Added Army/Cohort/Fortification raw sheet and js

This commit is contained in:
Vlyan
2021-10-01 19:51:43 +02:00
parent 0491bcc96e
commit b5a21f950e
30 changed files with 1288 additions and 576 deletions

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@@ -1,8 +1,12 @@
# Changelog # Changelog
## 1.3.5 - ? ## 1.4.0 - Armies
- Added Army, Cohort and Fortification sheets.
- Added real icon for Inversion and Mantra. - Added real icon for Inversion and Mantra.
- Standardization of "great-clans-presentation" pack name to "core-journal-great-clans-presentation". - Standardization of "great-clans-presentation" pack name to "core-journal-great-clans-presentation".
- SendToChat now check links validity before adding them.
- Compendiums :
- PoW: 'Urbane and Worldly' advantage was misspelled 'Wroldly' (thx to Cernunnos).
## 1.3.4 - Compendiums Update ## 1.3.4 - Compendiums Update
- Fixed a bug with sheet item drop introduced in previous version. - Fixed a bug with sheet item drop introduced in previous version.

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@@ -21,7 +21,8 @@
}, },
"ACTOR": { "ACTOR": {
"TypeCharacter": "Player Character", "TypeCharacter": "Player Character",
"TypeNpc": "Non-Player Character" "TypeNpc": "Non-Player Character",
"TypeArmy": "Army"
}, },
"ITEM": { "ITEM": {
"TypeItem": "Item", "TypeItem": "Item",
@@ -34,7 +35,9 @@
"TypeTitle": "Title", "TypeTitle": "Title",
"TypeBond": "Bond", "TypeBond": "Bond",
"TypeSignature_scroll": "Signature Scroll", "TypeSignature_scroll": "Signature Scroll",
"TypeItem_pattern": "Item Pattern" "TypeItem_pattern": "Item Pattern",
"TypeArmy_fortification": "Fortification",
"TypeArmy_cohort": "Cohort"
}, },
"l5r5e": { "l5r5e": {
"global": { "global": {
@@ -364,6 +367,36 @@
"adversary": "Adversary", "adversary": "Adversary",
"minion": "Minion" "minion": "Minion"
}, },
"army": {
"warlord": "Warlord",
"allies_backers": "Allies and Backers",
"purpose_mustering": "Purpose for Mustering",
"battle_readiness": {
"title": "Battle Readiness",
"strength": "Strength",
"casualties": "Casualties",
"discipline": "Discipline",
"panic": "Panic"
},
"commander": "Commander",
"commander_abilities": "Commander's relevant abilities",
"army_abilities": "Army Abilities",
"commander_standing": "Commander's Standing",
"supplies_logistics": "Supplies and Logistics",
"past_battles": "Past Battles",
"cohort": {
"tab": "Cohorts",
"title": "Cohorts",
"leader": "Battle Readiness",
"abilities": "Abilities"
},
"fortification": {
"tab": "Fortifications",
"title": "Fortification Held",
"difficulty": "Difficulty Value",
"attrition_reduction": "Attrition Reduction"
}
},
"twenty_questions": { "twenty_questions": {
"title": "Twenty questions", "title": "Twenty questions",
"bt_abrev": "20Q", "bt_abrev": "20Q",

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@@ -21,7 +21,8 @@
}, },
"ACTOR": { "ACTOR": {
"TypeCharacter": "Personaje jugador", "TypeCharacter": "Personaje jugador",
"TypeNpc": "Personaje no jugador" "TypeNpc": "Personaje no jugador",
"TypeArmy": "Army"
}, },
"ITEM": { "ITEM": {
"TypeItem": "Objeto", "TypeItem": "Objeto",
@@ -34,7 +35,9 @@
"TypeTitle": "Title", "TypeTitle": "Title",
"TypeBond": "Bond", "TypeBond": "Bond",
"TypeSignatureScroll": "Signature Scroll", "TypeSignatureScroll": "Signature Scroll",
"TypeItemPattern": "Item Pattern" "TypeItemPattern": "Item Pattern",
"TypeArmy_fortification": "Fortification",
"TypeArmy_cohort": "Cohort"
}, },
"l5r5e": { "l5r5e": {
"global": { "global": {
@@ -364,6 +367,36 @@
"adversary": "Adversario", "adversary": "Adversario",
"minion": "Esbirro" "minion": "Esbirro"
}, },
"army": {
"warlord": "Warlord",
"allies_backers": "Allies and Backers",
"purpose_mustering": "Purpose for Mustering",
"battle_readiness": {
"title": "Battle Readiness",
"strength": "Strength",
"casualties": "Casualties",
"discipline": "Discipline",
"panic": "Panic"
},
"commander": "Commander",
"commander_abilities": "Commander's relevant abilities",
"army_abilities": "Army Abilities",
"commander_standing": "Commander's Standing",
"supplies_logistics": "Supplies and Logistics",
"past_battles": "Past Battles",
"cohort": {
"tab": "Cohorts",
"title": "Cohorts",
"leader": "Battle Readiness",
"abilities": "Abilities"
},
"fortification": {
"tab": "Fortifications",
"title": "Fortification Held",
"difficulty": "Difficulty Value",
"attrition_reduction": "Attrition Reduction"
}
},
"twenty_questions": { "twenty_questions": {
"title": "Veinte preguntas", "title": "Veinte preguntas",
"bt_abrev": "20P", "bt_abrev": "20P",

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@@ -21,7 +21,8 @@
}, },
"ACTOR": { "ACTOR": {
"TypeCharacter": "Personnage Joueur", "TypeCharacter": "Personnage Joueur",
"TypeNpc": "Personnage non Joueur" "TypeNpc": "Personnage non Joueur",
"TypeArmy": "Armée"
}, },
"ITEM": { "ITEM": {
"TypeItem": "Objet", "TypeItem": "Objet",
@@ -34,7 +35,9 @@
"TypeTitle": "Titre", "TypeTitle": "Titre",
"TypeBond": "Lien", "TypeBond": "Lien",
"TypeSignature_scroll": "Rouleau de marque", "TypeSignature_scroll": "Rouleau de marque",
"TypeItem_pattern": "Procédé de fabrication" "TypeItem_pattern": "Procédé de fabrication",
"TypeArmy_fortification": "Fortification",
"TypeArmy_cohort": "Régiment"
}, },
"l5r5e": { "l5r5e": {
"global": { "global": {
@@ -364,6 +367,36 @@
"adversary": "Antagoniste", "adversary": "Antagoniste",
"minion": "Sous-fifre" "minion": "Sous-fifre"
}, },
"army": {
"warlord": "Seigneur de guerre",
"allies_backers": "Alliés et Soutiens",
"purpose_mustering": "Objectif du rassemblement",
"battle_readiness": {
"title": "Aptitudes au combat",
"strength": "Force",
"casualties": "Usure et pertes",
"discipline": "Discipline",
"panic": "Panique"
},
"commander": "Commandant",
"commander_abilities": "Capacités du commandant",
"army_abilities": "Capacités de l'armée",
"commander_standing": "Position du commandant",
"supplies_logistics": "Fournitures et logistique",
"past_battles": "Batailles passées",
"cohort": {
"tab": "Régiments",
"title": "Régiment",
"leader": "Aptitude au combat",
"abilities": "Capacités"
},
"fortification": {
"tab": "Fortifications",
"title": "Fortifications",
"difficulty": "Difficulté",
"attrition_reduction": "Attrition Reduction"
}
},
"twenty_questions": { "twenty_questions": {
"title": "Le jeu des Vingt questions", "title": "Le jeu des Vingt questions",
"bt_abrev": "20Q", "bt_abrev": "20Q",

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@@ -55,6 +55,23 @@ export class ActorL5r5e extends Actor {
{ overwrite: false } { overwrite: false }
); );
break; break;
case "army":
foundry.utils.mergeObject(
data.token,
{
actorLink: true,
disposition: 0, // neutral
bar1: {
attribute: "battle_readiness.casualties_strength",
},
bar2: {
attribute: "battle_readiness.panic_discipline",
},
},
{ overwrite: false }
);
break;
} }
await super.create(data, options); await super.create(data, options);
} }

