ahora? (p. 64)",
"distinction": "Distinción (1)",
"q10": "10. ¿Qué es lo que más frena a tu personaje en la vida? (p. 92)",
"q10_pow": "10. ¿Qué es lo que más frena a tu personaje en la vida? (p. 64)",
"adversity": "Adversidad (1)",
"q11": "11. ¿Qué actividad hace que tu personaje se sienta más en paz? (p. 93)",
"q11_pow": "11. ¿Qué actividad hace que tu personaje se sienta más en paz? (p. 65)",
"passion": "Pasión (1)",
"q12": "12. ¿Qué preocupación, miedo o debilidad perturba más a tu personaje? (p. 93)",
"q12_pow": "12. ¿Qué preocupación, miedo o debilidad perturba más a tu personaje? (p. 65)",
"anxiety": "Ansiedad (1)",
"q13": "13. ¿Quién ha sido la persona de la que más ha aprendido tu personaje en el transcurso de su vida? (p. 93)",
"q13_pow": "13. ¿Quién ha sido la persona de la que más ha aprendido tu personaje en el transcurso de su vida? (p. 65)",
"disadvantage": "Desventaja (1)",
"advantage": "Ventaja (1)"
},
"part5": {
"title": "Parte V: Personalidad y Comportamiento",
"q14": "14. ¿Qué es lo que advierte primero la gente al encontrarse con tu personaje? (p. 93)",
"q14_pow": "14. ¿Cuál es la posesión más preciada de tu personaje? (p. 66)",
"accoutrement": "Accesorio estético distintivo",
"q15": "15. ¿Cómo reacciona tu personaje ante situaciones de tensión? (p. 94)",
"q15_pow": "15. ¿Cómo reacciona tu personaje ante situaciones de tensión? (p. 66)",
"q16": "16. ¿Cuáles son las relaciones previas de tu personaje con otros clanes, familias, organizaciones y tradiciones? (p. 94)",
"q16_pow": "16. ¿Cómo son tus relaciones con tu familia, los clanes, los campesinos y demás? (p. 66)",
"object": "Objeto (Rareza 7 o inferior)"
},
"part6": {
"title": "Parte VI: Ascestros y familia",
"title_pow": "Parte VI: Ascestros y vínculos",
"q17": "17. ¿Cómo describirían sus padres a tu personaje? (p. 95)",
"q17_pow": "17. ¿Qué historia compartes con tu grupo? (p. 66)",
"bond": "Determina el vínculo adecuado que debes aplicar a tu relación.",
"q18": "18. ¿En honor de quién se eligio el nombre de tu personaje? (p. 95)",
"q18_pow": "18. ¿Quién te crió? (p. 67)",
"d10r1": "Resultado D10 (1/2)",
"d10r1_choice": "Primer efecto de D10",
"d10r2": "Resultado D10 (2/2)",
"d10r2_choice": "Segundo efecto de D10",
"d10r2_drop_items": "O una técnica, una ventaja, un objeto...",
"q19": "19. ¿Cuál es el nombre personal de tu personaje? (p. 95)",
"q19_pow": "19. ¿Cuál es el nombre personal de tu personaje? (p. 68)"
},
"part7": {
"title": "Parte VII: Muerte",
"q20": "20. ¿Cómo debería morir tu personaje? (p. 95)",
"q20_pow": "20. ¿Cómo debería morir tu personaje? (p. 68)",
"summary": "Resumen",
"generchar": "Generar el personaje",
"generchar_disclaimer": "Advertencia, ¡esto borrará los datos actuales del personaje!",
"generchar_errors": "¡Borrar los errores antes de continuar!"
}
},
"char_generator": {
"title": "Generador de personajes",
"head_bt_title": "Generador de pj",
"generate": "Generar",
"average_value": "Valor medio",
"identity": "Clan, género, edad, estado civil",
"attributes": "Posición social, Anillos, Atributos y Habilidades",
"demeanor": "Comportamiento y afinidades con los anillos",
"peculiarities": "Ventajas y desventajas",
"items": "Armaduras, armas y objetos.",
"narrative": "Historia (descripción)"
},
"roles": {
"title": "Funciones",
"artisan": "Artesano",
"bushi": "Bushi",
"courtier": "Cortesano",
"monk": "Monje",
"sage": "Sabio",
"shinobi": "Shinobi",
"shugenja": "Shugenja"
},
"clans": {
"title": "Clanes",
"label": "Clan",
"imperial": "Imperial",
"crab": "Cangrejo",
"crane": "Grulla",
"dragon": "Dragón",
"lion": "León",
"phoenix": "Fénix",
"scorpion": "Escorpión",
"unicorn": "Unicornio",
"mantis": "Mantis",
"ronin": "Ronin",
"badger": "Tejón",
"bat": "Muerciélago",
"boar": "Jabalí",
"dragonfly": "Libélula",
"firefly": "Luciérnaga",
"fox": "Zorro",
"hare": "Liebre",
"monkey": "Mono",
"oriole": "Oropéndula",
"ox": "Buey",
"sparrow": "Gorrión",
"tortoise": "Tortuga",
"ivory_kingdoms": "Reinos de Marfil",
"qamarist": "Qamarista",
"ujik": "Ujik"
},
"demeanor": {
"adaptable": "Adaptable",
"aggressive": "Agresivo",
"alluring": "Alluring",
"ambitious": "Ambicioso",
"amiable": "Amigable",
"analytical": "Analítico",
"angry": "Enojado",
"arrogant": "Arrogante",
"assertive": "Firme",
"beguiling": "Seductor",
"bitter": "Amargado",
"bloodthirsty": "Bloodthirsty",
"bold": "Atrevido",
"calculating": "Calculador",
"calm": "Calmado",
"capricious": "Caprichoso",
"cautious": "Cuidadoso",
"clever": "Ingenioso",
"compassionate": "Compasivo",
"confused": "Confuso",
"courageous": "Valiente",
"cowardly": "Cobarde",
"crestfallen": "Crestfallen",
"curious": "Curioso",
"defensive": "Defensive",
"dependable": "Fiable",
"detached": "Desapegado",
"determined": "Determined",
"devoted": "Devoted",
"direct": "Direct",
"disheartened": "Desanimado",
"dour": "Dour",
"duplicitous": "Duplicitous",
"effusive": "Effusive",
"enraged": "Furioso",
"fanatical": "Fanatical",
"feral": "Salvaje",
"fervent": "Fervent",
"fickle": "Voluble",
"fierce": "Fiero",
"flighty": "Veleidoso",
"flippant": "Frívolo",
"friendly": "Amable",
"gruff": "Hosco",
"honorable": "Honorable",
"hubristic": "Hubristic",
"hungry": "Hambriento",
"idealistic": "Idealistic",
"imposing": "Imposing",
"inquisitive": "Inquisitive",
"intense": "Intenso",
"intimidating": "Intimidante",
"irritable": "Irritable",
"loyal": "Leal",
"methodical": "Methodical",
"meticulous": "Meticulous",
"mischievous": "Travieso",
"moon_blessed": "Moon-blessed",
"morose": "Taciturno",
"near_feral": "Near feral",
"nurturing": "Animador",
"obsessed": "Obsessed",
"obstinate": "Obstinado",
"opportunistic": "Oportunista",
"otherworldly": "Otherworldly",
"outgoing": "Outgoing",
"passionate": "Apasionado",
"patient": "Patient",
"personable": "Personable",
"playful": "Juguetón",
"power_hungry": "Ávido de poder",
"proud": "Orgulloso",
"refined": "Refined",
"reserved": "Reserved",
"restrained": "Contenido",
"righteous": "Righteous",
"scheming": "Taimado",
"serene": "Sereno",
"serious": "Serio",
"shrewd": "Artero",
"sinister": "Sinister",
"sociable": "Sociable",
"stoic": "Stoic",
"starved": "Starved",
"stubborn": "Testarudo",
"suspicious": "Suspicaz",
"teasing": "Bromista",
"territorial": "Territorial",
"uncertain": "Inseguro",
"unenthused": "Sin entusiasmo",
"vain": "Vanidoso",
"vengeful": "Vengeful",
"vindictive": "Vindictive",
"wary": "Precavido",
"watchful": "Watchful",
"wrathful": "Wrathful",
"zealous": "Zealous"
},
"compendium": {
"filter_rank": "Mostrar rango",
"not_for_players": "No mostrar a los jugadores",
"filter": {
"rank": "Rango",
"rarity": "Rareza",
"ring": "Anillo",
"clear": "Clear Filter"
}
},
"source_reference": {
"core_rulebook": "Libro básico",
"emerald_empire": "La guia del Imperio Esmeralda",
"shadowlands": "Las Tierras Sombrías",
"court_of_stones": "Cortes de piedra",
"path_of_waves": "Path of Waves",
"celestial_realms": "Celestial Realms",
"fields_of_victory": "Fields of Victory",
"writ_of_the_wild": "Writ of the Wild",
"gm_kit": "Pantalla del DJ",
"beginner_game": "Caja de inicio",
"the_mantis_clan": "El Clan de la Mantis",
"mask_of_the_oni": "La máscara del oni",
"winters_embrace": "El abrazo del invierno",
"sins_of_regret": "Sins of Regret",
"wheel_of_judgment": "Wheel of Judgment",
"blood_of_the_lioness": "Blood of the Lioness",
"imperfect_land": "Imperfect Land",
"in_the_palace_of_the_emerald_champion": "En el palacio del Campeón Esmeralda",
"the_highwayman": "The Highwayman",
"wedding_at_kyotei_castle": "Esponsales en el Castillo Kyotei",
"the_knotted_tails": "Las Colas Anudadas",
"cresting_waves": "Mareas Oscuras",
"deathly_turns": "Deathly Turns",
"the_scroll_or_the_blade": "El pergamino o la espada",
"legacies_of_war": "Legacies of War",
"children_of_the_five_winds": "Children of the Five Winds"
},
"tactical_grid": {
"settings": {
"title": "Tactical Grid Settings",
"label": "Tactical Grid Settings",
"hint": "Configures tactical grid range band distances (GM only) and their visual appearance colors and transparency (all users).",
"cells": "spaces",
"world": {
"enabled": "Enable Tactical Grid",
"enabled_hint": "Enables or Disable tactical grid for everyone",
"start": "Start"
},
"client": {
"color": "Color",
"alpha": "Alpha"
},
"range": "Range {index}",
"validate": {
"start-too-small": "Must be greater than Range Band {previousRangeIndex} ({previousStart})",
"start-too-large": "Must be lower then Range Band {nextRangeIndex} ({nextStart})"
},
"reset": "Reset to Default",
"submit": "Save"
},
"range_band": "Range Band {band}",
"range_abbreviation": "RB {range}"
}
}
}

