Working on Compatibility for FVTT v10
Removed restriction on technique types on drop (Sheet and 20Q). Again some missing data->system
This commit is contained in:
@@ -3,6 +3,7 @@ Date format : day/month/year
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## 1.9.0 - ??/??/2022 - Foundry v10 Compatibility
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- Updated the System to FoundryVTT v10.
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- Removed restriction on technique types on drop (Sheet and 20Q).
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- Added a `game.user.isFirstGM` property for some traitements (socket and migration) to prevent multiple executions with multiple GM connected.
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## 1.8.2 - 24/06/2022 - Unofficial Italian translation
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@@ -1,7 +1,7 @@
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# Legend of the Five Rings (5th Edition) authorized by [Edge Studio](https://edge-studio.net/)
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[](https://ko-fi.com/vlyan)
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[](https://ko-fi.com/vlyan)
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[](https://forge-vtt.com/bazaar#package=l5r5e)
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[](https://www.foundryvtt-hub.com/package/l5r5e/)
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[](https://www.foundryvtt-hub.com/package/l5r5e/)
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@@ -248,10 +248,10 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
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itemData.system.in_curriculum = true;
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} else {
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// Check if technique is allowed for this character
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if (!game.user.isGM && !this.actor.system.techniques[itemData.system.technique_type]) {
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ui.notifications.info(game.i18n.localize("l5r5e.techniques.not_allowed"));
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return;
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}
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// if (!game.user.isGM && !this.actor.system.techniques[itemData.system.technique_type]) {
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// ui.notifications.info(game.i18n.localize("l5r5e.techniques.not_allowed"));
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// return;
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// }
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// Verify cost
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itemData.system.xp_cost =
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@@ -290,10 +290,10 @@ export class TwentyQuestionsDialog extends FormApplication {
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);
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return;
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}
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} else if (!this.object.data.step3.allowed_techniques?.[item.system.technique_type]) {
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// Tech not allowed
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ui.notifications.info(game.i18n.localize("l5r5e.techniques.not_allowed"));
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return;
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// } else if (!this.object.data.step3.allowed_techniques?.[item.system.technique_type]) {
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// // Tech not allowed
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// ui.notifications.info(game.i18n.localize("l5r5e.techniques.not_allowed"));
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// return;
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}
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break;
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@@ -389,9 +389,9 @@ export class GmMonitor extends FormApplication {
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const display = (e) => {
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return (
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e.name +
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` (<i class="fas fa-arrows-alt-h"> ${e.data.data.range}</i>` +
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` / <i class="fas fa-tint"> ${e.data.data.damage}</i>` +
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` / <i class="fas fa-skull"> ${e.data.data.deadliness}</i>)`
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` (<i class="fas fa-arrows-alt-h"> ${e.system.range}</i>` +
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` / <i class="fas fa-tint"> ${e.system.damage}</i>` +
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` / <i class="fas fa-skull"> ${e.system.deadliness}</i>)`
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);
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};
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@@ -64,12 +64,6 @@ export const RegisterHandlebars = function () {
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return objects.join("");
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});
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// enrichHTML
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Handlebars.registerHelper("enrichHTML", function (text, options = {}) {
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options.async = false;
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return TextEditor.enrichHTML(text, options);
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});
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// Add a setter
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Handlebars.registerHelper("setVar", function (varName, varValue, options) {
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options.data.root[varName] = varValue;
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@@ -77,8 +71,8 @@ export const RegisterHandlebars = function () {
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/**
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* Utility conditional, usable in nested expression
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* {{#ifCond (ifCond advancement.type '==' 'technique') '||' (ifCond item.data.technique_type '==' 'kata')}}
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* {{#ifCond '["distinction","passion"]' 'includes' item.data.peculiarity_type}}
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* {{#ifCond (ifCond advancement.type '==' 'technique') '||' (ifCond item.system.technique_type '==' 'kata')}}
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* {{#ifCond '["distinction","passion"]' 'includes' item.system.peculiarity_type}}
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*/
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Handlebars.registerHelper("ifCond", function (a, operator, b, options) {
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let result = false;
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@@ -114,7 +114,7 @@ export class ItemSheetL5r5e extends BaseItemSheetL5r5e {
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}
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// If we are a property, the child id need to be different to parent
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if (this.item.type === "property" && this.item.id === item.data._id) {
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if (this.item.type === "property" && this.item.id === item._id) {
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return;
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}
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@@ -34,7 +34,7 @@ export class MigrationL5r5e {
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// Warn the users
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ui.notifications.info(
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`Applying L5R5e System Migration for version ${game.system.data.version}.` +
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`Applying L5R5e System Migration for version ${game.system.version}.` +
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` Please be patient and do not close your game or shut down your server.`,
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{ permanent: true }
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);
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@@ -56,7 +56,7 @@ export class MigrationL5r5e {
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// Migrate World Items
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for (let item of game.items.contents) {
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try {
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const updateData = MigrationL5r5e._migrateItemData(item.data, options);
