Added a icon for "void point used" in chat log
Better workflow for DicePicker
This commit is contained in:
@@ -88,7 +88,8 @@
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"strives": "Strives",
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"strives": "Strives",
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"difficulty": "TN",
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"difficulty": "TN",
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"difficulty_hidden": "TN ???",
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"difficulty_hidden": "TN ???",
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"dicepicker": "Dice Picker"
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"dicepicker": "Dice Picker",
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"void_point_used": "Void point used"
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},
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},
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"dicepicker": {
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"dicepicker": {
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"difficulty_title": "Difficulty",
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"difficulty_title": "Difficulty",
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@@ -88,7 +88,8 @@
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"strives": "Strives",
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"strives": "Strives",
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"difficulty": "TN",
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"difficulty": "TN",
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"difficulty_hidden": "TN ???",
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"difficulty_hidden": "TN ???",
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"dicepicker": "Dice Picker"
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"dicepicker": "Dice Picker",
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"void_point_used": "Void point used"
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},
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},
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"dicepicker": {
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"dicepicker": {
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"difficulty_title": "Difficulty",
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"difficulty_title": "Difficulty",
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@@ -88,7 +88,8 @@
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"strives": "Conflits",
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"strives": "Conflits",
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"difficulty": "ND",
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"difficulty": "ND",
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"difficulty_hidden": "ND ???",
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"difficulty_hidden": "ND ???",
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"dicepicker": "Dice Picker"
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"dicepicker": "Dice Picker",
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"void_point_used": "Point de vide utilisé"
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},
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},
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"dicepicker": {
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"dicepicker": {
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"difficulty_title": "Difficulté",
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"difficulty_title": "Difficulté",
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@@ -160,6 +160,7 @@ export class TwentyQuestionsDialog extends FormApplication {
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// Heritage Roll (step 18)
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// Heritage Roll (step 18)
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html.find(".inline-roll").on("click", (event) => {
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html.find(".inline-roll").on("click", (event) => {
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event.preventDefault();
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event.stopPropagation();
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event.stopPropagation();
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const diceRoll = $(event.currentTarget);
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const diceRoll = $(event.currentTarget);
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const stepKey = diceRoll.data("step");
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const stepKey = diceRoll.data("step");
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@@ -11,26 +11,25 @@ export class DicePickerDialog extends FormApplication {
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_actor = null;
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_actor = null;
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/**
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/**
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* Preset ring (attribute / approach)
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* Payload Object
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*/
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*/
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_ringId = null;
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object = {
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ring: {
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/**
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id: null,
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* Preset Skill (and data from actor if actor provided)
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value: 1,
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*/
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},
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_skillData = {
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skill: {
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id: "",
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id: "",
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value: 0,
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value: 0,
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cat: "",
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default_value: 0,
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name: "",
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cat: "",
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};
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name: "",
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},
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/**
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difficulty: {
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* Difficulty
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value: 2,
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*/
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hidden: false,
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_difficulty = {
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},
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difficulty: 2,
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useVoidPoint: false,
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isHidden: false,
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};
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};