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@@ -0,0 +1,78 @@
import { BaseSheetL5r5e } from "./base-sheet.js";
/**
* Sheet for Army "actor"
*/
export class ArmySheetL5r5e extends BaseSheetL5r5e {
/**
* Commons options
*/
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "actor", "army"],
template: CONFIG.l5r5e.paths.templates + "actors/army-sheet.html",
width: 600,
height: 800,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "cohort" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
});
}
/** @inheritdoc */
getData(options = {}) {
const sheetData = super.getData(options);
// Split Items by types
sheetData.data.splitItemsList = this._splitItems(sheetData);
return sheetData;
}
/**
* Split Items by types for better readability
* @private
*/
_splitItems(sheetData) {
const out = {
army_cohort: [],
army_fortification: [],
};
sheetData.items.forEach((item) => {
if (["army_cohort", "army_fortification"].includes(item.type)) {
out[item.type].push(item);
}
});
return out;
}
/**
* Handle dropped data on the Actor sheet
* @param {DragEvent} event
*/
async _onDrop(event) {
// *** Everything below here is only needed if the sheet is editable ***
if (!this.isEditable) {
return;
}
// Check item type and subtype
const item = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
if (!item || item.documentName !== "Item" || !["army_cohort", "army_fortification"].includes(item.data.type)) {
console.warn("L5R5E | Wrong type", item.data.type);
return;
}
// Can add the item - Foundry override cause props
const allowed = Hooks.call("dropActorSheetData", this.actor, this, item);
if (allowed === false) {
return;
}
let itemData = item.data.toObject(true);
// Finally create the embed
return this.actor.createEmbeddedDocuments("Item", [itemData]);
}
}

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@@ -0,0 +1,547 @@
import { BaseSheetL5r5e } from "./base-sheet.js";
/**
* Base Sheet for Character types (Character and Npc)
*/
export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
/**
* Commons options
*/
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "actor"],
// template: CONFIG.l5r5e.paths.templates + "actors/character-sheet.html",
width: 600,
height: 800,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "skills" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
});
}
/** @inheritdoc */
getData(options = {}) {
const sheetData = super.getData(options);
sheetData.data.stances = CONFIG.l5r5e.stances;
sheetData.data.techniquesList = game.l5r5e.HelpersL5r5e.getTechniquesList({ displayInTypes: true });
// Split Techniques by types
sheetData.data.splitTechniquesList = this._splitTechniques(sheetData);
// Split Items by types
sheetData.data.splitItemsList = this._splitItems(sheetData);
return sheetData;
}
/**
* Split Techniques by types for better readability
* @private
*/
_splitTechniques(sheetData) {
const out = {};
const schoolTechniques = Array.from(CONFIG.l5r5e.techniques)
.filter(([id, cfg]) => cfg.type === "school")
.map(([id, cfg]) => id);
// Build the list order
Array.from(CONFIG.l5r5e.techniques)
.filter(([id, cfg]) => cfg.type !== "custom" || game.settings.get("l5r5e", "techniques-customs"))
.forEach(([id, cfg]) => {
out[id] = [];
});
// Add tech the character knows
sheetData.items.forEach((item) => {
switch (item.type) {
case "technique":
if (!out[item.data.technique_type]) {
console.warn(
`L5R5E | Empty or unknown technique type[${item.data.technique_type}] forced to "kata" in item id[${item._id}], name[${item.name}]`
);
item.data.technique_type = "kata";
}
out[item.data.technique_type].push(item);
break;
case "title":
// Embed technique in titles
Array.from(item.data.items).forEach(([id, embedItem]) => {
if (embedItem.data.type === "technique") {
if (!out[embedItem.data.data.technique_type]) {
console.warn(
`L5R5E | Empty or unknown technique type[${embedItem.data.data.technique_type}] forced to "kata" in item id[${id}], name[${embedItem.data.name}], parent: id[${item._id}], name[${item.name}]`
);
embedItem.data.data.technique_type = "kata";
}
out[embedItem.data.data.technique_type].push(embedItem.data);
}
});
// If unlocked, add the "title_ability" as technique (or always displayed for npc)
if (item.data.xp_used >= item.data.xp_cost || this.document.type === "npc") {
out["title_ability"].push(item);
}
break;
} //swi
});
// Remove unused techs
Object.keys(out).forEach((tech) => {
if (out[tech].length < 1 && !sheetData.data.data.techniques[tech] && !schoolTechniques.includes(tech)) {
delete out[tech];
}
});
// Manage school add button
sheetData.data.data.techniques["school_ability"] = out["school_ability"].length === 0;
sheetData.data.data.techniques["mastery_ability"] = out["mastery_ability"].length === 0;
// Always display "school_ability", but display a empty "mastery_ability" field only if rank >= 5
if (sheetData.data.data.identity?.school_rank < 5 && out["mastery_ability"].length === 0) {
delete out["mastery_ability"];
}
return out;
}
/**
* Split Items by types for better readability
* @private
*/
_splitItems(sheetData) {
const out = {
weapon: [],
armor: [],
item: [],
};
sheetData.items.forEach((item) => {
if (["item", "armor", "weapon"].includes(item.type)) {
out[item.type].push(item);
}
});
return out;
}
/**
* Handle dropped data on the Actor sheet
* @param {DragEvent} event
*/
async _onDrop(event) {
// *** Everything below here is only needed if the sheet is editable ***
if (!this.isEditable) {
return;
}
// Check item type and subtype
const item = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
if (!item || !["Item", "JournalEntry"].includes(item.documentName) || item.data.type === "property") {
return;
}
// Specific curriculum journal drop
if (item.documentName === "JournalEntry") {
// npc does not have this
if (!this.actor.data.data.identity?.school_curriculum_journal) {
return;
}
this.actor.data.data.identity.school_curriculum_journal = {
id: item.data._id,
name: item.data.name,
pack: item.pack || null,
};
await this.actor.update({
data: {
identity: {
school_curriculum_journal: this.actor.data.data.identity.school_curriculum_journal,
},
},
});
return;
}
// Dropped a item with same "id" as one owned
if (this.actor.data.items) {
// Exit if we already owned exactly this id (drag a personal item on our own sheet)
if (
this.actor.data.items.some((embedItem) => {
// Search in children
if (embedItem.items instanceof Map && embedItem.items.has(item.data._id)) {
return true;
}
return embedItem.data._id === item.data._id;
})
) {
return;
}
// Add quantity instead if they have (id is different so use type and name)
if (item.data.data.quantity) {
const tmpItem = this.actor.data.items.find(
(embedItem) => embedItem.name === item.data.name && embedItem.type === item.data.type
);
if (tmpItem && this._modifyQuantity(tmpItem.id, 1)) {
return;
}
}
}
// Can add the item - Foundry override cause props
const allowed = Hooks.call("dropActorSheetData", this.actor, this, item);
if (allowed === false) {
return;
}
let itemData = item.data.toObject(true);
// Item subtype specific
switch (itemData.type) {
case "advancement":
// Specific advancements, remove 1 to selected ring/skill
await this.actor.addBonus(item);
break;
case "title":
// Generate new Ids for the embed items
await item.generateNewIdsForAllEmbedItems();
// Add embed advancements bonus
for (let [embedId, embedItem] of item.data.data.items) {
if (embedItem.data.type === "advancement") {
await this.actor.addBonus(embedItem);
}
}
// refresh data
itemData = item.data.toObject(true);
break;
case "technique":
// School_ability and mastery_ability, allow only 1 per type
if (CONFIG.l5r5e.techniques.get(itemData.data.technique_type)?.type === "school") {
if (
Array.from(this.actor.items).some((e) => {
return (
e.type === "technique" && e.data.data.technique_type === itemData.data.technique_type
);
})
) {
ui.notifications.info(game.i18n.localize("l5r5e.techniques.only_one"));
return;
}
// No cost for schools
itemData.data.xp_cost = 0;
itemData.data.xp_used = 0;
itemData.data.in_curriculum = true;
} else {
// Check if technique is allowed for this character
if (!game.user.isGM && !this.actor.data.data.techniques[itemData.data.technique_type]) {
ui.notifications.info(game.i18n.localize("l5r5e.techniques.not_allowed"));
return;
}
// Verify cost
itemData.data.xp_cost =
itemData.data.xp_cost > 0 ? itemData.data.xp_cost : CONFIG.l5r5e.xp.techniqueCost;
itemData.data.xp_used = itemData.data.xp_cost;
}
break;
}
// Modify the bought at rank to the current actor rank
if (itemData.data.bought_at_rank !== undefined && this.actor.data.data.identity?.school_rank) {
itemData.data.bought_at_rank = this.actor.data.data.identity.school_rank;
}
// Finally create the embed
return this.actor.createEmbeddedDocuments("Item", [itemData]);
}
/**
* Subscribe to events from the sheet.
* @param {jQuery} html HTML content of the sheet.
*/
activateListeners(html) {
super.activateListeners(html);
// *** Everything below here is only needed if the sheet is editable ***
if (!this.isEditable) {
return;
}
// *** Dice event on Skills clic ***
html.find(".dice-picker").on("click", (event) => {
event.preventDefault();
event.stopPropagation();
const li = $(event.currentTarget);
let skillId = li.data("skill") || null;
const weaponId = li.data("weapon-id") || null;
if (weaponId) {
skillId = this._getWeaponSkillId(weaponId);
}
new game.l5r5e.DicePickerDialog({
ringId: li.data("ring") || null,
skillId: skillId,
skillCatId: li.data("skillcat") || null,
isInitiativeRoll: li.data("initiative") || false,
actor: this.actor,
}).render(true);
});
// Prepared (Initiative)
html.find(".prepared-control").on("click", (event) => {
event.preventDefault();
event.stopPropagation();
this._switchPrepared();
});
// Equipped / Readied
html.find(".equip-readied-control").on("click", this._switchEquipReadied.bind(this));
// Others Advancements
html.find(".item-advancement-choose").on("click", this._showDialogAddSubItem.bind(this));
}
/**
* Switch the state "prepared" (initiative)
* @private
*/
_switchPrepared() {
this.actor.data.data.prepared = !this.actor.data.data.prepared;
this.actor.update({
data: {
prepared: this.actor.data.data.prepared,
},
});
this.render(false);
}
/**
* Add a generic item with sub type
* @param {string} type Item sub type (armor, weapon, bond...)
* @param {boolean} isEquipped For item with prop "Equipped" set the value
* @param {string|null} techniqueType Technique subtype (kata, shuji...)
* @return {Promise<void>}
* @private
*/
async _createSubItem({ type, isEquipped = false, techniqueType = null }) {
if (!type) {
return;
}
const created = await this.actor.createEmbeddedDocuments("Item", [
{
name: game.i18n.localize(`ITEM.Type${type.capitalize()}`),
type: type,
img: `${CONFIG.l5r5e.paths.assets}icons/items/${type}.svg`,
},
]);
if (created?.length < 1) {
return;
}
const item = this.actor.items.get(created[0].id);
// Assign current school rank to the new adv/tech
if (this.actor.data.data.identity?.school_rank) {
item.data.data.bought_at_rank = this.actor.data.data.identity.school_rank;
if (["advancement", "technique"].includes(item.data.type)) {
item.data.data.rank = this.actor.data.data.identity.school_rank;
}
}
switch (item.data.type) {
case "item": // no break
case "armor": // no break
case "weapon":
item.data.data.equipped = isEquipped;
break;
case "technique": {
// If technique, select the current sub-type
if (CONFIG.l5r5e.techniques.get(techniqueType)) {
item.data.name = game.i18n.localize(`l5r5e.techniques.${techniqueType}`);
item.data.img = `${CONFIG.l5r5e.paths.assets}icons/techs/${techniqueType}.svg`;
item.data.data.technique_type = techniqueType;
}
break;
}
}
item.sheet.render(true);
}
/**
* Display a dialog to choose what Item to add
* @param {Event} event
* @return {Promise<void>}
* @private
*/
async _showDialogAddSubItem(event) {
game.l5r5e.HelpersL5r5e.showSubItemDialog(["bond", "title", "signature_scroll", "item_pattern"]).then(
(selectedType) => {
this._createSubItem({ type: selectedType });
}
);
}
/**
* Add a generic item with sub type
* @param {Event} event
* @private
*/
async _addSubItem(event) {
event.preventDefault();
event.stopPropagation();
const type = $(event.currentTarget).data("item-type");
if (!type) {
return;
}
const isEquipped = $(event.currentTarget).data("item-equipped") || false;
const techniqueType = $(event.currentTarget).data("tech-type") || null;
return this._createSubItem({ type, isEquipped, techniqueType });
}
/**
* Delete a generic item with sub type
* @param {Event} event
* @private
*/
_deleteSubItem(event) {
event.preventDefault();
event.stopPropagation();
const itemId = $(event.currentTarget).data("item-id");
if (!itemId) {
return;
}
const tmpItem = this.actor.items.get(itemId);
if (!tmpItem) {
return;
}
// Remove 1 qty if possible
if (tmpItem.data.data.quantity > 1 && this._modifyQuantity(tmpItem.id, -1)) {
return;
}
const callback = async () => {
switch (tmpItem.type) {
case "advancement":
// Remove advancements bonus (1 to selected ring/skill)
await this.actor.removeBonus(tmpItem);
break;
case "title":
// Remove embed advancements bonus
for (let [embedId, embedItem] of tmpItem.data.data.items) {
if (embedItem.data.type === "advancement") {
await this.actor.removeBonus(embedItem);
}
}
break;
}
return this.actor.deleteEmbeddedDocuments("Item", [itemId]);
};
// Holing Ctrl = without confirm
if (event.ctrlKey) {
return callback();
}
game.l5r5e.HelpersL5r5e.confirmDeleteDialog(
game.i18n.format("l5r5e.global.delete_confirm", { name: tmpItem.name }),
callback
);
}
/**
* Switch "in_curriculum"
* @param {Event} event
* @private
*/
_switchSubItemCurriculum(event) {
event.preventDefault();
event.stopPropagation();
const itemId = $(event.currentTarget).data("item-id");
const item = this.actor.items.get(itemId);
if (item.type !== "item") {
item.update({
data: {
in_curriculum: !item.data.data.in_curriculum,
},
});
}
}
/**
* Add or subtract a quantity to a owned item
* @private
*/
_modifyQuantity(itemId, add) {
const tmpItem = this.actor.items.get(itemId);
if (tmpItem) {
tmpItem.data.data.quantity = Math.max(1, tmpItem.data.data.quantity + add);
tmpItem.update({
data: {
quantity: tmpItem.data.data.quantity,
},
});
return true;
}
return false;
}
/**
* Switch Readied state on a weapon
* @param {Event} event
* @private
*/
_switchEquipReadied(event) {
event.preventDefault();
event.stopPropagation();
const type = $(event.currentTarget).data("type");
if (!["equipped", "readied"].includes(type)) {
return;
}
const itemId = $(event.currentTarget).data("item-id");
const tmpItem = this.actor.items.get(itemId);
if (!tmpItem || tmpItem.data.data[type] === undefined) {
return;
}
tmpItem.data.data[type] = !tmpItem.data.data[type];
const data = {
equipped: tmpItem.data.data.equipped,
};
// Only weapons
if (tmpItem.data.data.readied !== undefined) {
data.readied = tmpItem.data.data.readied;
}
tmpItem.update({ data });
}
/**
* Get the skillId for this weaponId
* @private
*/
_getWeaponSkillId(weaponId) {
const item = this.actor.items.get(weaponId);
if (!!item && item.type === "weapon") {
return item.data.data.skill;
}
return null;
}
}

