Dice dialog v1 and Minus all key in template and long files

This commit is contained in:
Vlyan
2020-12-10 13:51:18 +01:00
parent 1d3ec4c274
commit ca69a8f182
25 changed files with 538 additions and 507 deletions

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@@ -22,155 +22,155 @@
"SIMPLE.NotifyInitFormulaUpdated": "Initiative formula was updated to:",
"SIMPLE.NotifyInitFormulaInvalid": "Initiative formula was invalid:",
"L5r5e": {
"Rings": {
"Title": "Rings",
"Earth": "Earth",
"Air": "Air",
"Water": "Water",
"Fire": "Fire",
"Void": "Void"
"l5r5e": {
"rings": {
"title": "Rings",
"earth": "Earth",
"air": "Air",
"water": "Water",
"fire": "Fire",
"void": "Void"
},
"Narrative": "Narrative",
"Experience": "Experience",
"Clan": "Clan",
"Family": "Family",
"School": "School",
"SchoolRank": "Rank",
"Roles": "Roles",
"Distinctions": "Distinctions",
"DistinctionsTip": "Reroll up to two dice of your choice when a distinction helps you on a check.",
"Adversities": "Adversities",
"AdversitiesTip": "Reroll two dice containing Success or Explosive Success symbols when an adversity hinders you on a check. If you fail, gain 1 Void point.",
"Anxieties": "Anxieties",
"AnxietiesTip": "After performing a check related to your anxiety, receive 3 strife. Then, gain 1 Void point (limit once per scene).",
"Passions": "Passions",
"PassionsTip": "After performing a check related to your passion, remove 3 strife.",
"Personality": "Personality",
"Max": "Max",
"Current": "Current",
"Quantity": "Quantity",
"Weight": "Weight",
"Damage": "Damage",
"Range": "Range",
"Properties": "Properties",
"Weapons": "Weapons",
"Items": "Items",
"Feats": "Feats",
"Skill": "Skill",
"Level": "Level",
"Approaches": "Approaches",
"FeatPlaceholderName": "New Feat",
"Notes": "Notes",
"Inventory": "Inventory",
"Rank": "Rank",
"Name": "Name",
"SocialStanding": {
"Title": "Social Standing",
"Honor": "Honor",
"Glory": "Glory",
"Status": "Status",
"Ninjo": "Ninjo",
"Giri": "Giri",
"SocialTitles": "Titles"
"narrative": "Narrative",
"experience": "Experience",
"clan": "Clan",
"family": "Family",
"school": "School",
"schoolrank": "Rank",
"roles": "Roles",
"distinctions": "Distinctions",
"distinctionstip": "Reroll up to two dice of your choice when a distinction helps you on a check.",
"adversities": "Adversities",
"adversitiestip": "Reroll two dice containing Success or Explosive Success symbols when an adversity hinders you on a check. If you fail, gain 1 Void point.",
"anxieties": "Anxieties",
"anxietiestip": "After performing a check related to your anxiety, receive 3 strife. Then, gain 1 Void point (limit once per scene).",
"passions": "Passions",
"passionstip": "After performing a check related to your passion, remove 3 strife.",
"personality": "Personality",
"max": "Max",
"current": "Current",
"quantity": "Quantity",
"weight": "Weight",
"damage": "Damage",
"range": "Range",
"properties": "Properties",
"weapons": "Weapons",
"items": "Items",
"feats": "Feats",
"skill": "Skill",
"level": "Level",
"approaches": "Approaches",
"featplaceholdername": "New Feat",
"notes": "Notes",
"inventory": "Inventory",
"rank": "Rank",
"name": "Name",
"socialstanding": {
"title": "Social Standing",
"honor": "Honor",
"glory": "Glory",
"status": "Status",
"ninjo": "Ninjo",
"giri": "Giri",
"socialtitles": "Titles"
},
"Skills": {
"Title": "Skills",
"Artisan": {
"Title": "Artisan",
"Aesthetics": "Aesthetics",
"Composition": "Composition",
"skills": {
"title": "Skills",
"artisan": {
"title": "Artisan",
"aesthetics": "Aesthetics",
