Fix prepared settings bugs ("null" -> "actor")
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@@ -85,7 +85,7 @@ export const RegisterSettings = function () {
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scope: "world",
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config: false,
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type: String,
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default: "null",
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default: "actor",
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onChange: () => {
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game.l5r5e.HelpersL5r5e.refreshLocalAndSocket("l5r5e-gm-monitor");
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ui.combat.render(true);
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@@ -96,7 +96,7 @@ export const RegisterSettings = function () {
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scope: "world",
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config: false,
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type: String,
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default: "null",
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default: "actor",
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onChange: () => {
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game.l5r5e.HelpersL5r5e.refreshLocalAndSocket("l5r5e-gm-monitor");
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ui.combat.render(true);
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@@ -107,7 +107,7 @@ export const RegisterSettings = function () {
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scope: "world",
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config: false,
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type: String,
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default: "null",
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default: "actor",
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onChange: () => {
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game.l5r5e.HelpersL5r5e.refreshLocalAndSocket("l5r5e-gm-monitor");
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ui.combat.render(true);
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