Working on 0.8.x
- NPC with all ring on strengths/weaknesses (CSS TODO). - Removed Custom tech "Links" as they are in fact "Bonds" and need more work. - Added Bonds, SignatureScroll, ItemPatterns and working on titles
This commit is contained in:
@@ -20,12 +20,12 @@ export class BaseSheetL5r5e extends ActorSheet {
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* Commons datas
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* @override
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*/
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getData() {
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const sheetData = super.getData();
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getData(options) {
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const sheetData = super.getData(options);
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sheetData.data.dtypes = ["String", "Number", "Boolean"];
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sheetData.data.stances = CONFIG.l5r5e.stances;
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sheetData.data.techniquesList = game.l5r5e.HelpersL5r5e.getTechniquesList();
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sheetData.data.techniquesList = game.l5r5e.HelpersL5r5e.getTechniquesList({ displayInTypes: true });
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// Sort Items by name
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sheetData.items.sort((a, b) => {
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@@ -47,13 +47,14 @@ export class BaseSheetL5r5e extends ActorSheet {
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*/
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_splitTechniques(sheetData) {
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const out = {};
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const schoolTechniques = Array.from(CONFIG.l5r5e.techniques)
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.filter(([id, cfg]) => cfg.type === "school")
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.map(([id, cfg]) => id);
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// Build the list order
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[...CONFIG.l5r5e.techniques, ...CONFIG.l5r5e.techniques_custom, ...CONFIG.l5r5e.techniques_school].forEach(
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(tech) => {
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out[tech] = [];
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}
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);
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Array.from(CONFIG.l5r5e.techniques).forEach(([id, cfg]) => {
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out[id] = [];
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});
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// Add tech the character knows
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sheetData.items.forEach((item) => {
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@@ -64,11 +65,7 @@ export class BaseSheetL5r5e extends ActorSheet {
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// Remove unused techs
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Object.keys(out).forEach((tech) => {
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if (
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out[tech].length < 1 &&
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!sheetData.data.data.techniques[tech] &&
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!CONFIG.l5r5e.techniques_school.includes(tech)
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) {
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if (out[tech].length < 1 && !sheetData.data.data.techniques[tech] && !schoolTechniques.includes(tech)) {
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delete out[tech];
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}
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});
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@@ -145,7 +142,7 @@ export class BaseSheetL5r5e extends ActorSheet {
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/**
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* Handle dropped data on the Actor sheet
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* @param {Event} event
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* @param {DragEvent} event
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*/
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async _onDrop(event) {
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// *** Everything below here is only needed if the sheet is editable ***
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@@ -158,7 +155,18 @@ export class BaseSheetL5r5e extends ActorSheet {
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if (
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!item ||
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item.documentName !== "Item" ||
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!["item", "armor", "weapon", "technique", "peculiarity", "advancement"].includes(item.data.type)
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![
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"item",
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"armor",
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"weapon",
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"technique",
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"peculiarity",
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"advancement",
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"title",
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"bond",
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"signature_scroll",
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"item_pattern",
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].includes(item.data.type)
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) {
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return;
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}
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@@ -166,7 +174,7 @@ export class BaseSheetL5r5e extends ActorSheet {
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// Dropped a item with same "id" as one owned, add qte instead
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if (item.data.data.quantity && this.actor.data.items) {
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const tmpItem = this.actor.data.items.find((e) => e.name === item.name && e.type === item.type);
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if (tmpItem && this._modifyQuantity(tmpItem._id, 1)) {
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if (tmpItem && this._modifyQuantity(tmpItem.id, 1)) {
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return;
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}
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}
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@@ -174,6 +182,7 @@ export class BaseSheetL5r5e extends ActorSheet {
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// Item subtype specific
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switch (item.data.type) {
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case "advancement": // no break
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case "bond": // no break
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case "peculiarity":
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// Modify the bought at rank to the current actor rank
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if (this.actor.data.data.identity?.school_rank) {
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@@ -183,7 +192,7 @@ export class BaseSheetL5r5e extends ActorSheet {
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case "technique":
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// School_ability and mastery_ability, allow only 1 per type
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if (CONFIG.l5r5e.techniques_school.includes(item.data.data.technique_type)) {
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if (CONFIG.l5r5e.techniques.get(item.data.data.technique_type)?.type === "school") {
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if (
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Array.from(this.actor.items).some(
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(e) =>
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@@ -316,12 +325,16 @@ export class BaseSheetL5r5e extends ActorSheet {
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const type = $(event.currentTarget).data("item-type");
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const titles = {
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item: "l5r5e.items.title_new",
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armor: "l5r5e.armors.title_new",
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weapon: "l5r5e.weapons.title_new",
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technique: "l5r5e.techniques.title_new",
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peculiarity: "l5r5e.peculiarities.title_new",
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advancement: "l5r5e.advancements.title_new",
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item: "ITEM.TypeItem",
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armor: "ITEM.TypeArmor",
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weapon: "ITEM.TypeWeapon",
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technique: "ITEM.TypeTechnique",
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peculiarity: "ITEM.TypePeculiarity",
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advancement: "ITEM.TypeAdvancement",
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title: "ITEM.TypeTitle",
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bond: "ITEM.TypeBond",
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item_pattern: "ITEM.TypeItem_pattern",
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signature_scroll: "ITEM.TypeSignature_scroll",
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};
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const created = await this.actor.createEmbeddedDocuments("Item", [
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{
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@@ -333,9 +346,11 @@ export class BaseSheetL5r5e extends ActorSheet {
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const item = this.actor.items.get(created[0].id);
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// assign current school rank to the new adv/tech
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if (this.actor.data.data.identity?.school_rank && ["advancement", "technique"].includes(item.data.type)) {
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item.data.data.rank = this.actor.data.data.identity.school_rank;
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if (this.actor.data.data.identity?.school_rank) {
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item.data.data.bought_at_rank = this.actor.data.data.identity.school_rank;
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if (["advancement", "technique"].includes(item.data.type)) {
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item.data.data.rank = this.actor.data.data.identity.school_rank;
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}
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}
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switch (item.data.type) {
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@@ -349,13 +364,7 @@ export class BaseSheetL5r5e extends ActorSheet {
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case "technique": {
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// If technique, select the current type
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const techType = $(event.currentTarget).data("tech-type");
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if (
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[
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...CONFIG.l5r5e.techniques,
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...CONFIG.l5r5e.techniques_school,
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...CONFIG.l5r5e.techniques_custom,
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].includes(techType)
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) {
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if (CONFIG.l5r5e.techniques.get(techType)) {
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item.data.data.technique_type = techType;
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item.data.img = `${CONFIG.l5r5e.paths.assets}icons/techs/${techType}.svg`;
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}
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@@ -393,7 +402,7 @@ export class BaseSheetL5r5e extends ActorSheet {
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// Remove 1 qty if possible
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const tmpItem = this.actor.items.get(itemId);
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if (tmpItem && tmpItem.data.data.quantity > 1 && this._modifyQuantity(tmpItem._id, -1)) {
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if (tmpItem && tmpItem.data.data.quantity > 1 && this._modifyQuantity(tmpItem.id, -1)) {
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return;
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}
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