Generale -> General

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Vlyan
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{"_id":"L5RCoreOpp000001","name":"Generale Use","content":"<blockquote>Core Rulebook p.328</blockquote><br><h2>All</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> If you failed, determine the easiest way to accomplish the task you were attempting (skill and approach).</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Remove 1 strife you gained from this check per <i class=\"i_opportunity\" title=\"\"></i> spent this way.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Provide assistance to the next character to attempt a check to accomplish something similar.</li></ul><br><br><h2><i class=\"i_air\" title=\"\"></i> Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> Learn another character in the scenes demeanor (if an NPC) and current strife.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Act subtly to attract minimal attention in your efforts. Extra <i class=\"i_opportunity\" title=\"\"></i> makes the attempt even subtler.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Notice an interesting detail about a character in the scene, such as an advantage or disadvantage. At the GMs discretion, you may establish a new detail for an NPC.</li></ul><br><br><h2><i class=\"i_earth\" title=\"\"></i> Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> Reassure another character in the scene with your presence, allowing them to remove 2 strife.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Act carefully to minimize consequences of failure or other dangers that could arise from the task. Extra <i class=\"i_opportunity\" title=\"\"></i> makes the attempt even safer.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Suddenly recall an important piece of information not directly related to the task. At the GMs discretion, you may establish a small preparatory action you took earlier, such as bringing along a common useful item.</li></ul><br><br><h2><i class=\"i_fire\" title=\"\"></i> Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> Inflame another character in the scene with your presence, causing them to receive 2 strife.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Perform the task in a flashy way, drawing attention to yourself. Extra <i class=\"i_opportunity\" title=\"\"></i> attracts even more notice.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Notice something missing or out of place in the vicinity that is not directly related to the task. At the GMs discretion, you may establish an absence, such as a lack of shoes outside indicating the occupants absence.</li></ul><br><br><h2><i class=\"i_water\" title=\"\"></i> Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> Remove 2 strife from yourself.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Perform the task efficiently, completing it more quickly or saving supplies. Extra <i class=\"i_opportunity\" title=\"\"></i> further reduces the time or materials expended.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Spot an interesting physical detail present in your environment not directly related to your check. At the GMs discretion, you may establish a piece of terrain or a mundane object nearby.</li></ul><br><br><h2><i class=\"i_void\" title=\"\"></i> Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> Choose a ring other than Void. Reduce the TN of your next check by 1 if it uses that ring.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Feel a chill down your spine, notice a sudden silence, or detect another sign of the supernatural if there is a spiritual disturbance in the scene. Extra <i class=\"i_opportunity\" title=\"\"></i> gives an increasingly precise location for the supernatural occurrence.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Gain spiritual insight into the nature of the universe or your own heart. At the GMs discretion, you may establish a fact about your character that has not been previously revealed but relates to the situation.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000001","name":"General Use","content":"<blockquote>Core Rulebook p.328</blockquote><br><h2>All</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> If you failed, determine the easiest way to accomplish the task you were attempting (skill and approach).</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Remove 1 strife you gained from this check per <i class=\"i_opportunity\" title=\"\"></i> spent this way.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Provide assistance to the next character to attempt a check to accomplish something similar.</li></ul><br><br><h2><i class=\"i_air\" title=\"\"></i> Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> Learn another character in the scenes demeanor (if an NPC) and current strife.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Act subtly to attract minimal attention in your efforts. Extra <i class=\"i_opportunity\" title=\"\"></i> makes the attempt even subtler.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Notice an interesting detail about a character in the scene, such as an advantage or disadvantage. At the GMs discretion, you may establish a new detail for an NPC.</li></ul><br><br><h2><i class=\"i_earth\" title=\"\"></i> Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> Reassure another character in the scene with your presence, allowing them to remove 2 strife.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Act carefully to minimize consequences of failure or other dangers that could arise from the task. Extra <i class=\"i_opportunity\" title=\"\"></i> makes the attempt even safer.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Suddenly recall an important piece of information not directly related to the task. At the GMs discretion, you may establish a small preparatory action you took earlier, such as bringing along a common useful item.</li></ul><br><br><h2><i class=\"i_fire\" title=\"\"></i> Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> Inflame another character in the scene with your presence, causing them to receive 2 strife.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Perform the task in a flashy way, drawing attention to yourself. Extra <i class=\"i_opportunity\" title=\"\"></i> attracts even more notice.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Notice something missing or out of place in the vicinity that is not directly related to the task. At the GMs discretion, you may establish an absence, such as a lack of shoes outside indicating the occupants absence.</li></ul><br><br><h2><i class=\"i_water\" title=\"\"></i> Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> Remove 2 strife from yourself.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Perform the task efficiently, completing it more quickly or saving supplies. Extra <i class=\"i_opportunity\" title=\"\"></i> further reduces the time or materials expended.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Spot an interesting physical detail present in your environment not directly related to your check. At the GMs discretion, you may establish a piece of terrain or a mundane object nearby.</li></ul><br><br><h2><i class=\"i_void\" title=\"\"></i> Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> Choose a ring other than Void. Reduce the TN of your next check by 1 if it uses that ring.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Feel a chill down your spine, notice a sudden silence, or detect another sign of the supernatural if there is a spiritual disturbance in the scene. Extra <i class=\"i_opportunity\" title=\"\"></i> gives an increasingly precise location for the supernatural occurrence.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Gain spiritual insight into the nature of the universe or your own heart. At the GMs discretion, you may establish a fact about your character that has not been previously revealed but relates to the situation.