army sheet : added ability to drop a actor for commander & warlord, and some fixes
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@@ -14,10 +14,77 @@ export class ArmySheetL5r5e extends BaseSheetL5r5e {
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width: 600,
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height: 800,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "army" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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});
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}
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constructor(options = {}) {
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super(options);
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this._initialize();
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}
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/**
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* Initialize once
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* @private
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*/
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_initialize() {
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const data = this.object.data.data;
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// update linked actor datas
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if (data.commander_actor_id) {
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const commander = game.actors.get(data.commander_actor_id);
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if (commander) {
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this._updateLinkedActorData("commander", commander);
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} else {
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this._removeLinkedActorData("commander");
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}
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}
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if (data.warlord_actor_id) {
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const warlord = game.actors.get(data.warlord_actor_id);
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if (warlord) {
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this._updateLinkedActorData("warlord", warlord);
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} else {
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this._removeLinkedActorData("warlord");
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}
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}
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}
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/**
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* Create drag-and-drop workflow handlers for this Application
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* @return An array of DragDrop handlers
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*/
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_createDragDropHandlers() {
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return [
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new DragDrop({
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dropSelector: ".warlord",
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callbacks: { drop: this._onDropActors.bind(this, "warlord") },
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}),
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new DragDrop({
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dropSelector: ".commander",
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callbacks: { drop: this._onDropActors.bind(this, "commander") },
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}),
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new DragDrop({
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dropSelector: null,
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callbacks: { drop: this._onDrop.bind(this) },
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}),
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];
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}
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/**
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* Subscribe to events from the sheet.
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* @param {jQuery} html HTML content of the sheet.
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*/
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activateListeners(html) {
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super.activateListeners(html);
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// *** Everything below here is only needed if the sheet is editable ***
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if (!this.isEditable) {
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return;
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}
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// Delete the linked Actor (warlod/commander)
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html.find(".actor-remove-control").on("click", this._removeLinkedActor.bind(this));
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}
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/** @inheritdoc */
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getData(options = {}) {
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const sheetData = super.getData(options);
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@@ -48,7 +115,7 @@ export class ArmySheetL5r5e extends BaseSheetL5r5e {
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}
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/**
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* Handle dropped data on the Actor sheet
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* Handle dropped Item data on the Actor sheet (cohort, fortification)
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* @param {DragEvent} event
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*/
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async _onDrop(event) {
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@@ -57,10 +124,12 @@ export class ArmySheetL5r5e extends BaseSheetL5r5e {
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return;
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}
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// Check item type and subtype
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const item = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
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if (!item || item.documentName !== "Item" || !["army_cohort", "army_fortification"].includes(item.data.type)) {
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console.warn("L5R5E | Wrong type", item?.data?.type, item);
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// actor dual trigger...
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if (item?.documentName !== "Actor") {
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console.warn("L5R5E | Wrong item type", item?.data?.type, item);
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}
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return;
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}
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@@ -72,7 +141,101 @@ export class ArmySheetL5r5e extends BaseSheetL5r5e {
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let itemData = item.data.toObject(true);
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// Finally create the embed
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// Finally, create the embed
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return this.actor.createEmbeddedDocuments("Item", [itemData]);
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}
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/**
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* Handle dropped Actor data on the Actor sheet
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* @param {string} type warlord|commander|item
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* @param {DragEvent} event
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*/
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async _onDropActors(type, event) {
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// *** Everything below here is only needed if the sheet is editable ***
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if (!this.isEditable) {
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return;
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}
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const droppedActor = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
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return this._updateLinkedActorData(type, droppedActor);
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}
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/**
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* Remove the linked actor (commander/warlord)
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* @param {Event} event
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* @return {Promise<void>}
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* @private
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*/
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async _removeLinkedActor(event) {
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event.preventDefault();
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event.stopPropagation();
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const id = $(event.currentTarget).data("actor-id");
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const type = $(event.currentTarget).data("type");
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if (!id || !type) {
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return;
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}
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return this._removeLinkedActorData(type);
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}
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/**
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* Update actor datas for this army sheet
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* @param {string} type commander|warlord
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* @param {ActorL5r5e} actor actor object
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* @return {Promise<abstract.Document>}
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* @private
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*/
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async _updateLinkedActorData(type, actor) {
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if (!actor || actor.documentName !== "Actor" || !["character", "npc"].includes(actor.data?.type)) {
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console.warn("L5R5E | Wrong actor type", actor?.data?.type, actor);
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return;
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}
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const actorData = {};
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switch (type) {
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case "commander":
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actorData.commander = actor.data.name;
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actorData.commander_actor_id = actor.data._id;
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actorData.commander_standing = {
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honor: actor.data.data.social.honor,
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glory: actor.data.data.social.glory,
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status: actor.data.data.social.status,
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};
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break;
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case "warlord":
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actorData.warlord = actor.data.name;
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actorData.warlord_actor_id = actor.data._id;
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break;
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default:
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console.warn("L5R5E | Unknown type", type);
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return;
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}
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return this.actor.update({ data: actorData });
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}
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/**
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* Clean ActorId for army sheet
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* @param {string} type commander|warlord
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* @return {Promise<abstract.Document>}
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* @private
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*/
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async _removeLinkedActorData(type) {
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const actorData = {};
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switch (type) {
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case "commander":
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actorData.commander_actor_id = null;
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break;
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case "warlord":
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actorData.warlord_actor_id = null;
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break;
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default:
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console.warn("L5R5E | Unknown type", type);
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return;
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}
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return this.actor.update({ data: actorData });
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}
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}
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