View File

@@ -6,7 +6,7 @@ export class BaseSheetL5r5e extends ActorSheet {
* Commons options * Commons options
*/ */
static get defaultOptions() { static get defaultOptions() {
return mergeObject(super.defaultOptions, { return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "actor"], classes: ["l5r5e", "sheet", "actor"],
// template: CONFIG.l5r5e.paths.templates + "actors/character-sheet.html", // template: CONFIG.l5r5e.paths.templates + "actors/character-sheet.html",
width: 600, width: 600,
@@ -45,114 +45,15 @@ export class BaseSheetL5r5e extends ActorSheet {
const sheetData = super.getData(options); const sheetData = super.getData(options);
sheetData.data.dtypes = ["String", "Number", "Boolean"]; sheetData.data.dtypes = ["String", "Number", "Boolean"];
sheetData.data.stances = CONFIG.l5r5e.stances;
sheetData.data.techniquesList = game.l5r5e.HelpersL5r5e.getTechniquesList({ displayInTypes: true });
// Sort Items by name // Sort Items by name
sheetData.items.sort((a, b) => { sheetData.items.sort((a, b) => {
return a.name.localeCompare(b.name); return a.name.localeCompare(b.name);
}); });
// Split Techniques by types
sheetData.data.splitTechniquesList = this._splitTechniques(sheetData);
// Split Items by types
sheetData.data.splitItemsList = this._splitItems(sheetData);
return sheetData; return sheetData;
} }
/**
* Split Techniques by types for better readability
* @private
*/
_splitTechniques(sheetData) {
const out = {};
const schoolTechniques = Array.from(CONFIG.l5r5e.techniques)
.filter(([id, cfg]) => cfg.type === "school")
.map(([id, cfg]) => id);
// Build the list order
Array.from(CONFIG.l5r5e.techniques)
.filter(([id, cfg]) => cfg.type !== "custom" || game.settings.get("l5r5e", "techniques-customs"))
.forEach(([id, cfg]) => {
out[id] = [];
});
// Add tech the character knows
sheetData.items.forEach((item) => {
switch (item.type) {
case "technique":
if (!out[item.data.technique_type]) {
console.warn(
`L5R5E | Empty or unknown technique type[${item.data.technique_type}] forced to "kata" in item id[${item._id}], name[${item.name}]`
);
item.data.technique_type = "kata";
}
out[item.data.technique_type].push(item);
break;
case "title":
// Embed technique in titles
Array.from(item.data.items).forEach(([id, embedItem]) => {
if (embedItem.data.type === "technique") {
if (!out[embedItem.data.data.technique_type]) {
console.warn(
`L5R5E | Empty or unknown technique type[${embedItem.data.data.technique_type}] forced to "kata" in item id[${id}], name[${embedItem.data.name}], parent: id[${item._id}], name[${item.name}]`
);
embedItem.data.data.technique_type = "kata";
}
out[embedItem.data.data.technique_type].push(embedItem.data);
}
});
// If unlocked, add the "title_ability" as technique (or always displayed for npc)
if (item.data.xp_used >= item.data.xp_cost || this.document.type === "npc") {
out["title_ability"].push(item);
}
break;
} //swi
});
// Remove unused techs
Object.keys(out).forEach((tech) => {
if (out[tech].length < 1 && !sheetData.data.data.techniques[tech] && !schoolTechniques.includes(tech)) {
delete out[tech];
}
});
// Manage school add button
sheetData.data.data.techniques["school_ability"] = out["school_ability"].length === 0;
sheetData.data.data.techniques["mastery_ability"] = out["mastery_ability"].length === 0;
// Always display "school_ability", but display a empty "mastery_ability" field only if rank >= 5
if (sheetData.data.data.identity?.school_rank < 5 && out["mastery_ability"].length === 0) {
delete out["mastery_ability"];
}
return out;
}
/**
* Split Items by types for better readability
* @private
*/
_splitItems(sheetData) {
const out = {
weapon: [],
armor: [],
item: [],
};
sheetData.items.forEach((item) => {
if (["item", "armor", "weapon"].includes(item.type)) {
out[item.type].push(item);
}
});
return out;
}
/** /**
* Return a light sheet if in "limited" state * Return a light sheet if in "limited" state
* @override * @override
@@ -196,141 +97,6 @@ export class BaseSheetL5r5e extends ActorSheet {
return super._updateObject(event, formData); return super._updateObject(event, formData);
} }
/**
* Handle dropped data on the Actor sheet
* @param {DragEvent} event
*/
async _onDrop(event) {
// *** Everything below here is only needed if the sheet is editable ***
if (!this.isEditable) {
return;
}
// Check item type and subtype
const item = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
if (!item || !["Item", "JournalEntry"].includes(item.documentName) || item.data.type === "property") {
return;
}
// Specific curriculum journal drop
if (item.documentName === "JournalEntry") {
// npc does not have this
if (!this.actor.data.data.identity?.school_curriculum_journal) {
return;
}
this.actor.data.data.identity.school_curriculum_journal = {
id: item.data._id,
name: item.data.name,
pack: item.pack || null,
};
await this.actor.update({
data: {
identity: {
school_curriculum_journal: this.actor.data.data.identity.school_curriculum_journal,
},
},
});
return;
}
// Dropped a item with same "id" as one owned
if (this.actor.data.items) {
// Exit if we already owned exactly this id (drag a personal item on our own sheet)
if (
this.actor.data.items.some((embedItem) => {
// Search in children
if (embedItem.items instanceof Map && embedItem.items.has(item.data._id)) {
return true;
}
return embedItem.data._id === item.data._id;
})
) {
return;
}
// Add quantity instead if they have (id is different so use type and name)
if (item.data.data.quantity) {
const tmpItem = this.actor.data.items.find(
(embedItem) => embedItem.name === item.data.name && embedItem.type === item.data.type
);
if (tmpItem && this._modifyQuantity(tmpItem.id, 1)) {
return;
}
}
}
// Can add the item - Foundry override cause props
const allowed = Hooks.call("dropActorSheetData", this.actor, this, item);
if (allowed === false) {
return;
}
let itemData = item.data.toObject(true);
// Item subtype specific
switch (itemData.type) {
case "advancement":
// Specific advancements, remove 1 to selected ring/skill
await this.actor.addBonus(item);
break;
case "title":
// Generate new Ids for the embed items
await item.generateNewIdsForAllEmbedItems();
// Add embed advancements bonus
for (let [embedId, embedItem] of item.data.data.items) {
if (embedItem.data.type === "advancement") {
await this.actor.addBonus(embedItem);
}
}
// refresh data
itemData = item.data.toObject(true);
break;
case "technique":
// School_ability and mastery_ability, allow only 1 per type
if (CONFIG.l5r5e.techniques.get(itemData.data.technique_type)?.type === "school") {
if (
Array.from(this.actor.items).some((e) => {
return (
e.type === "technique" && e.data.data.technique_type === itemData.data.technique_type
);
})
) {
ui.notifications.info(game.i18n.localize("l5r5e.techniques.only_one"));
return;
}
// No cost for schools
itemData.data.xp_cost = 0;
itemData.data.xp_used = 0;
itemData.data.in_curriculum = true;
} else {
// Check if technique is allowed for this character
if (!game.user.isGM && !this.actor.data.data.techniques[itemData.data.technique_type]) {
ui.notifications.info(game.i18n.localize("l5r5e.techniques.not_allowed"));
return;
}
// Verify cost
itemData.data.xp_cost =
itemData.data.xp_cost > 0 ? itemData.data.xp_cost : CONFIG.l5r5e.xp.techniqueCost;
itemData.data.xp_used = itemData.data.xp_cost;
}
break;
}
// Modify the bought at rank to the current actor rank