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/**
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/**
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@@ -133,7 +132,13 @@ export class DicePickerDialog extends FormApplication {
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* @param actor
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* @param actor
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*/
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*/
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set actor(actor) {
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set actor(actor) {
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this._actor = actor instanceof Actor && actor.owner ? actor : null;
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if (!actor || !(actor instanceof Actor) || !actor.owner) {
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return;
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}
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this._actor = actor;
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if (this.object.ring.id === null) {
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this.ringId = this._actor.data.data.stance;
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}
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}
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}
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/**
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/**
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@@ -141,7 +146,7 @@ export class DicePickerDialog extends FormApplication {
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* @param ringId
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* @param ringId
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*/
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*/
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set ringId(ringId) {
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set ringId(ringId) {
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this._ringId = CONFIG.l5r5e.stances.includes(ringId) || null;
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this.object.ring.id = CONFIG.l5r5e.stances.includes(ringId) ? ringId : "void";
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}
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}
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/**
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/**
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@@ -153,7 +158,7 @@ export class DicePickerDialog extends FormApplication {
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return;
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return;
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}
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}
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this._skillData = {
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this.object.skill = {
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id: skillId.toLowerCase().trim(),
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id: skillId.toLowerCase().trim(),
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value: 0,
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value: 0,
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cat: "",
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cat: "",
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@@ -172,11 +177,11 @@ export class DicePickerDialog extends FormApplication {
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return;
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return;
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}
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}
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this._skillData = {
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this.object.skill = {
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...this._skillData,
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...this.object.skill,
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value: 0,
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value: 0,
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cat: skillCatId.toLowerCase().trim(),
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cat: skillCatId.toLowerCase().trim(),
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name: game.i18n.localize("l5r5e.skills." + skillCatId + "." + (this._skillData.id || "title")),
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name: game.i18n.localize("l5r5e.skills." + skillCatId + "." + (this.object.skill.id || "title")),
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};
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};
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if (!this._actor) {
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if (!this._actor) {
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@@ -184,12 +189,14 @@ export class DicePickerDialog extends FormApplication {
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}
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}
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switch (this._actor.data.type) {
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switch (this._actor.data.type) {
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case "character":
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case "character":
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this._skillData.value = this._actor.data.data.skills[skillCatId]?.[this._skillData.id] || 0;
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this.object.skill.value = this._actor.data.data.skills[skillCatId]?.[this.object.skill.id] || 0;
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this.object.skill.default_value = this.object.skill.value;
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break;
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break;
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case "npc":
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case "npc":
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// Skill value is in categories for npc
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// Skill value is in categories for npc
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this._skillData.value = this._actor.data.data.skills[skillCatId] || 0;
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this.object.skill.value = this._actor.data.data.skills[skillCatId] || 0;
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this.object.skill.default_value = this.object.skill.value;
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break;
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break;
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}
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}
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}
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}
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@@ -201,9 +208,9 @@ export class DicePickerDialog extends FormApplication {
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set difficulty(difficulty) {
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set difficulty(difficulty) {
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difficulty = parseInt(difficulty) || null;
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difficulty = parseInt(difficulty) || null;
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if (difficulty < 0) {
