Working on 0.8.x

- NPC with all ring on strengths/weaknesses (CSS TODO).
- Removed Custom tech "Links" as they are in fact "Bonds" and need more work.
- Added Bonds, SignatureScroll, ItemPatterns and working on titles
This commit is contained in:
Vlyan
2021-05-09 14:43:46 +02:00
parent 0bef6afc66
commit cda02bd8c7
62 changed files with 1658 additions and 222 deletions

View File

@@ -20,12 +20,12 @@ export class BaseSheetL5r5e extends ActorSheet {
* Commons datas
* @override
*/
getData() {
const sheetData = super.getData();
getData(options) {
const sheetData = super.getData(options);
sheetData.data.dtypes = ["String", "Number", "Boolean"];
sheetData.data.stances = CONFIG.l5r5e.stances;
sheetData.data.techniquesList = game.l5r5e.HelpersL5r5e.getTechniquesList();
sheetData.data.techniquesList = game.l5r5e.HelpersL5r5e.getTechniquesList({ displayInTypes: true });
// Sort Items by name
sheetData.items.sort((a, b) => {
@@ -47,13 +47,14 @@ export class BaseSheetL5r5e extends ActorSheet {
*/
_splitTechniques(sheetData) {
const out = {};
const schoolTechniques = Array.from(CONFIG.l5r5e.techniques)
.filter(([id, cfg]) => cfg.type === "school")
.map(([id, cfg]) => id);
// Build the list order
[...CONFIG.l5r5e.techniques, ...CONFIG.l5r5e.techniques_custom, ...CONFIG.l5r5e.techniques_school].forEach(
(tech) => {
out[tech] = [];
}
);
Array.from(CONFIG.l5r5e.techniques).forEach(([id, cfg]) => {
out[id] = [];
});
// Add tech the character knows
sheetData.items.forEach((item) => {
@@ -64,11 +65,7 @@ export class BaseSheetL5r5e extends ActorSheet {
// Remove unused techs
Object.keys(out).forEach((tech) => {
if (
out[tech].length < 1 &&
!sheetData.data.data.techniques[tech] &&
!CONFIG.l5r5e.techniques_school.includes(tech)
) {
if (out[tech].length < 1 && !sheetData.data.data.techniques[tech] && !schoolTechniques.includes(tech)) {
delete out[tech];
}
});
@@ -145,7 +142,7 @@ export class BaseSheetL5r5e extends ActorSheet {
/**
* Handle dropped data on the Actor sheet
* @param {Event} event
* @param {DragEvent} event
*/
async _onDrop(event) {
// *** Everything below here is only needed if the sheet is editable ***
@@ -158,7 +155,18 @@ export class BaseSheetL5r5e extends ActorSheet {
if (
!item ||
item.documentName !== "Item" ||
!["item", "armor", "weapon", "technique", "peculiarity", "advancement"].includes(item.data.type)
![
"item",
"armor",
"weapon",
"technique",
"peculiarity",
"advancement",
"title",
"bond",
"signature_scroll",
"item_pattern",
].includes(item.data.type)
) {
return;
}
@@ -166,7 +174,7 @@ export class BaseSheetL5r5e extends ActorSheet {
// Dropped a item with same "id" as one owned, add qte instead
if (item.data.data.quantity && this.actor.data.items) {
const tmpItem = this.actor.data.items.find((e) => e.name === item.name && e.type === item.type);
if (tmpItem && this._modifyQuantity(tmpItem._id, 1)) {
if (tmpItem && this._modifyQuantity(tmpItem.id, 1)) {
return;
}
}
@@ -174,6 +182,7 @@ export class BaseSheetL5r5e extends ActorSheet {
// Item subtype specific
switch (item.data.type) {
case "advancement": // no break
case "bond": // no break
case "peculiarity":
// Modify the bought at rank to the current actor rank
if (this.actor.data.data.identity?.school_rank) {
@@ -183,7 +192,7 @@ export class BaseSheetL5r5e extends ActorSheet {
case "technique":
// School_ability and mastery_ability, allow only 1 per type
if (CONFIG.l5r5e.techniques_school.includes(item.data.data.technique_type)) {
if (CONFIG.l5r5e.techniques.get(item.data.data.technique_type)?.type === "school") {
if (
Array.from(this.actor.items).some(
(e) =>
@@ -316,12 +325,16 @@ export class BaseSheetL5r5e extends ActorSheet {
const type = $(event.currentTarget).data("item-type");
const titles = {
item: "l5r5e.items.title_new",
armor: "l5r5e.armors.title_new",
weapon: "l5r5e.weapons.title_new",
technique: "l5r5e.techniques.title_new",
peculiarity: "l5r5e.peculiarities.title_new",
advancement: "l5r5e.advancements.title_new",
item: "ITEM.TypeItem",
armor: "ITEM.TypeArmor",
weapon: "ITEM.TypeWeapon",
technique: "ITEM.TypeTechnique",
peculiarity: "ITEM.TypePeculiarity",
advancement: "ITEM.TypeAdvancement",
title: "ITEM.TypeTitle",
bond: "ITEM.TypeBond",
item_pattern: "ITEM.TypeItem_pattern",
signature_scroll: "ITEM.TypeSignature_scroll",
};
const created = await this.actor.createEmbeddedDocuments("Item", [
{
@@ -333,9 +346,11 @@ export class BaseSheetL5r5e extends ActorSheet {
const item = this.actor.items.get(created[0].id);
// assign current school rank to the new adv/tech
if (this.actor.data.data.identity?.school_rank && ["advancement", "technique"].includes(item.data.type)) {
item.data.data.rank = this.actor.data.data.identity.school_rank;
if (this.actor.data.data.identity?.school_rank) {
item.data.data.bought_at_rank = this.actor.data.data.identity.school_rank;
if (["advancement", "technique"].includes(item.data.type)) {
item.data.data.rank = this.actor.data.data.identity.school_rank;
}
}
switch (item.data.type) {
@@ -349,13 +364,7 @@ export class BaseSheetL5r5e extends ActorSheet {
case "technique": {
// If technique, select the current type
const techType = $(event.currentTarget).data("tech-type");
if (
[
...CONFIG.l5r5e.techniques,
...CONFIG.l5r5e.techniques_school,
...CONFIG.l5r5e.techniques_custom,
].includes(techType)
) {
if (CONFIG.l5r5e.techniques.get(techType)) {
item.data.data.technique_type = techType;
item.data.img = `${CONFIG.l5r5e.paths.assets}icons/techs/${techType}.svg`;
}
@@ -393,7 +402,7 @@ export class BaseSheetL5r5e extends ActorSheet {
// Remove 1 qty if possible
const tmpItem = this.actor.items.get(itemId);
if (tmpItem && tmpItem.data.data.quantity > 1 && this._modifyQuantity(tmpItem._id, -1)) {
if (tmpItem && tmpItem.data.data.quantity > 1 && this._modifyQuantity(tmpItem.id, -1)) {
return;
}