"composition": "Composition",
"Design": "Design",
"Smithing": "Smithing",
"Air": "Refine",
"Earth": "Restore",
"Fire": "Invent",
"Water": "Adapt",
"Void": "Attune"
"smithing": "Smithing",
"air": "Refine",
"earth": "Restore",
"fire": "Invent",
"water": "Adapt",
"void": "Attune"
},
"Martial": {
"Title": "Martial",
"Fitness": "Fitness",
"Melee": "Martial Arts [Melee]",
"Ranged": "Martial Arts [Melee]",
"Unarmed": "Martial Arts [Unarmed]",
"Meditation": "Meditation",
"Tactics": "Tactics",
"Air": "Feint",
"Earth": "Withstand",
"Fire": "Overwelm",
"Water": "Shift",
"Void": "Sacrifice"
"martial": {
"title": "Martial",
"fitness": "Fitness",
"melee": "Martial Arts [Melee]",
"ranged": "Martial Arts [Melee]",
"unarmed": "Martial Arts [Unarmed]",
"meditation": "Meditation",
"tactics": "Tactics",
"air": "Feint",
"earth": "Withstand",
"fire": "Overwelm",
"water": "Shift",
"void": "Sacrifice"
},
"Scholar": {
"Title": "Scholar",
"Culture": "Culture",
"Government": "Government",
"Medicine": "Medicine",
"Sentiment": "Sentiment",
"Theology": "Theology",
"Air": "Analyze",
"Earth": "Recall",
"Fire": "Theorize",
"Water": "Survey",
"Void": "Sense"
"scholar": {
"title": "Scholar",
"culture": "Culture",
"government": "Government",
"medicine": "Medicine",
"sentiment": "Sentiment",
"theology": "Theology",
"air": "Analyze",
"earth": "Recall",
"fire": "Theorize",
"water": "Survey",
"void": "Sense"
},
"Social": {
"Title": "Social",
"Command": "Command",
"Courtesy": "Courtesy",
"Games": "Games",
"Performance": "Performance",
"Air": "Trick",
"Earth": "Reason",
"Fire": "Incite",
"Water": "Charm",
"Void": "Enlighten"
"social": {
"title": "Social",
"command": "Command",
"courtesy": "Courtesy",
"games": "Games",
"performance": "Performance",
"air": "Trick",
"earth": "Reason",
"fire": "Incite",
"water": "Charm",
"void": "Enlighten"
},
"Trade": {
"Title": "Trade",
"Commerce": "Commerce",
"Labor": "Labor",
"Seafaring": "Seafaring",
"Skulduggery": "Skulduggery",
"Survival": "Survival",
"Air": "Con",
"Earth": "Produce",
"Fire": "Innovate",
"Water": "Exchange",
"Void": "Subsist"
"trade": {
"title": "Trade",
"commerce": "Commerce",
"labor": "Labor",
"seafaring": "Seafaring",
"skulduggery": "Skulduggery",
"survival": "Survival",
"air": "Con",
"earth": "Produce",
"fire": "Innovate",
"water": "Exchange",
"void": "Subsist"
}
},
"Attributes": {
"Title": "Attributes",
"Endurance": "Endurance",
"EnduranceTip": "(Earth + Fire) x2",
"Composure": "Composure",
"ComposureTip": "(Earth + Water) x2",
"Focus": "Focus",
"FocusTip": "Air + Fire",
"Vigilante": "Vigilante",
"VigilanteTip": "(Air + Water) /2",
"VoidPoints": "Void Points",
"Fatigue": "Fatigue",
"Strife": "Strife"
"attributes": {
"title": "Attributes",
"endurance": "Endurance",
"endurancetip": "(Earth + Fire) x2",
"composure": "Composure",
"composuretip": "(Earth + Water) x2",
"focus": "Focus",
"focustip": "Air + Fire",
"vigilante": "Vigilante",
"vigilantetip": "(Air + Water) /2",
"voidpoints": "Void Points",
"fatigue": "Fatigue",
"strife": "Strife"
},
"Conflict": {
"Title": "Conflict",
"Stance": "Stance",
"Stances": {
"AirTip": "+1 to TN of Attack and Scheme checks targeting you (+2 at rank 4+).",
"EarthTip": "Others cannot spend Opportunity to inflict critical strikes or conditions on you.",
"FireTip": "If you succeed, +1 bonus success per Strife symbol.",
"WaterTip": "Perform a second action on your turn that does not require a check or share a type with first action.",
"VoidTip": "You do not receive strife from Strife symbols on checks."
