Second round de modifications
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@@ -244,7 +244,7 @@ export const L5R5E = {
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skirmish: "tactics",
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mass_battle: "command",
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},
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noHonorSkillsList: ["commerce", "skulduggery", "medicine", "seafaring", "survival", "labor"],
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noHonorSkillsList: ["commerce", "urban", "medicine", "seafaring", "survival", "labor"],
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sourceReference: {
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"core_rulebook": {
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value: "core_rulebook",
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@@ -403,34 +403,35 @@ L5R5E.techniques.set("mot_invocation", { type: "chiaroscuro", displayInTypes: tr
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// *** SkillId - CategoryId ***
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L5R5E.skills = new Map();
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L5R5E.skills.set("aesthetics", "artisan");
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L5R5E.skills.set("art", "artisan");
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L5R5E.skills.set("composition", "artisan");
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L5R5E.skills.set("design", "artisan");
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L5R5E.skills.set("smithing", "artisan");
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L5R5E.skills.set("labor", "artisan");
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L5R5E.skills.set("archery", "martial");
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L5R5E.skills.set("fitness", "martial");
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L5R5E.skills.set("melee", "martial");
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L5R5E.skills.set("ranged", "martial");
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L5R5E.skills.set("unarmed", "martial");
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L5R5E.skills.set("meditation", "martial");
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L5R5E.skills.set("tactics", "martial");
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L5R5E.skills.set("culture", "scholar");
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L5R5E.skills.set("government", "scholar");
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L5R5E.skills.set("medicine", "scholar");
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L5R5E.skills.set("sentiment", "scholar");
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L5R5E.skills.set("tactics", "scholar");
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L5R5E.skills.set("theology", "scholar");
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L5R5E.skills.set("command", "social");
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L5R5E.skills.set("courtesy", "social");
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L5R5E.skills.set("invocation", "social");
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L5R5E.skills.set("games", "social");
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L5R5E.skills.set("performance", "social");
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L5R5E.skills.set("animal", "trade");
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L5R5E.skills.set("commerce", "trade");
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L5R5E.skills.set("labor", "trade");
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L5R5E.skills.set("seafaring", "trade");
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L5R5E.skills.set("skulduggery", "trade");
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L5R5E.skills.set("survival", "trade");
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L5R5E.skills.set("urban", "trade");
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// *** Symbols ***
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L5R5E.symbols = new Map();
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