if (itemData.data.bought_at_rank !== undefined && this.actor.data.data.identity?.school_rank) {
itemData.data.bought_at_rank = this.actor.data.data.identity.school_rank;
}
// Finally create the embed
return this.actor.createEmbeddedDocuments("Item", [itemData]);
}
/** /**
* Subscribe to events from the sheet. * Subscribe to events from the sheet.
* @param {jQuery} html HTML content of the sheet. * @param {jQuery} html HTML content of the sheet.
@@ -346,27 +112,6 @@ export class BaseSheetL5r5e extends ActorSheet {
return; return;
} }
// *** Dice event on Skills clic ***
html.find(".dice-picker").on("click", (event) => {
event.preventDefault();
event.stopPropagation();
const li = $(event.currentTarget);
let skillId = li.data("skill") || null;
const weaponId = li.data("weapon-id") || null;
if (weaponId) {
skillId = this._getWeaponSkillId(weaponId);
}
new game.l5r5e.DicePickerDialog({
ringId: li.data("ring") || null,
skillId: skillId,
skillCatId: li.data("skillcat") || null,
isInitiativeRoll: li.data("initiative") || false,
actor: this.actor,
}).render(true);
});
// On focus on one numeric element, select all text for better experience // On focus on one numeric element, select all text for better experience
html.find(".select-on-focus").on("focus", (event) => { html.find(".select-on-focus").on("focus", (event) => {
event.preventDefault(); event.preventDefault();
@@ -374,48 +119,19 @@ export class BaseSheetL5r5e extends ActorSheet {
event.target.select(); event.target.select();
}); });
// Prepared (Initiative)
html.find(".prepared-control").on("click", (event) => {
event.preventDefault();
event.stopPropagation();
this._switchPrepared();
});
// Equipped / Readied
html.find(".equip-readied-control").on("click", this._switchEquipReadied.bind(this));
// *** Items : add, edit, delete *** // *** Items : add, edit, delete ***
html.find(".item-add").on("click", this._addSubItem.bind(this)); html.find(".item-add").on("click", this._addSubItem.bind(this));
html.find(`.item-edit`).on("click", this._editSubItem.bind(this)); html.find(`.item-edit`).on("click", this._editSubItem.bind(this));
html.find(`.item-delete`).on("click", this._deleteSubItem.bind(this)); html.find(`.item-delete`).on("click", this._deleteSubItem.bind(this));
// Others Advancements
html.find(".item-advancement-choose").on("click", this._showDialogAddSubItem.bind(this));
}
/**
* Switch the state "prepared" (initiative)
* @private
*/
_switchPrepared() {
this.actor.data.data.prepared = !this.actor.data.data.prepared;
this.actor.update({
data: {
prepared: this.actor.data.data.prepared,
},
});
this.render(false);
} }
/** /**
* Add a generic item with sub type * Add a generic item with sub type
* @param {string} type Item sub type (armor, weapon, bond...) * @param {string} type Item sub type (armor, weapon, bond...)
* @param {boolean} isEquipped For item with prop "Equipped" set the value
* @param {string|null} techniqueType Technique subtype (kata, shuji...)
* @return {Promise<void>} * @return {Promise<void>}
* @private * @private
*/ */
async _createSubItem({ type, isEquipped = false, techniqueType = null }) { async _createSubItem({ type }) {
if (!type) { if (!type) {
return; return;
} }
@@ -432,49 +148,9 @@ export class BaseSheetL5r5e extends ActorSheet {
} }
const item = this.actor.items.get(created[0].id); const item = this.actor.items.get(created[0].id);
// Assign current school rank to the new adv/tech
if (this.actor.data.data.identity?.school_rank) {
item.data.data.bought_at_rank = this.actor.data.data.identity.school_rank;
if (["advancement", "technique"].includes(item.data.type)) {
item.data.data.rank = this.actor.data.data.identity.school_rank;
}
}
switch (item.data.type) {
case "item": // no break
case "armor": // no break
case "weapon":
item.data.data.equipped = isEquipped;
break;
case "technique": {
// If technique, select the current sub-type
if (CONFIG.l5r5e.techniques.get(techniqueType)) {
item.data.name = game.i18n.localize(`l5r5e.techniques.${techniqueType}`);
item.data.img = `${CONFIG.l5r5e.paths.assets}icons/techs/${techniqueType}.svg`;
item.data.data.technique_type = techniqueType;
}
break;
}
}
item.sheet.render(true); item.sheet.render(true);
} }
/**
* Display a dialog to choose what Item to add
* @param {Event} event
* @return {Promise<void>}
* @private
*/
async _showDialogAddSubItem(event) {
game.l5r5e.HelpersL5r5e.showSubItemDialog(["bond", "title", "signature_scroll", "item_pattern"]).then(
(selectedType) => {
this._createSubItem({ type: selectedType });
}
);
}
/** /**
* Add a generic item with sub type * Add a generic item with sub type
* @param {Event} event * @param {Event} event
@@ -489,10 +165,7 @@ export class BaseSheetL5r5e extends ActorSheet {
return; return;
} }
const isEquipped = $(event.currentTarget).data("item-equipped") || false; return this._createSubItem({ type });
const techniqueType = $(event.currentTarget).data("tech-type") || null;
return this._createSubItem({ type, isEquipped, techniqueType });
} }
/** /**
@@ -530,27 +203,7 @@ export class BaseSheetL5r5e extends ActorSheet {
return; return;
} }
// Remove 1 qty if possible
if (tmpItem.data.data.quantity > 1 && this._modifyQuantity(tmpItem.id, -1)) {
return;
}
const callback = async () => { const callback = async () => {
switch (tmpItem.type) {
case "advancement":
// Remove advancements bonus (1 to selected ring/skill)
await this.actor.removeBonus(tmpItem);
break;
case "title":
// Remove embed advancements bonus
for (let [embedId, embedItem] of tmpItem.data.data.items) {
if (embedItem.data.type === "advancement") {
await this.actor.removeBonus(embedItem);
}
}
break;
}
return this.actor.deleteEmbeddedDocuments("Item", [itemId]); return this.actor.deleteEmbeddedDocuments("Item", [itemId]);
}; };
@@ -564,86 +217,4 @@ export class BaseSheetL5r5e extends ActorSheet {
callback callback
); );
} }
/**
* Switch "in_curriculum"
* @param {Event} event
* @private
*/
_switchSubItemCurriculum(event) {
event.preventDefault();
event.stopPropagation();
const itemId = $(event.currentTarget).data("item-id");
const item = this.actor.items.get(itemId);
if (item.type !== "item") {
item.update({
data: {
in_curriculum: !item.data.data.in_curriculum,
},
});
}
}
/**
* Add or subtract a quantity to a owned item
* @private
*/
_modifyQuantity(itemId, add) {
const tmpItem = this.actor.items.get(itemId);
if (tmpItem) {
tmpItem.data.data.quantity = Math.max(1, tmpItem.data.data.quantity + add);
tmpItem.update({
data: {
quantity: tmpItem.data.data.quantity,
},
});
return true;
}
return false;
}
/**
* Switch Readied state on a weapon
* @param {Event} event
* @private
*/
_switchEquipReadied(event) {
event.preventDefault();
event.stopPropagation();
const type = $(event.currentTarget).data("type");
if (!["equipped", "readied"].includes(type)) {
return;
}
const itemId = $(event.currentTarget).data("item-id");
const tmpItem = this.actor.items.get(itemId);
if (!tmpItem || tmpItem.data.data[type] === undefined) {
return;
}
tmpItem.data.data[type] = !tmpItem.data.data[type];
const data = {
equipped: tmpItem.data.data.equipped,
};
// Only weapons
if (tmpItem.data.data.readied !== undefined) {
data.readied = tmpItem.data.data.readied;
}
tmpItem.update({ data });
}
/**
* Get the skillId for this weaponId
* @private
*/
_getWeaponSkillId(weaponId) {
const item = this.actor.items.get(weaponId);
if (!!item && item.type === "weapon") {
return item.data.data.skill;
}
return null;
}
} }

