Fix for rounded vigilance (now ceil instead of floor)
Fix for symbol replaced once Added 20Q 2nd die skill or tech/item...
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@@ -79,7 +79,7 @@ export class ActorL5r5e extends Actor {
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data.endurance = (Number(data.rings.earth) + Number(data.rings.fire)) * 2;
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data.composure = (Number(data.rings.earth) + Number(data.rings.water)) * 2;
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data.focus = Number(data.rings.air) + Number(data.rings.fire);
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data.vigilante = Math.floor((Number(data.rings.air) + Number(data.rings.water)) / 2);
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data.vigilance = Math.ceil((Number(data.rings.air) + Number(data.rings.water)) / 2);
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// Attributes bars
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data.void_points.max = data.rings.void;
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