Some automatisations on advancements

Added xp cost for technique
This commit is contained in:
Vlyan
2020-12-27 12:19:43 +01:00
parent 65be83dc14
commit c874caec1a
14 changed files with 200 additions and 44 deletions

View File

@@ -7,7 +7,7 @@ export class AdvancementSheetL5r5e extends ItemSheetL5r5e {
/**
* Sub Types of advancements
*/
static types = ["ring", "skill"]; // "advantage" and "technique" have theirs own xp count
static types = ["ring", "skill"]; // "peculiarity" and "technique" have theirs own xp count
/** @override */
static get defaultOptions() {
@@ -28,4 +28,110 @@ export class AdvancementSheetL5r5e extends ItemSheetL5r5e {
return sheetData;
}
/**
* Subscribe to events from the sheet.
* @param html HTML content of the sheet.
*/
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) {
return;
}
// const currentType = this.object.data.data.advancement_type;
const currentRing = this.object.data.data.ring;
const currentSkill = this.object.data.data.skill;
html.find("#advancement_type").on("change", (event) => {
if ($(event.target).val() === "skill") {
this._updateChoice(
{
ring: currentRing,
},
{
skill: currentSkill,
}
);
} else {
this._updateChoice(
{
skill: currentSkill,
},
{
ring: currentRing,
}
);
}
});
html.find("#advancement_ring").on("change", (event) => {
this._updateChoice(
{
ring: currentRing,
},
{
ring: $(event.target).val(),
}
);
});
html.find("#advancement_skill").on("change", (event) => {
this._updateChoice(
{
skill: currentSkill,
},
{
skill: $(event.target).val(),
}
);
});
}
/**
* Update Actor and Object to the current choice
* @private
*/
_updateChoice(oldChoice, newChoice) {
let skillCatId = null;
const actor = duplicate(this.actor.data.data);
let xp_used = this.object.data.data.xp_used;
// Old choices
if (oldChoice.ring) {
actor.rings[oldChoice.ring] = Math.max(1, actor.rings[oldChoice.ring] - 1);
}
if (oldChoice.skill) {
skillCatId = CONFIG.l5r5e.skills.get(oldChoice.skill);
actor.skills[skillCatId][oldChoice.skill] = Math.max(0, actor.skills[skillCatId][oldChoice.skill] - 1);
}
// new choices
if (newChoice.ring) {
actor.rings[newChoice.ring] = actor.rings[newChoice.ring] + 1;
xp_used = actor.rings[newChoice.ring] * CONFIG.l5r5e.xp.ringCostMultiplier;
}
if (newChoice.skill) {
skillCatId = CONFIG.l5r5e.skills.get(newChoice.skill);
actor.skills[skillCatId][newChoice.skill] = actor.skills[skillCatId][newChoice.skill] + 1;
xp_used = actor.skills[skillCatId][newChoice.skill] * CONFIG.l5r5e.xp.skillCostMultiplier;
}
// Update Actor
this.actor.update({
data: diffObject(this.actor.data.data, actor),
});
// Update object
this.object.update({
data: {
xp_used: xp_used,
},
});
// Re render
this.render(false);
}
}