View File

@@ -1,10 +1,10 @@
import { BaseSheetL5r5e } from "./base-sheet.js"; import { BaseCharacterSheetL5r5e } from "./base-character-sheet.js";
import { TwentyQuestionsDialog } from "./twenty-questions-dialog.js"; import { TwentyQuestionsDialog } from "./twenty-questions-dialog.js";
/** /**
* Actor / Character Sheet * Actor / Character Sheet
*/ */
export class CharacterSheetL5r5e extends BaseSheetL5r5e { export class CharacterSheetL5r5e extends BaseCharacterSheetL5r5e {
static get defaultOptions() { static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, { return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "actor"], classes: ["l5r5e", "sheet", "actor"],

View File

@@ -1,9 +1,9 @@
import { BaseSheetL5r5e } from "./base-sheet.js"; import { BaseCharacterSheetL5r5e } from "./base-character-sheet.js";
/** /**
* NPC Sheet * NPC Sheet
*/ */
export class NpcSheetL5r5e extends BaseSheetL5r5e { export class NpcSheetL5r5e extends BaseCharacterSheetL5r5e {
/** /**
* Sub Types * Sub Types
*/ */

View File

@@ -478,7 +478,7 @@ export class HelpersL5r5e {
* Get a Item from a Actor Sheet * Get a Item from a Actor Sheet
* @param {Event} event HTML Event * @param {Event} event HTML Event
* @param {ActorL5r5e} actor * @param {ActorL5r5e} actor
* @return {ItemL5r5e} * @return {Promise<ItemL5r5e>}
*/ */
static async getEmbedItemByEvent(event, actor) { static async getEmbedItemByEvent(event, actor) {
const current = $(event.currentTarget); const current = $(event.currentTarget);

View File

@@ -0,0 +1,17 @@
import { ItemSheetL5r5e } from "./item-sheet.js";
/**
* @extends {ItemSheetL5r5e}
*/
export class ArmyCohortSheetL5r5e extends ItemSheetL5r5e {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "army-cohort"],
template: CONFIG.l5r5e.paths.templates + "items/army-cohort/army-cohort-sheet.html",
width: 520,
height: 480,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }],
});
}
}

View File

@@ -0,0 +1,17 @@
import { ItemSheetL5r5e } from "./item-sheet.js";
/**
* @extends {ItemSheetL5r5e}
*/
export class ArmyFortificationSheetL5r5e extends ItemSheetL5r5e {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "army-fortification"],
template: CONFIG.l5r5e.paths.templates + "items/army-fortification/army-fortification-sheet.html",
width: 520,
height: 480,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }],
});
}
}