"conflict": {
"title": "Conflict",
"stance": "Stance",
"stances": {
"airtip": "+1 to TN of Attack and Scheme checks targeting you (+2 at rank 4+).",
"earthtip": "Others cannot spend Opportunity to inflict critical strikes or conditions on you.",
"firetip": "If you succeed, +1 bonus success per Strife symbol.",
"watertip": "Perform a second action on your turn that does not require a check or share a type with first action.",
"voidtip": "You do not receive strife from Strife symbols on checks."
}
},
"XP": {
"Total": "Total",
"Spent": "Used",
"Saved": "Saved",
"Adquisitions": "Adquisitions"
"xp": {
"total": "Total",
"spent": "Used",
"saved": "Saved",
"acquisitions": "Adquisitions"
}
}
}

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@@ -22,154 +22,154 @@
"SIMPLE.NotifyInitFormulaUpdated": "La fórmula de la iniciativa fue actualizada a:",
"SIMPLE.NotifyInitFormulaInvalid": "La fórmula de la iniciativa fue inválida:",
"L5r5e": {
"Rings": {
"Title": "Anillos",
"Earth": "Tierra",
"Air": "Aire",
"water": "Agua",
"Fire": "Fuego",
"Void": "Vacío"
"l5r5e": {
"rings": {
"title": "Anillos",
"earth": "Tierra",
"air": "Aire",
"WATER": "Agua",
"fire": "Fuego",
"void": "Vacío"
},
"Narrative": "Narrativa",
"Experience": "Experiencia",
"Clan": "Clan",
"Family": "Familia",
"School": "Escuela",
"SchoolRank": "Rango",
"Roles": "Funciones",
"Distinctions": "Distinciones",
"DistinctionsTip": "Puedes volver a lanzar hasta dos dados si una distición te ayuda en la tirada.",
"Adversities": "Adversidades",
"AdversitiesTip": "Vuelve a lanzar dos dados con Éxito o Éxito relanzable si una adversidad influye en tu tirada. Si fallas, ganas 1 punto de vacío.",
"Anxieties": "Ansiedades",
"AnxietiesTip": "Tras realizar una tirada relacionada con tu ansiedad, recibes 3 puntos de Conflicto. Luego ganas 1 punto de vacío (limitado a 1 por escena).",
"Passions": "Pasiones",
"PassionsTip": "Después de efectuar una tirada relacionada con tu pasión, descarta tres puntos de Conflicto.",
"Personality": "Personalidad",
"Max": "Max",
"Current": "Actuales",
"Quantity": "Cantidad",
"Weight": "Peso",
"Damage": "Daño",
"Range": "Rango",
"Properties": "Propiedades",
"Weapons": "Armas",
"Items": "Equipo",
"Feats": "Rasgos",
"Skill": "Habilidad",
"Level": "Nivel",
"Approaches": "Planteamientos",
"FeatPlaceholderName": "Nuevo Rasgo",
"Notes": "Notas",
"Inventory": "Inventario",
"Rank": "Rango",
"Name": "Nombre",
"SocialStanding": {
"Title": "Posición Social",
"Honor": "Honor",
"Glory": "Gloria",
"Status": "Estatus",
"Ninjo": "Ninjo",
"Giri": "Giri",
"SocialTitles": "Títulos"
"narrative": "Narrativa",
"experience": "Experiencia",
"clan": "Clan",
"family": "Familia",
"school": "Escuela",
"schoolrank": "Rango",
"roles": "Funciones",
"distinctions": "Distinciones",