View File

@@ -1,7 +1,9 @@
{ {
"I18N": { "I18N": {
"Language": "Français", "Language": "Français",
"Maintainers": ["Team L5R"] "Maintainers": [
"Team L5R"
]
}, },
"SETTINGS": { "SETTINGS": {
"None": "Aucune option", "None": "Aucune option",
@@ -383,67 +385,43 @@
"label": "Compétence", "label": "Compétence",
"artisan": { "artisan": {
"title": "Artisanales", "title": "Artisanales",
"aesthetics": "Esthétique", "art": "Art",
"composition": "Composition", "composition": "Composition",
"design": "Stylisme", "design": "Stylisme",
"smithing": "Forge", "smithing": "Forge",
"air": "Raffiner", "labor": "Travail Manuel"
"earth": "Restaurer",
"fire": "Inventer",
"water": "Adapter",
"void": "Sharmoniser"
}, },
"martial": { "martial": {
"title": "Martiales", "title": "Martiales",
"archery": "Archerie",
"fitness": "Forme", "fitness": "Forme",
"melee": "Arts martiaux (corps à corps)", "melee": "Mêlée",
"ranged": "Arts martiaux (distance)", "unarmed": "Mains nues",
"unarmed": "Arts martiaux (mains nues)", "meditation": "Méditation"
"meditation": "Méditation",
"tactics": "Tactique",
"air": "Feinter",
"earth": "Résister",
"fire": "Submerger",
"water": "Détourner",
"void": "Lâcher prise"
}, },
"scholar": { "scholar": {
"title": "Savantes", "title": "Connaissance",
"culture": "Culture", "culture": "Culture",
"government": "Gouvernement",
"medicine": "Médecine", "medicine": "Médecine",
"sentiment": "Sentiments", "sentiment": "Sentiments",
"theology": "Théologie", "tactics": "Tactique",
"air": "Analyser", "theology": "Théologie"
"earth": "Se remémorer",
"fire": "Théoriser",
"water": "Observer",
"void": "Ressentir"
}, },
"social": { "social": {
"title": "Sociales", "title": "Social",
"command": "Commandement", "command": "Commandement",
"courtesy": "Courtoisie", "courtesy": "Courtoisie",
"invocation": "Invocation",
"games": "Jeux", "games": "Jeux",
"performance": "Représentations", "performance": "Représentation"
"air": "Duper",
"earth": "Raisonner",
"fire": "Inciter",
"water": "Charmer",
"void": "Illuminer"
}, },
"trade": { "trade": {
"title": "Professionnelles", "title": "Professionnelles",
"animal": "Animal",
"commerce": "Commerce", "commerce": "Commerce",
"labor": "Travail manuel",
"seafaring": "Navigation", "seafaring": "Navigation",
"skulduggery": "Magouilles",
"survival": "Survie", "survival": "Survie",
"air": "Escroquer", "urban": "Urban"
"earth": "Produire",
"fire": "Innover",
"water": "Échanger",
"void": "Subsister"
} }
}, },
"attributes": { "attributes": {
@@ -876,139 +854,140 @@
}, },
"chiaroscuro": { "chiaroscuro": {
"skill_ranks": { "skill_ranks": {
"0": "—", "0": "—",
"initie": "Initié", "initie": "Initié",
"expert": "Expert", "expert": "Expert",
"maitre": "Maître", "maitre": "Maître",
"parangon1": "Parangon I", "parangon1": "Parangon I",
"parangon2": "Parangon II", "parangon2": "Parangon II",
"parangon3": "Parangon III" "parangon3": "Parangon III"
}, },
"difficulties": { "difficulties": {
"simple": "Simple (7)", "simple": "Simple (7)",
"moyenne": "Moyenne (10)", "moyenne": "Moyenne (10)",
"assez_difficile": "Assez difficile (13)", "assez_difficile": "Assez difficile (13)",
"difficile": "Difficile (16)", "difficile": "Difficile (16)",
"tres_difficile": "Très difficile (22)", "tres_difficile": "Très difficile (22)",
"heroique": "Héroïque (28)", "heroique": "Héroïque (28)",
"improbable": "Improbable (32)" "improbable": "Improbable (32)"
}, },
"aspects": { "aspects": {
"solar": "Aspect Solaire", "solar": "Aspect Solaire",
"lunar": "Aspect Lunaire", "lunar": "Aspect Lunaire",
"gauge": "Jauge d'Aspect", "gauge": "Jauge d'Aspect",
"desequilibre_solaire": "Déséquilibre Solaire", "desequilibre_solaire": "Déséquilibre Solaire",
"desequilibre_lunaire": "Déséquilibre Lunaire" "desequilibre_lunaire": "Déséquilibre Lunaire"
}, },
"danger": { "danger": {
"simple": "Simple", "simple": "Simple",
"moyenne": "Moyenne", "moyenne": "Moyenne",
"assez_difficile": "Assez Difficile", "assez_difficile": "Assez Difficile",
"difficile": "Difficile" "difficile": "Difficile"
}, },
"arcane": { "arcane": {
"title": "Arcanes", "title": "Arcanes",
"label": "Arcane", "label": "Arcane",
"arcane_type": "Type", "arcane_type": "Type",
"application": "Compétences", "application": "Compétences",
"bonus": "Bonus", "bonus": "Bonus",
"progression": "Progression", "progression": "Progression",
"xp_cost": "Coût XP" "xp_cost": "Coût XP"
}, },
"etat": { "etat": {
"title": "États", "title": "États",
"label": "État", "label": "État",
"application": "Application", "application": "Application",
"mod": "Modificateur", "mod": "Modificateur",
"effect": "Effet", "effect": "Effet",
"elimination": "Condition d'élimination" "elimination": "Condition d'élimination"
}, },
"mystere": { "mystere": {
"title": "Mystères", "title": "Mystères",
"label": "Mystère", "label": "Mystère",
"mystere_type": "Type", "mystere_type": "Type",
"mineur": "Mineur", "mineur": "Mineur",
"majeur": "Majeur", "majeur": "Majeur",
"prerequisite_skill": "Compétence prérequis", "prerequisite_skill": "Compétence prérequis",
"prerequisite_condition": "Condition prérequis" "prerequisite_condition": "Condition prérequis"
}, },
"character": { "character": {
"is_samurai": "Samouraï", "is_samurai": "Samouraï",
"quick_info": "Info rapide", "title": "Titre",
"quick_info": "Info rapide",
"default_ring": "Anneau par défaut", "default_ring": "Anneau par défaut",
"region": "Région", "region": "Région",
"education": "Éducation", "education": "Éducation",
"past_problems": "Passé problématique", "past_problems": "Passé problématique",
"koku": "Koku", "koku": "Koku",
"bu": "Bu", "bu": "Bu",
"zeni": "Zeni" "zeni": "Zeni"
}, },
"weapon": { "weapon": {
"bonus": "Bonus", "bonus": "Bonus",
"categories": { "categories": {
"arbalete": "Arbalète", "arbalete": "Arbalète",
"arc": "Arc", "arc": "Arc",
"contondante": "Arme Contondante", "contondante": "Arme Contondante",
"poing": "Arme de Poing", "poing": "Arme de Poing",
"hast": "Arme Hast", "hast": "Arme Hast",
"improvisee": "Arme Improvisée", "improvisee": "Arme Improvisée",
"shinobi": "Arme Shinobi", "shinobi": "Arme Shinobi",
"specialisee": "Arme Spécialisée", "specialisee": "Arme Spécialisée",
"bouclier": "Bouclier", "bouclier": "Bouclier",
"hache": "Hache", "hache": "Hache",
"naturel": "Naturel", "naturel": "Naturel",
"sabre": "Sabre", "sabre": "Sabre",
"nemuranai": "Nemuranai" "nemuranai": "Nemuranai"
} }
}, },
"armor": { "armor": {
"categories": { "categories": {
"vetement": "Vêtement", "vetement": "Vêtement",
"leger": "Léger", "leger": "Léger",
"moyen": "Moyen", "moyen": "Moyen",
"lourd": "Lourd", "lourd": "Lourd",
"nemuranai": "Nemuranai" "nemuranai": "Nemuranai"
} }
}, },
"item": { "item": {
"types": { "types": {
"ordinaire": "Ordinaire", "ordinaire": "Ordinaire",
"shinobi": "Shinobi", "shinobi": "Shinobi",
"interdit": "Interdit", "interdit": "Interdit",
"gaijin": "Gaijin", "gaijin": "Gaijin",
"nemuranai": "Nemuranai" "nemuranai": "Nemuranai"
} }
}, },
"technique": { "technique": {
"mot_invocation": "Mot d'Invocation", "mot_invocation": "Mot d'Invocation",
"invocation_type": "Type d'invocation", "invocation_type": "Type d'invocation",
"invocation_types": { "invocation_types": {
"general": "Général", "general": "Général",
"neutre": "Neutre", "neutre": "Neutre",
"precis": "Précis" "precis": "Précis"
}, },
"mode_invocation": "Mode d'Invocation" "mode_invocation": "Mode d'Invocation"
}, },
"tabs": { "tabs": {
"invocations": "Invocations", "invocations": "Invocations",
"identity": "Identité", "identity": "Identité",
"identity_text1": "Apparence", "identity_text1": "Apparence",
"identity_text2": "Biographie" "identity_text2": "Biographie"
}, },
"dice": { "dice": {
"title": "Jet Chiaroscuro", "title": "Jet Chiaroscuro",
"difficulty_label": "Difficulté", "difficulty_label": "Difficulté",
"modifier_label": "Modificateur", "modifier_label": "Modificateur",
"options": "Options", "options": "Options",
"aspect_point": "Point d'Aspect", "aspect_point": "Point d'Aspect",
"assistance": "Assistance", "assistance": "Assistance",
"total_dice": "Dés à lancer", "total_dice": "Dés à lancer",
"bonus": "Bonus rang", "bonus": "Bonus rang",
"roll": "Lancer les dés", "roll": "Lancer les dés",
"dice_result": "Somme des dés", "dice_result": "Somme des dés",
"adjusted": "Ajusté (Parangon)", "adjusted": "Ajusté (Parangon)",
"success": "Réussite", "success": "Réussite",
"failure": "Échec" "failure": "Échec"
} }
} }
} }