View File

@@ -0,0 +1,166 @@
/**
* Extend the basic ItemSheet with some very simple modifications
* @extends {ItemSheet}
*/
export class BaseItemSheetL5r5e extends ItemSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "item"],
//template: CONFIG.l5r5e.paths.templates + "items/item/item-sheet.html",
width: 520,
height: 480,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }],
});
}
/**
* Add the SendToChat button on top of sheet
* @override
*/
_getHeaderButtons() {
let buttons = super._getHeaderButtons();
// Send To Chat
buttons.unshift({
label: game.i18n.localize("l5r5e.global.send_to_chat"),
class: "send-to-chat",
icon: "fas fa-comment-dots",
onclick: () =>
game.l5r5e.HelpersL5r5e.debounce(
"send2chat-" + this.object.id,
() => game.l5r5e.HelpersL5r5e.sendToChat(this.object),
2000,
true
)(),
});
return buttons;
}
/**
* @return {Object|Promise}
*/
async getData(options = {}) {
const sheetData = await super.getData(options);
sheetData.data.dtypes = ["String", "Number", "Boolean"];
// Fix editable
sheetData.editable = this.isEditable;
sheetData.options.editable = sheetData.editable;
return sheetData;
}
/**
* Activate a named TinyMCE text editor
* @param {string} name The named data field which the editor modifies.
* @param {object} options TinyMCE initialization options passed to TextEditor.create
* @param {string} initialContent Initial text content for the editor area.
* @override
*/
activateEditor(name, options = {}, initialContent = "") {
if (name === "data.description" && initialContent) {
initialContent = game.l5r5e.HelpersL5r5e.convertSymbols(initialContent, false);
}
super.activateEditor(name, options, initialContent);
}
/**
* This method is called upon form submission after form data is validated
* @param event {Event} The initial triggering submission event
* @param formData {Object} The object of validated form data with which to update the object
* @returns {Promise} A Promise which resolves once the update operation has completed
* @override
*/
async _updateObject(event, formData) {
if (formData["data.description"]) {
// Base links (Journal, compendiums...)
formData["data.description"] = TextEditor.enrichHTML(formData["data.description"]);
// L5R Symbols
formData["data.description"] = game.l5r5e.HelpersL5r5e.convertSymbols(formData["data.description"], true);
}
return super._updateObject(event, formData);
}
/**
* Subscribe to events from the sheet.
* @param {jQuery} html HTML content of the sheet.
* @override
*/
activateListeners(html) {
super.activateListeners(html);
// Commons
game.l5r5e.HelpersL5r5e.commonListeners(html, this.actor);
// Everything below here is only needed if the sheet is editable
if (!this.isEditable) {
return;
}
// On focus on one numeric element, select all text for better experience
html.find(".select-on-focus").on("focus", (event) => {
event.preventDefault();
event.stopPropagation();
event.target.select();
});
}
/**
* Add a embed item
* @param {Event} event
* @private
*/
_addSubItem(event) {
event.preventDefault();
event.stopPropagation();
const itemId = $(event.currentTarget).data("item-id");
console.warn("L5R5E | TODO ItemSheetL5r5e._addSubItem()", itemId); // TODO _addSubItem Currently not used, title override it
}
/**
* Add a embed item
* @param {Event} event
* @private
*/
_editSubItem(event) {
event.preventDefault();
event.stopPropagation();
const itemId = $(event.currentTarget).data("item-id");
const item = this.document.items.get(itemId);
if (item) {
item.sheet.render(true);
}
}
/**
* Delete a embed item
* @param {Event} event
* @private
*/
_deleteSubItem(event) {
event.preventDefault();
event.stopPropagation();
const itemId = $(event.currentTarget).data("item-id");
const item = this.document.getEmbedItem(itemId);
if (!item) {
return;
}
const callback = async () => {
this.document.deleteEmbedItem(itemId);
};
// Holing Ctrl = without confirm
if (event.ctrlKey) {
return callback();
}
game.l5r5e.HelpersL5r5e.confirmDeleteDialog(
game.i18n.format("l5r5e.global.delete_confirm", { name: item.name }),
callback
);
}
}

View File

@@ -1,8 +1,10 @@
import { BaseItemSheetL5r5e } from "./base-item-sheet.js";
/** /**
* Extend the basic ItemSheet with some very simple modifications * Extend BaseItemSheetL5r5e with modifications for objects
* @extends {ItemSheet} * @extends {ItemSheet}
*/ */
export class ItemSheetL5r5e extends ItemSheet { export class ItemSheetL5r5e extends BaseItemSheetL5r5e {
/** @override */ /** @override */
static get defaultOptions() { static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, { return foundry.utils.mergeObject(super.defaultOptions, {
@@ -14,46 +16,17 @@ export class ItemSheetL5r5e extends ItemSheet {
}); });
} }
/**
* Add the SendToChat button on top of sheet
* @override
*/
_getHeaderButtons() {
let buttons = super._getHeaderButtons();
// Send To Chat
buttons.unshift({
label: game.i18n.localize("l5r5e.global.send_to_chat"),
class: "send-to-chat",
icon: "fas fa-comment-dots",
onclick: () =>
game.l5r5e.HelpersL5r5e.debounce(
"send2chat-" + this.object.id,
() => game.l5r5e.HelpersL5r5e.sendToChat(this.object),
2000,
true
)(),
});
return buttons;
}
/** /**
* @return {Object|Promise} * @return {Object|Promise}
*/ */
async getData(options = {}) { async getData(options = {}) {
const sheetData = await super.getData(options); const sheetData = await super.getData(options);
sheetData.data.dtypes = ["String", "Number", "Boolean"];
sheetData.data.ringsList = game.l5r5e.HelpersL5r5e.getRingsList(); sheetData.data.ringsList = game.l5r5e.HelpersL5r5e.getRingsList();
// Prepare Properties (id/name => object) // Prepare Properties (id/name => object)
await this._prepareProperties(sheetData); await this._prepareProperties(sheetData);
// Fix editable
sheetData.editable = this.isEditable;
sheetData.options.editable = sheetData.editable;
return sheetData; return sheetData;
} }
@@ -79,37 +52,6 @@ export class ItemSheetL5r5e extends ItemSheet {
} }
} }
/**
* Activate a named TinyMCE text editor
* @param {string} name The named data field which the editor modifies.
* @param {object} options TinyMCE initialization options passed to TextEditor.create
* @param {string} initialContent Initial text content for the editor area.
* @override
*/
activateEditor(name, options = {}, initialContent = "") {
if (name === "data.description" && initialContent) {
initialContent = game.l5r5e.HelpersL5r5e.convertSymbols(initialContent, false);
}
super.activateEditor(name, options, initialContent);
}
/**
* This method is called upon form submission after form data is validated
* @param event {Event} The initial triggering submission event
* @param formData {Object} The object of validated form data with which to update the object
* @returns {Promise} A Promise which resolves once the update operation has completed
* @override
*/
async _updateObject(event, formData) {
if (formData["data.description"]) {
// Base links (Journal, compendiums...)
formData["data.description"] = TextEditor.enrichHTML(formData["data.description"]);
// L5R Symbols
formData["data.description"] = game.l5r5e.HelpersL5r5e.convertSymbols(formData["data.description"], true);
}
return super._updateObject(event, formData);
}
/** /**
* Subscribe to events from the sheet. * Subscribe to events from the sheet.
* @param {jQuery} html HTML content of the sheet. * @param {jQuery} html HTML content of the sheet.
@@ -118,21 +60,11 @@ export class ItemSheetL5r5e extends ItemSheet {
activateListeners(html) { activateListeners(html) {
super.activateListeners(html); super.activateListeners(html);
// Commons
game.l5r5e.HelpersL5r5e.commonListeners(html, this.actor);
// Everything below here is only needed if the sheet is editable // Everything below here is only needed if the sheet is editable
if (!this.isEditable) { if (!this.isEditable) {
return; return;
} }
// On focus on one numeric element, select all text for better experience
html.find(".select-on-focus").on("focus", (event) => {
event.preventDefault();
event.stopPropagation();
event.target.select();
});
// Delete a property // Delete a property
html.find(`.property-delete`).on("click", this._deleteProperty.bind(this)); html.find(`.property-delete`).on("click", this._deleteProperty.bind(this));
} }
@@ -260,60 +192,4 @@ export class ItemSheetL5r5e extends ItemSheet {
callback callback
); );
} }
/**
* Add a embed item
* @param {Event} event
* @private
*/
_addSubItem(event) {
event.preventDefault();
event.stopPropagation();
const itemId = $(event.currentTarget).data("item-id");
console.warn("L5R5E | TODO ItemSheetL5r5e._addSubItem()", itemId); // TODO _addSubItem Currently not used, title override it
}
/**
* Add a embed item
* @param {Event} event
* @private
*/
_editSubItem(event) {
event.preventDefault();
event.stopPropagation();
const itemId = $(event.currentTarget).data("item-id");
const item = this.document.items.get(itemId);
if (item) {
item.sheet.render(true);
}
}
/**
* Delete a embed item
* @param {Event} event
* @private
*/
_deleteSubItem(event) {
event.preventDefault();
event.stopPropagation();
const itemId = $(event.currentTarget).data("item-id");
const item = this.document.getEmbedItem(itemId);
if (!item) {
return;
}
const callback = async () => {
this.document.deleteEmbedItem(itemId);
};
// Holing Ctrl = without confirm
if (event.ctrlKey) {
return callback();
}
game.l5r5e.HelpersL5r5e.confirmDeleteDialog(
game.i18n.format("l5r5e.global.delete_confirm", { name: item.name }),
callback
);
}
} }

