Working on 0.8.x
- entities -> contents - RnK button black if no action left
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@@ -33,7 +33,7 @@ export class MigrationL5r5e {
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);
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// Migrate World Actors
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for (let a of game.actors.entities) {
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for (let a of game.actors.contents) {
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try {
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const updateData = MigrationL5r5e._migrateActorData(a.data);
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if (!isObjectEmpty(updateData)) {
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@@ -47,7 +47,7 @@ export class MigrationL5r5e {
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}
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// Migrate World Items
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for (let i of game.items.entities) {
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for (let i of game.items.contents) {
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try {
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const updateData = MigrationL5r5e._migrateItemData(i.data);
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if (!isObjectEmpty(updateData)) {
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@@ -61,7 +61,7 @@ export class MigrationL5r5e {
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}
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// Migrate Actor Override Tokens
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for (let s of game.scenes.entities) {
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for (let s of game.scenes.contents) {
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try {
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const updateData = MigrationL5r5e._migrateSceneData(s.data);
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if (!isObjectEmpty(updateData)) {
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@@ -143,7 +143,7 @@ export class MigrationL5r5e {
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// Apply the original locked status for the pack
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pack.configure({ locked: wasLocked });
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console.log(`Migrated all ${entity} entities from Compendium ${pack.collection}`);
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console.log(`Migrated all ${entity} contents from Compendium ${pack.collection}`);
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}
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/**
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