Working on 0.8.x - Character sheets related
This commit is contained in:
@@ -64,7 +64,7 @@ export class BaseSheetL5r5e extends ActorSheet {
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Object.keys(out).forEach((tech) => {
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if (
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out[tech].length < 1 &&
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!sheetData.data.techniques[tech] &&
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!sheetData.data.data.techniques[tech] &&
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!CONFIG.l5r5e.techniques_school.includes(tech)
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) {
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delete out[tech];
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@@ -72,11 +72,11 @@ export class BaseSheetL5r5e extends ActorSheet {
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});
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// Manage school add button
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sheetData.data.techniques["school_ability"] = out["school_ability"].length === 0;
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sheetData.data.techniques["mastery_ability"] = out["mastery_ability"].length === 0;
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sheetData.data.data.techniques["school_ability"] = out["school_ability"].length === 0;
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sheetData.data.data.techniques["mastery_ability"] = out["mastery_ability"].length === 0;
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// Always display "school_ability", but display "mastery_ability" only if rank >= 5
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if (sheetData.data.identity?.school_rank < 5 && out["mastery_ability"].length === 0) {
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if (sheetData.data.data.identity?.school_rank < 5 && out["mastery_ability"].length === 0) {
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delete out["mastery_ability"];
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}
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return out;
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@@ -155,7 +155,7 @@ export class BaseSheetL5r5e extends ActorSheet {
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const item = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
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if (
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!item ||
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item.entity !== "Item" ||
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item.documentName !== "Item" ||
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!["item", "armor", "weapon", "technique", "peculiarity", "advancement"].includes(item.data.type)
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) {
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return;
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@@ -221,7 +221,7 @@ export class BaseSheetL5r5e extends ActorSheet {
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if (allowed === false) {
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return;
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}
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return this._onDropItem(event, item);
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return this._onDropItemCreate(item.toJSON());
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}
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/**
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@@ -321,12 +321,14 @@ export class BaseSheetL5r5e extends ActorSheet {
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peculiarity: "l5r5e.peculiarities.title_new",
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advancement: "l5r5e.advancements.title_new",
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};
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const created = await this.actor.createEmbeddedEntity("OwnedItem", {
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name: game.i18n.localize(titles[type]),
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type: type,
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img: `${CONFIG.l5r5e.paths.assets}icons/items/${type}.svg`,
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});
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const item = this.actor.getOwnedItem(created._id);
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const created = await this.actor.createEmbeddedDocuments("Item", [
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{
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name: game.i18n.localize(titles[type]),
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type: type,
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img: `${CONFIG.l5r5e.paths.assets}icons/items/${type}.svg`,
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},
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]);
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const item = this.actor.items.get(created[0].id);
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// assign current school rank to the new adv/tech
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if (this.actor.data.data.identity?.school_rank && ["advancement", "technique"].includes(item.data.type)) {
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@@ -347,7 +349,7 @@ export class BaseSheetL5r5e extends ActorSheet {
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const techType = $(event.currentTarget).data("tech-type");
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if ([...CONFIG.l5r5e.techniques, ...CONFIG.l5r5e.techniques_school].includes(techType)) {
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item.data.data.technique_type = techType;
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item.data.img = `${CONFIG.l5r5e.paths.assets}/icons/techs/${techType}.svg`;
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item.data.img = `${CONFIG.l5r5e.paths.assets}icons/techs/${techType}.svg`;
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}
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break;
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}
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@@ -366,7 +368,7 @@ export class BaseSheetL5r5e extends ActorSheet {
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event.stopPropagation();
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const itemId = $(event.currentTarget).data("item-id");
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const item = this.actor.getOwnedItem(itemId);
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const item = this.actor.items.get(itemId);
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item.sheet.render(true);
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}
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@@ -382,7 +384,7 @@ export class BaseSheetL5r5e extends ActorSheet {
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const itemId = $(event.currentTarget).data("item-id");
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// Remove 1 qty if possible
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const tmpItem = this.actor.getOwnedItem(itemId);
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const tmpItem = this.actor.items.get(itemId);
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if (tmpItem && tmpItem.data.data.quantity > 1 && this._modifyQuantity(tmpItem._id, -1)) {
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return;
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}
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@@ -411,8 +413,7 @@ export class BaseSheetL5r5e extends ActorSheet {
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data: diffObject(this.actor.data.data, actor),
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});
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}
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return this.actor.deleteOwnedItem(itemId);
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return this.actor.deleteEmbeddedDocuments("Item", [itemId]);
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};
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// Holing Ctrl = without confirm
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@@ -433,7 +434,7 @@ export class BaseSheetL5r5e extends ActorSheet {
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*/
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_switchSubItemCurriculum(event) {
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const itemId = $(event.currentTarget).data("item-id");
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const item = this.actor.getOwnedItem(itemId);
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const item = this.actor.items.get(itemId);
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if (item.type !== "item") {
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item.update({
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data: {
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@@ -448,7 +449,7 @@ export class BaseSheetL5r5e extends ActorSheet {
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* @private
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*/
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_modifyQuantity(itemId, add) {
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const tmpItem = this.actor.getOwnedItem(itemId);
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const tmpItem = this.actor.items.get(itemId);
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if (tmpItem) {
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tmpItem.data.data.quantity = Math.max(1, tmpItem.data.data.quantity + add);
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tmpItem.update({
