Roll-n-Keep dialog now waits for the DiceSoNice animation to finish before...
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@@ -535,7 +535,7 @@ export class RollnKeepDialog extends FormApplication {
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// Show DsN dice for the new roll
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if (game.dice3d !== undefined) {
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game.dice3d.showForRoll(
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await game.dice3d.showForRoll(
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roll,
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game.user,
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true,
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