Working on Compatibility for FVTT v10

token.img -> token.texture.src
some missing data/system
comp.keys() -> comp.index.keys()
This commit is contained in:
Vlyan
2022-07-22 12:43:48 +02:00
parent 894cdba28b
commit b92d2b3112
8 changed files with 86 additions and 91 deletions

View File

@@ -174,12 +174,13 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
if (
this.actor.items.some((embedItem) => {
// Search in children
if (embedItem.items instanceof Map && embedItem.items.has(item.data._id)) {
if (embedItem.items instanceof Map && embedItem.items.has(item._id)) {
return true;
}
return embedItem._id === item._id;
})
) {
console.log("LR5E | This item already exist in this actor", item.uuid);
return;
}
@@ -220,7 +221,7 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
// Add embed advancements bonus
for (let [embedId, embedItem] of item.system.items) {
if (embedItem.data.type === "advancement") {
if (embedItem.type === "advancement") {
await this.actor.addBonus(embedItem);
}
}
@@ -277,14 +278,10 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
const item = this.actor.items.get(li.dataset.itemParentId)?.items.get(li.dataset.itemId);
if (item) {
const dragData = {
actorId: this.actor.id,
sceneId: this.actor.isToken ? canvas.scene?.id : null,
tokenId: this.actor.isToken ? this.actor.token.id : null,
pack: this.actor.pack,
type: "Item",
data: foundry.utils.duplicate(item.data),
data: foundry.utils.duplicate(item),
};
dragData.data.data.parent_id = null;
dragData.data.system.parent_id = null;
event.dataTransfer.setData("text/plain", JSON.stringify(dragData));
return;
}
@@ -450,7 +447,7 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
}
// Remove 1 qty if possible
if (tmpItem.data.data.quantity > 1 && this._modifyQuantity(tmpItem.id, -1)) {
if (tmpItem.system.quantity > 1 && this._modifyQuantity(tmpItem.id, -1)) {
return;
}
@@ -463,8 +460,8 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
case "title":
// Remove embed advancements bonus
for (let [embedId, embedItem] of tmpItem.data.data.items) {
if (embedItem.data.type === "advancement") {
for (let [embedId, embedItem] of tmpItem.system.items) {
if (embedItem.type === "advancement") {
await this.actor.removeBonus(embedItem);
}
}
@@ -603,7 +600,7 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
_getWeaponSkillId(weaponId) {
const item = this.actor.items.get(weaponId);
if (!!item && item.type === "weapon") {
return item.data.data.skill;
return item.system.skill;
}
return null;
}
@@ -644,11 +641,11 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
// Required for tech in titles, search in sub items
const item = await game.l5r5e.HelpersL5r5e.getEmbedItemByEvent(event, this.actor);
if (!item || item.type !== "technique" || !item.data.data.skill) {
if (!item || item.type !== "technique" || !item.system.skill) {
return;
}
const itemData = item.data.data;
const itemData = item.system;
new game.l5r5e.DicePickerDialog({
actor: this.actor,
ringId: itemData.ring || null,