View File

@@ -11,6 +11,7 @@ import HooksL5r5e from "./hooks.js";
import { ActorL5r5e } from "./actor.js"; import { ActorL5r5e } from "./actor.js";
import { CharacterSheetL5r5e } from "./actors/character-sheet.js"; import { CharacterSheetL5r5e } from "./actors/character-sheet.js";
import { NpcSheetL5r5e } from "./actors/npc-sheet.js"; import { NpcSheetL5r5e } from "./actors/npc-sheet.js";
import { ArmySheetL5r5e } from "./actors/army-sheet.js";
// Dice and rolls // Dice and rolls
import { L5rBaseDie } from "./dice/dietype/l5r-base-die.js"; import { L5rBaseDie } from "./dice/dietype/l5r-base-die.js";
import { AbilityDie } from "./dice/dietype/ability-die.js"; import { AbilityDie } from "./dice/dietype/ability-die.js";
@@ -32,6 +33,8 @@ import { TitleSheetL5r5e } from "./items/title-sheet.js";
import { BondSheetL5r5e } from "./items/bond-sheet.js"; import { BondSheetL5r5e } from "./items/bond-sheet.js";
import { SignatureScrollSheetL5r5e } from "./items/signature-scroll-sheet.js"; import { SignatureScrollSheetL5r5e } from "./items/signature-scroll-sheet.js";
import { ItemPatternSheetL5r5e } from "./items/item-pattern-sheet.js"; import { ItemPatternSheetL5r5e } from "./items/item-pattern-sheet.js";
import { ArmyCohortSheetL5r5e } from "./items/army-cohort-sheet.js";
import { ArmyFortificationSheetL5r5e } from "./items/army-fortification-sheet.js";
// JournalEntry // JournalEntry
import { JournalL5r5e } from "./journal.js"; import { JournalL5r5e } from "./journal.js";
import { BaseJournalSheetL5r5e } from "./journals/base-journal-sheet.js"; import { BaseJournalSheetL5r5e } from "./journals/base-journal-sheet.js";
@@ -106,6 +109,7 @@ Hooks.once("init", async () => {
Actors.unregisterSheet("core", ActorSheet); Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("l5r5e", CharacterSheetL5r5e, { types: ["character"], makeDefault: true }); Actors.registerSheet("l5r5e", CharacterSheetL5r5e, { types: ["character"], makeDefault: true });
Actors.registerSheet("l5r5e", NpcSheetL5r5e, { types: ["npc"], makeDefault: true }); Actors.registerSheet("l5r5e", NpcSheetL5r5e, { types: ["npc"], makeDefault: true });
Actors.registerSheet("l5r5e", ArmySheetL5r5e, { types: ["army"], makeDefault: true });
// Items // Items
Items.unregisterSheet("core", ItemSheet); Items.unregisterSheet("core", ItemSheet);
@@ -120,6 +124,8 @@ Hooks.once("init", async () => {
Items.registerSheet("l5r5e", BondSheetL5r5e, { types: ["bond"], makeDefault: true }); Items.registerSheet("l5r5e", BondSheetL5r5e, { types: ["bond"], makeDefault: true });
Items.registerSheet("l5r5e", SignatureScrollSheetL5r5e, { types: ["signature_scroll"], makeDefault: true }); Items.registerSheet("l5r5e", SignatureScrollSheetL5r5e, { types: ["signature_scroll"], makeDefault: true });
Items.registerSheet("l5r5e", ItemPatternSheetL5r5e, { types: ["item_pattern"], makeDefault: true }); Items.registerSheet("l5r5e", ItemPatternSheetL5r5e, { types: ["item_pattern"], makeDefault: true });
Items.registerSheet("l5r5e", ArmyCohortSheetL5r5e, { types: ["army_cohort"], makeDefault: true });
Items.registerSheet("l5r5e", ArmyFortificationSheetL5r5e, { types: ["army_fortification"], makeDefault: true });
// Journal // Journal
Items.unregisterSheet("core", JournalSheet); Items.unregisterSheet("core", JournalSheet);

View File

@@ -28,6 +28,10 @@ export const PreloadTemplates = async function () {
`${tpl}actors/npc/social.html`, `${tpl}actors/npc/social.html`,
`${tpl}actors/npc/skill.html`, `${tpl}actors/npc/skill.html`,
`${tpl}actors/npc/techniques.html`, `${tpl}actors/npc/techniques.html`,
// *** Actors : Army ***
`${tpl}actors/army/cohort.html`,
`${tpl}actors/army/fortification.html`,
`${tpl}actors/army/others.html`,
// *** Items *** // *** Items ***
`${tpl}items/advancement/advancement-entry.html`, `${tpl}items/advancement/advancement-entry.html`,
`${tpl}items/advancement/advancement-sheet.html`, `${tpl}items/advancement/advancement-sheet.html`,
@@ -57,5 +61,7 @@ export const PreloadTemplates = async function () {
`${tpl}items/weapon/weapons.html`, `${tpl}items/weapon/weapons.html`,
`${tpl}items/weapon/weapon-entry.html`, `${tpl}items/weapon/weapon-entry.html`,
`${tpl}items/weapon/weapon-sheet.html`, `${tpl}items/weapon/weapon-sheet.html`,
`${tpl}items/army-cohort/army-cohort-entry.html`,
`${tpl}items/army-fortification/army-fortification-entry.html`,
]); ]);
}; };

View File

@@ -4,8 +4,8 @@
"description": "This is an authorised multilingual game system En|Fr|Es, for Legend of the Five Rings (5th Edition) by <a href='https://edge-studio.net/'>Edge Studio</a> <p> - Join the official Discord server: <a href='https://discord.gg/foundryvtt'> Official Discord</a></p><p> - Rejoignez la communauté Francophone: <a href='https://discord.gg/pPSDNJk'>Francophone Discord</a></p>", "description": "This is an authorised multilingual game system En|Fr|Es, for Legend of the Five Rings (5th Edition) by <a href='https://edge-studio.net/'>Edge Studio</a> <p> - Join the official Discord server: <a href='https://discord.gg/foundryvtt'> Official Discord</a></p><p> - Rejoignez la communauté Francophone: <a href='https://discord.gg/pPSDNJk'>Francophone Discord</a></p>",
"url": "https://gitlab.com/teaml5r/l5r5e", "url": "https://gitlab.com/teaml5r/l5r5e",
"manifest": "https://gitlab.com/teaml5r/l5r5e/-/raw/master/system/system.json", "manifest": "https://gitlab.com/teaml5r/l5r5e/-/raw/master/system/system.json",
"download": "https://gitlab.com/teaml5r/l5r5e/-/jobs/artifacts/v1.3.5/raw/l5r5e.zip?job=build", "download": "https://gitlab.com/teaml5r/l5r5e/-/jobs/artifacts/v1.4.0/raw/l5r5e.zip?job=build",
"version": "1.3.5", "version": "1.4.0",
"minimumCoreVersion": "0.8.5", "minimumCoreVersion": "0.8.5",
"compatibleCoreVersion": "0.8.9", "compatibleCoreVersion": "0.8.9",
"manifestPlusVersion": "1.0.0", "manifestPlusVersion": "1.0.0",

View File

@@ -1,6 +1,6 @@
{ {
"Actor": { "Actor": {
"types": ["character", "npc"], "types": ["character", "npc", "army"],
"templates": { "templates": {
"identity": { "identity": {
"identity": { "identity": {
@@ -141,6 +141,33 @@
"social": 0, "social": 0,
"trade": 0 "trade": 0
} }
},
"army": {
"warlord": "",
"allies_backers": "",
"purpose_mustering": "",
"battle_readiness": {
"casualties_strength": {
"max": 0,
"value": 0
},
"panic_discipline": {
"max": 0,
"value": 0
}
},
"commander": "",
"commander_abilities": "",
"army_abilities": "",
"commander_standing": {
"honor": 0,
"glory": 0,
"status": 0
},
"supplies_logistics": "",
"notes": "",
"description": "",
"past_battles": ""
} }
}, },
"Item": { "Item": {
@@ -155,7 +182,9 @@
"title", "title",
"bond", "bond",
"signature_scroll", "signature_scroll",
"item_pattern" "item_pattern",
"army_cohort",
"army_fortification"
], ],
"templates": { "templates": {
"basics": { "basics": {
@@ -236,6 +265,28 @@
}, },
"signature_scroll": { "signature_scroll": {
"templates": ["basics", "advancement"] "templates": ["basics", "advancement"]
},
"army_cohort": {
"templates": ["basics"],
"leader": "",
"equipment": "",
"abilities": "",
"battle_readiness": {
"casualties_strength": {
"max": 0,
"value": 0
},
"panic_discipline": {
"max": 0,
"value": 0
}
}
},
"army_fortification": {
"templates": ["basics"],
"difficulty": "",
"attrition_reduction": "",
"notes": ""
} }
} }
} }

