Dice dialog v1 and Minus all key in template and long files
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@@ -22,155 +22,155 @@
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"SIMPLE.NotifyInitFormulaUpdated": "Initiative formula was updated to:",
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"SIMPLE.NotifyInitFormulaInvalid": "Initiative formula was invalid:",
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"L5r5e": {
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"Rings": {
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"Title": "Rings",
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"Earth": "Earth",
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"Air": "Air",
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"Water": "Water",
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"Fire": "Fire",
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"Void": "Void"
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"l5r5e": {
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"rings": {
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"title": "Rings",
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"earth": "Earth",
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"air": "Air",
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"water": "Water",
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"fire": "Fire",
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"void": "Void"
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},
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"Narrative": "Narrative",
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"Experience": "Experience",
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"Clan": "Clan",
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"Family": "Family",
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"School": "School",
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"SchoolRank": "Rank",
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"Roles": "Roles",
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"Distinctions": "Distinctions",
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"DistinctionsTip": "Reroll up to two dice of your choice when a distinction helps you on a check.",
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"Adversities": "Adversities",
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"AdversitiesTip": "Reroll two dice containing Success or Explosive Success symbols when an adversity hinders you on a check. If you fail, gain 1 Void point.",
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"Anxieties": "Anxieties",
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"AnxietiesTip": "After performing a check related to your anxiety, receive 3 strife. Then, gain 1 Void point (limit once per scene).",
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"Passions": "Passions",
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"PassionsTip": "After performing a check related to your passion, remove 3 strife.",
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"Personality": "Personality",
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"Max": "Max",
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"Current": "Current",
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"Quantity": "Quantity",
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"Weight": "Weight",
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"Damage": "Damage",
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"Range": "Range",
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"Properties": "Properties",
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"Weapons": "Weapons",
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"Items": "Items",
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"Feats": "Feats",
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"Skill": "Skill",
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"Level": "Level",
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"Approaches": "Approaches",
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"FeatPlaceholderName": "New Feat",
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"Notes": "Notes",
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"Inventory": "Inventory",
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"Rank": "Rank",
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"Name": "Name",
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"SocialStanding": {
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"Title": "Social Standing",
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"Honor": "Honor",
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"Glory": "Glory",
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"Status": "Status",
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"Ninjo": "Ninjo",
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"Giri": "Giri",
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"SocialTitles": "Titles"
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"narrative": "Narrative",
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"experience": "Experience",
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"clan": "Clan",
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"family": "Family",
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"school": "School",
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"schoolrank": "Rank",
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"roles": "Roles",
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"distinctions": "Distinctions",
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"distinctionstip": "Reroll up to two dice of your choice when a distinction helps you on a check.",
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"adversities": "Adversities",
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"adversitiestip": "Reroll two dice containing Success or Explosive Success symbols when an adversity hinders you on a check. If you fail, gain 1 Void point.",
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"anxieties": "Anxieties",
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"anxietiestip": "After performing a check related to your anxiety, receive 3 strife. Then, gain 1 Void point (limit once per scene).",
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"passions": "Passions",
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"passionstip": "After performing a check related to your passion, remove 3 strife.",
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"personality": "Personality",
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"max": "Max",
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"current": "Current",
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"quantity": "Quantity",
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"weight": "Weight",
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"damage": "Damage",
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"range": "Range",
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"properties": "Properties",
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"weapons": "Weapons",
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"items": "Items",
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"feats": "Feats",
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"skill": "Skill",
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"level": "Level",
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"approaches": "Approaches",
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"featplaceholdername": "New Feat",
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"notes": "Notes",
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"inventory": "Inventory",
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"rank": "Rank",
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"name": "Name",
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"socialstanding": {
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"title": "Social Standing",
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"honor": "Honor",
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"glory": "Glory",
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"status": "Status",
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"ninjo": "Ninjo",
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"giri": "Giri",
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"socialtitles": "Titles"
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},
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"Skills": {
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"Title": "Skills",
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"Artisan": {
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"Title": "Artisan",
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"Aesthetics": "Aesthetics",
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"Composition": "Composition",
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"skills": {
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"title": "Skills",
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"artisan": {
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"title": "Artisan",
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"aesthetics": "Aesthetics",
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"composition": "Composition",
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"Design": "Design",
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"Smithing": "Smithing",
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"Air": "Refine",
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"Earth": "Restore",
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"Fire": "Invent",
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"Water": "Adapt",
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"Void": "Attune"
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"smithing": "Smithing",
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"air": "Refine",
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"earth": "Restore",
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"fire": "Invent",
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"water": "Adapt",
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"void": "Attune"
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},
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"Martial": {
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"Title": "Martial",
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"Fitness": "Fitness",
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"Melee": "Martial Arts [Melee]",
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"Ranged": "Martial Arts [Melee]",
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"Unarmed": "Martial Arts [Unarmed]",
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"Meditation": "Meditation",
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"Tactics": "Tactics",
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"Air": "Feint",
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"Earth": "Withstand",
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"Fire": "Overwelm",
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"Water": "Shift",
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"Void": "Sacrifice"