"distinctionstip": "Puedes volver a lanzar hasta dos dados si una distición te ayuda en la tirada.",
"adversities": "Adversidades",
"adversitiestip": "Vuelve a lanzar dos dados con Éxito o Éxito relanzable si una adversidad influye en tu tirada. Si fallas, ganas 1 punto de vacío.",
"anxieties": "Ansiedades",
"anxietiestip": "Tras realizar una tirada relacionada con tu ansiedad, recibes 3 puntos de Conflicto. Luego ganas 1 punto de vacío (limitado a 1 por escena).",
"passions": "Pasiones",
"passionstip": "Después de efectuar una tirada relacionada con tu pasión, descarta tres puntos de Conflicto.",
"personality": "Personalidad",
"max": "Max",
"current": "Actuales",
"quantity": "Cantidad",
"weight": "Peso",
"damage": "Daño",
"range": "Rango",
"properties": "Propiedades",
"weapons": "Armas",
"items": "Equipo",
"feats": "Rasgos",
"skill": "Habilidad",
"level": "Nivel",
"approaches": "Planteamientos",
"featplaceholdername": "Nuevo Rasgo",
"notes": "Notas",
"inventory": "Inventario",
"rank": "Rango",
"name": "Nombre",
"socialstanding": {
"title": "Posición Social",
"honor": "Honor",
"glory": "Gloria",
"status": "Estatus",
"ninjo": "Ninjo",
"giri": "Giri",
"socialtitles": "Títulos"
},
"Skills": {
"Title": "Habilidades",
"Artisan": {
"Title": "Artesanales",
"Aesthetics": "Estética",
"Composition": "Composición",
"Design": "Diseño",
"Smithing": "Herrería",
"Air": "Refinar",
"Earth": "Restaurar",
"Fire": "Inventar",
"Water": "Adaptar",
"Void": "Sintonizar"
"skills": {
"title": "Habilidades",
"artisan": {
"title": "Artesanales",
"aesthetics": "Estética",
"composition": "Composición",
"design": "Diseño",
"smithing": "Herrería",
"air": "Refinar",
"earth": "Restaurar",
"fire": "Inventar",
"water": "Adaptar",
"void": "Sintonizar"
},
"Martial": {
"Title": "Marciales",
"Fitness": "Aptitud Física",
"Melee": "Cuerpo a Cuerpo",
"Ranged": "A distancia",
"Unarmed": "Sin armas",
"Meditation": "Meditación",
"Tactics": "Tácticas",
"Air": "Amagar",
"Earth": "Resistir",
"Fire": "Abrumar",
"Water": "Alterar",
"Void": "Sacrificarse"
"martial": {
"title": "Marciales",
"fitness": "Aptitud Física",
"melee": "Cuerpo a Cuerpo",
"ranged": "A distancia",
"unarmed": "Sin armas",
"meditation": "Meditación",
"tactics": "Tácticas",
"air": "Amagar",
"earth": "Resistir",
"fire": "Abrumar",
"water": "Alterar",
"void": "Sacrificarse"
},
"scholar": {
"Title": "Académicas",
"Culture": "Cultura",
"Government": "Gobierno",
"Medicine": "Medicina",
"Sentiment": "Sentimiento",
"Theology": "Teología",
"Air": "Analizar",
"Earth": "Recordar",
"Fire": "Teorizar",
"Water": "Examinar",
"Void": "Percibir"
"title": "Académicas",
"culture": "Cultura",
"government": "Gobierno",
"medicine": "Medicina",
"sentiment": "Sentimiento",
"theology": "Teología",
"air": "Analizar",
"earth": "Recordar",
"fire": "Teorizar",
"water": "Examinar",
"void": "Percibir"