View File

@@ -1,873 +0,0 @@
{
"I18N": {
"Language": "Italiano",
"Maintainers": ["eldritchTranslator"]
},
"SETTINGS": {
"None": "Niente",
"ReverseTokenBars": {
"Title": "Reverse tokens bar",
"Hint": "Change the order in which the bars under the tokens are filled in",
"None": "None",
"Fatigue": "Fatigue only",
"Strife": "Strife",
"Both": "Both Fatigue and Strife"
},
"RollNKeep": {
"DeleteOldMessage": "Il Tira e Tieni cancella il messaggio in chat precedente",
"DeleteOldMessageHint": "Scegli se mantenere o eliminare il messaggio precedente in una serie di Tira e Tieni"
},
"Initiative": {
"SetTn1OnTypeChange": "Fissa la TN a 1 quando si cambia il conflitto",
"SetTn1OnTypeChangeHint": "Fissa la TN a 1 quando si seleziona il tipo di conflitto (Intrigo, Duello, Schermaglia or Battaglia campale)"
},
"ShowAllStatusEffects": {
"Title": "Show all StatusEffects",
"Hint": "If uncheck (default), only L5R conditions are shown."
},
"CustomTechniques": {
"Title": "Usa tecniche custom",
"Hint": "Aggiunge il tipo 'Speciale' come termine generale."
},
"CustomCompendiumName": {
"Title": "Custom Compendium Name",
"Hint": "For advanced users that want to change the name of the custom compendiums (Used to disables the embedded ones).",
"Notification": "Unable set Custom Compendium: '{name}'. Is it activated and registered with Babele?"
},
"CustomItemsHeight": {
"Title": "Default items windows height",
"Hint": "Set the default height for 'Items' windows types (techniques, weapons...), in pixels"
},
"Compendium": {
"HideDisabledSources": {
"Title": "[Compendium] Hide sources filter without reference",
"Hint": "Hide empty source with no elements in source filter."
},
"HideEmptySourcesFromPlayers": {
"Title": "[Compendium] Hide elements with empty reference",
"Hint": "Basically require a reference to be set in order for players to view the content in compendiums"
},
"AllowedOfficialSources": {
"Title": "[Compendium] Available official resources",
"Hint": "Useful if you as a GM want to limit the available official content to only books you own"
},
"AllowedUnofficialSources": {
"Title": "[Compendium] Available unofficial resources",
"Hint": "Useful if you have compendiums with custom items mixed with player facing items."
}
}
},
"TYPES": {
"Actor": {
"character": "Personaggio Giocante",
"npc": "Personaggio Non Giocante",
"army": "Esercito"
},
"Item": {
"item": "Oggetto",
"armor": "Armatura",
"weapon": "Arma",
"technique": "Tecnica",
"property": "Proprietà",
"peculiarity": "Peculiarità",
"advancement": "Avanzamento",
"title": "Titolo",
"bond": "Legame",
"signature_scroll": "Signature Scroll",
"item_pattern": "Item Pattern",
"army_fortification": "Fortezza",
"army_cohort": "Coorte"
},
"Journal": {
"journal": "Diario"
}
},
"l5r5e": {
"title": "Legend of the five Rings",
"conditions": {
"afflicted": "Afflicted",
"bleeding": "Bleeding",
"burning": "Burning",
"centered": "Centered",
"compromised": "Compromised",
"dazed": "Dazed",
"disoriented": "Disoriented",
"dying": "Dying",
"emboldened": "Emboldened",
"enraged": "Enraged",
"exhausted": "Exhausted",
"immobilized": "Immobilized",
"illness_coughing_illness": "Illness: Coughing Illness",
"illness_fire_rash": "Illness: Fire Rash",
"illness_gut_sickness": "Illness: Gut Sickness",
"illness_oozing_sore_disease": "Illness: Oozing Sore Disease",
"illness_unsteady_illness": "Illness: Unsteady Illness",
"incapacitated": "Incapacitated",
"intoxicated": "Intoxicated",
"possessed": "Possessed",
"prone": "Prone",
"silenced": "Silenced",
"unconscious": "Unconscious",
"lightly_wounded_fire": "Lightly Wounded (Fire)",
"lightly_wounded_water": "Lightly Wounded (Water)",
"lightly_wounded_air": "Lightly Wounded (Air)",
"lightly_wounded_earth": "Lightly Wounded (Earth)",
"lightly_wounded_void": "Lightly Wounded (Void)",
"severely_wounded_fire": "Severely Wounded (Fire)",
"severely_wounded_water": "Severely Wounded (Water)",
"severely_wounded_air": "Severely Wounded (Air)",
"severely_wounded_earth": "Severely Wounded (Earth)",
"severely_wounded_void": "Severely Wounded (Void)"
},
"global": {
"edge_translation_disclaimer": "",
"add": "Aggiungi",
"edit": "Modifica",
"delete_confirm": "Sei sicuro di voler eliminare '{name}' ?",
"drop_here": "Trascina qui",
"send_to_chat": "Chat",
"locked": "Bloccato",
"unlocked": "Sbloccato",
"random": "Casuale"
},
"multiselect": {
"empty_tag": "<blank>",
"placeholder": "Filter Sources",
"player_filter_label": "Player filter",
"player_filter_tooltip": "Apply player filter",
"already_in_filter": "Already in filter",
"no_results": "Not Found",
"sources_categories": {
"rules": "Rules",
"adventures": "Adventures",
"supplements": "Supplements",
"others": "Others"
}
},
"logo": {
"title": "Bisogno di aiuto?",
"src": "systems/l5r5e/assets/l5r-logo.webp",
"alt": "Aiuto online",
"content": "Segui la guida:",
"edge": {
"title": "Va' al sito di Edge-Studio",
"info": "Il tuo browser aprirà il sito di EDGE STUDIO (EN)",
"link": "https://edge-studio.net/"
},
"drivethrurpg": {
"title": "Compra un PDF del gioco...",
"info": "Il tuo browser aprirà il sito DriveThruRpg di Edge Studio (EN)",
"link": "https://www.drivethrurpg.com/browse/pub/17946/EDGE-Studio"
},
"discord": {
"title": "Discord Ufficiale di FoundryVTT",
"info": "Il tuo browser aprirà il Discord ufficiale di Foundry",
"link": "https://discordapp.com/invite/DDBZUDf"
},
"notes": {
"title": "Changelog",
"link": "https://gitlab.com/teaml5r/l5r5e/-/blob/master/CHANGELOG.md"
},
"issues": {
"title": "Issues",
"link": "https://gitlab.com/teaml5r/l5r5e/-/issues"
},
"custom-compendiums": {
"title": "Compendiums",
"link": "https://gitlab.com/teaml5r/l5r5e/-/wikis/users/custom-compendiums.md"
},
"wiki": {
"title": "Wiki",
"link": "https://gitlab.com/teaml5r/l5r5e/-/wikis/home"
}
},
"rings": {
"title": "Anelli",
"label": "Anello",
"earth": "Terra",
"air": "Aria",
"water": "Acqua",
"fire": "Fuoco",
"void": "Vuoto"
},
"sheets": {
"narrative": "Narrativa",
"experience": "Esperienza",
"family": "Famiglia",
"region": "Regione",
"upbringing": "Educazione",
"school": "Scuola",
"description": "Descrizione",
"bought_at_rank": "Comprato a grado",
"types": "Tipi",
"source_reference": {
"reference": "Fonte",
"page_abbreviation": "p."
},
"value": "Valore",
"rarity": "Rarità",
"quantity": "Quantità",
"weight": "Peso",
"properties": "Proprietà",
"linked_property": "Proprietà collegata",
"removed_properties": "Annulla",
"notes": "Note",
"inventory": "Inventario",
"equipment": "Equipaggiamento",
"rank": "Grado",
"name": "Nome"
},
"dice": {
"chat": {
"successes": "Successi",
"explosives": "Esplosioni",
"opportunities": "Opportunità",
"strife": "Turbamento",
"difficulty": "TN",
"difficulty_hidden": "???",
"void_point_used": "Punto Vuoto usato",
"assistance_used": "Aiuto per Abilità usato",
"roll_n_keep": "Tira e Tieni",
"initiative_roll": "Tiro Iniziativa",
"success_text": "Successo!",
"bonus_text": "successi bonus",
"fail_text": "Fallimento!",
"unknown_target": "Unknown target"
},
"dicepicker": {
"title": "Selezione dadi",
"difficulty_title": "Difficoltà",
"difficulty_hidden_label": "Nascondi TN",
"use_void_point_label": "Spendi un",
"void_point_tooltip": "Punto Vuoto",
"skill_assistance_label": "Aiuto",
"roll_label": "Tira",
"bt_add_macro": "Aggiungi una macro",
"gm_request_dp_to_players": "Roll request sent to players"
},
"roll_n_keep": {
"title": "Tira e Tieni",
"discard_drop_here": "Lascia",
"reroll_drop_here": "Rilancia",
"swap_drop_here": "Scambia",
"keep_drop_here": "Tieni",
"max": "Max",
"bt_validate": "Conferma",
"bt_strife": "Aggiungi Turbamento",
"undo": "[GM] Annulla l'ultima scelta"
}
},
"gm": {
"toolbox": {
"title": "Attrezzi del GM",
"difficulty_hidden": "Cambia la visibilità della TN",
"difficulty": "Cambia difficoltà (click Sinistro: aggiungi, Destro: togli, centro: TN 2)",
"sleep": "Riposo tranquillo per tutti i personaggi (rimuove Stanchezza pari a Acqua x2. Click Sinistro: solo personaggi selezionati. Destro: tutti gli attori)",
"sleep_info": "I personaggi hanno avuto una notte di riposo tranquillo.",
"scene_end": "Fine della scena (Stanchezza e Turbamento si resettano a metà per tutti i personaggi. Click Sinistro: solo personaggi selezionati. Destro: tutti gli attori)",
"scene_end_info": "La tensione della scena finalmente cala.",
"reset_void": "Inizio del gioco: Resetta i punti Vuoto dei personaggi (Click Sinistro: solo personaggi selezionati. Destro: tutti gli attori)",
"reset_void_info": "I punti Vuoto sono stati distribuiti."
},
"monitor": {
"title": "Schermo del GM",
"switch_view": "Cambia vista",
"add_selected_tokens": "Add selected tokens",
"honor_glory_status": "O/G/S",
"focus_vigilance": "Foc./Vig.",
"mouse_control": "Click Sinistro +1, Destro: -1, centrale: resetta a 0"
}
},
"weapons": {
"title": "Armi",
"damage": "Danni",
"range": "Raggio",
"stats": "Statistiche",
"sheathed": "Equipaggiata / Infoderata",
"readied": "Pronta",
"category": "Categoria",
"deadliness": "Letalità",
"grips": "Impugnatura",
"1hand": "1 mano",
"2hand": "2 mani"