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000002","name":"Conflict and Martial Skills Use","content":"<blockquote>Core Rulebook p.328</blockquote><br><h2><i class=\"i_air\" title=\"\"></i> Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> Add a kept <i class=\"i_ring\" title=\"\"></i> set to an <i class=\"i_opportunity\" title=\"\"></i> result to your next Martial skill check.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> During a Movement action check, up to 1 range band of any distance you move per <i class=\"i_opportunity\" title=\"\"></i> spent this way may be along a vertical surface.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> During a Movement action check, up to 1 range band of any distance you move per spent this way may be along a vertical surface.</li></ul><br><br><h2><i class=\"i_earth\" title=\"\"></i> Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> During a Movement action, ignore one terrain quality (see page 267) of your choice.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Reduce the severity of the next critical strike you suffer before the start of your next turn by 1 per spent this way.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Do not apply one of your disadvantages to checks until the end of your next turn.</li></ul><br><br><h2><i class=\"i_fire\" title=\"\"></i> Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> Choose another character in the scene; increase the TN of the next check they make before the end of their next turn by 1 if it does not include you as a target.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> During an Attack action check, increase the TN of the next check the target makes to resist a critical strike they suffer before the start of your next turn by 1 per spent this way.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Other characters must receive 2 strife to choose you as the target of their Attack and Scheme actions until the start of your next turn.</li></ul><br><br><h2><i class=\"i_water\" title=\"\"></i> Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> Remove 1 fatigue.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> During an Attack action check, ignore 1 point of targets physical resistance per spent this way.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Move 1 range band.</li></ul><br><br><h2><i class=\"i_void\" title=\"\"></i> Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> During the next Attack action check you make before the end of your next turn, ignore one terrain quality (see page 267) of your choice.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> During a Support action check, increase your Initiative value by 1 per <i class=\"i_opportunity\" title=\"\"></i> spent this way.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Ignore the effects of one condition you are suffering until the end of your next turn.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000003","name":"Initiative Check Use","content":"<blockquote>Core Rulebook p.329</blockquote><br><h2><i class=\"i_air\" title=\"\"></i> Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> On an Initiative check, assess one foes weakness. Learn one of their disadvantages of that foes choice.</p><br><br><h2><i class=\"i_earth\" title=\"\"></i> Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> On an Initiative check, choose another characters disadvantage you know. They do not apply that disadvantage to their checks this scene.</p><br><br><h2><i class=\"i_fire\" title=\"\"></i> Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> On an Initiative check, use your focus instead of your vigilance for your initiative when surprised.</p><br><br><h2><i class=\"i_water\" title=\"\"></i> Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> On an Initiative check, assess the qualities of all terrain in the scene (see page 267).</p><br><br><h2><i class=\"i_void\" title=\"\"></i> Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> On an Initiative check, sense if there is an Otherworldly being in the scene.</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000004","name":"Skill Use","content":"<blockquote>Core Rulebook p.329</blockquote><br><h2><i class=\"i_air\" title=\"\"></i> Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> Artisan :</strong> If you succeed, add the Resplendent or Subtle quality to an item you are refining.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Scholar :</strong> Learn a something about a character who created or used the item you are studying (such as one of their advantages or disadvantages of the GMs choice that affected their creation or use of the item).</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Social :</strong> Learn if the honor, glory, or status attribute of a character in the scene is higher, lower, or equal to yours.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Trade :</strong> Convince a buyer to pay an additional 10% for an item you are selling.</li></ul><br><br><h2><i class=\"i_earth\" title=\"\"></i> Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> Artisan :</strong> If you succeed, add the Durable quality to an item that you are restoring.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Scholar :</strong> Remember a place where you can research or study the topic you were attempting to recall.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Social :</strong> Increase the TN of the next Social check another character makes before the end of the scene by 1.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Trade :</strong> Reduce the TN of the next check another character makes with the same skill before the end of the scene by 1.</li></ul><br><br><h2><i class=\"i_fire\" title=\"\"></i> Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> Artisan :</strong> If you succeed, make one additional copy of the item you are creating.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Scholar :</strong> Extrapolate the motivations or desires of another character in the scene or wider situation.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Social :</strong> Reduce the TN of the next Social check another character makes before the end of the scene by 1.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Trade :</strong> Unusual inspiration strikes; add a kept Ring Dice set to an <i class=\"i_opportunity\" title=\"\"></i> result to the next check you make with another skill.</li></ul><br><br><h2><i class=\"i_water\" title=\"\"></i> Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> Artisan :</strong> Add a kept Ring Dice set to an <i class=\"i_opportunity\" title=\"\"></i> result to the next Artisan skill check you make before the end of the game session.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Scholar :</strong> Spot a unique or identifying quality, aspect, or ability of something that you are identifying.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Social :</strong> Add a kept Ring Dice set to an <i class=\"i_opportunity\" title=\"\"></i> result to your next Social check before the end of the scene.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Trade :</strong> Convince a seller to give you an additional 10% discount for an item you are buying.</li></ul><br><br><h2><i class=\"i_void\" title=\"\"></i> Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> Artisan :</strong> Reduce the TN of the next check you make using the item you are attuning yourself to by 1.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Scholar :</strong> Intuit whether you can learn anything of value from your current course of inquiry.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Social :</strong> Discern the objective of another character in the scene.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Trade :</strong> Reduce any effect you have on your environment (and physical traces of your efforts) to a minimum.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}