dissociated Pc & All for : Scene End, Sleep, Void Pts actions.
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@@ -130,12 +130,12 @@
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"gm_toolbox": {
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"title": "GM ToolBox",
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"difficulty_hidden": "Change difficulty visibility",
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"difficulty": "Change difficulty (right: add, left: subtract, middle: TN 2)",
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"sleep": "Comfortable rest for all characters (Remove Water x2 fatigue)",
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"difficulty": "Change difficulty (right click: add, left: subtract, middle: TN 2)",
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"sleep": "Comfortable rest for all characters (Remove Water x2 fatigue. Right click: controlled pc only. Left: All actors)",
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"sleep_info": "The characters had a good night's sleep.",
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"scene_end": "End of scene (Conflict and Fatigue half reset for all characters)",
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"scene_end": "End of scene (Conflict and Fatigue half reset for all characters. Right click: controlled pc only. Left: All actors)",
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"scene_end_info": "The tension of the scene finally drops.",
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"reset_void": "Start of the game: Reset the players' void points",
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"reset_void": "Start of the game: Reset the players' void points (Right click: controlled pc only. Left: All actors",
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"reset_void_info": "Void points have been attributed."
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},
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"gm_monitor": {
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@@ -131,11 +131,11 @@
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"title": "GM ToolBox",
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"difficulty_hidden": "Cambiar la dificultad visible",
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"difficulty": "Cambiar dificultad (derecha: añadir, izquierda: sustraer, central: NO 2)",
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"sleep": "Descanso confortable para todos los personajes (Eliminar fatiga = Agua x2)",
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"sleep": "Descanso confortable para todos los personajes (Eliminar fatiga = Agua x2. Right click: controlled pc only. Left: All actors)",
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"sleep_info": "Los personajes han dormido bien.",
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"scene_end": "Final de la escena (El Conflicto y la Fatiga de los personajes se reduce hasta la mitad del máximo del valor)",
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"scene_end": "Final de la escena (El Conflicto y la Fatiga de los personajes se reduce hasta la mitad del máximo del valor. Right click: controlled pc only. Left: All actors)",
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"scene_end_info": "La tensión de la escena por fin disminuye.",
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"reset_void": "Start of the game: Reset the players' void points",
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"reset_void": "Start of the game: Reset the players' void points (Right click: controlled pc only. Left: All actors)",
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"reset_void_info": "Void points have been attributed."
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},
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"gm_monitor": {
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@@ -130,12 +130,12 @@
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"gm_toolbox": {
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"title": "GM ToolBox",
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"difficulty_hidden": "Modifier la visibilité de la difficulté",
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"difficulty": "Modifier la difficulté (droite: ajout, gauche: soustraction, milieu: ND 2)",
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"sleep": "Repos confortable pour tous les personnages (Enlève Eau x2 de fatigue)",
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"difficulty": "Modifier la difficulté (Clic Droit: ajout, Gauche: soustraction, Milieu: ND 2)",
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"sleep": "Repos confortable pour tous les personnages (Enlève Eau x2 de fatigue. Clic Droit: Personnage contrôlé uniquement. Gauche: Tous)",
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"sleep_info": "Les personnages ont passé une bonne nuit de sommeil.",
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"scene_end": "Fin de scène (Conflit et Fatigue à moitié pour tous les personnages dont la valeur dépasse ce seuil)",
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"scene_end": "Fin de scène (Conflit et Fatigue à moitié pour tous les personnages dont la valeur dépasse ce seuil. Clic Droit: Personnage contrôlé uniquement. Gauche: Tous)",
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"scene_end_info": "La tension de la scène retombe enfin",
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"reset_void": "Début de partie : Réinitialiser les points du vide des joueurs",
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"reset_void": "Début de partie : Réinitialiser les points du vide des joueurs (Clic Droit: Personnage contrôlé uniquement. Gauche: Tous)",
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"reset_void_info": "Les points du vide ont été attribués"
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},
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"gm_monitor": {
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