Added "Gm Monitor" & reset void point to gm toolbox

This commit is contained in:
Vlyan
2021-08-13 16:12:49 +02:00
parent d13ec4049c
commit d7059f09fa
16 changed files with 533 additions and 54 deletions

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<section>
<ul>
{{!-- Ninjo/Giri --}}
<li><b>{{localize 'l5r5e.social.ninjo'}}</b> : {{actorData.social.ninjo}}</li>
<li><b>{{localize 'l5r5e.social.giri'}}</b> : {{actorData.social.giri}}</li>
{{!-- Bushido Tenet --}}
<li><b>{{localize 'l5r5e.social.bushido_tenets.paramount'}}</b> : {{actorData.social.bushido_tenets.paramount}}</li>
<li><b>{{localize 'l5r5e.social.bushido_tenets.less_significant'}}</b> : {{actorData.social.bushido_tenets.less_significant}}</li>
{{!-- Peculiarities --}}
<li><b>{{localize 'l5r5e.social.npc.advantages'}}</b> : {{advantages}}</li>
<li><b>{{localize 'l5r5e.social.npc.disadvantages'}}</b> : {{disadvantages}}</li>
{{!-- Equipped Armors & Weapons --}}
<li><b>{{localize 'l5r5e.armors.title'}}</b> : {{{armors}}}</li>
<li><b>{{localize 'l5r5e.weapons.title'}}</b> : {{{weapons}}}</li>
</ul>
</section>

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<form class="l5r5e gm-monitor" autocomplete="off">
<table>
<thead>
<th class="img"></th>
<th class="stance"></th>
<th class="name">{{localize 'l5r5e.name'}}</th>
<th class="rank"><i class="i_bushi"></i> / <i class="i_courtier"></i></th>
<th class="social">{{localize 'l5r5e.gm_monitor.honor_glory_status'}}</th>
<th class="fatigue">{{localize 'l5r5e.attributes.fatigue'}}</th>
<th class="strife">{{localize 'l5r5e.attributes.strife'}}</th>
<th class="vigilance">{{localize 'l5r5e.gm_monitor.focus_vigilance'}}</th>
<th class="void"><i class="i_void"></i></th>
<th class=""></th>
<th class=""></th>
</thead>
<tbody>
{{#each data.actors as |actor|}}
<tr>
<td><img class="profile actor-profile" title="{{actor.name}}" src="{{actor.img}}"></td>
<td><i class="{{actor.data.data.stance}} i_{{actor.data.data.stance}}"></i></td>
<td>
<a data-actor-id="{{actor.id}}" class="actor-sheet-control">{{actor.name}}</a>
{{#if actor.data.data.attitude}}<br>({{actor.data.data.attitude}}){{/if}}
</td>
<td>
{{#if actor.data.data.identity.school_rank}}
{{actor.data.data.identity.school_rank}}
{{else}}
{{actor.data.data.conflict_rank.martial}} / {{actor.data.data.conflict_rank.social}}
{{/if}}
</td>
<td>
{{actor.data.data.social.honor}} / {{actor.data.data.social.glory}} / {{actor.data.data.social.status}}
</td>
<td>{{actor.data.data.fatigue.value}} / {{actor.data.data.fatigue.max}}</td>
<td>{{actor.data.data.strife.value}} / {{actor.data.data.strife.max}}</td>
<td>{{actor.data.data.focus}} / {{actor.data.data.vigilance}}</td>
<td>{{actor.data.data.void_points.value}} / {{actor.data.data.void_points.max}}</td>
<td><i data-actor-id="{{actor.id}}" class="fas fa-question-circle actor-infos-control"></i></td>
<td><span data-actor-id="{{actor.id}}" class="actor-remove-control pointer" title="{{localize 'Delete'}}"><i class="fas fa-trash"></i></span></td>
</tr>
{{/each}}
</tbody>
</table>
</form>

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<form class="l5r5e gm-toolbox" autocomplete="off">
<ul class="gm-tools-container">
<li class="gm_monitor" title="{{localize 'l5r5e.gm_monitor.title'}}">
<i class="fas fa-table"></i>
</li>
<li class="difficulty_hidden" title="{{localize 'l5r5e.gm_toolbox.difficulty_hidden'}}">
<i class="fa fa-eye{{#if data.difficultyHidden}}-slash{{/if}}"></i>
<strong class="difficulty" title="{{localize 'l5r5e.gm_toolbox.difficulty'}}">{{data.difficulty}}</strong>
</li>
<li class="gm_actor_updates reset_void" data-type="reset_void" title="{{localize 'l5r5e.gm_toolbox.reset_void'}}">
<i class="fas fa-podcast"></i>
</li>
<li class="gm_actor_updates sleep" data-type="sleep" title="{{localize 'l5r5e.gm_toolbox.sleep'}}">
<i class="fa fa-bed"></i>
</li>
<li class="gm_actor_updates scene_end" data-type="scene_end" title="{{localize 'l5r5e.gm_toolbox.scene_end'}}">
<i class="fas fa-star-half-alt"></i>
</li>
</ul>
</form>