View File

@@ -49,8 +49,16 @@ export class CharacterSheetL5r5e extends BaseSheetL5r5e {
// Split Money
sheetData.data.data.money = this._zeniToMoney(this.actor.data.data.zeni);
// split advancements list by rank, and calculate xp spent
this._prepareAdvancement(sheetData);
// Split school advancements by rank, and calculate xp spent
this._prepareSchoolAdvancement(sheetData);
// Titles
this._prepareTitles(sheetData);
// Others
this._prepareOthersAdvancement(sheetData);
// Total
sheetData.data.data.xp_saved = Math.floor(
parseInt(sheetData.data.data.xp_total) - parseInt(sheetData.data.data.xp_spent)
);
@@ -98,39 +106,56 @@ export class CharacterSheetL5r5e extends BaseSheetL5r5e {
}
/**
* Return the total xp spent and the current total xp spent for this rank
* Prepare Titles, and get xp spend
*/
_prepareAdvancement(sheetData) {
_prepareTitles(sheetData) {
// TODO
}
/**
* Split the school advancement, calculate the total xp spent and the current total xp spent by rank
*/
_prepareSchoolAdvancement(sheetData) {
const adv = [];
sheetData.data.data.xp_spent = 0;
sheetData.items.forEach((item) => {
if (!["peculiarity", "technique", "advancement"].includes(item.type)) {
return;
}
sheetData.items
.filter((item) => ["peculiarity", "technique", "advancement"].includes(item.type))
.forEach((item) => {
let xp = parseInt(item.data.xp_used) || 0;
sheetData.data.data.xp_spent = parseInt(sheetData.data.data.xp_spent) + xp;
let xp = parseInt(item.data.xp_used) || 0;
sheetData.data.data.xp_spent = parseInt(sheetData.data.data.xp_spent) + xp;
// if not in curriculum, xp spent /2 for this item
if (!item.data.in_curriculum && xp > 0) {
xp = Math.ceil(xp / 2);
}
// if not in curriculum, xp spent /2 for this item
if (!item.data.in_curriculum && xp > 0) {
xp = Math.ceil(xp / 2);
}
const rank = Math.max(0, item.data.bought_at_rank);
if (!adv[rank]) {
adv[rank] = {
rank: rank,
spent: 0,
goal: CONFIG.l5r5e.xp.costPerRank[rank] || null,
list: [],
};
}
adv[rank].list.push(item);
adv[rank].spent = adv[rank].spent + xp;
});
const rank = Math.max(0, item.data.bought_at_rank);
if (!adv[rank]) {
adv[rank] = {
rank: rank,
spent: 0,
goal: CONFIG.l5r5e.xp.costPerRank[rank] || null,
list: [],
};
}
adv[rank].list.push(item);
adv[rank].spent = adv[rank].spent + xp;
});
sheetData.data.advancementsListByRank = adv;
}
/**
* Prepare Bonds, Item Pattern, Signature Scroll and get xp spend
*/
_prepareOthersAdvancement(sheetData) {
sheetData.data.advancementsOthers = sheetData.items.filter((item) =>
["bond", "item_pattern", "title", "signature_scroll"].includes(item.type)
);
// Sort by rank desc
// sheetData.data.bondsList.sort((a, b) => (b.data.rank || 0) - (a.data.rank || 0));
}
/**
* Update the actor.
* @param event

View File

@@ -142,7 +142,7 @@ export class TwentyQuestionsDialog extends FormApplication {
skillsListStep7,
skillsListStep17,
noHonorSkillsList: ["commerce", "skulduggery", "medicine", "seafaring", "survival", "labor"],
techniquesList: game.l5r5e.HelpersL5r5e.getTechniquesList(),
techniquesList: game.l5r5e.HelpersL5r5e.getTechniquesList({ displayInTypes: true }),
data: this.object.data,
cache: this.cache,
summary: {