},
"armors": {
"title": "Armature",
"type": "Resistenza",
"physical": "fisica",
"supernatural": "sovrannaturale",
"equipped": "Equipaggiata"
},
"items": {
"title": "Oggetti"
},
"techniques": {
"title": "Tecniche",
"not_allowed": "Il tuo personaggio non può usare questo tipo di tecnica.",
"only_one": "Il tuo personaggio può avere solo una di questo tipo di tecniche.",
"type": "Tecniche permesse",
"kata": "Kata",
"kiho": "Kihō",
"inversion": "Inversione",
"invocation": "Invocazione",
"ritual": "Rituale",
"shuji": "Shuji",
"maho": "Mahō",
"ninjutsu": "Ninjutsu",
"mantra": "Mantra",
"school_ability": "Abilità di scuola",
"mastery_ability": "Abilità di maestria",
"title_ability": "Abilità di titolo",
"specificity": "Specificità"
},
"peculiarities": {
"types": {
"distinction": "Distinzioni",
"passion": "Passioni",
"adversity": "Avversità",
"anxiety": "Ansietà"
}
},
"money": {
"title": "Soldi",
"koku": "Koku",
"bu": "Bu",
"zeni": "Zeni"
},
"social": {
"title": "Status sociale",
"honor": "Onore",
"glory": "Gloria",
"status": "Status",
"ninjo": "Ninjo",
"giri": "Giri",
"past": "Passato",
"bushido_tenets": {
"title": "Codice del Bushido",
"paramount": "Vitale",
"less_significant": "Meno importante"
},
"titles": "Titoli",
"attitude": "Archetipo:",
"advantages": "Distinzioni e Passioni",
"disadvantages": "Avversità e Ansietà",
"bonds": "Legami",
"npc": {
"advantages": "Vantaggi",
"disadvantages": "Svantaggi",
"combat": "Combattimento",
"intrigue": "Intrigo"
},
"age": "Età",
"children": "Bambini",
"marital_status": {
"title": "Stato coniugale",
"partner": "Partner",
"married": "Sposato",
"betrothed": "Promesso",
"unmarried": "Non sposato",
"widowed": "Vedovo"
},
"gender": {
"title": "Genere",
"male": "Maschile",
"female": "Femminile"
}
},
"skills": {
"title": "Abilità",
"label": "Abilità",
"artisan": {
"title": "Artigiane",
"aesthetics": "Estetica",
"composition": "Composizione",
"design": "Moda",
"smithing": "Forgia",
"air": "Affinare",
"earth": "Ripristinare",
"fire": "Inventare",
"water": "Adattare",
"void": "Armonizzare"
},
"martial": {
"title": "Marziali",
"fitness": "Allenamento",
"melee": "Arti Marziali [Mischia]",
"ranged": "Arti Marziali [Distanza]",
"unarmed": "Arti Marziali [Senza Armi]",
"meditation": "Meditazione",
"tactics": "Tattica",
"air": "Fintare",
"earth": "Contrastare",
"fire": "Sopraffare",
"water": "Deviare",
"void": "Sacrificare"
},
"scholar": {
"title": "Intellettuali",
"culture": "Cultura",
"government": "Governo",
"medicine": "Medicina",
"sentiment": "Sensibilità",
"theology": "Teologia",
"air": "Analizzare",
"earth": "Ricordare",
"fire": "Teorizzare",
"water": "Esaminare",
"void": "Presentire"
},
"social": {
"title": "Sociali",
"command": "Comando",
"courtesy": "Cortesia",
"games": "Giochi",
"performance": "Esibizione",
"air": "Ingannare",
"earth": "Ragionare",
"fire": "Incitare",
"water": "Affascinare",
"void": "Illuminare"
},
"trade": {
"title": "Mestieriali",
"commerce": "Commercio",
"labor": "Lavori Pesanti",
"seafaring": "Navigazione",
"skulduggery": "Criminalità",
"survival": "Sopravvivenza",
"air": "Raggirare",
"earth": "Produrre",
"fire": "Innovare",
"water": "Scambiare",
"void": "Sussistere"
}
},
"attributes": {
"title": "Attributi",
"endurance": "Tenacia",
"endurancetip": "(Terra + Fuoco) x2",
"composure": "Compostezza",
"composuretip": "(Terra + Acqua) x2",
"focus": "Conc.",
"focustip": "Aria + Fuoco",
"vigilance": "Vigil.",
"vigilancetip": "(Aria + Acqua) /2",
"voidpoints": "Punti Vuoto",
"fatigue": "Stanchezza",
"strife": "Turbamento"
},
"conflict": {
"title": "Conflitto",
"stance": "Forma",
"stances": {
"airtip": "+1 al TN di prove di Attacco o Complotto che bersagliano il personaggio (+2 a grado 4+).",
"earthtip": "Altri individui non possono spendere Opportunità per infliggere colpi critici o condizioni sul personaggio.",
"firetip": "Se il personaggio ha successo, +1 successo bonus per ogni risultato Turbamento.",
"watertip": "Il personaggio effettua nel turno una seconda azione che non richieda prove o condivida il tipo con la prima azione.",
"voidtip": "Il personaggio non riceve turbamento dai simboli Turbamento nelle prove."
},
"initiative": {
"title": "Iniziativa",
"intrigue": "Intrigo",
"duel": "Duello",
"skirmish": "Schermaglia",
"mass_battle": "Battaglia Campale",
"prepared_true": "Preparato",
"prepared_false": "Sorpreso",
"prepared_actor": "Definito nella scheda del personaggio (default)",
"already_set": "La tua Iniziativa è già stata determinata."
}
},
"advancements": {
"title": "Avanzamento",
"school_rank": "Grado della Scuola",
"school_rank_0": "Grado 0",
"total": "Totale",
"cost": "Costo",
"spent": "Usati",
"saved": "Tenuti",
"total_xp_spent": "Exp spesi",
"total_xp_curriculum": "Exp spesi nel curriculum",
"curriculum": "In curriculum",
"curriculum_validate": "Completa questo grado",
"rarity_modifier": "Modificatore rarità",
"item_pattern": "Item Patterns",
"signature_scroll": "Signature Scrolls",
"school_curriculum_journal": "Trascina il diario del curriculum sulla scheda per collegarlo",
"warning": {
"total_less_then_spent": "L'esperienza totale è inferiore all'esperienza utilizzata."
}
},
"character_types": {
"character": "Personaggio giocante",
"adversary": "Avversario",
"minion": "Gregario"
},
"army": {
"warlord": "Signore della guerra",
"allies_backers": "Alleati e finanziatori",
"purpose_mustering": "Scopo di adunata",
"battle_readiness": {
"title": "Preparazione alla battaglia",
"strength": "Forza",
"casualties": "Vittime",
"discipline": "Disciplina",
"panic": "Panico"
},
"commander": "Comandante",
"commander_abilities": "Capacità rilevanti del comandante",
"army_abilities": "Capacità delle Armate",
"commander_standing": "Posizione del comandante",
"supplies_logistics": "Rifornimenti e logistica",
"past_battles": "Battaglie passate",
"cohort": {
"tab": "Drappelli",
"title": "Drappello",
"leader": "Condottiero",
"abilities": "Capacità"
},
"fortification": {
"tab": "Fortificazioni",
"title": "Fortificazioni possedute",
"difficulty": "Difficoltà",
"attrition_reduction": "Riduzione dell'attrito"
}
},
"twenty_questions": {
"title": "Venti domande",
"bt_abrev": "20D",
"bt_next": "Prossimo",
"increase_ring1": "Incremento di anello (1)",
"increase_ring2": "Incremento di anello (2)",
"increase_skill1": "Incremento di abilità (1)",
"increase_skill2": "Incremento di abilità (2)",
"increase_skill3": "Incremento di abilità (3-5)",
"choose_one_ring": "Scegli uno",
"choose_one_skill": "Scegli uno",
"or": "O",
"and": "E",
"error": "Oops, sembra ci sia un errore:",
"part0": {
"intro": "Puoi usare questa scheda per rispondere alle domande del Gioco delle Venti Domande, e per prendere appunti per dopo!",
"section": "La Leggenda dei Cinque Anelli, Manuale Base, Capitolo 2: Creare un Personaggio, pp. 41-95",
"section_pow": "La Leggenda dei Cinque Anelli Sentiero delle Onde, Capitolo 2: Creare un Personaggio, pp. 3082",
"type": "Seleziona il template delle 20D che vuoi usare",
"type_core": "Samurai (Manuale Base)",
"type_pow": "Ronin (Sentiero delle Onde)"
},
"part1": {
"title": "Parte I: Identità Generale (Clan e Famiglia)",
"title_pow": "Parte I: Identità Generale (Regione e Educazione)",
"q1": "1. A quale clan appartiene il personaggio? (p. 41)",
"q1_pow": "1. Da quale regione arriva il tuo personaggio? (p. 31)",
"status": "Status",
"q2": "2. A quale famiglia appartiene il personaggio? (p. 49)",
"q2_pow": "2. Qual è stata l'educazione del tuo personaggio? (p. 43)",
"money": "Denao iniziale in Koku",
"glory": "Gloria"
},
"part2": {
"title": "Parte II: Ruolo e Scuola",
"q3": "3. Qual è la scuola del personaggio e in quali ruoli ricade quella scuola? (p. 56)",
"q3_pow": "3. Qual è la scuola del personaggio e in quali ruoli ricade quella scuola? (p. 46)",
"school": "Scuola",
"role": "Ruolo",
"honor": "Onore",
"access": "Tecniche Disponibili",
"school_ability": "Abilità di Scuola",
"starting_techniques": "Tecniche di Partenza (2-6)",
"outfit": "Dotazione di Partenza",
"q4": "4. Come si distingue il personaggio allinterno della sua scuola? (p. 88)",
"q4_pow": "4. Che cosa mette nei guai il personaggio, e che cosa lo tira fuori dai guai? (p. 60)"
},
"part3": {
"title": "Parte III: Onore e Gloria",
"title_pow": "Parte III: Il Passato, il Futuro, e come interagiscono",
"q5": "5. Chi è il suo signore e quali doveri ha il personaggio nei suoi confronti? (p. 88)",
"q5_pow": "5. Qual è il passato del tuo personaggio, e come lo ha segnato? (p. 60)",
"choose_giri": "Scegli il giri",
"choose_past": "Scegli il passato",
"q6": "6. Cosa desidera ardentemente il personaggio e come ciò potrebbe ostacolare il suo dovere? (p. 90)",
"q6_pow": "6. Cosa desidera ardentemente il personaggio, e il suo passato come potrebbe ostacolare il suo ninjō? (p. 62)",
"choose_ninjo": "Scegli ninjō",
"q7": "7. Qual è il rapporto del personaggio con il suo clan? (p. 91)",
"q7_pow": "7. Per cosa è conosciuto il tuo personaggio? (p. 61)",
"increase_glory": "Aumento di Gloria",
"q8": "8. Cosa pensa il personaggio del Bushidō? (p. 91)",
