v12 fixes

- Removal of async
- CHAT_MESSAGE_TYPES to CHAT_MESSAGE_STYLES : roll removed
- Math.clamped to Math.clamp
- fixed debounce scope
This commit is contained in:
Vlyan
2024-05-24 12:30:02 +02:00
parent 2eead2f22f
commit bff5ed7865
5 changed files with 15 additions and 18 deletions

View File

@@ -79,14 +79,14 @@ export class L5rBaseDie extends DiceTerm {
* @return {L5rBaseDie} The evaluated RollTerm
* @override
*/
async evaluate({ minimize = false, maximize = false, async = true } = {}) {
async evaluate({ minimize = false, maximize = false } = {}) {
if (this._evaluated) {
throw new Error(`This ${this.constructor.name} has already been evaluated and is immutable`);
}
// Roll the initial number of dice
for (let n = 1; n <= this.number; n++) {
await this.roll({ minimize, maximize, async });
await this.roll({ minimize, maximize });
}
// Apply modifiers

View File

@@ -91,7 +91,7 @@ export class RollnKeepDialog extends FormApplication {
* @return {boolean}
*/
get isOwner() {
return this._message?.isAuthor || this.messageRoll.l5r5e.actor?.isOwner || this._message?.isOwner || false;
return this._message?.isAuthor || this.messageRoll?.l5r5e.actor?.isOwner || this._message?.isOwner || false;
}
/**

View File

@@ -80,7 +80,7 @@ export class RollL5r5e extends Roll {
* Execute the Roll, replacing dice and evaluating the total result
* @override
**/
async evaluate({ minimize = false, maximize = false, async = true } = {}) {
async evaluate({ minimize = false, maximize = false } = {}) {
if (this._evaluated) {
throw new Error("This Roll object has already been rolled.");
}
@@ -95,7 +95,7 @@ export class RollL5r5e extends Roll {
this._total = 0;
// Roll
await super.evaluate({ minimize, maximize, async });
await super.evaluate({ minimize, maximize });
this._evaluated = true;
// Save initial formula
@@ -132,7 +132,7 @@ export class RollL5r5e extends Roll {
// Store final outputs
this.l5r5e.dicesTypes.std = this.dice.some(
(term) => term instanceof DiceTerm && !(term instanceof game.l5r5e.L5rBaseDie)
(term) => term instanceof foundry.dice.terms.DiceTerm && !(term instanceof game.l5r5e.L5rBaseDie)
); // ignore math symbols
this.l5r5e.dicesTypes.l5r = this.dice.some((term) => term instanceof game.l5r5e.L5rBaseDie);
summary.totalBonus = Math.max(0, summary.totalSuccess - this.l5r5e.difficulty);
@@ -346,7 +346,6 @@ export class RollL5r5e extends Roll {
messageData = foundry.utils.mergeObject(
{
user: game.user.id,
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
content,
sound: CONFIG.sounds.dice,
speaker: {