Some automatisations on advancements

Added xp cost for technique
This commit is contained in:
Vlyan
2020-12-27 12:19:43 +01:00
parent 65be83dc14
commit c874caec1a
14 changed files with 200 additions and 44 deletions

View File

@@ -199,8 +199,9 @@ export class BaseSheetL5r5e extends ActorSheet {
});
const item = this.actor.getOwnedItem(created._id);
// assign current school rank to the new tech
if (item.data.type === "advancement") {
// assign current school rank to the new adv/tech
if (["advancement", "technique"].includes(item.data.type)) {
item.data.data.rank = this.actor.data.data.identity.school_rank;
item.data.data.bought_at_rank = this.actor.data.data.identity.school_rank;
}
@@ -230,6 +231,25 @@ export class BaseSheetL5r5e extends ActorSheet {
return;
}
// Specific advancements, remove 1 to selected ring/skill
if (tmpItem.type === "advancement") {
const actor = duplicate(this.actor.data.data);
const itmData = tmpItem.data.data;
if (itmData.advancement_type === "ring") {
// Ring
actor.rings[itmData.ring] = Math.max(1, actor.rings[itmData.ring] - 1);
} else {
// Skill
const skillCatId = CONFIG.l5r5e.skills.get(itmData.skill);
actor.skills[skillCatId][itmData.skill] = Math.max(0, actor.skills[skillCatId][itmData.skill] - 1);
}
// Update Actor
this.actor.update({
data: diffObject(this.actor.data.data, actor),
});
}
return this.actor.deleteOwnedItem(itemId);
}