},
"social": {
"Title": "Sociales",
"Command": "Mando",
"Courtesy": "Cortesía",
"Games": "Pasatiempos",
"Performance": "Interpretación",
"Air": "Engañar",
"Earth": "Razonar",
"Fire": "Incitar",
"Water": "Encandilar",
"Void": "Iluminar"
"title": "Sociales",
"command": "Mando",
"courtesy": "Cortesía",
"games": "Pasatiempos",
"performance": "Interpretación",
"air": "Engañar",
"earth": "Razonar",
"fire": "Incitar",
"water": "Encandilar",
"void": "Iluminar"
},
"trade": {
"Title": "Mercantiles",
"Commerce": "Comercio",
"Labor": "Trabajo manual",
"Seafaring": "Navegación",
"Skulduggery": "Actividad criminal",
"Survival": "Supervivencia",
"Air": "Estafar",
"Earth": "Producir",
"Fire": "Idear",
"Water": "Intercambiar",
"Void": "Subsistir"
"title": "Mercantiles",
"commerce": "Comercio",
"labor": "Trabajo manual",
"seafaring": "Navegación",
"skulduggery": "Actividad criminal",
"survival": "Supervivencia",
"air": "Estafar",
"earth": "Producir",
"fire": "Idear",
"water": "Intercambiar",
"void": "Subsistir"
}
},
"Conflict": {
"Endurance": "Aguante",
"EnduranceTip": "(Tierra + Fuego) x2",
"Composure": "Compostura",
"ComposureTip": "(Tierra + Agua) x2",
"Focus": "Concentración",
"FocusTip": "Aire + Fuego",
"Vigilante": "Alerta",
"VigilanteTip": "(Aire + Agua) /2",
"VoidPoints": "P. Vacío",
"Fatigue": "Fatiga",
"Strife": "Conflicto"
"conflict": {
"endurance": "Aguante",
"endurancetip": "(Tierra + Fuego) x2",
"composure": "Compostura",
"composuretip": "(Tierra + Agua) x2",
"focus": "Concentración",
"focustip": "Aire + Fuego",
"vigilante": "Alerta",
"vigilantetip": "(Aire + Agua) /2",
"voidpoints": "P. Vacío",
"fatigue": "Fatiga",
"strife": "Conflicto"
},
"Attributes": {
"Title": "Enfrentamiento",
"Stance": "Actitud",
"Stances": {
"AirTip": "+1 al NO de las tiradas de ataque y maquinación que te tengan como objetivo (+2 a rango 4+).",
"EarthTip": "Oponentes no pueden gastar Oportunidad para causarte impactos críticos ni estados.",
"FireTip": "Si tienes éxito, +1 éxito adicional por cada símbolo de Conflicto.",
"WaterTip": "Efectúa una segunda acción durante tu turno que no requiera tirada ni comparta tipo con tu primera acción.",
"VoidTip": "No acumulas Conflicto de los símbolos de Conflicto de tus tiradas."
"attributes": {
"title": "Enfrentamiento",
"stance": "Actitud",
"stances": {
"airtip": "+1 al NO de las tiradas de ataque y maquinación que te tengan como objetivo (+2 a rango 4+).",
"earthtip": "Oponentes no pueden gastar Oportunidad para causarte impactos críticos ni estados.",
"firetip": "Si tienes éxito, +1 éxito adicional por cada símbolo de Conflicto.",
"watertip": "Efectúa una segunda acción durante tu turno que no requiera tirada ni comparta tipo con tu primera acción.",
"voidtip": "No acumulas Conflicto de los símbolos de Conflicto de tus tiradas."
