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wiki/users/techniques-syntaxe.md
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# Techniques skill and difficulty syntaxe
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On the Technique sheets, you will find two fields `Difficulty` and `Skill`.
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These fields have special constraints, you will find theirs rules below.
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## Difficulty
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Can be :
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- A integer number : `1` to `9`.
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- Or specific syntaxe "@`S`:`prop1`" or "@`T`:`prop1`|`max`" or "@`T`:`prop1`|`max`(`prop2`)" :
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- `@` fixed, trigger the parser
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- `T` or `S` : `T`arget or `S`elf, define the actor to get the value.
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- `prop1` / `prop2` : Can be any property in `actor` or `actor.system`. Limitations: currently no `size`, `distance` (range) or computation (a+b).
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- `|` separator, optional if no min/max.
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- `min` or `max` : Between the selected targets, search for the min/max of `prop2`. If no `prop2` provided, take `prop1` as `prop2` (irrelevant for `@S`).
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- `(prop2)` : define the property for the actor selection in multiple target, can be omitted if same as `prop1`.
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- Exemples :
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- `@S:vigilance` : Difficulty will be my own `vigilance`.
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- `@T:vigilance|min` : Difficulty will be the `vigilance` from the target with the minimum vigilance (implicit) value. it's the same to wrote `@T:vigilance|min(vigilance)`.
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- `@T:vigilance|max(statusRank)` : Difficulty will be the `vigilance` from the target with the maximum `statusRank` value.
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## Skill
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Can be :
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- Any `Skill` id : `melee`, `fitness`...
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- Any `SkillCategory` id : `scholar`, `martial`...
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- Or both in list, coma separated.
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- Exemples :
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- `theology`
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- `melee,ranged,unarmed`
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- `martial,fitness,performance`
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