"q8_pow": "8. Cosa pensa il personaggio del Bushidō? (p. 62)",
"increase_honor": "Aumento di Onore",
"tenets": "Scegli un principio del Bushidō come il più importante e uno come meno importante (vedi Come i clan vedono il Bushidō, p. 301 del Manuale Base):",
"object": "Oggetto (Rarità 5 o minore)"
},
"part4": {
"title": "Parte IV: Punti di Forza e Punti Deboli",
"q9": "9. Qual è il traguardo più grande raggiunto dal personaggio finora? (p. 92)",
"q9_pow": "9. Qual è il traguardo più grande raggiunto dal personaggio finora? (p. 64)",
"distinction": "Distinzione (1)",
"q10": "10. Cosa è di maggiore ostacolo al personaggio nella vita? (p. 92)",
"q10_pow": "Cosa è di maggiore ostacolo al personaggio nella vita? (p. 64)",
"adversity": "Avversità (1)",
"q11": "11. Quale attività fa sentire in pace il personaggio? (p. 93)",
"q11_pow": "11. Quale attività fa sentire in pace il personaggio? (p. 65)",
"passion": "Passione (1)",
"q12": "12. Quale dubbio, paura o debolezza preoccupa di più il personaggio? (p. 93)",
"q12_pow": "12. Quale dubbio, paura o debolezza preoccupa di più il personaggio? (p. 65)",
"anxiety": "Ansietà (1)",
"q13": "13. Da chi ha imparato maggiormente il personaggio nel corso della sua vita? (p. 93)",
"q13_pow": "13. Da chi ha imparato maggiormente il personaggio nel corso della sua vita? (p. 65)",
"disadvantage": "Svantaggio (1)",
"advantage": "Vantaggio (1)"
},
"part5": {
"title": "Parte V: Personalità e Comportamento",
"q14": "14. Che cosa notano prima le persone che incontrano il personaggio? (p. 93)",
"q14_pow": "14. Qual è l'oggetto più importante per il personaggio? (p. 66)",
"accoutrement": "Tocco personale",
"q15": "15. Come reagisce il personaggio alle situazioni stressanti? (p. 94)",
"q15_pow": "15. Come reagisce il personaggio alle situazioni stressanti? (p. 66)",
"q16": "16. Quali sono le precedenti relazioni del personaggio con gli altri clan, famiglie, organizzazioni e tradizioni? (p. 94)",
"q16_pow": "16. Che relazioni hai con la tua famiglia, i clan, i popolani, e gli altri? (p. 66)",
"object": "Oggetto (Rarità 7 o minore)"
},
"part6": {
"title": "Parte VI: Antenati e Famiglia",
"title_pow": "Parte VI: Antenati e Legami",
"q17": "17. Come descriverebbero il personaggio i suoi genitori? (p. 95)",
"q17_pow": "17. Che genere di storia condividi con il tuo gruppo? (p. 66)",
"bond": "Determina un legame appropriato per la vostra relazione",
"q18": "18. Chi si intende onorare tramite il nome che è stato scelto per il personaggio? (p. 95)",
"q18_pow": "18. Chi ti ha allevato? (p. 67)",
"d10r1": "Risultato d10 (1/2)",
"d10r1_choice": "Primo effetto del d10",
"d10r2": "Risultato d10 (2/2)",
"d10r2_choice": "Secondo effetto del d10",
"d10r2_drop_items": "O una tecnica, un vantaggio, un oggetto...",
"q19": "19. Qual è il nome proprio del personaggio? (p. 95)",
"q19_pow": "19. Qual è il nome del personaggio? (p. 68)"
},
"part7": {
"title": "Parte VII: Morte",
"q20": "20. Come dovrebbe morire il personaggio? (p. 95)",
"q20_pow": "20. Come dovrebbe morire il personaggio? (p. 68)",
"summary": "Sintesi",
"generchar": "Generare il personaggio",
"generchar_disclaimer": "Attenzione, questo sovrascriverà tutti i dati del personaggio!",
"generchar_errors": "Correggi gli errori prima di continuare!"
}
},
"char_generator": {
"title": "Generatore del personaggio",
"head_bt_title": "Gen. Personaggio",
"generate": "Crea",
"average_value": "Valore medio",
"identity": "Clan, genere, età, stato civile",
"attributes": "Status sociale, Anelli, Attributi e Abilità",
"demeanor": "Atteggiamento & Affinità di anelli",
"peculiarities": "Vantaggi e Svantaggi",
"items": "Armature, Armi, e Oggetti",
"narrative": "Narrativa (Descrizione)"
},
"roles": {
"title": "Ruolo",
"artisan": "Artigiano",
"bushi": "Bushi",
"courtier": "Cortigiano",
"monk": "Monaco",
"sage": "Saggio",
"shinobi": "Shinobi",
"shugenja": "Shugenja"
},
"clans": {
"title": "I Clan",
"label": "Clan",
"imperial": "Imperiale",
"crab": "Granchio",
"crane": "Gru",
"dragon": "Drago",
"lion": "Leone",
"phoenix": "Fenice",
"scorpion": "Scorpione",
"unicorn": "Unicorno",
"mantis": "Mantide",
"ronin": "Ronin",
"badger": "Tasso",
"bat": "Pipistrello",
"boar": "Cinghiale",
"dragonfly": "Libellula",
"firefly": "Lucciola",
"fox": "Fox",
"hare": "Lepre",
"monkey": "Scimmia",
"oriole": "Oriolo",
"ox": "Bue",
"sparrow": "Passero",
"tortoise": "Tartaruga",
"ivory_kingdoms": "Regni d'Avorio",
"qamarist": "Qamarista",
"ujik": "Ujik"
},
"demeanor": {
"adaptable": "Flessibile",
"aggressive": "Aggressivo",
"alluring": "Alluring",
"ambitious": "Ambizioso",
"amiable": "Affabile",
"analytical": "Analitico",
"angry": "Iracondo",
"arrogant": "Arrogante",
"assertive": "Risoluto",
"beguiling": "Ammaliante",
"bitter": "Amaro",
"bloodthirsty": "Bloodthirsty",
"bold": "Ardito",
"calculating": "Calcolatore",
"calm": "Calmo",
"capricious": "Capriccioso",
"cautious": "Cauto",
"clever": "Furbo",
"compassionate": "Compassionate",
"confused": "Confuso",
"courageous": "Coraggioso",
"cowardly": "Codardo",
"crestfallen": "Crestfallen",
"curious": "Curioso",
"defensive": "Defensive",
"dependable": "Affidabile",
"detached": "Distaccato",
"determined": "Determined",
"devoted": "Devoted",
"direct": "Direct",
"disheartened": "Sconfortato",
"dour": "Dour",
"duplicitous": "Duplicitous",
"effusive": "Effusive",
"enraged": "Infuriato",
"fanatical": "Fanatical",
"feral": "Selvaggio",
"fervent": "Fervent",
"fickle": "Volubile",
"fierce": "Agguerrito",
"flighty": "Volubile",
"flippant": "Irriverente",
"friendly": "Amichevole",
"gruff": "Burbero",
"honorable": "Honorable",
"hubristic": "Prétentieuse",
"hungry": "Affamato",
"idealistic": "Idealistic",
"imposing": "Imposing",
"inquisitive": "Inquisitive",
"intense": "Intenso",
"intimidating": "Intimidatorio",
"irritable": "Irritabile",
"loyal": "Leale",
"methodical": "Methodical",
"meticulous": "Meticulous",
"mischievous": "Malandrino",
"moon_blessed": "Moon-blessed",
"morose": "Cupo",
"near_feral": "Near feral",
"nurturing": "Materno",
"obsessed": "Obsessed",
"obstinate": "Ostinato",
"opportunistic": "Opportunista",
"otherworldly": "Otherworldly",
"outgoing": "Outgoing",
"passionate": "Appassionato",
"patient": "Patient",
"personable": "Personable",
"playful": "Giocoso",
"power_hungry": "Affamato di potere",
"proud": "Orgoglioso",
"refined": "Refined",
"reserved": "Reserved",
"restrained": "Contenuto",
"righteous": "Righteous",
"scheming": "Cospiratore",
"serene": "Sereno",
"serious": "Serio",
"shrewd": "Scaltro",
"sinister": "Sinister",
"sociable": "Sociable",
"stoic": "Stoic",
"starved": "Starved",
"stubborn": "Testardo",
"suspicious": "Sospettoso",
"teasing": "Stuzzicante",
"territorial": "Territoriale",
"uncertain": "Incerto",
"unenthused": "Non entusiasta",
"vain": "Vanesio",
"vengeful": "Vengeful",
"vindictive": "Vindictive",
"wary": "Diffidente",
"watchful": "Watchful",
"wrathful": "Wrathful",
"zealous": "Zealous"
},
"compendium": {
"filter_rank": "Show Rank",
"not_for_players": "Not shown to players",
"filter": {
"rank": "Rank",
"rarity": "Rarity",
"ring": "Ring",
"clear": "Clear Filter"
}
},
"source_reference": {
"core_rulebook": "Core Rulebook",
"emerald_empire": "Emerald Empire",
"shadowlands": "Shadowlands",
"court_of_stones": "Courts of Stone",
"path_of_waves": "Path of Waves",
"celestial_realms": "Celestial Realms",
"fields_of_victory": "Fields of Victory",
"writ_of_the_wild": "Writ of the Wild",
"gm_kit": "Game Master's Kit",
"beginner_game": "Beginner Game",
"the_mantis_clan": "The Mantis Clan",
"mask_of_the_oni": "Mask of the Oni",
"winters_embrace": "Winter's Embrace",
"sins_of_regret": "Sins of Regret",
"wheel_of_judgment": "Wheel of Judgment",
"blood_of_the_lioness": "Blood of the Lioness",
"imperfect_land": "Imperfect Land",
"in_the_palace_of_the_emerald_champion": "In the Palace of the Emerald Champion",
"the_highwayman": "The Highwayman",
"wedding_at_kyotei_castle": "Wedding at Kyotei Castle",
"the_knotted_tails": "The Knotted Tails",
"cresting_waves": "Cresting Waves",
"deathly_turns": "Deathly Turns",
"the_scroll_or_the_blade": "The Scroll or the Blade",
"legacies_of_war": "Legacies of War",
"children_of_the_five_winds": "Children of the Five Winds"
},
"tactical_grid": {
"settings": {
"title": "Tactical Grid Settings",
"label": "Tactical Grid Settings",
"hint": "Configures tactical grid range band distances (GM only) and their visual appearance colors and transparency (all users).",
"cells": "spaces",
"world": {
"enabled": "Enable Tactical Grid",
"enabled_hint": "Enables or Disable tactical grid for everyone",
"start": "Start"
},
"client": {
"color": "Color",
"alpha": "Alpha"
},
"range": "Range {index}",
"validate": {
"start-too-small": "Must be greater than Range Band {previousRangeIndex} ({previousStart})",
"start-too-large": "Must be lower then Range Band {nextRangeIndex} ({nextStart})"
},
"reset": "Reset to Default",
"submit": "Save"
},
"range_band": "Range Band {band}",
"range_abbreviation": "RB {range}"
}
}
}

