Working on 0.8.x
- NPC with all ring on strengths/weaknesses (CSS TODO). - Removed Custom tech "Links" as they are in fact "Bonds" and need more work. - Added Bonds, SignatureScroll, ItemPatterns and working on titles
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@@ -20,8 +20,8 @@ export class AdvancementSheetL5r5e extends ItemSheetL5r5e {
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});
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}
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async getData() {
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const sheetData = await super.getData();
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async getData(options = {}) {
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const sheetData = await super.getData(options);
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sheetData.data.subTypesList = AdvancementSheetL5r5e.types;
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sheetData.data.skillsList = game.l5r5e.HelpersL5r5e.getSkillsList(true);
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@@ -47,46 +47,18 @@ export class AdvancementSheetL5r5e extends ItemSheetL5r5e {
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html.find("#advancement_type").on("change", (event) => {
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if ($(event.target).val() === "skill") {
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this._updateChoice(
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{
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ring: currentRing,
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},
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{
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skill: currentSkill,
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}
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);
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this._updateChoice({ ring: currentRing }, { skill: currentSkill });
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} else {
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this._updateChoice(
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{
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skill: currentSkill,
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},
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{
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ring: currentRing,
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}
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);
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this._updateChoice({ skill: currentSkill }, { ring: currentRing });
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}
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});
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html.find("#advancement_ring").on("change", (event) => {
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this._updateChoice(
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{
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ring: currentRing,
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},
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{
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ring: $(event.target).val(),
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}
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);
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this._updateChoice({ ring: currentRing }, { ring: $(event.target).val() });
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});
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html.find("#advancement_skill").on("change", (event) => {
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this._updateChoice(
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{
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skill: currentSkill,
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},
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{
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skill: $(event.target).val(),
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}
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);
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this._updateChoice({ skill: currentSkill }, { skill: $(event.target).val() });
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});
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}
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