dissociated Pc & All for : Scene End, Sleep, Void Pts actions.
This commit is contained in:
@@ -1,7 +1,7 @@
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# Changelog
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# Changelog
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## 1.3.3 - Send to Chat
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## 1.3.3 - Send'n'Watch
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- Added "Gm Monitor", a little windows to see a summary of actor (drop any actor on it).
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- Added "Gm Monitor", a windows to see summaries of actor (drop any actor on it, by default all controlled pc will fill it).
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- Added "reset void point" and "Gm Monitor" button to GM toolbox.
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- Added "reset void point" and "Gm Monitor" button to GM toolbox.
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- Added "send to chat" header button on : Actor, Item and Journal sheets.
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- Added "send to chat" header button on : Actor, Item and Journal sheets.
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- Added Opportunity usage helper in Journal Compendium (courteously authorized by Edge).
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- Added Opportunity usage helper in Journal Compendium (courteously authorized by Edge).
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@@ -130,12 +130,12 @@
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"gm_toolbox": {
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"gm_toolbox": {
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"title": "GM ToolBox",
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"title": "GM ToolBox",
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"difficulty_hidden": "Change difficulty visibility",
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"difficulty_hidden": "Change difficulty visibility",
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"difficulty": "Change difficulty (right: add, left: subtract, middle: TN 2)",
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"difficulty": "Change difficulty (right click: add, left: subtract, middle: TN 2)",
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"sleep": "Comfortable rest for all characters (Remove Water x2 fatigue)",
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"sleep": "Comfortable rest for all characters (Remove Water x2 fatigue. Right click: controlled pc only. Left: All actors)",
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"sleep_info": "The characters had a good night's sleep.",
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"sleep_info": "The characters had a good night's sleep.",
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"scene_end": "End of scene (Conflict and Fatigue half reset for all characters)",
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"scene_end": "End of scene (Conflict and Fatigue half reset for all characters. Right click: controlled pc only. Left: All actors)",
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"scene_end_info": "The tension of the scene finally drops.",
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"scene_end_info": "The tension of the scene finally drops.",
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"reset_void": "Start of the game: Reset the players' void points",
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"reset_void": "Start of the game: Reset the players' void points (Right click: controlled pc only. Left: All actors",
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"reset_void_info": "Void points have been attributed."
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"reset_void_info": "Void points have been attributed."
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},
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},
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"gm_monitor": {
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"gm_monitor": {
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@@ -131,11 +131,11 @@
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"title": "GM ToolBox",
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"title": "GM ToolBox",
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"difficulty_hidden": "Cambiar la dificultad visible",
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"difficulty_hidden": "Cambiar la dificultad visible",
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"difficulty": "Cambiar dificultad (derecha: añadir, izquierda: sustraer, central: NO 2)",
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"difficulty": "Cambiar dificultad (derecha: añadir, izquierda: sustraer, central: NO 2)",
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"sleep": "Descanso confortable para todos los personajes (Eliminar fatiga = Agua x2)",
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"sleep": "Descanso confortable para todos los personajes (Eliminar fatiga = Agua x2. Right click: controlled pc only. Left: All actors)",
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"sleep_info": "Los personajes han dormido bien.",
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"sleep_info": "Los personajes han dormido bien.",
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"scene_end": "Final de la escena (El Conflicto y la Fatiga de los personajes se reduce hasta la mitad del máximo del valor)",
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"scene_end": "Final de la escena (El Conflicto y la Fatiga de los personajes se reduce hasta la mitad del máximo del valor. Right click: controlled pc only. Left: All actors)",
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"scene_end_info": "La tensión de la escena por fin disminuye.",
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"scene_end_info": "La tensión de la escena por fin disminuye.",
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"reset_void": "Start of the game: Reset the players' void points",
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"reset_void": "Start of the game: Reset the players' void points (Right click: controlled pc only. Left: All actors)",
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"reset_void_info": "Void points have been attributed."