View File

@@ -47,8 +47,12 @@ export class CharacterSheetL5r5e extends BaseCharacterSheetL5r5e {
// Min rank = 1 // Min rank = 1
this.actor.system.identity.school_rank = Math.max(1, this.actor.system.identity.school_rank); this.actor.system.identity.school_rank = Math.max(1, this.actor.system.identity.school_rank);
// Split Money // Money — read separate fields directly (koku/bu/zeni stored independently)
sheetData.data.system.money = this._zeniToMoney(this.actor.system.zeni); sheetData.data.system.money = {
koku: this.actor.system.koku ?? 0,
bu: this.actor.system.bu ?? 0,
zeni: this.actor.system.zeni ?? 0,
};
// Split school advancements by rank, and calculate xp spent and add it to total // Split school advancements by rank, and calculate xp spent and add it to total
this._prepareSchoolAdvancement(sheetData); this._prepareSchoolAdvancement(sheetData);
@@ -102,6 +106,9 @@ export class CharacterSheetL5r5e extends BaseCharacterSheetL5r5e {
// Chiaroscuro: Arcane items // Chiaroscuro: Arcane items
sheetData.data.arcaneItems = sheetData.items.filter((i) => i.type === "arcane"); sheetData.data.arcaneItems = sheetData.items.filter((i) => i.type === "arcane");
// Chiaroscuro: Mystere items
sheetData.data.mystereItems = sheetData.items.filter((i) => i.type === "mystere");
// Chiaroscuro: Identity tabs enriched HTML // Chiaroscuro: Identity tabs enriched HTML
sheetData.data.enrichedHtml.identity_text1 = await foundry.applications.ux.TextEditor.implementation.enrichHTML( sheetData.data.enrichedHtml.identity_text1 = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
this.actor.system.identity_text1 ?? "", { async: true } this.actor.system.identity_text1 ?? "", { async: true }
@@ -271,14 +278,17 @@ export class CharacterSheetL5r5e extends BaseCharacterSheetL5r5e {
); );
} }
// Store money in Zeni // Store money as separate fields with auto-conversion (10 zeni = 1 bu, 10 bu = 1 koku)
if (formData["system.money.koku"] || formData["system.money.bu"] || formData["system.money.zeni"]) { if (formData["system.money.koku"] !== undefined || formData["system.money.bu"] !== undefined || formData["system.money.zeni"] !== undefined) {
formData["system.zeni"] = this._moneyToZeni( let koku = parseInt(formData["system.money.koku"] ?? 0) || 0;
formData["system.money.koku"] || 0, let bu = parseInt(formData["system.money.bu"] ?? 0) || 0;
formData["system.money.bu"] || 0, let zeni = parseInt(formData["system.money.zeni"] ?? 0) || 0;
formData["system.money.zeni"] || 0 // Auto-convert
); if (zeni >= 10) { bu += Math.floor(zeni / 10); zeni = zeni % 10; }
// Remove fake money object if (bu >= 10) { koku += Math.floor(bu / 10); bu = bu % 10; }
formData["system.koku"] = koku;
formData["system.bu"] = bu;
formData["system.zeni"] = zeni;
delete formData["system.money.koku"]; delete formData["system.money.koku"];
delete formData["system.money.bu"]; delete formData["system.money.bu"];
delete formData["system.money.zeni"]; delete formData["system.money.zeni"];
@@ -352,21 +362,26 @@ export class CharacterSheetL5r5e extends BaseCharacterSheetL5r5e {
const elmt = $(event.currentTarget); const elmt = $(event.currentTarget);
const type = elmt.data("type"); const type = elmt.data("type");
let mod = elmt.data("value"); const mod = parseInt(elmt.data("value")) || 0;
if (!mod || !type) { if (!mod || !type) return;
return;
}
if (type !== "zeni") { let koku = parseInt(this.actor.system.koku) || 0;
mod = Math.floor(mod * CONFIG.l5r5e.money[type === "koku" ? 0 : 1]); let bu = parseInt(this.actor.system.bu) || 0;
} let zeni = parseInt(this.actor.system.zeni) || 0;
this.actor.system.zeni = +this.actor.system.zeni + mod; if (type === "koku") koku += mod;
this.actor.update({ else if (type === "bu") bu += mod;
system: { else zeni += mod;
zeni: this.actor.system.zeni,
}, // Auto-convert
}); if (zeni >= 10) { bu += Math.floor(zeni / 10); zeni = zeni % 10; }
if (bu >= 10) { koku += Math.floor(bu / 10); bu = bu % 10; }
// Clamp negatives
if (zeni < 0) { bu += Math.ceil(zeni / 10); zeni = ((zeni % 10) + 10) % 10; }
if (bu < 0) { koku += Math.ceil(bu / 10); bu = ((bu % 10) + 10) % 10; }
koku = Math.max(0, koku);
this.actor.update({ system: { koku, bu, zeni } });
this.render(false); this.render(false);
} }

View File

@@ -244,7 +244,7 @@ export const L5R5E = {
skirmish: "tactics", skirmish: "tactics",
mass_battle: "command", mass_battle: "command",
}, },
noHonorSkillsList: ["commerce", "skulduggery", "medicine", "seafaring", "survival", "labor"], noHonorSkillsList: ["commerce", "urban", "medicine", "seafaring", "survival", "labor"],
sourceReference: { sourceReference: {
"core_rulebook": { "core_rulebook": {
value: "core_rulebook", value: "core_rulebook",
@@ -403,34 +403,35 @@ L5R5E.techniques.set("mot_invocation", { type: "chiaroscuro", displayInTypes: tr
// *** SkillId - CategoryId *** // *** SkillId - CategoryId ***
L5R5E.skills = new Map(); L5R5E.skills = new Map();
L5R5E.skills.set("aesthetics", "artisan"); L5R5E.skills.set("art", "artisan");
L5R5E.skills.set("composition", "artisan"); L5R5E.skills.set("composition", "artisan");
L5R5E.skills.set("design", "artisan"); L5R5E.skills.set("design", "artisan");
L5R5E.skills.set("smithing", "artisan"); L5R5E.skills.set("smithing", "artisan");
L5R5E.skills.set("labor", "artisan");
L5R5E.skills.set("archery", "martial");
L5R5E.skills.set("fitness", "martial"); L5R5E.skills.set("fitness", "martial");
L5R5E.skills.set("melee", "martial"); L5R5E.skills.set("melee", "martial");
L5R5E.skills.set("ranged", "martial");
L5R5E.skills.set("unarmed", "martial"); L5R5E.skills.set("unarmed", "martial");
L5R5E.skills.set("meditation", "martial"); L5R5E.skills.set("meditation", "martial");
L5R5E.skills.set("tactics", "martial");
L5R5E.skills.set("culture", "scholar"); L5R5E.skills.set("culture", "scholar");
L5R5E.skills.set("government", "scholar");
L5R5E.skills.set("medicine", "scholar"); L5R5E.skills.set("medicine", "scholar");
L5R5E.skills.set("sentiment", "scholar"); L5R5E.skills.set("sentiment", "scholar");
L5R5E.skills.set("tactics", "scholar");
L5R5E.skills.set("theology", "scholar"); L5R5E.skills.set("theology", "scholar");
L5R5E.skills.set("command", "social"); L5R5E.skills.set("command", "social");
L5R5E.skills.set("courtesy", "social"); L5R5E.skills.set("courtesy", "social");
L5R5E.skills.set("invocation", "social");
L5R5E.skills.set("games", "social"); L5R5E.skills.set("games", "social");
L5R5E.skills.set("performance", "social"); L5R5E.skills.set("performance", "social");
L5R5E.skills.set("animal", "trade");
L5R5E.skills.set("commerce", "trade"); L5R5E.skills.set("commerce", "trade");
L5R5E.skills.set("labor", "trade");
L5R5E.skills.set("seafaring", "trade"); L5R5E.skills.set("seafaring", "trade");
L5R5E.skills.set("skulduggery", "trade");
L5R5E.skills.set("survival", "trade"); L5R5E.skills.set("survival", "trade");
L5R5E.skills.set("urban", "trade");
// *** Symbols *** // *** Symbols ***
L5R5E.symbols = new Map(); L5R5E.symbols = new Map();

File diff suppressed because one or more lines are too long

View File

@@ -1,18 +1,33 @@
/** Rings **/ /** Rings — disposition en pentagone **/
.rings { .rings {
display: flex; position: relative;
flex-wrap: wrap; min-height: 260px;
color: $white-light; color: $white-light;
// All list-style: none;
padding: 0;
margin: 0;
// — Common rules for all ring items —
#earth, #earth,
#air, #air,
#water, #water,
#fire, #fire,
#void { #void {
position: relative; position: absolute;
flex: 1 1 50%;
text-align: center; label {
position: relative;
display: block;
text-align: center;
cursor: pointer;
width: 5.5rem;
line-height: normal;
&.stance-active strong {
text-decoration: underline 2px;
}
}
i.i_earth, i.i_earth,
i.i_water, i.i_water,
@@ -21,26 +36,25 @@
i.i_void { i.i_void {
font-size: 5rem; font-size: 5rem;
line-height: 4.75rem; line-height: 4.75rem;
display: block;
} }
label { strong {
position: relative; display: block;
width: 5rem; font-size: 0.78rem;
line-height: 0; line-height: 1.3;
float: right; margin-top: 0.15rem;
}
label.stance-active strong {
text-decoration: underline 2px;
} }
input { input {
position: absolute; position: absolute;
height: 2rem; height: 1.9rem;
width: 2rem; width: 1.9rem;
border-radius: 100%; border-radius: 100%;
top: 0; top: 0;
left: 0; left: 0;
text-align: center; text-align: center;
font-size: 1rem; font-size: 0.95rem;
border: 2px solid $l5r5e-title; border: 2px solid $l5r5e-title;
color: $white-light; color: $white-light;
&:hover { &:hover {
@@ -51,106 +65,71 @@
} }
} }
// Earth // — Solaire / Lunaire badges —
#earth { .ring-type {
float: right; display: block;
color: $l5r5e-earth; text-align: center;
input { font-size: 0.62rem;
top: auto; line-height: 1.2 !important;
right: 0; font-weight: bold;
bottom: -0.9rem; text-transform: uppercase;
left: auto; letter-spacing: 0.07em;
background: $l5r5e-earth; white-space: nowrap;
margin-top: 0.1rem;
pointer-events: none;
&.solaire {
color: #f5c842;
text-shadow: 0 0 4px rgba(245, 180, 0, 0.6);
} }
label { &.lunaire {
strong { color: #9ecfef;
position: absolute; text-shadow: 0 0 4px rgba(100, 180, 230, 0.6);
bottom: 0.75rem;
left: -1.75rem;
}
} }
} }
// Air // — Pentagone centré — rayon 4.5rem autour du centre x=50%, y≈6.875rem
#air { // (centre de l'icône à 2.375rem du haut de chaque li)
color: $l5r5e-air; // cos/sin calculés pour les 5 sommets d'un pentagone régulier (Vide au sommet)
input {
top: auto;
right: auto;
bottom: -0.9rem;
left: 0;
background: $l5r5e-air;
}
label {
float: left;
strong {
position: absolute;
bottom: 0.75rem;
right: -1rem;
}
}
}
// Water // Pentagone ancré à gauche — centre du cercle à 8rem du bord gauche
#water { // Vide — sommet (90°)
float: right;
color: $l5r5e-water;
padding-right: 2rem;
input {
top: 17%;
right: -1.25rem;
bottom: auto;
left: auto;
background: $l5r5e-water;
}
label {
strong {
position: absolute;
bottom: -0.75rem;
right: 2rem;
}
}
}
// Fire
#fire {
color: $l5r5e-fire;
padding-left: 2rem;
input {
top: 17%;
right: auto;
bottom: auto;
left: -1.25rem;
background: $l5r5e-fire;
}
label {
float: left;
strong {
position: absolute;
bottom: -0.75rem;
right: 2rem;
}
}
}
// Void
#void { #void {
top: -2rem; top: 0;
margin: 0 calc(50% - 2.5rem); left: 5.25rem;
color: $l5r5e-void; color: $l5r5e-void;
input { input { background: $l5r5e-void; }
top: -1rem; }
right: auto;
bottom: auto; // Air (Solaire) — haut gauche (162° : cos=0.951, sin=0.309)
left: 30%; #air {
background: $l5r5e-void; top: 3.1rem;
} left: 1rem;
label { color: $l5r5e-air;
strong { input { background: $l5r5e-air; }
position: absolute; }
bottom: -0.75rem;
left: 1.75rem; // Eau (Lunaire) — haut droite (18° : cos=0.951, sin=0.309)
} #water {
} top: 3.1rem;
left: 9.5rem;
color: $l5r5e-water;
input { background: $l5r5e-water; }
}
// Feu (Solaire) — bas gauche (126° : cos=0.588, sin=0.809)
#fire {
top: 8.1rem;
left: 2.6rem;
color: $l5r5e-fire;
input { background: $l5r5e-fire; }
}
// Terre (Lunaire) — bas droite (54° : cos=0.588, sin=0.809)
#earth {
top: 8.1rem;
left: 7.9rem;
color: $l5r5e-earth;
input { background: $l5r5e-earth; }
} }
} }