}
},
"XP": {
"Total": "Total",
"Spent": "Usada",
"Saved": "Restante",
"Adquisitions": "Adquisiciones"
"xp": {
"total": "Total",
"spent": "Usada",
"saved": "Restante",
"acquisitions": "Adquisiciones"
}
}
}

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@@ -22,155 +22,155 @@
"SIMPLE.NotifyInitFormulaUpdated": "La formule de l'initiative a été mise à jour pour :",
"SIMPLE.NotifyInitFormulaInvalid": "La formule d'initiative suivante n'est pas valable :",
"L5r5e": {
"Rings": {
"Title": "Anneaux",
"Earth": "Terre",
"Air": "Air",
"Water": "Eau",
"Fire": "Feu",
"Void": "Vide"
"l5r5e": {
"rings": {
"title": "Anneaux",
"earth": "Terre",
"air": "Air",
"water": "Eau",
"fire": "Feu",
"void": "Vide"
},
"Narrative": "Mode Narratif",
"Experience": "Expérience",
"Clan": "Clan",
"Family": "Famille",
"School": "Ecole",
"SchoolRank": "Rang",
"Roles": "Rôles",
"Distinctions": "Aptitudes",
"DistinctionsTip": "Lorsque vous effectuez un test auquel s'applique une aptitude, vous pouvez relancer jusqu'à 2 dés.",
"Adversities": "Coups du sort",
"AdversitiesTip": " lorsque vous effectuez un test auquel s'applique un coup du sort, vous relancez jusqu'à 2 dés dont le résultat contient Succès ou Succès explosif. Vous regagnez 1 point de Vide si vous ratez ce test.",
"Anxieties": "Défaillances",
"AnxietiesTip": "Lorsque vous effectuez un test auquel s'applique une défaillance, vous recevez 2 points de Conflit. S'il s'agit de la première fois dans la scène, vous regagnez 1 point de Vide.",
"Passions": "Passions",
"PassionsTip": "Lorsque vous effectuez un test auquel s'applique une passion, éliminez 3 points de Conflit.",
"Personality": "Personalité",
"Max": "Max",
"Current": "Actuel",
"Quantity": "Quantité",
"Weight": "Poids",
"Damage": "Dommage",
"Range": "Distance",
"Properties": "Propriétés",
"Weapons": "Armement",
"Items": "Equipement",
"Feats": "Techniques",
"Skill": "Compétence",
"Level": "Niveau",
"Approaches": "Approches",
"FeatPlaceholderName": "Nouvelle technique",
"Notes": "Notes",
"Inventory": "Inventaire",
"Rank": "Rang",
"Name": "Nom",
"SocialStanding": {
"Title": "Position Social",
"Honor": "Honneur",
"Glory": "Gloire",
"Status": "Status",
"Ninjo": "Ninjo",
"Giri": "Giri",
"SocialTitles": "Titres"
"narrative": "Mode Narratif",
"experience": "Expérience",
"clan": "Clan",
"family": "Famille",
"school": "Ecole",
"schoolRank": "Rang",
"roles": "Rôles",
"distinctions": "Aptitudes",
"distinctionsTip": "Lorsque vous effectuez un test auquel s'applique une aptitude, vous pouvez relancer jusqu'à 2 dés.",
"adversities": "Coups du sort",
"adversitiesTip": " lorsque vous effectuez un test auquel s'applique un coup du sort, vous relancez jusqu'à 2 dés dont le résultat contient Succès ou Succès explosif. Vous regagnez 1 point de Vide si vous ratez ce test.",
"anxieties": "Défaillances",
"anxietiesTip": "Lorsque vous effectuez un test auquel s'applique une défaillance, vous recevez 2 points de Conflit. S'il s'agit de la première fois dans la scène, vous regagnez 1 point de Vide.",
"passions": "Passions",