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"reset_void_info": "Void points have been attributed."
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},
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},
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"gm_monitor": {
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"gm_monitor": {
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@@ -130,12 +130,12 @@
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"gm_toolbox": {
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"gm_toolbox": {
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"title": "GM ToolBox",
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"title": "GM ToolBox",
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"difficulty_hidden": "Modifier la visibilité de la difficulté",
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"difficulty_hidden": "Modifier la visibilité de la difficulté",
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"difficulty": "Modifier la difficulté (droite: ajout, gauche: soustraction, milieu: ND 2)",
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"difficulty": "Modifier la difficulté (Clic Droit: ajout, Gauche: soustraction, Milieu: ND 2)",
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"sleep": "Repos confortable pour tous les personnages (Enlève Eau x2 de fatigue)",
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"sleep": "Repos confortable pour tous les personnages (Enlève Eau x2 de fatigue. Clic Droit: Personnage contrôlé uniquement. Gauche: Tous)",
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"sleep_info": "Les personnages ont passé une bonne nuit de sommeil.",
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"sleep_info": "Les personnages ont passé une bonne nuit de sommeil.",
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"scene_end": "Fin de scène (Conflit et Fatigue à moitié pour tous les personnages dont la valeur dépasse ce seuil)",
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"scene_end": "Fin de scène (Conflit et Fatigue à moitié pour tous les personnages dont la valeur dépasse ce seuil. Clic Droit: Personnage contrôlé uniquement. Gauche: Tous)",
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"scene_end_info": "La tension de la scène retombe enfin",
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"scene_end_info": "La tension de la scène retombe enfin",
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"reset_void": "Début de partie : Réinitialiser les points du vide des joueurs",
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"reset_void": "Début de partie : Réinitialiser les points du vide des joueurs (Clic Droit: Personnage contrôlé uniquement. Gauche: Tous)",
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"reset_void_info": "Les points du vide ont été attribués"
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"reset_void_info": "Les points du vide ont été attribués"
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},
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},
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"gm_monitor": {
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"gm_monitor": {
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@@ -152,12 +152,8 @@ export class GmToolbox extends FormApplication {
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game.settings.set("l5r5e", "initiative-difficulty-value", this.object.difficulty).then(() => this.submit());
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game.settings.set("l5r5e", "initiative-difficulty-value", this.object.difficulty).then(() => this.submit());
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});
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});
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// Scene End, Sleep, void pt
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// Scene End, Sleep, Void Pts
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html.find(`.gm_actor_updates`).on("click", (event) => {
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html.find(`.gm_actor_updates`).on("mousedown", this._updatesActors.bind(this));
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event.preventDefault();
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event.stopPropagation();
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this._updatesActors($(event.currentTarget).data("type"));
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});
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// GM Monitor
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// GM Monitor
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html.find(`.gm_monitor`).on("click", (event) => {
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html.find(`.gm_monitor`).on("click", (event) => {
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@@ -186,15 +182,23 @@ export class GmToolbox extends FormApplication {
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/**
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/**
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* Update all actors
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* Update all actors
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* @param {string} type
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* @param {Event} event
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* @private
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* @private
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*/
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*/
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async _updatesActors(type) {
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async _updatesActors(event) {
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if (!game.user.isGM) {
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if (!game.user.isGM) {
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return;
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return;
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}
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}
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const isAll = event.which !== 1;
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const type = $(event.currentTarget).data("type");
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for await (const actor of game.actors.contents) {
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for await (const actor of game.actors.contents) {
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// only controlled pc
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if (!isAll && (actor.data.type !== "character" || !actor.hasPlayerOwner)) {
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continue;
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}
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switch (type) {
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switch (type) {
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case "sleep":
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case "sleep":
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// Remove 'water x2' fatigue points
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// Remove 'water x2' fatigue points
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@@ -217,10 +221,6 @@ export class GmToolbox extends FormApplication {
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break;
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break;
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case "reset_void":
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case "reset_void":
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// only pc
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if (actor.data.type !== "character" || !actor.hasPlayerOwner) {
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return;
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}
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actor.data.data.void_points.value = Math.ceil(actor.data.data.void_points.max / 2);
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actor.data.data.void_points.value = Math.ceil(actor.data.data.void_points.max / 2);
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break;
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break;
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}
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}
