Reorganizing languages files properties
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@@ -4,15 +4,15 @@
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<table>
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<thead>
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<th class="img"></th>
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<th class="name">{{localize 'l5r5e.name'}}</th>
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<th class="name">{{localize 'l5r5e.sheets.name'}}</th>
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<th class="stance"><i class="i_earth"></i></th>
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<th class="prepared"><i class="fas prepared-icon-true"></i></th>
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<th class="weapon"><i class="fas fa-fan"></i></th>
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<th class="armor"><i class="fas fa-user-shield"></i></th>
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<th class="rank">{{localize 'l5r5e.rank'}}</th>
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<th class="rank">{{localize 'l5r5e.sheets.rank'}}</th>
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<th class="fatigue">{{localize 'l5r5e.attributes.fatigue'}}</th>
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<th class="strife">{{localize 'l5r5e.attributes.strife'}}</th>
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<th class="vigilance">{{localize 'l5r5e.gm_monitor.focus_vigilance'}}</th>
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<th class="vigilance">{{localize 'l5r5e.gm.monitor.focus_vigilance'}}</th>
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<th class="void"><i class="i_void"></i></th>
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<th class=""></th>
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<th class=""></th>
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@@ -56,13 +56,13 @@
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</p>
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</td>
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<td>
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<a title="{{localize 'l5r5e.gm_monitor.mouse_control'}}" data-actor-id="{{actor.id}}" data-type="fatigue" class="actor-modify-control">
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<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-id="{{actor.id}}" data-type="fatigue" class="actor-modify-control">
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<span class="{{#ifCond actor.data.data.fatigue.value '>' actor.data.data.fatigue.max}}badvalue{{/ifCond}}">{{actor.data.data.fatigue.value}}</span>
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/ {{actor.data.data.fatigue.max}}
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</a>
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</td>
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<td>
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<a title="{{localize 'l5r5e.gm_monitor.mouse_control'}}" data-actor-id="{{actor.id}}" data-type="strife" class="actor-modify-control">
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<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-id="{{actor.id}}" data-type="strife" class="actor-modify-control">
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<span class="{{#ifCond actor.data.data.strife.value '>' actor.data.data.strife.max}}badvalue{{/ifCond}}">{{actor.data.data.strife.value}}</span>
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/ {{actor.data.data.strife.max}}
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</a>
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@@ -72,7 +72,7 @@
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/ {{#if actor.data.data.is_compromised}}<span class="badvalue">1</span>{{else}}{{actor.data.data.vigilance}}{{/if}}
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</td>
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<td>
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<a title="{{localize 'l5r5e.gm_monitor.mouse_control'}}" data-actor-id="{{actor.id}}" data-type="void_points" class="actor-modify-control">
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<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-id="{{actor.id}}" data-type="void_points" class="actor-modify-control">
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{{actor.data.data.void_points.value}}
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/ {{actor.data.data.void_points.max}}
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</a>
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@@ -88,11 +88,11 @@
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<table>
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<thead>
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<th class="img"></th>
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<th class="name">{{localize 'l5r5e.name'}}</th>
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<th class="name">{{localize 'l5r5e.sheets.name'}}</th>
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<th class="warlord">{{localize 'l5r5e.army.warlord'}}</th>
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<th class="casualties"><i class="fas fa-user-injured" title="{{localize 'l5r5e.army.battle_readiness.casualties'}}"></i> / <i class="fas fa-fist-raised" title="{{localize 'l5r5e.army.battle_readiness.strength'}}"></i></th>
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<th class="panic"><i class="fas fa-ghost" title="{{localize 'l5r5e.army.battle_readiness.panic'}}"></i> / <i class="fas fa-user-friends" title="{{localize 'l5r5e.army.battle_readiness.discipline'}}"></i></th>
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<th class="commander">{{localize 'l5r5e.army.commander'}} {{localize 'l5r5e.gm_monitor.honor_glory_status'}}</th>
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<th class="commander">{{localize 'l5r5e.army.commander'}} {{localize 'l5r5e.gm.monitor.honor_glory_status'}}</th>
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<th class=""></th>
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<th class=""></th>
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</thead>
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@@ -109,13 +109,13 @@
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{{/if}}
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</td>
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<td>
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<a title="{{localize 'l5r5e.gm_monitor.mouse_control'}}" data-actor-id="{{actor.id}}" data-type="casualties" class="actor-modify-control">
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<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-id="{{actor.id}}" data-type="casualties" class="actor-modify-control">
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<span class="{{#ifCond actor.data.data.battle_readiness.casualties_strength.value '>' actor.data.data.battle_readiness.casualties_strength.max}}badvalue{{/ifCond}}">{{actor.data.data.battle_readiness.casualties_strength.value}}</span>
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/ {{actor.data.data.battle_readiness.casualties_strength.max}}
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</a>
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</td>
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<td>
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<a title="{{localize 'l5r5e.gm_monitor.mouse_control'}}" data-actor-id="{{actor.id}}" data-type="panic" class="actor-modify-control">
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<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-id="{{actor.id}}" data-type="panic" class="actor-modify-control">
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<span class="{{#ifCond actor.data.data.battle_readiness.panic_discipline.value '>' actor.data.data.battle_readiness.panic_discipline.max}}badvalue{{/ifCond}}">{{actor.data.data.battle_readiness.panic_discipline.value}}</span>
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/ {{actor.data.data.battle_readiness.panic_discipline.max}}
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</a>
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@@ -1,19 +1,19 @@
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<form class="l5r5e gm-toolbox" autocomplete="off">
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<ul class="gm-tools-container">
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<li class="gm_monitor" title="{{localize 'l5r5e.gm_monitor.title'}}">
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<li class="gm_monitor" title="{{localize 'l5r5e.gm.monitor.title'}}">
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<i class="fas fa-table"></i>
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</li>
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<li class="difficulty_hidden" title="{{localize 'l5r5e.gm_toolbox.difficulty_hidden'}}">
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<li class="difficulty_hidden" title="{{localize 'l5r5e.gm.toolbox.difficulty_hidden'}}">
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<i class="fa fa-eye{{#if data.difficultyHidden}}-slash{{/if}}"></i>
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<strong class="difficulty" title="{{localize 'l5r5e.gm_toolbox.difficulty'}}">{{data.difficulty}}</strong>
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<strong class="difficulty" title="{{localize 'l5r5e.gm.toolbox.difficulty'}}">{{data.difficulty}}</strong>
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</li>
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<li class="gm_actor_updates reset_void" data-type="reset_void" title="{{localize 'l5r5e.gm_toolbox.reset_void'}}">
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<li class="gm_actor_updates reset_void" data-type="reset_void" title="{{localize 'l5r5e.gm.toolbox.reset_void'}}">
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<i class="fas fa-podcast"></i>
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</li>
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<li class="gm_actor_updates sleep" data-type="sleep" title="{{localize 'l5r5e.gm_toolbox.sleep'}}">
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<li class="gm_actor_updates sleep" data-type="sleep" title="{{localize 'l5r5e.gm.toolbox.sleep'}}">
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<i class="fa fa-bed"></i>
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</li>
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<li class="gm_actor_updates scene_end" data-type="scene_end" title="{{localize 'l5r5e.gm_toolbox.scene_end'}}">
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<li class="gm_actor_updates scene_end" data-type="scene_end" title="{{localize 'l5r5e.gm.toolbox.scene_end'}}">
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<i class="fas fa-star-half-alt"></i>
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</li>
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</ul>
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