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if (difficulty < 0) {
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difficulty = null;
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difficulty = 2;
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}
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}
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this._difficulty.difficulty = difficulty;
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this.object.difficulty.value = difficulty;
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}
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}
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/**
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/**
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@@ -211,7 +218,7 @@ export class DicePickerDialog extends FormApplication {
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* @param isHidden
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* @param isHidden
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*/
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*/
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set difficultyHidden(isHidden) {
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set difficultyHidden(isHidden) {
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this._difficulty.isHidden = !!isHidden;
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this.object.difficulty.hidden = !!isHidden;
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}
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}
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/**
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/**
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@@ -231,12 +238,11 @@ export class DicePickerDialog extends FormApplication {
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return {
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return {
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...super.getData(options),
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...super.getData(options),
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ringsList: game.l5r5e.HelpersL5r5e.getRingsList(this._actor),
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ringsList: game.l5r5e.HelpersL5r5e.getRingsList(this._actor),
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dicesList: [0, 1, 2, 3, 4, 5, 6],
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data: this.object,
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skillData: this._skillData,
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actor: this._actor,
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actor: this._actor,
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actorIsPc: !this._actor || this._actor.data?.type === "character",
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actorIsPc: !this._actor || this._actor.data?.type === "character",
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difficulty: this._difficulty,
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canUseVoidPoint:
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canUseVoidPoint: !this._actor || this._actor.data.data.void_points.value > 0,
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this.object.difficulty.hidden || !this._actor || this._actor.data.data.void_points.value > 0,
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};
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};
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}
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}
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@@ -265,88 +271,55 @@ export class DicePickerDialog extends FormApplication {
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activateListeners(html) {
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activateListeners(html) {
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super.activateListeners(html);
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super.activateListeners(html);
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// On change approaches
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// Select Ring
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html.find('input[name="approach"]').on("click", async (event) => {
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html.find('input[name="approach"]').on("click", async (event) => {
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$("#ring_value").val(event.target.value);
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this.object.ring.id = event.target.dataset.ringid;
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$(".ring-selection").removeClass("ring-selected");
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this.object.ring.value = event.target.value;
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$("." + event.target.dataset.ringid).addClass("ring-selected");
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this.render(false);
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$("#stance_label").html(
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game.i18n.localize("l5r5e.skills." + this._skillData.cat + "." + event.target.dataset.ringid)
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);
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});
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});
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// ****************** DIFF ******************
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// Quantity change for difficulty, ring and skill
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// Difficulty - Add button
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html.find(".quantity").on("click", async (event) => {
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html.find("#diff_add").on("click", async (event) => {
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event.preventDefault();
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event.preventDefault();
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event.stopPropagation();
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event.stopPropagation();
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this._difficulty.difficulty = this._quantityChange("#diff_value", 1);
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const data = $(event.currentTarget);
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this._quantityChange(data.data("item"), data.data("value"));
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this.render(false);
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});
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});
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// Difficulty - Subtract button
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// Click on the Default Skill Dice
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html.find("#diff_sub").on("click", async (event) => {
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event.preventDefault();
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event.stopPropagation();
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this._difficulty.difficulty = this._quantityChange("#diff_value", -1);
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});
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// Difficulty - hidden checkbox
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html.find("#diff_hidden").on("click", async (event) => {
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this._difficulty.isHidden = !this._difficulty.isHidden;
