Actors can now have bonus endurance/composure/focus/vigilance from conditions
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@@ -138,6 +138,13 @@ export class ActorL5r5e extends Actor {
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ActorL5r5e.computeDerivedAttributes(system);
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}
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// Modifiers from conditions
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const modifiers = system.modifiers?.character;
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system.endurance = system.endurance + (Number(modifiers?.endurance) || 0);
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system.composure = system.composure + (Number(modifiers?.composure) || 0);
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system.focus = system.focus + (Number(modifiers?.focus) || 0);
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system.vigilance = system.vigilance + (Number(modifiers?.vigilance) || 0);
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// Attributes bars
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system.fatigue.max = system.endurance;
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system.strife.max = system.composure;
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