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@@ -476,7 +477,7 @@ export class BaseSheetL5r5e extends ActorSheet {
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}
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const itemId = $(event.currentTarget).data("item-id");
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const tmpItem = this.actor.getOwnedItem(itemId);
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const tmpItem = this.actor.items.get(itemId);
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if (!tmpItem || tmpItem.data.data[type] === undefined) {
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return;
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}
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@@ -498,7 +499,7 @@ export class BaseSheetL5r5e extends ActorSheet {
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* @private
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*/
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_getWeaponSkillId(weaponId) {
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const item = this.actor.getOwnedItem(weaponId);
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const item = this.actor.items.get(weaponId);
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if (!!item && item.type === "weapon") {
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return item.data.data.skill;
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}
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@@ -47,11 +47,13 @@ export class CharacterSheetL5r5e extends BaseSheetL5r5e {
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this.actor.data.data.identity.school_rank = Math.max(1, this.actor.data.data.identity.school_rank);
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// Split Money
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sheetData.data.money = this._zeniToMoney(this.actor.data.data.zeni);
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sheetData.data.data.money = this._zeniToMoney(this.actor.data.data.zeni);
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// split advancements list by rank, and calculate xp spent
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this._prepareAdvancement(sheetData);
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sheetData.data.xp_saved = Math.floor(parseInt(sheetData.data.xp_total) - parseInt(sheetData.data.xp_spent));
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sheetData.data.data.xp_saved = Math.floor(
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parseInt(sheetData.data.data.xp_total) - parseInt(sheetData.data.data.xp_spent)
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);
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return sheetData;
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}
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@@ -100,14 +102,14 @@ export class CharacterSheetL5r5e extends BaseSheetL5r5e {
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*/
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_prepareAdvancement(sheetData) {
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const adv = [];
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sheetData.data.xp_spent = 0;
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sheetData.data.data.xp_spent = 0;
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sheetData.items.forEach((item) => {
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if (!["peculiarity", "technique", "advancement"].includes(item.type)) {
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return;
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}
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let xp = parseInt(item.data.xp_used) || 0;
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sheetData.data.xp_spent = parseInt(sheetData.data.xp_spent) + xp;
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sheetData.data.data.xp_spent = parseInt(sheetData.data.data.xp_spent) + xp;
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// if not in curriculum, xp spent /2 for this item
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if (!item.data.in_curriculum && xp > 0) {
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@@ -126,7 +128,7 @@ export class CharacterSheetL5r5e extends BaseSheetL5r5e {
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adv[rank].list.push(item);
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adv[rank].spent = adv[rank].spent + xp;
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});
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sheetData.advancementsListByRank = adv;
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sheetData.data.advancementsListByRank = adv;
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}
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/**
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@@ -19,7 +19,7 @@ export class NpcSheetL5r5e extends BaseSheetL5r5e {
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getData() {
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const sheetData = super.getData();
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sheetData.data.types = NpcSheetL5r5e.types.map((e) => ({
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sheetData.data.data.types = NpcSheetL5r5e.types.map((e) => ({
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id: e,
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label: game.i18n.localize("l5r5e.character_types." + e),
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}));
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@@ -51,7 +51,7 @@ export class TwentyQuestionsDialog extends FormApplication {
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* Define a unique and dynamic element ID for the rendered ActorSheet application
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*/
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get id() {
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return `l5r5e-twenty-questions-dialog-${this.actor._id}`;
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return `l5r5e-twenty-questions-dialog-${this.actor.id}`;
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}
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/**
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@@ -69,7 +69,7 @@ export class TwentyQuestionsDialog extends FormApplication {
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if (!this.actor) {
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return;
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}
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this._initialize(game.actors.get(this.actor._id));
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this._initialize(game.actors.get(this.actor.id));
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await this._constructCache();
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this.render(false);
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}
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@@ -234,7 +234,7 @@ export class TwentyQuestionsDialog extends FormApplication {
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try {
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// Get item
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const item = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
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if (item.entity !== "Item" || !item) {
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if (item.documentName !== "Item" || !item) {
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console.warn("forbidden item for this drop zone", type, item.data.type);
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return;
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}
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@@ -82,6 +82,8 @@ export class TwentyQuestions {
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shuji: false,
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maho: false,
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ninjutsu: false,
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link: false,
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specificity: false,
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},
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techniques: [],
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school_ability: [],
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@@ -285,8 +287,8 @@ export class TwentyQuestions {
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});
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// Clear and add items to actor
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const deleteIds = actor.data.items.map((e) => e._id);
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await actor.deleteEmbeddedEntity("OwnedItem", deleteIds);
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const deleteIds = actor.data.items.map((e) => e.id);
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await actor.deleteEmbeddedDocuments("Item", deleteIds);
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// Add items in 20Q to actor
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for (const types of Object.values(itemsCache)) {
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@@ -298,7 +300,7 @@ export class TwentyQuestions {
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if (itemData.data?.xp_spent) {
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itemData.data.xp_spent = 0;
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}
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await actor.createEmbeddedEntity("OwnedItem", itemData);
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await actor.createEmbeddedDocuments("Item", [itemData]);
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}
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}
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