"passionsTip": "Lorsque vous effectuez un test auquel s'applique une passion, éliminez 3 points de Conflit.",
"personality": "Personalité",
"max": "Max",
"current": "Actuel",
"quantity": "Quantité",
"weight": "Poids",
"damage": "Dommage",
"range": "Distance",
"properties": "Propriétés",
"weapons": "Armement",
"items": "Equipement",
"feats": "Techniques",
"skill": "Compétence",
"level": "Niveau",
"approaches": "Approches",
"featplaceholdername": "Nouvelle technique",
"notes": "Notes",
"inventory": "Inventaire",
"rank": "Rang",
"name": "Nom",
"socialstanding": {
"title": "Position Social",
"honor": "Honneur",
"glory": "Gloire",
"status": "Status",
"ninjo": "Ninjo",
"giri": "Giri",
"socialtitles": "Titres"
},
"Skills": {
"Title": "Compétences",
"Artisan": {
"Title": "Artisanales",
"Aesthetics": "Esthétique",
"Composition": "Composition",
"Design": "Stylisme",
"Smithing": "Forge",
"Air": "Raffiner",
"Earth": "Restaurer",
"Fire": "Inventer",
"Water": "Adapter",
"Void": "Sharmoniser"
"skills": {
"title": "Compétences",
"artisan": {
"title": "Artisanales",
"aesthetics": "Esthétique",
"composition": "Composition",
"design": "Stylisme",
"smithing": "Forge",
"air": "Raffiner",
"earth": "Restaurer",
"fire": "Inventer",
"water": "Adapter",
"void": "Sharmoniser"
},
"Martial": {
"Title": "Martiales",
"Fitness": "Forme",
"Melee": "Arts martiaux (corps à corps)",
"Ranged": "Arts martiaux (distance)",
"Unarmed": "Arts martiaux (mains nues)",
"Meditation": "Méditation",
"Tactics": "Tactique",
"Air": "Feinter",
"Earth": "Résister",
"Fire": "Submerger",
"Water": "Détourner",
"Void": "Lâcher prise"
"martial": {
"title": "Martiales",
"fitness": "Forme",
"melee": "Arts martiaux (corps à corps)",
"ranged": "Arts martiaux (distance)",
"unarmed": "Arts martiaux (mains nues)",
"meditation": "Méditation",
"tactics": "Tactique",
"air": "Feinter",
"earth": "Résister",
"fire": "Submerger",
"water": "Détourner",
"void": "Lâcher prise"
},
"Scholar": {
"Title": "Savantes",
"Culture": "Culture",
"Government": "Gouvernement",
"Medicine": "Médecine",
"Sentiment": "Sentiments",
"Theology": "Théologie",
"Air": "Analyser",
"Earth": "Se remémorer",
"Fire": "Théoriser",
"Water": "Observer",
"Void": "Ressentir"
"scholar": {
"title": "Savantes",
"culture": "Culture",
"government": "Gouvernement",
"medicine": "Médecine",
"sentiment": "Sentiments",
"theology": "Théologie",
"air": "Analyser",
"earth": "Se remémorer",
"fire": "Théoriser",
"water": "Observer",
"void": "Ressentir"
},
"Social": {
"Title": "Sociales",
"Command": "Commandement",
"Courtesy": "Courtoisie",
"Games": "Jeux",
"Performance": "Représentations",
"Air": "Duper",
"Earth": "Raisonner",
"Fire": "Inciter",
"Water": "Charmer",
"Void": "Illuminer"
"social": {
"title": "Sociales",
"command": "Commandement",
"courtesy": "Courtoisie",
"games": "Jeux",
"performance": "Représentations",
"air": "Duper",
"earth": "Raisonner",
"fire": "Inciter",
"water": "Charmer",
"void": "Illuminer"
},
"Trade": {
"Title": "Professionnelles",
"Commerce": "Commerce",
"Labor": "Travail manuel",