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const updateData = MigrationL5r5e._migrateItemData(item, options);
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if (!foundry.utils.isEmpty(updateData)) {
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console.log(`L5R5E | Migrating Item entity ${item.name}`);
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await item.update(updateData);
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@@ -70,7 +70,7 @@ export class MigrationL5r5e {
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// Migrate Actor Override Tokens
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for (let scene of game.scenes.contents) {
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try {
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const updateData = MigrationL5r5e._migrateSceneData(scene.data, options);
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const updateData = MigrationL5r5e._migrateSceneData(scene, options);
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if (!foundry.utils.isEmpty(updateData)) {
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console.log(`L5R5E | Migrating Scene entity ${scene.name}`);
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await scene.update(updateData);
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@@ -96,9 +96,9 @@ export class MigrationL5r5e {
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try {
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const updatedChatList = [];
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for (let message of game.collections.get("ChatMessage")) {
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const updateData = MigrationL5r5e._migrateChatMessage(message.data, options);
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const updateData = MigrationL5r5e._migrateChatMessage(message, options);
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if (!foundry.utils.isEmpty(updateData)) {
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updateData["_id"] = message.data._id;
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updateData["_id"] = message._id;
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updatedChatList.push(updateData);
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}
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}
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@@ -113,8 +113,8 @@ export class MigrationL5r5e {
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}
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// Set the migration as complete
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await game.settings.set("l5r5e", "systemMigrationVersion", game.system.data.version);
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ui.notifications.info(`L5R5e System Migration to version ${game.system.data.version} completed!`, {
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await game.settings.set("l5r5e", "systemMigrationVersion", game.system.version);
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ui.notifications.info(`L5R5e System Migration to version ${game.system.version} completed!`, {
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permanent: true,
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});
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}
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@@ -147,13 +147,13 @@ export class MigrationL5r5e {
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switch (entity) {
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case "Actor":
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updateData = MigrationL5r5e._migrateActorData(ent.data);
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updateData = MigrationL5r5e._migrateActorData(ent);
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break;
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case "Item":
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updateData = MigrationL5r5e._migrateItemData(ent.data);
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updateData = MigrationL5r5e._migrateItemData(ent);
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break;
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case "Scene":
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updateData = MigrationL5r5e._migrateSceneData(ent.data);
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updateData = MigrationL5r5e._migrateSceneData(ent);
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break;
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}
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if (foundry.utils.isEmpty(updateData)) {
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@@ -161,7 +161,7 @@ export class MigrationL5r5e {
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}
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// Add the entry, if data was changed
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updateData["_id"] = ent.data._id;
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updateData["_id"] = ent._id;
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updateDatasList.push(updateData);
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console.log(`L5R5E | Migrating ${entity} entity ${ent.name} in Compendium ${pack.collection}`);
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@@ -291,7 +291,7 @@ export class MigrationL5r5e {
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*/
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static cleanActorData(actorData) {
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const model = game.system.model.Actor[actorData.type];
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actorData.data = foundry.utils.filterObject(actorData.data, model);
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actorData = foundry.utils.filterObject(actorData, model);
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return actorData;
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}
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@@ -11,7 +11,7 @@
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"version": "1.9.0",
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"compatibility": {
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"minimum": 10,
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"verified": "10.273"
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"verified": "10.275"
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},
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"manifestPlusVersion": "1.2.0",
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"socket": true,
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@@ -8,7 +8,7 @@
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{{!-- properties Tab --}}
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<article class="attributes" data-group="primary" data-tab="checkbox">
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<label class="equipped checkbox">
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<input type="checkbox" name="system.equipped" {{checked data.datasystem.equipped}} />
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<input type="checkbox" name="system.equipped" {{checked data.system.equipped}} />
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{{ localize 'l5r5e.armors.equipped' }}
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</label>
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{{> 'systems/l5r5e/templates/items/item/item-value.html' }}
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1
tags-bymecoffee.svg
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1
tags-bymecoffee.svg
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@@ -0,0 +1 @@
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<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="122" height="20" role="img" aria-label="Buy Me a: ☕ Coffee"><title>Buy Me a: ☕ Coffee</title><linearGradient id="s" x2="0" y2="100%"><stop offset="0" stop-color="#bbb" stop-opacity=".1"/><stop offset="1" stop-opacity=".1"/></linearGradient><clipPath id="r"><rect width="122" height="20" rx="3" fill="#fff"/></clipPath><g clip-path="url(#r)"><rect width="61" height="20" fill="#555"/><rect x="61" width="61" height="20" fill="#e05d44"/><rect width="122" height="20" fill="url(#s)"/></g><g fill="#fff" text-anchor="middle" font-family="Verdana,Geneva,DejaVu Sans,sans-serif" text-rendering="geometricPrecision" font-size="110"><text aria-hidden="true" x="315" y="150" fill="#010101" fill-opacity=".3" transform="scale(.1)" textLength="510">Buy Me a</text><text x="315" y="140" transform="scale(.1)" fill="#fff" textLength="510">Buy Me a</text><text aria-hidden="true" x="905" y="150" fill="#010101" fill-opacity=".3" transform="scale(.1)" textLength="510">☕ Coffee</text><text x="905" y="140" transform="scale(.1)" fill="#fff" textLength="510">☕ Coffee</text></g></svg>
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