Fix prepared settings bugs ("null" -> "actor")
This commit is contained in:
@@ -374,7 +374,7 @@
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"mass_battle": "Mass Battle",
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"mass_battle": "Mass Battle",
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"prepared_true": "Prepared",
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"prepared_true": "Prepared",
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"prepared_false": "Surprised",
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"prepared_false": "Surprised",
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"prepared_null": "Defined in the character sheet (default)",
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"prepared_actor": "Defined in the character sheet (default)",
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"already_set": "Your initiative has already been determined"
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"already_set": "Your initiative has already been determined"
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}
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}
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},
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},
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@@ -374,7 +374,7 @@
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"mass_battle": "Batalla a gran escala",
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"mass_battle": "Batalla a gran escala",
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"prepared_true": "Preparado",
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"prepared_true": "Preparado",
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"prepared_false": "Sorprendido",
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"prepared_false": "Sorprendido",
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"prepared_null": "Definido en la hoja de personaje (por defecto)",
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"prepared_actor": "Definido en la hoja de personaje (por defecto)",
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"already_set": "Tu iniciativa ya ha sido establecida."
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"already_set": "Tu iniciativa ya ha sido establecida."
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}
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}
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},
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},
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@@ -374,7 +374,7 @@
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"mass_battle": "Bataille rangée",
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"mass_battle": "Bataille rangée",
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"prepared_true": "Prêt(e)",
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"prepared_true": "Prêt(e)",
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"prepared_false": "Surpris(e)",
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"prepared_false": "Surpris(e)",
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"prepared_null": "Défini par la fiche de personnage (défaut)",
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"prepared_actor": "Défini par la fiche de personnage (défaut)",
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"already_set": "Votre initiative a déjà été tirée"
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"already_set": "Votre initiative a déjà été tirée"
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}
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}
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},
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},
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@@ -374,7 +374,7 @@
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"mass_battle": "Battaglia Campale",
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"mass_battle": "Battaglia Campale",
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"prepared_true": "Preparato",
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"prepared_true": "Preparato",
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"prepared_false": "Sorpreso",
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"prepared_false": "Sorpreso",
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"prepared_null": "Definito nella scheda del personaggio (default)",
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"prepared_actor": "Definito nella scheda del personaggio (default)",
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"already_set": "La tua Iniziativa è già stata determinata."
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"already_set": "La tua Iniziativa è già stata determinata."
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}
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}
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},
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},
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@@ -337,7 +337,7 @@ export class ActorL5r5e extends Actor {
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// Prepared is a boolean or if null we get the info in the actor
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// Prepared is a boolean or if null we get the info in the actor
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let isPrepared = this.isCharacter ? cfg.character : cfg[this.system.type];
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let isPrepared = this.isCharacter ? cfg.character : cfg[this.system.type];
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if (isPrepared === "null") {
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if (isPrepared === "actor") {
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isPrepared = this.system.prepared ? "true" : "false";
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isPrepared = this.system.prepared ? "true" : "false";
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}
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}
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@@ -198,9 +198,9 @@ export default class HooksL5r5e {
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}
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}
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const rev = event.which === 3;
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const rev = event.which === 3;
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const nextValue = {
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const nextValue = {
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false: rev ? "true" : "null",
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false: rev ? "true" : "actor",
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true: rev ? "null" : "false",
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true: rev ? "actor" : "false",
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null: rev ? "false" : "true",
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actor: rev ? "false" : "true",
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};
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};
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game.settings.set("l5r5e", `initiative-prepared-${preparedId}`, nextValue[prepared[preparedId]]);
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game.settings.set("l5r5e", `initiative-prepared-${preparedId}`, nextValue[prepared[preparedId]]);
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});
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});
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@@ -85,7 +85,7 @@ export const RegisterSettings = function () {
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scope: "world",
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scope: "world",
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config: false,
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config: false,
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type: String,
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type: String,
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default: "null",
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default: "actor",
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onChange: () => {
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onChange: () => {
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game.l5r5e.HelpersL5r5e.refreshLocalAndSocket("l5r5e-gm-monitor");
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game.l5r5e.HelpersL5r5e.refreshLocalAndSocket("l5r5e-gm-monitor");
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ui.combat.render(true);
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ui.combat.render(true);
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@@ -96,7 +96,7 @@ export const RegisterSettings = function () {
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scope: "world",
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scope: "world",
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config: false,
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config: false,
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type: String,
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type: String,
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default: "null",
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default: "actor",
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onChange: () => {
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onChange: () => {
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game.l5r5e.HelpersL5r5e.refreshLocalAndSocket("l5r5e-gm-monitor");
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game.l5r5e.HelpersL5r5e.refreshLocalAndSocket("l5r5e-gm-monitor");
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ui.combat.render(true);
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ui.combat.render(true);
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@@ -107,7 +107,7 @@ export const RegisterSettings = function () {
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scope: "world",
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scope: "world",
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config: false,
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config: false,
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type: String,
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type: String,
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default: "null",
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default: "actor",
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onChange: () => {
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onChange: () => {
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game.l5r5e.HelpersL5r5e.refreshLocalAndSocket("l5r5e-gm-monitor");
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game.l5r5e.HelpersL5r5e.refreshLocalAndSocket("l5r5e-gm-monitor");
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ui.combat.render(true);
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ui.combat.render(true);
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File diff suppressed because one or more lines are too long
@@ -323,7 +323,7 @@ sup {
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&-false:before {
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&-false:before {
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content: "\f070";
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content: "\f070";
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}
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}
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&-null:before {
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&-actor:before {
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content: "\f2a8";
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content: "\f2a8";
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}
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}
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}
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}
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