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File diff suppressed because one or more lines are too long
@@ -399,121 +399,6 @@
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}
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}
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}
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}
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#l5r5e-gm-monitor {
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min-height: 170px;
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min-width: 500px;
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.window-content {
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form {
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padding: 0 0.5rem;
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}
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th,
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td {
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border: 1px solid #5a6e5a;
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padding: 0.25em;
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}
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img {
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border: none;
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max-width: 28px;
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max-height: 28px;
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}
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.goodvalue {
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color: rgba(0, 128, 0, 0.75);
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}
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.badvalue {
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color: $red-dice;
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}
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}
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}
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#l5r5e-gm-toolbox {
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//bottom: 0;
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//right: 0.5rem;
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display: flex;
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background-position: center;
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background-size: 100%;
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background: linear-gradient(
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$l5r5e-linear-gradient-second,
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$l5r5e-linear-gradient-second-dark,
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$l5r5e-linear-gradient-second
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);
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background-origin: padding-box;
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border: 1px solid rgb(195, 165, 130);
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background-origin: padding-box;
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border-image: url("../assets/ui/macro-button.webp") 10 repeat;
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border-image-width: 0.5rem;
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border-image-outset: 0px;
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padding: 0;
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margin: 0.5rem;
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.window-header {
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text-align: center;
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border-bottom: 1px solid rgb(195, 165, 130);
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h4 {
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letter-spacing: 0.25rem;
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line-height: 2.25rem;
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color: $white-light;
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}
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}
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.window-content {
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text-align: center;
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vertical-align: middle;
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background: transparent;
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color: $white-light;
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form {
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padding: 0;
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}
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.gm-tools-container {
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display: flex;
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font-size: 2rem;
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line-height: 2rem;
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min-height: 2rem;
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margin: 0;
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li {
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flex: 1;
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display: flex;
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margin: 0;
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padding: 0;
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border-right: 1px solid #c3a582;
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cursor: url("../assets/cursors/pointer.webp"), pointer;
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&:last-child {
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margin: 0;
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border: 0 none;
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}
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:hover {
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text-shadow: 0 0 $red;
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}
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}
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.difficulty_hidden {
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.fa {
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width: 3rem;
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}
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.difficulty {
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flex: 1rem;
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width: 2rem;
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font-size: 2rem;
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text-align: center;
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margin: 0;
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padding: 0.5rem;
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}
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}
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.fa {
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padding: 0.5rem;
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}
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.fa-bed,
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.fa-star-half-alt,
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.fa-table,
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.fa-podcast {
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width: 100%;
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padding: 0.5rem;
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}
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}
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}
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// hide "search anywhere" draggable icon
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.window-draggable-handle {
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display: none;
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}
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}
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.dice-picker-dialog,
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.dice-picker-dialog,
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.roll-n-keep-dialog {
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.roll-n-keep-dialog {
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button {
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button {
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@@ -762,3 +762,122 @@ button {