"Seafaring": "Navigation",
"Skulduggery": "Magouilles",
"Survival": "Survie",
"Air": "Escroquer",
"Earth": "Produire",
"Fire": "Innover",
"Water": "Échanger",
"Void": "Subsister"
"trade": {
"title": "Professionnelles",
"commerce": "Commerce",
"labor": "Travail manuel",
"seafaring": "Navigation",
"skulduggery": "Magouilles",
"survival": "Survie",
"air": "Escroquer",
"earth": "Produire",
"fire": "Innover",
"water": "Échanger",
"void": "Subsister"
}
},
"Attributes": {
"Title": "Attributs",
"Endurance": "Endurance",
"EnduranceTip": "(Terre + Feu) x2",
"Composure": "Sang Froid",
"ComposureTip": "(Earth + Eau) x2",
"Focus": "Attention",
"FocusTip": "Air + Feu",
"Vigilante": "Vigilance",
"VigilanteTip": "(Air + Eau) /2",
"VoidPoints": "Points de Vide",
"Fatigue": "Fatigue",
"Strife": "Conflit"
"attributes": {
"title": "Attributs",
"endurance": "Endurance",
"endurancetip": "(Terre + Feu) x2",
"composure": "Sang Froid",
"composuretip": "(Earth + Eau) x2",
"focus": "Attention",
"focustip": "Air + Feu",
"vigilante": "Vigilance",
"vigilantetip": "(Air + Eau) /2",
"voidPoints": "Points de Vide",
"fatigue": "Fatigue",
"strife": "Conflit"
},
"Conflict": {
"Title": "Conflit",
"Stance": "Posture",
"Stances": {
"AirTip": "Augmentez de 1 le ND des tests d'Attaque et de Manipulation dont vous êtes la cible. Si votre rang d'école est au moins égal à 4, augmentez le ND de 2 au lieu de 1.",
"EarthTip": "Quand vous êtes la cible d'un test d'Attaque ou de Manipulation, votre adversaire ne peut pas dépenser d'Aubaine pour vous infliger des coups critiques ou des états.",
"FireTip": "Lorsque vous réussissez un test, chaque Conflit obtenu sur vos dés gardés compte comme un succès bonus.",
"WaterTip": "Pendant votre tour, vous pouvez effectuer une action supplémentaire qui ne nécessite pas de test, et dont le type est différent de l'action que vous avez déjà effectuée à ce tour.",
"VoidTip": "Tant que vous êtes dans cette posture, vous ne subissez aucun point de Conflit en cas de Conflit."
"conflict": {
"title": "Conflit",
"stance": "Posture",
"stances": {
"airtip": "Augmentez de 1 le ND des tests d'Attaque et de Manipulation dont vous êtes la cible. Si votre rang d'école est au moins égal à 4, augmentez le ND de 2 au lieu de 1.",
"earthtip": "Quand vous êtes la cible d'un test d'Attaque ou de Manipulation, votre adversaire ne peut pas dépenser d'Aubaine pour vous infliger des coups critiques ou des états.",
"firetip": "Lorsque vous réussissez un test, chaque Conflit obtenu sur vos dés gardés compte comme un succès bonus.",
"watertip": "Pendant votre tour, vous pouvez effectuer une action supplémentaire qui ne nécessite pas de test, et dont le type est différent de l'action que vous avez déjà effectuée à ce tour.",
"voidtip": "Tant que vous êtes dans cette posture, vous ne subissez aucun point de Conflit en cas de Conflit."
}
},
"XP": {
"Total": "Totale",
"Spent": "Dépensée",
"Saved": "Restante",
"Adquisitions": "Acquisitions"
"xp": {
"total": "Totale",
"spent": "Dépensée",
"saved": "Restante",
"acquisitions": "Acquisitions"
}
}
}