View File

@@ -247,6 +247,14 @@
margin: 0 0 0.25rem; margin: 0 0 0.25rem;
} }
&:nth-child(3) { &:nth-child(3) {
flex: auto;
input {
width: 2.5rem;
text-align: center;
padding: 0;
}
}
&:nth-child(4) {
flex: auto; flex: auto;
input { input {
width: 1rem; width: 1rem;
@@ -254,14 +262,14 @@
margin-right: 0; margin-right: 0;
} }
} }
&:nth-child(4), &:nth-child(5),
&:nth-child(5) { &:nth-child(6) {
flex: 60%; flex: 60%;
input { input {
font-size: 1rem; font-size: 1rem;
} }
} }
&:nth-child(5) { &:nth-child(6) {
flex: 40%; flex: 40%;
input { input {
margin-right: 0; margin-right: 0;
@@ -272,16 +280,16 @@
} }
.mid-wrapper { .mid-wrapper {
display: flex; display: flex;
} flex: 0 0 100%;
.side-col {
width: 30%;
} }
.central-col { .central-col {
width: 40%; flex: 1;
width: 100%;
} }
.rings { .rings {
padding: 0; padding: 0;
margin-top: 1rem; margin-top: 0.5rem;
width: 100%;
} }
.social-content, .social-content,
.attributes-wrapper { .attributes-wrapper {
@@ -538,8 +546,8 @@
right: 0.85rem; right: 0.85rem;
} }
} }
li:nth-child(3), li:nth-child(4),
li:nth-child(5) { li:nth-child(6) {
.attribute-label { .attribute-label {
&:before { &:before {
height: calc(100% - 0.6rem); height: calc(100% - 0.6rem);

View File

@@ -337,25 +337,10 @@
} }
], ],
"languages": [ "languages": [
{
"lang": "en",
"name": "English",
"path": "lang/en-en.json"
},
{ {
"lang": "fr", "lang": "fr",
"name": "French (France)", "name": "French (France)",
"path": "lang/fr-fr.json" "path": "lang/fr-fr.json"
},
{
"lang": "es",
"name": "Spanish (Spain)",
"path": "lang/es-es.json"
},
{
"lang": "it",
"name": "Italian (Italy)",
"path": "lang/it-it.json"
} }
], ],
"media": [ "media": [

View File

@@ -1,6 +1,10 @@
{ {
"Actor": { "Actor": {
"types": ["character", "npc", "army"], "types": [
"character",
"npc",
"army"
],
"templates": { "templates": {
"softlock": { "softlock": {
"soft_locked": false "soft_locked": false
@@ -17,6 +21,7 @@
"roles": "", "roles": "",
"school": "", "school": "",
"school_rank": 1, "school_rank": 1,
"title": "",
"school_curriculum_journal": {} "school_curriculum_journal": {}
} }
}, },
@@ -48,38 +53,39 @@
"skills": { "skills": {
"skills": { "skills": {
"artisan": { "artisan": {
"aesthetics": 0, "art": 0,
"composition": 0, "composition": 0,
"design": 0, "design": 0,
"smithing": 0 "smithing": 0,
"labor": 0
}, },
"martial": { "martial": {
"archery": 0,
"fitness": 0, "fitness": 0,
"melee": 0, "melee": 0,
"ranged": 0,
"unarmed": 0, "unarmed": 0,
"meditation": 0, "meditation": 0
"tactics": 0
}, },
"scholar": { "scholar": {
"culture": 0, "culture": 0,
"government": 0,
"medicine": 0, "medicine": 0,
"sentiment": 0, "sentiment": 0,
"tactics": 0,
"theology": 0 "theology": 0
}, },
"social": { "social": {
"command": 0, "command": 0,
"courtesy": 0, "courtesy": 0,
"invocation": 0,
"games": 0, "games": 0,
"performance": 0 "performance": 0
}, },
"trade": { "trade": {
"animal": 0,
"commerce": 0, "commerce": 0,
"labor": 0,
"seafaring": 0, "seafaring": 0,
"skulduggery": 0, "survival": 0,
"survival": 0 "urban": 0
} }
} }
}, },
@@ -131,7 +137,17 @@
} }
}, },
"character": { "character": {
"templates": ["softlock", "identity", "rings", "social", "skills", "techniques", "conflict", "advancement", "aspects"], "templates": [
"softlock",
"identity",
"rings",
"social",
"skills",
"techniques",
"conflict",
"advancement",
"aspects"
],
"template": "core", "template": "core",
"is_samurai": true, "is_samurai": true,
"quick_info": "", "quick_info": "",
@@ -144,7 +160,14 @@
"twenty_questions": {} "twenty_questions": {}
}, },
"npc": { "npc": {
"templates": ["softlock", "identity", "rings", "social", "techniques", "conflict"], "templates": [
"softlock",
"identity",
"rings",
"social",
"techniques",
"conflict"
],
"type": "adversary", "type": "adversary",
"attitude": "", "attitude": "",
"martial_danger": "simple", "martial_danger": "simple",
@@ -169,7 +192,9 @@
} }
}, },
"army": { "army": {
"templates": ["softlock"], "templates": [
"softlock"
],
"warlord": "", "warlord": "",
"warlord_actor_id": null, "warlord_actor_id": null,
"allies_backers": "", "allies_backers": "",
@@ -246,11 +271,17 @@
} }
}, },
"item": { "item": {
"templates": ["basics", "item"], "templates": [
"basics",
"item"
],
"item_type": "" "item_type": ""
}, },
"armor": { "armor": {
"templates": ["basics", "item"], "templates": [
"basics",
"item"
],
"armor_category": "", "armor_category": "",
"armor": { "armor": {
"physical": 0, "physical": 0,
@@ -258,7 +289,10 @@
} }
}, },
"weapon": { "weapon": {
"templates": ["basics", "item"], "templates": [
"basics",
"item"
],
"category": "", "category": "",
"bonus": 0, "bonus": 0,
"skill": "melee", "skill": "melee",
@@ -270,7 +304,10 @@
"grip_2": "" "grip_2": ""
}, },
"technique": { "technique": {
"templates": ["basics", "advancement"], "templates": [
"basics",
"advancement"
],
"skill": "", "skill": "",
"difficulty": "", "difficulty": "",
"technique_type": "kata", "technique_type": "kata",
@@ -278,38 +315,60 @@
"mode_invocation": 0 "mode_invocation": 0
}, },
"property": { "property": {
"templates": ["basics"], "templates": [
"basics"
],
"properties": [] "properties": []
}, },
"peculiarity": { "peculiarity": {
"templates": ["basics", "advancement"], "templates": [
"basics",
"advancement"
],
"peculiarity_type": "distinction", "peculiarity_type": "distinction",
"types": "" "types": ""
}, },
"advancement": { "advancement": {
"templates": ["basics", "advancement"], "templates": [
"basics",
"advancement"
],
"advancement_type": "skill", "advancement_type": "skill",
"skill": "" "skill": ""
}, },
"title": { "title": {
"templates": ["basics", "advancement"], "templates": [
"basics",
"advancement"
],
"advancements": [], "advancements": [],
"xp_used_total": 0 "xp_used_total": 0
}, },
"bond": { "bond": {
"templates": ["basics", "advancement"], "templates": [
"basics",
"advancement"
],
"bond_type": "" "bond_type": ""
}, },
"item_pattern": { "item_pattern": {
"templates": ["basics", "advancement"], "templates": [
"basics",
"advancement"
],
"linked_property_id": null, "linked_property_id": null,
"rarity_modifier": "" "rarity_modifier": ""
}, },
"signature_scroll": { "signature_scroll": {
"templates": ["basics", "advancement"] "templates": [
"basics",
"advancement"
]
}, },
"army_cohort": { "army_cohort": {
"templates": ["basics"], "templates": [
"basics"
],
"leader": "", "leader": "",
"leader_actor_id": null, "leader_actor_id": null,
"equipment": "", "equipment": "",
@@ -326,13 +385,17 @@
} }
}, },
"army_fortification": { "army_fortification": {
"templates": ["basics"], "templates": [
"basics"
],
"difficulty": 0, "difficulty": 0,
"attrition_reduction": 0, "attrition_reduction": 0,
"notes": "" "notes": ""
}, },
"arcane": { "arcane": {
"templates": ["basics"], "templates": [
"basics"
],
"arcane_type": "", "arcane_type": "",
"application": [], "application": [],
"bonus": 2, "bonus": 2,
@@ -340,14 +403,18 @@
"xp_cost": 1 "xp_cost": 1
}, },
"etat": { "etat": {
"templates": ["basics"], "templates": [
"basics"
],
"application": "", "application": "",
"mod": 0, "mod": 0,
"effect": "", "effect": "",
"elimination": "" "elimination": ""
}, },
"mystere": { "mystere": {
"templates": ["basics"], "templates": [
"basics"
],
"mystere_type": "mineur", "mystere_type": "mineur",
"prerequisite_skill": "", "prerequisite_skill": "",
"prerequisite_condition": "" "prerequisite_condition": ""

View File

@@ -18,15 +18,7 @@
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/identity.html'}} {{> 'systems/l5rx-chiaroscuro/templates/actors/character/identity.html'}}
</div> </div>
<div class="header-fields mid-wrapper"> <div class="header-fields mid-wrapper">
<div class="side-col">
<h2>{{localize 'l5r5e.social.title'}}</h2>
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/social.html'}}
</div>
<div class="central-col">{{> 'systems/l5rx-chiaroscuro/templates/actors/character/rings.html'}}</div> <div class="central-col">{{> 'systems/l5rx-chiaroscuro/templates/actors/character/rings.html'}}</div>
<div class="side-col">
<h2 class="right">{{localize 'l5r5e.attributes.title'}}</h2>
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/attributes.html'}}
</div>
</div> </div>
<div class="header-fields chiaroscuro-aspects-wrapper"> <div class="header-fields chiaroscuro-aspects-wrapper">
{{> 'systems/l5rx-chiaroscuro/templates/actors/character/aspects.html'}} {{> 'systems/l5rx-chiaroscuro/templates/actors/character/aspects.html'}}

View File

@@ -18,5 +18,4 @@
{{/each}} {{/each}}
</ul> </ul>
</fieldset> </fieldset>
{{> 'systems/l5rx-chiaroscuro/templates/items/weapon/weapons.html' }}
{{> 'systems/l5rx-chiaroscuro/templates/items/armor/armors.html' }}

View File

@@ -1,10 +1,4 @@
<ul class="identity-content"> <ul class="identity-content">
<li>
<label class="attribute-label is-samurai-label">
{{localize 'chiaroscuro.character.is_samurai'}}
<input type="checkbox" name="system.is_samurai" {{checked data.system.is_samurai}} {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label>
</li>
<li> <li>
<label class="attribute-label"> <label class="attribute-label">
{{#if data.system.is_samurai}} {{#if data.system.is_samurai}}
@@ -27,8 +21,24 @@
</li> </li>
<li> <li>
<label class="attribute-label"> <label class="attribute-label">
{{localize 'l5r5e.sheets.rank'}} {{localize 'l5r5e.social.status'}}
<input type="number" name="system.identity.school_rank" value="{{data.system.identity.school_rank}}" class="select-on-focus" data-dtype="Number" min="0" placeholder="1" {{^if data.editable_not_soft_locked}}disabled{{/if}}/> <span class="increment-control status">
<i class="addsub-control pointer-choice fa fa-plus-square" data-type="status" data-value="1"></i>
<i class="addsub-control pointer-choice fa fa-minus-square" data-type="status" data-value="-1"></i>
</span>
<input class="select-on-focus" type="number" name="system.social.status" value="{{data.system.social.status}}" data-dtype="Number" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label>
</li>
<li>
<label class="attribute-label is-samurai-label">
{{localize 'chiaroscuro.character.is_samurai'}}
<input type="checkbox" name="system.is_samurai" {{checked data.system.is_samurai}} {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label>
</li>
<li>
<label class="attribute-label">
{{localize 'chiaroscuro.character.title'}}
<input type="text" name="system.identity.title" value="{{data.system.identity.title}}" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label> </label>
</li> </li>
<li> <li>