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"martial": {
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"title": "Martial",
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"fitness": "Fitness",
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"melee": "Martial Arts [Melee]",
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"ranged": "Martial Arts [Melee]",
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"unarmed": "Martial Arts [Unarmed]",
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"meditation": "Meditation",
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"tactics": "Tactics",
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"air": "Feint",
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"earth": "Withstand",
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"fire": "Overwelm",
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"water": "Shift",
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"void": "Sacrifice"
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},
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"Scholar": {
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"Title": "Scholar",
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"Culture": "Culture",
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"Government": "Government",
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"Medicine": "Medicine",
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"Sentiment": "Sentiment",
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"Theology": "Theology",
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"Air": "Analyze",
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"Earth": "Recall",
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"Fire": "Theorize",
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"Water": "Survey",
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"Void": "Sense"
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"scholar": {
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"title": "Scholar",
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"culture": "Culture",
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"government": "Government",
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"medicine": "Medicine",
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"sentiment": "Sentiment",
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"theology": "Theology",
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"air": "Analyze",
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"earth": "Recall",
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"fire": "Theorize",
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"water": "Survey",
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"void": "Sense"
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},
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"Social": {
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"Title": "Social",
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"Command": "Command",
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"Courtesy": "Courtesy",
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"Games": "Games",
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"Performance": "Performance",
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"Air": "Trick",
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"Earth": "Reason",
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"Fire": "Incite",
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"Water": "Charm",
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"Void": "Enlighten"
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"social": {
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"title": "Social",
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"command": "Command",
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"courtesy": "Courtesy",
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"games": "Games",
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"performance": "Performance",
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"air": "Trick",
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"earth": "Reason",
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"fire": "Incite",
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"water": "Charm",
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"void": "Enlighten"
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},
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"Trade": {
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"Title": "Trade",
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"Commerce": "Commerce",
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"Labor": "Labor",
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"Seafaring": "Seafaring",
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"Skulduggery": "Skulduggery",
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"Survival": "Survival",
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"Air": "Con",
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"Earth": "Produce",
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"Fire": "Innovate",
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"Water": "Exchange",
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"Void": "Subsist"
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"trade": {
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"title": "Trade",
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"commerce": "Commerce",
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"labor": "Labor",
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"seafaring": "Seafaring",
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"skulduggery": "Skulduggery",
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"survival": "Survival",
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"air": "Con",
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"earth": "Produce",
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"fire": "Innovate",
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"water": "Exchange",
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"void": "Subsist"
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}
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},
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"Attributes": {
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"Title": "Attributes",
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"Endurance": "Endurance",
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"EnduranceTip": "(Earth + Fire) x2",
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"Composure": "Composure",
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"ComposureTip": "(Earth + Water) x2",
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"Focus": "Focus",
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"FocusTip": "Air + Fire",
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"Vigilante": "Vigilante",
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"VigilanteTip": "(Air + Water) /2",
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"VoidPoints": "Void Points",
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"Fatigue": "Fatigue",
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"Strife": "Strife"
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"attributes": {
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"title": "Attributes",
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"endurance": "Endurance",
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"endurancetip": "(Earth + Fire) x2",
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"composure": "Composure",
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"composuretip": "(Earth + Water) x2",
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"focus": "Focus",
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"focustip": "Air + Fire",
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"vigilante": "Vigilante",
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"vigilantetip": "(Air + Water) /2",
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"voidpoints": "Void Points",
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"fatigue": "Fatigue",
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"strife": "Strife"
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},
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"Conflict": {
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"Title": "Conflict",
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"Stance": "Stance",
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"Stances": {
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"AirTip": "+1 to TN of Attack and Scheme checks targeting you (+2 at rank 4+).",
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"EarthTip": "Others cannot spend Opportunity to inflict critical strikes or conditions on you.",
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"FireTip": "If you succeed, +1 bonus success per Strife symbol.",
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"WaterTip": "Perform a second action on your turn that does not require a check or share a type with first action.",
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"VoidTip": "You do not receive strife from Strife symbols on checks."
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"conflict": {
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"title": "Conflict",
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"stance": "Stance",
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"stances": {
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"airtip": "+1 to TN of Attack and Scheme checks targeting you (+2 at rank 4+).",
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"earthtip": "Others cannot spend Opportunity to inflict critical strikes or conditions on you.",
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"firetip": "If you succeed, +1 bonus success per Strife symbol.",
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"watertip": "Perform a second action on your turn that does not require a check or share a type with first action.",
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"voidtip": "You do not receive strife from Strife symbols on checks."
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}
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},
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"XP": {
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"Total": "Total",
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"Spent": "Used",
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"Saved": "Saved",
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"Adquisitions": "Adquisitions"
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"xp": {
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"total": "Total",
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"spent": "Used",
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"saved": "Saved",
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"acquisitions": "Adquisitions"
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}
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}
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}
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