Fix prepared settings bugs ("null" -> "actor")

This commit is contained in:
Vlyan
2022-12-31 13:56:19 +01:00
parent 9446e08433
commit c5c5d173db
9 changed files with 13 additions and 13 deletions

View File

@@ -85,7 +85,7 @@ export const RegisterSettings = function () {
scope: "world",
config: false,
type: String,
default: "null",
default: "actor",
onChange: () => {
game.l5r5e.HelpersL5r5e.refreshLocalAndSocket("l5r5e-gm-monitor");
ui.combat.render(true);
@@ -96,7 +96,7 @@ export const RegisterSettings = function () {
scope: "world",
config: false,
type: String,
default: "null",
default: "actor",
onChange: () => {
game.l5r5e.HelpersL5r5e.refreshLocalAndSocket("l5r5e-gm-monitor");
ui.combat.render(true);
@@ -107,7 +107,7 @@ export const RegisterSettings = function () {
scope: "world",
config: false,
type: String,
default: "null",
default: "actor",
onChange: () => {
game.l5r5e.HelpersL5r5e.refreshLocalAndSocket("l5r5e-gm-monitor");
ui.combat.render(true);