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$("#difficulty_picker").toggle();
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});
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// ****************** RING ******************
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// Ring - Add button
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html.find("#ring_add").on("click", async (event) => {
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event.preventDefault();
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event.stopPropagation();
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this._quantityChange("#ring_value", 1);
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});
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// Ring - Subtract button
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html.find("#ring_sub").on("click", async (event) => {
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event.preventDefault();
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event.stopPropagation();
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this._quantityChange("#ring_value", -1);
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});
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// Ring - Spend a Void point checkbox
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html.find("#use_void_point").on("click", async (event) => {
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this._quantityChange("#ring_value", event.target.checked ? 1 : -1);
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html.find("#use_void_point").attr("checked", event.target.checked);
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});
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// ****************** SKILL ******************
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// Skill - Add button
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html.find("#skill_add").on("click", async (event) => {
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event.preventDefault();
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event.stopPropagation();
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this._quantityChange("#skill_value", 1);
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});
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// Skill - Subtract button
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html.find("#skill_sub").on("click", async (event) => {
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event.preventDefault();
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event.stopPropagation();
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this._quantityChange("#skill_value", -1);
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});
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// Skill - Default Dice div
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html.find("#skill_default_value").on("click", async (event) => {
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html.find("#skill_default_value").on("click", async (event) => {
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event.preventDefault();
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event.preventDefault();
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event.stopPropagation();
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event.stopPropagation();
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$("#skill_value").val(this._skillData.value);
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this.object.skill.value = this.object.skill.default_value;
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this.render(false);
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});
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});
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// ****************** INIT ******************
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// Spend a Void point checkbox
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// Select current actor's stance
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html.find("#use_void_point").on("click", async (event) => {
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html.find(`.approach_${this._actor ? this._actor.data.data.stance : "void"}`)
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event.preventDefault();
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.first()
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event.stopPropagation();
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.trigger("click");
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this.object.useVoidPoint = event.target.checked;
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this._quantityChange("ring", this.object.useVoidPoint ? 1 : -1);
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this.render(false);
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});
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// Set skill point
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// Difficulty Hidden
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html.find("#skill_value").val(this._skillData.value);
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html.find("#diff_hidden").on("click", async (event) => {
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event.preventDefault();
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event.stopPropagation();
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this.object.difficulty.hidden = !this.object.difficulty.hidden;
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if (
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this.object.useVoidPoint &&
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!this.object.difficulty.hidden &&
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!!this._actor &&
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this._actor.data.data.void_points.value < 1
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) {
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this.object.useVoidPoint = false;
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this._quantityChange("ring", -1);
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}
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this.render(false);
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});
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}
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}
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/**
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/**
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@@ -357,20 +330,16 @@ export class DicePickerDialog extends FormApplication {
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* @override
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* @override
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*/
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*/
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async _updateObject(event, formData) {
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async _updateObject(event, formData) {
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const approach = $(".ring-selection.ring-selected > input").data("ringid") || null;
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if (this.object.skill.value < 1 && this.object.ring.value < 1) {
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const ring = formData.ring || null;
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const skill = formData.skill || null;