View File

@@ -1,22 +1,17 @@
<ul class="rings"> <ul class="rings">
<li id="earth">
<label class="earth {{#ifCond 'earth' '==' data.system.stance}}stance-active{{/ifCond}}">
<i class="i_earth dice-picker rollable" data-ring="earth"></i>
<strong class="ring-set-default {{#ifCond 'earth' '==' data.system.default_ring}}default-ring{{/ifCond}}" data-ring="earth" title="{{localize 'chiaroscuro.character.default_ring'}}">{{localizeRing 'earth'}}</strong>
<input class="centered-input select-on-focus" type="number" name="system.rings.earth" value="{{data.system.rings.earth}}" data-dtype="Number" min="1" max="9" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label>
</li>
<li id="air"> <li id="air">
<label class="air {{#ifCond 'air' '==' data.system.stance}}stance-active{{/ifCond}}"> <label class="air {{#ifCond 'air' '==' data.system.stance}}stance-active{{/ifCond}}">
<i class="i_air dice-picker rollable" data-ring="air"></i> <i class="i_air dice-picker rollable" data-ring="air"></i>
<strong class="ring-set-default {{#ifCond 'air' '==' data.system.default_ring}}default-ring{{/ifCond}}" data-ring="air" title="{{localize 'chiaroscuro.character.default_ring'}}">{{localizeRing 'air'}}</strong> <strong class="ring-set-default {{#ifCond 'air' '==' data.system.default_ring}}default-ring{{/ifCond}}" data-ring="air" title="{{localize 'chiaroscuro.character.default_ring'}}">{{localizeRing 'air'}}</strong>
<span class="ring-type solaire">☀ Solaire</span>
<input class="centered-input select-on-focus" type="number" name="system.rings.air" value="{{data.system.rings.air}}" data-dtype="Number" min="1" max="9" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/> <input class="centered-input select-on-focus" type="number" name="system.rings.air" value="{{data.system.rings.air}}" data-dtype="Number" min="1" max="9" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label> </label>
</li> </li>
<li id="water"> <li id="water">
<label class="water {{#ifCond 'water' '==' data.system.stance}}stance-active{{/ifCond}}"> <label class="water {{#ifCond 'water' '==' data.system.stance}}stance-active{{/ifCond}}">
<i class="i_water dice-picker rollable" data-ring="water"></i> <i class="i_water dice-picker rollable" data-ring="water"></i>
<strong class="ring-set-default {{#ifCond 'water' '==' data.system.default_ring}}default-ring{{/ifCond}}" data-ring="water" title="{{localize 'chiaroscuro.character.default_ring'}}">{{localizeRing 'water'}}</strong> <strong class="ring-set-default {{#ifCond 'water' '==' data.system.default_ring}}default-ring{{/ifCond}}" data-ring="water" title="{{localize 'chiaroscuro.character.default_ring'}}">{{localizeRing 'water'}}</strong>
<span class="ring-type lunaire">☽ Lunaire</span>
<input class="centered-input select-on-focus" type="number" name="system.rings.water" value="{{data.system.rings.water}}" data-dtype="Number" min="1" max="9" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/> <input class="centered-input select-on-focus" type="number" name="system.rings.water" value="{{data.system.rings.water}}" data-dtype="Number" min="1" max="9" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label> </label>
</li> </li>
@@ -24,9 +19,18 @@
<label class="fire {{#ifCond 'fire' '==' data.system.stance}}stance-active{{/ifCond}}"> <label class="fire {{#ifCond 'fire' '==' data.system.stance}}stance-active{{/ifCond}}">
<i class="i_fire dice-picker rollable" data-ring="fire"></i> <i class="i_fire dice-picker rollable" data-ring="fire"></i>
<strong class="ring-set-default {{#ifCond 'fire' '==' data.system.default_ring}}default-ring{{/ifCond}}" data-ring="fire" title="{{localize 'chiaroscuro.character.default_ring'}}">{{localizeRing 'fire'}}</strong> <strong class="ring-set-default {{#ifCond 'fire' '==' data.system.default_ring}}default-ring{{/ifCond}}" data-ring="fire" title="{{localize 'chiaroscuro.character.default_ring'}}">{{localizeRing 'fire'}}</strong>
<span class="ring-type solaire">☀ Solaire</span>
<input class="centered-input select-on-focus" type="number" name="system.rings.fire" value="{{data.system.rings.fire}}" data-dtype="Number" min="1" max="9" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/> <input class="centered-input select-on-focus" type="number" name="system.rings.fire" value="{{data.system.rings.fire}}" data-dtype="Number" min="1" max="9" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label> </label>
</li> </li>
<li id="earth">
<label class="earth {{#ifCond 'earth' '==' data.system.stance}}stance-active{{/ifCond}}">
<i class="i_earth dice-picker rollable" data-ring="earth"></i>
<strong class="ring-set-default {{#ifCond 'earth' '==' data.system.default_ring}}default-ring{{/ifCond}}" data-ring="earth" title="{{localize 'chiaroscuro.character.default_ring'}}">{{localizeRing 'earth'}}</strong>
<span class="ring-type lunaire">☽ Lunaire</span>
<input class="centered-input select-on-focus" type="number" name="system.rings.earth" value="{{data.system.rings.earth}}" data-dtype="Number" min="1" max="9" placeholder="0" {{^if data.editable_not_soft_locked}}disabled{{/if}}/>
</label>
</li>
<li id="void"> <li id="void">
<label class="void {{#ifCond 'void' '==' data.system.stance}}stance-active{{/ifCond}}"> <label class="void {{#ifCond 'void' '==' data.system.stance}}stance-active{{/ifCond}}">
<i class="i_void dice-picker rollable" data-ring="void"></i> <i class="i_void dice-picker rollable" data-ring="void"></i>

View File

@@ -1,50 +1,4 @@
<div class="techniques-wrapper"> <div class="techniques-wrapper">
{{!-- technique types --}}
<div class="checklist">
<i>{{localize 'l5r5e.techniques.type'}}</i>
{{#each data.techniquesList as |technique|}}
{{#ifCond ../data.editable_not_soft_locked '||' (lookup ../data.system.techniques technique.id)}}
<label>
<input type="checkbox" name="system.techniques.{{technique.id}}" {{checked (lookup ../data.system.techniques technique.id)}} {{^if ../data.editable_not_soft_locked}}disabled{{/if}} />
{{technique.label}}
</label>
{{/ifCond}}
{{/each}}
</div>
{{!-- technique list --}}
{{#each data.splitTechniquesList as |list technique|}}
<fieldset class="section-header flexrow">
<legend class="technique-controls">
<span class="technique-controls toggle-on-click" data-toggle="toggle-technique-category-{{technique}}">
{{localize (localize 'l5r5e.techniques.{technique}' technique=technique)}}
</span>
{{#ifCond ../data.editable_not_soft_locked '&&' (lookup ../data.system.techniques technique)}}
<a data-item-type="technique" class="technique-control item-add" data-tech-type="{{technique}}" title="{{localize 'l5r5e.global.add'}}"><i class="fas fa-plus"></i></a>
{{/ifCond}}
</legend>
<ul class="item-list toggle-technique-category-{{technique}} {{#ifCond ../data.storeInfos 'includes' (concat 'toggle-technique-category-' technique)}}toggle-hidden{{/ifCond}}">
{{#each list as |item id|}}
{{> 'systems/l5rx-chiaroscuro/templates/items/technique/technique-entry.html' technique=item editable=../../data.editable_not_soft_locked}}
{{/each}}
</ul>
</fieldset>
{{/each}}
{{!-- signature scroll list --}}
<fieldset class="section-header flexrow">
<legend class="text-block-header">
{{localize 'l5r5e.advancements.signature_scroll' }}
{{#if data.editable_not_soft_locked}}
<a data-item-type="signature_scroll" class="signature-scroll-control item-add" title="{{localize 'l5r5e.global.add'}}"><i class="fas fa-plus"></i></a>
{{/if}}
</legend>
<ul class="item-list">
{{#each actor.items as |scroll id|}}
{{#ifCond scroll.type '==' 'signature_scroll'}}
{{> 'systems/l5rx-chiaroscuro/templates/items/signature-scroll/signature-scroll-entry.html' scroll=scroll id=id editable=../data.editable_not_soft_locked}}
{{/ifCond}}
{{/each}}
</ul>
</fieldset>
{{!-- Arcane items list --}} {{!-- Arcane items list --}}
<fieldset class="section-header flexrow"> <fieldset class="section-header flexrow">
<legend class="text-block-header"> <legend class="text-block-header">
@@ -55,6 +9,29 @@
</legend> </legend>
<ul class="item-list"> <ul class="item-list">
{{#each data.arcaneItems as |item|}} {{#each data.arcaneItems as |item|}}
<li class="item technique flexcol" data-item-id="{{item._id}}">
<ul class="item-header technique-controls">
<li class="item-img"><img src="{{item.img}}" title="{{item.name}}" width="32px" height="32px"/></li>
<li class="item-name dice-picker l5r5e-tooltip" data-item-id="{{item._id}}">{{item.name}}</li>
{{#if ../data.editable_not_soft_locked}}
<li data-item-id="{{item._id}}" class="item-control item-edit" title="{{localize 'l5r5e.global.edit'}}"><i class="fas fa-edit"></i></li>
<li data-item-id="{{item._id}}" class="item-control item-delete" title="{{localize 'Delete'}}"><i class="fas fa-trash"></i></li>
{{/if}}
</ul>
</li>
{{/each}}
</ul>
</fieldset>
{{!-- Mystere items list --}}
<fieldset class="section-header flexrow">
<legend class="text-block-header">
{{localize 'chiaroscuro.mystere.title'}}
{{#if data.editable_not_soft_locked}}
<a data-item-type="mystere" class="mystere-control item-add" title="{{localize 'l5r5e.global.add'}}"><i class="fas fa-plus"></i></a>
{{/if}}
</legend>
<ul class="item-list">
{{#each data.mystereItems as |item|}}
<li class="item technique flexcol" data-item-id="{{item._id}}"> <li class="item technique flexcol" data-item-id="{{item._id}}">
<ul class="item-header technique-controls"> <ul class="item-header technique-controls">
<li class="item-img"><img src="{{item.img}}" title="{{item.name}}" width="32px" height="32px"/></li> <li class="item-img"><img src="{{item.img}}" title="{{item.name}}" width="32px" height="32px"/></li>
@@ -68,4 +45,8 @@
{{/each}} {{/each}}
</ul> </ul>
</fieldset> </fieldset>
{{!-- Equipped weapons list --}}
{{> 'systems/l5rx-chiaroscuro/templates/items/weapon/weapons.html' }}
{{!-- Equipped armors list --}}
{{> 'systems/l5rx-chiaroscuro/templates/items/armor/armors.html' }}
</div> </div>