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padding: 0;
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padding: 0;
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}
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}
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}
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}
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#l5r5e-gm-monitor {
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min-height: 170px;
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min-width: 500px;
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.window-content {
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form {
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padding: 0 0.5rem;
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|
}
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|
th,
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td {
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border: 1px solid #5a6e5a50;
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padding: 0.25em;
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}
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img {
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|
border: none;
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max-width: 28px;
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max-height: 28px;
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}
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.goodvalue {
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color: rgba(0, 128, 0, 0.75);
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}
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.badvalue {
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color: $red-dice;
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}
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}
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// hide "search anywhere" draggable icon
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.window-draggable-handle {
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|
display: none;
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}
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|
}
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|
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|
#l5r5e-gm-toolbox {
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|
//bottom: 0;
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|
//right: 0.5rem;
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|
display: flex;
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|
background-position: center;
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|
background-size: 100%;
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|
background: linear-gradient(
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|
$l5r5e-linear-gradient-second,
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$l5r5e-linear-gradient-second-dark,
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|
$l5r5e-linear-gradient-second
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|
);
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|
background-origin: padding-box;
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|
border: 1px solid rgb(195, 165, 130);
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|
background-origin: padding-box;
|
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|
border-image: url("../assets/ui/macro-button.webp") 10 repeat;
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|
border-image-width: 0.5rem;
|
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|
border-image-outset: 0px;
|
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|
padding: 0;
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|
margin: 0.5rem;
|
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|
.window-header {
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|
text-align: center;
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|
border-bottom: 1px solid rgb(195, 165, 130);
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|
h4 {
|
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|
letter-spacing: 0.25rem;
|
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|
line-height: 2.25rem;
|
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|
color: $white-light;
|
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|
}
|
||||||
|
}
|
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|
.window-content {
|
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|
text-align: center;
|
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|
vertical-align: middle;
|
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|
background: transparent;
|
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|
color: $white-light;
|
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|
form {
|
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|
padding: 0;
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|
}
|
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|
.gm-tools-container {
|
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|
display: flex;
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|
font-size: 2rem;
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|
line-height: 2rem;
|
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|
min-height: 2rem;
|
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|
margin: 0;
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|
li {
|
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|
flex: 1;
|
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|
display: flex;
|
||||||
|
margin: 0;
|
||||||
|
padding: 0;
|
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|
border-right: 1px solid #c3a582;
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|
cursor: url("../assets/cursors/pointer.webp"), pointer;
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|
&:last-child {
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|
margin: 0;
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|
border: 0 none;
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|
}
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|
:hover {
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|
text-shadow: 0 0 $red;
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|
}
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|
}
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.difficulty_hidden {
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|
.fa {
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|
width: 3rem;
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|
}
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|
.difficulty {
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|
flex: 1rem;
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|
width: 2rem;
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|
font-size: 2rem;
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|
text-align: center;
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||||||
|
margin: 0;
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||||||
|
padding: 0.5rem;
|
||||||
|
}
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||||||
|
}
|
||||||
|
.fa {
|
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|
padding: 0.5rem;
|
||||||
|
}
|
||||||
|
.fa-bed,
|
||||||
|
.fa-star-half-alt,
|
||||||
|
.fa-table,
|
||||||
|
.fa-podcast {
|
||||||
|
width: 100%;
|
||||||
|
padding: 0.5rem;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// hide "search anywhere" draggable icon
|
||||||
|
.window-draggable-handle {
|
||||||
|
display: none;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
<thead>
|
<thead>
|
||||||
<th class="img"></th>
|
<th class="img"></th>
|
||||||
<th class="name">{{localize 'l5r5e.name'}}</th>
|
<th class="name">{{localize 'l5r5e.name'}}</th>
|
||||||
<th class="stance"><i class="i_fire"></i></th>
|
<th class="stance"><i class="i_earth"></i></th>
|
||||||
<th class="weapon"><i class="fas fa-fan"></i></th>
|
<th class="weapon"><i class="fas fa-fan"></i></th>
|
||||||
<th class="armor"><i class="fas fa-user-shield"></i></th>
|
<th class="armor"><i class="fas fa-user-shield"></i></th>
|
||||||
<th class="rank"><i class="i_bushi"></i> / <i class="i_courtier"></i></th>
|
<th class="rank"><i class="i_bushi"></i> / <i class="i_courtier"></i></th>
|
||||||
|
|||||||
Reference in New Issue
Block a user