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if (!approach || !skill || !ring || (skill < 1 && ring < 1)) {
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return false;
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return false;
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}
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}
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let formula = [];
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let formula = [];
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if (ring > 0) {
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if (this.object.ring.value > 0) {
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formula.push(`${ring}dr`);
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formula.push(`${this.object.ring.value}dr`);
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}
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}
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if (skill > 0) {
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if (this.object.skill.value > 0) {
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formula.push(`${skill}ds`);
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formula.push(`${this.object.skill.value}ds`);
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}
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}
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// Update Actor
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// Update Actor
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@@ -381,12 +350,12 @@ export class DicePickerDialog extends FormApplication {
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// actorData.stance = approach;
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// actorData.stance = approach;
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// If hidden add 1 void pt
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// If hidden add 1 void pt
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if (this._difficulty.isHidden) {
|
if (this.object.difficulty.hidden) {
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actorData.void_points.value = Math.min(actorData.void_points.value + 1, actorData.void_points.max);
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actorData.void_points.value = Math.min(actorData.void_points.value + 1, actorData.void_points.max);
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}
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}
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// If Void point is used, minus the actor
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// If Void point is used, minus the actor
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if (formData.use_void_point) {
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if (this.object.useVoidPoint) {
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actorData.void_points.value = Math.max(actorData.void_points.value - 1, 0);
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actorData.void_points.value = Math.max(actorData.void_points.value - 1, 0);
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}
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}
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@@ -400,11 +369,12 @@ export class DicePickerDialog extends FormApplication {
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const roll = await new RollL5r5e(formula.join("+"));
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const roll = await new RollL5r5e(formula.join("+"));
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|
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roll.actor = this._actor;
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roll.actor = this._actor;
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roll.l5r5e.stance = approach;
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roll.l5r5e.stance = this.object.ring.id;
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roll.l5r5e.skillId = this._skillData.id;
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roll.l5r5e.skillId = this.object.skill.id;
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roll.l5r5e.skillCatId = this._skillData.cat;
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roll.l5r5e.skillCatId = this.object.skill.cat;
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roll.l5r5e.summary.difficulty = this._difficulty.difficulty;
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roll.l5r5e.summary.difficulty = this.object.difficulty.value;
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roll.l5r5e.summary.difficultyHidden = this._difficulty.isHidden;
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roll.l5r5e.summary.difficultyHidden = this.object.difficulty.hidden;
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roll.l5r5e.summary.voidPointUsed = this.object.useVoidPoint;
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|
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await roll.roll();
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await roll.roll();
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await roll.toMessage();
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await roll.toMessage();
|
||||||
@@ -415,11 +385,8 @@ export class DicePickerDialog extends FormApplication {
|
|||||||
* Change quantity between 0-9 on the element, and return the new value
|
* Change quantity between 0-9 on the element, and return the new value
|
||||||
* @private
|
* @private
|
||||||
*/
|
*/
|
||||||
_quantityChange(elmtSelector, add) {
|
_quantityChange(element, add) {
|
||||||
const elmt = $(elmtSelector);
|
this.object[element].value = Math.max(Math.min(parseInt(this.object[element].value) + add, 9), 0);
|
||||||
const value = Math.max(Math.min(parseInt(elmt.val()) + add, 9), 0);
|
|
||||||
elmt.val(value);
|
|
||||||
return value;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -435,13 +402,13 @@ export class DicePickerDialog extends FormApplication {
|
|||||||
name = this._actor.name;
|
name = this._actor.name;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this._skillData.id) {
|
if (this.object.skill.id) {
|
||||||
params.skillId = this._skillData.id;
|
params.skillId = this.object.skill.id;
|
||||||
} else if (this._skillData.cat) {
|
} else if (this.object.skill.cat) {
|
||||||
params.skillCatId = this._skillData.cat;
|
params.skillCatId = this.object.skill.cat;
|
||||||
}
|
}
|
||||||
if (this._skillData.name) {
|
if (this.object.skill.name) {
|
||||||
name = name + " - " + this._skillData.name;
|
name = name + " - " + this.object.skill.name;
|
||||||
}
|
}
|
||||||
|
|
||||||
let command = `new game.l5r5e.DicePickerDialog(${JSON.stringify(params)}).render(true);`;
|
let command = `new game.l5r5e.DicePickerDialog(${JSON.stringify(params)}).render(true);`;
|
||||||
|
|||||||
@@ -26,6 +26,7 @@ export class RollL5r5e extends Roll {
|
|||||||
explosive: 0,
|
explosive: 0,
|
||||||
opportunity: 0,
|
opportunity: 0,
|
||||||
strife: 0,
|
strife: 0,
|
||||||
|
voidPointUsed: false,
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -32,6 +32,9 @@
|
|||||||
{{else}}
|
{{else}}
|
||||||
{{localize 'l5r5e.chatdices.difficulty'}} {{l5r5e.summary.difficulty}}
|
{{localize 'l5r5e.chatdices.difficulty'}} {{l5r5e.summary.difficulty}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
{{#if l5r5e.summary.voidPointUsed}}
|
||||||
|
<br><i class="i_void" title="{{localize 'l5r5e.chatdices.void_point_used'}}"></i>
|
||||||
|
{{/if}}
|
||||||
</span>
|
</span>
|
||||||
</header>
|
</header>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
<form class="l5r5e dice-picker-dialog" autocomplete="off">
|
<form class="l5r5e dice-picker-dialog" autocomplete="off">
|
||||||
<table>
|
<table>
|
||||||
<!-- First line-->
|
{{!-- First line--}}
|
||||||
<tr>
|
<tr>
|
||||||
<td class="profil center">
|
<td class="profil center">
|
||||||
<img class="profile-img"
|
<img class="profile-img"
|
||||||
@@ -15,7 +15,7 @@
|
|||||||
<ul class="rings">
|
<ul class="rings">
|
||||||
{{#each ringsList}}
|
{{#each ringsList}}
|
||||||
<li id="{{this.id}}">
|
<li id="{{this.id}}">
|
||||||
<label class="attribute-label {{this.id}} centered-input ring-selection pointer-choice">
|
<label class="attribute-label {{this.id}} centered-input ring-selection pointer-choice {{#ifCond ../data.ring.id '==' this.id}}ring-selected{{/ifCond}}">
|
||||||
<i class="i_{{this.id}}"></i>
|
<i class="i_{{this.id}}"></i>
|
||||||
<strong>{{this.label}}</strong>
|
<strong>{{this.label}}</strong>
|
||||||
<input class="centered-input approach_{{this.id}}"
|
<input class="centered-input approach_{{this.id}}"
|
||||||
@@ -31,24 +31,24 @@
|
|||||||
</ul>
|
</ul>
|
||||||
</td>
|
</td>
|
||||||
<td class="skill">
|
<td class="skill">
|
||||||
{{#if skillData.name}}
|
{{#if data.skill.name}}
|
||||||
<div>
|
<div>
|
||||||
<label>{{localizeSkill skillData.cat 'title'}}</label>
|
<label>{{localizeSkill data.skill.cat 'title'}}</label>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
{{#if actorIsPc}}
|
{{#if actorIsPc}}
|
||||||
<div>
|
<div>
|
||||||
<label>{{skillData.name}}</label>
|
<label>{{data.skill.name}}</label>
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
<div>
|
<div>
|
||||||
<label id="stance_label">unknown</label>
|
<label id="stance_label">{{localizeSkill data.skill.cat data.ring.id}}</label>
|
||||||
</div>
|
</div>
|
||||||
<div id="skill_default_value" class="dice-container pointer-choice">
|
<div id="skill_default_value" class="dice-container pointer-choice">
|
||||||
<img src="systems/l5r5e/assets/dices/default/skill_blank.svg" alt="1">
|
<img src="systems/l5r5e/assets/dices/default/skill_blank.svg" alt="1">
|
||||||
<div class="dice-value">
|
<div class="dice-value">
|
||||||
<span class="dice-skill" type="text" name="skill_{{skillData.name}}">{{skillData.value}}</span>
|
<span class="dice-skill" type="text" name="skill_{{data.skill.name}}">{{data.skill.default_value}}</span>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
{{else}}
|
{{else}}
|
||||||
@@ -63,7 +63,7 @@
|
|||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
|
|
||||||
<!-- Second line-->
|
{{!-- Second line--}}
|
||||||
<tr>
|
<tr>
|
||||||
<td>
|
<td>
|
||||||
{{localize "l5r5e.dicepicker.difficulty_title"}}
|
{{localize "l5r5e.dicepicker.difficulty_title"}}
|
||||||
@@ -76,80 +76,82 @@
|
|||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
|
|
||||||
<!-- Third line-->
|
{{!-- Third line--}}
|
||||||
<tr>
|
<tr>
|
||||||
<td>
|
<td>
|
||||||
|
{{^if data.difficulty.hidden}}
|
||||||
<div id="difficulty_picker">
|
<div id="difficulty_picker">
|
||||||
<div class="third">
|
<div class="third">
|
||||||
<i id="diff_sub" class="quantity pointer-choice fa fa-minus-square"></i>
|
<i class="quantity pointer-choice fa fa-minus-square" data-item="difficulty" data-value="-1"></i>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="third">
|
<div class="third">
|
||||||
<div class="dice-container">
|
<div class="dice-container">
|
||||||
<img src="systems/l5r5e/assets/dices/default/3d/blank.png" alt="1">
|
<img src="systems/l5r5e/assets/dices/default/3d/blank.png" alt="1">
|
||||||
<div class="dice-value">
|
<div class="dice-value">
|
||||||
<input id="diff_value" class="input-dice" type="text" name="diff" value="{{difficulty.difficulty}}" readonly="readonly">
|
<input class="input-dice" type="text" name="difficulty.value" value="{{data.difficulty.value}}" readonly="readonly">
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="third">
|
<div class="third">
|
||||||
<i id="diff_add" class="quantity pointer-choice fa fa-plus-square"></i>
|
<i class="quantity pointer-choice fa fa-plus-square" data-item="difficulty" data-value="1"></i>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
{{/if}}
|
||||||
</td>
|
</td>
|
||||||
|
|
||||||
<td>
|
<td>
|
||||||
<div class="third">
|
<div class="third">
|
||||||
<i id="ring_sub" class="quantity pointer-choice fa fa-minus-square"></i>
|
<i class="quantity pointer-choice fa fa-minus-square" data-item="ring" data-value="-1"></i>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="third">
|
<div class="third">
|
||||||
<div class="dice-container">
|
<div class="dice-container">
|
||||||
<img src="systems/l5r5e/assets/dices/default/ring_blank.svg" alt="1">
|
<img src="systems/l5r5e/assets/dices/default/ring_blank.svg" alt="1">
|
||||||
<div class="dice-value">
|
<div class="dice-value">
|
||||||
<input id="ring_value" class="input-dice input-dice-ring" type="text" name="ring" value="0" readonly="readonly">
|
<input class="input-dice input-dice-ring" type="text" name="ring.value" value="{{data.ring.value}}" readonly="readonly">
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="third">
|
<div class="third">
|
||||||
<i id="ring_add" class="quantity pointer-choice fa fa-plus-square"></i>
|
<i class="quantity pointer-choice fa fa-plus-square" data-item="ring" data-value="1"></i>
|
||||||
</div>
|
</div>
|
||||||
</td>
|
</td>
|
||||||
|
|
||||||
<td>
|
<td>
|
||||||
<div class="third">
|
<div class="third">
|
||||||
<i id="skill_sub" class="quantity pointer-choice fa fa-minus-square"></i>
|
<i class="quantity pointer-choice fa fa-minus-square" data-item="skill" data-value="-1"></i>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="third">
|
<div class="third">
|
||||||
<div class="dice-container">
|
<div class="dice-container">
|
||||||
<img src="systems/l5r5e/assets/dices/default/skill_blank.svg" alt="1">
|
<img src="systems/l5r5e/assets/dices/default/skill_blank.svg" alt="1">
|
||||||
<div class="dice-value">
|
<div class="dice-value">
|
||||||
<input id="skill_value" class="input-dice input-dice-skill" type="text" name="skill" value="{{skillData.value}}" readonly="readonly">
|
<input class="input-dice input-dice-skill" type="text" name="skill.value" value="{{data.skill.value}}" readonly="readonly">
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="third">
|
<div class="third">
|
||||||
<i id="skill_add" class="quantity pointer-choice fa fa-plus-square"></i>
|
<i class="quantity pointer-choice fa fa-plus-square" data-item="skill" data-value="1"></i>
|
||||||
</div>
|
</div>
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
|
|
||||||
<!-- Fourth line -->
|
{{!-- Fourth line--}}
|
||||||
<tr>
|
<tr>
|
||||||
<td>
|
<td>
|
||||||
<label>
|
<label>
|
||||||
<input type="checkbox" id="diff_hidden" name="diff_hidden" value="1">
|
<input type="checkbox" id="diff_hidden" name="difficulty.hidden" value="1" {{checked data.difficulty.hidden}}>
|
||||||
{{localize 'l5r5e.dicepicker.difficulty_hidden_label'}}
|
{{localize 'l5r5e.dicepicker.difficulty_hidden_label'}}
|
||||||
</label>
|
</label>
|
||||||
</td>
|
</td>
|
||||||
<td>
|
<td>
|
||||||
{{#if canUseVoidPoint}}
|
{{#if canUseVoidPoint}}
|
||||||
<label>
|
<label>
|
||||||
<input type="checkbox" id="use_void_point" name="use_void_point" value="1">
|
<input type="checkbox" id="use_void_point" name="useVoidPoint" value="1" {{checked data.useVoidPoint}}>
|
||||||
{{localize 'l5r5e.dicepicker.use_void_point_label'}}
|
{{localize 'l5r5e.dicepicker.use_void_point_label'}}
|
||||||
</label>
|
</label>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|||||||
Reference in New Issue
Block a user