View File

@@ -0,0 +1,99 @@
<form class="{{cssClass}}" data-lang="{{localize 'I18N.Language'}}" autocomplete="off">
{{!-- Sheet Header --}}
<header class="sheet-header">
<img class="profile-img" src="{{data.img}}" data-edit="img" title="{{data.name}}"/>
<div class="header-fields identity-wrapper">
<h1 class="charname"><input name="name" type="text" value="{{data.name}}" placeholder="Name"/></h1>
</div>
<div class="header-fields">
<div class="warlord">
<p>
{{localize 'l5r5e.army.warlord'}}
<input name="data.warlord" type="text" value="{{data.data.warlord}}" />
</p>
<p>
{{localize 'l5r5e.army.allies_backers'}}
<textarea type="text" name="data.allies_backers">{{data.data.allies_backers}}</textarea>
</p>
<p>
{{localize 'l5r5e.army.purpose_mustering'}}
<textarea type="text" name="data.purpose_mustering">{{data.data.purpose_mustering}}</textarea>
</p>
<div class="attributes-wrapper">
{{localize 'l5r5e.army.battle_readiness.title'}}
<p>
{{localize 'l5r5e.army.battle_readiness.strength'}}
<input name="data.battle_readiness.casualties_strength.max" type="text" value="{{data.data.battle_readiness.casualties_strength.max}}" />
</p>
<p>
{{localize 'l5r5e.army.battle_readiness.casualties'}}
<input name="data.battle_readiness.casualties_strength.value" type="text" value="{{data.data.battle_readiness.casualties_strength.value}}" />
</p>
<p>
{{localize 'l5r5e.army.battle_readiness.discipline'}}
<input name="data.battle_readiness.panic_discipline.max" type="text" value="{{data.data.battle_readiness.panic_discipline.max}}" />
</p>
<p>
{{localize 'l5r5e.army.battle_readiness.panic'}}
<input name="data.battle_readiness.panic_discipline.value" type="text" value="{{data.data.battle_readiness.panic_discipline.value}}" />
</p>
</div>
</div>
<div class="commander">
<p>
{{localize 'l5r5e.army.commander'}}
<input name="data.commander" type="text" value="{{data.data.commander}}" />
</p>
<p>
{{localize 'l5r5e.army.commander_abilities'}}
<textarea type="text" name="data.commander_abilities">{{data.data.commander_abilities}}</textarea>
</p>
<p>
{{localize 'l5r5e.army.army_abilities'}}
<textarea type="text" name="data.army_abilities">{{data.data.army_abilities}}</textarea>
</p>
<div class="attributes-wrapper">
{{localize 'l5r5e.army.commander_standing'}}
<p>
{{localize 'l5r5e.social.honor'}}
<input name="data.commander_standing.honor" type="text" value="{{data.data.commander_standing.honor}}" />
</p>
<p>
{{localize 'l5r5e.social.glory'}}
<input name="data.commander_standing.glory" type="text" value="{{data.data.commander_standing.glory}}" />
</p>
<p>
{{localize 'l5r5e.social.status'}}
<input name="data.commander_standing.status" type="text" value="{{data.data.commander_standing.status}}" />
</p>
</div>
</div>
</div>
</header>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="cohort">{{localize 'l5r5e.army.cohort.title'}}</a>
<a class="item" data-tab="fortification">{{localize 'l5r5e.army.fortification.title'}}</a>
<a class="item" data-tab="others">{{localize 'l5r5e.notes'}}</a>
</nav>
{{!-- Cohort Tab --}}
<article class="tab cohort" data-group="primary" data-tab="cohort">
{{> 'systems/l5r5e/templates/actors/army/cohort.html'}}
</article>
{{!-- Fortification Tab --}}
<article class="tab fortification" data-group="primary" data-tab="fortification">
{{> 'systems/l5r5e/templates/actors/army/fortification.html'}}
</article>
{{!-- Others Tab --}}
<article class="tab others" data-group="primary" data-tab="others">
{{> 'systems/l5r5e/templates/actors/army/others.html'}}
</article>
</section>
</form>

View File

@@ -0,0 +1,13 @@
<fieldset class="cohort-content">
<legend class="section-header">
{{localize 'l5r5e.army.cohort.title'}}
{{#if options.editable}}
<a data-item-type="army_cohort" class="army-cohort-control item-add" title="{{localize 'l5r5e.global.add'}}"><i class="fas fa-plus"></i></a>
{{/if}}
</legend>
<ul class="item-list">
{{#each data.splitItemsList.army_cohort as |item|}}
{{> 'systems/l5r5e/templates/items/army-cohort/army-cohort-entry.html' cohort=item editable=../options.editable}}
{{/each}}
</ul>
</fieldset>

View File

@@ -0,0 +1,13 @@
<fieldset class="fortification-content">
<legend class="section-header">
{{localize 'l5r5e.army.fortification.title'}}
{{#if options.editable}}
<a data-item-type="army_fortification" class="army-fortification-control item-add" title="{{localize 'l5r5e.global.add'}}"><i class="fas fa-plus"></i></a>
{{/if}}
</legend>
<ul class="item-list">
{{#each data.splitItemsList.army_fortification as |item|}}
{{> 'systems/l5r5e/templates/items/army-fortification/army-fortification-entry.html' fortification=item editable=../options.editable}}
{{/each}}
</ul>
</fieldset>

View File

@@ -0,0 +1,25 @@
<div>
{{!-- Supplies and Logistics --}}
<fieldset class="supplies_logistics">
<legend class="text-block-header">{{localize 'l5r5e.army.supplies_logistics'}}</legend>
{{editor content=data.data.supplies_logistics target="data.supplies_logistics" button=true editable=options.editable}}
</fieldset>
{{!-- Past Battles --}}
<fieldset class="past_battles">
<legend class="text-block-header">{{localize 'l5r5e.army.past_battles'}}</legend>
{{editor content=data.data.past_battles target="data.past_battles" button=true editable=options.editable}}
</fieldset>
{{!-- Description (public) --}}
<fieldset class="description">
<legend class="text-block-header">{{localize 'l5r5e.description'}}</legend>
{{editor content=data.data.description target="data.description" button=true editable=options.editable}}
</fieldset>
{{!-- Notes (private) --}}
<fieldset class="note">
<legend class="text-block-header">{{localize 'l5r5e.notes'}}</legend>
{{editor content=data.data.notes target="data.notes" button=true editable=options.editable}}
</fieldset>
</div>

View File

@@ -0,0 +1,22 @@
<li class="item cohort flexcol">
<ul class="item-header item-control">
<li class="item-img"><img src="{{cohort.img}}" title="{{cohort.name}}" width="32px" height="32px"/></li>
<li class="item-name">{{cohort.name}}</li>
<li class="icon-stat-container">
<i class="fas fa-skull" title="{{localize 'l5r5e.army.battle_readiness.casualties'}}"> {{cohort.data.battle_readiness.casualties_strength.value}}</i>
<i class="fas fa-tint" title="{{localize 'l5r5e.army.battle_readiness.strength'}}"> {{cohort.data.battle_readiness.casualties_strength.max}}</i>
<i class="fas fa-skull" title="{{localize 'l5r5e.army.battle_readiness.panic'}}"> {{cohort.data.battle_readiness.panic_discipline.value}}</i>
<i class="fas fa-tint" title="{{localize 'l5r5e.army.battle_readiness.discipline'}}"> {{cohort.data.battle_readiness.panic_discipline.max}}</i>
</li>
{{#if editable}}
<li data-item-id="{{cohort._id}}" class="item-edit" title="{{localize 'l5r5e.global.edit'}}"><i class="fas fa-edit"></i></li>
<li data-item-id="{{cohort._id}}" class="item-delete" title="{{localize 'Delete'}}"><i class="fas fa-trash"></i></li>
{{/if}}
</ul>
<ul class="item-properties">
<li>{{localize 'l5r5e.army.cohort.leader'}} : {{cohort.data.leader}}</li>
<li>{{localize 'l5r5e.equipment'}} : {{cohort.data.equipment}}</li>
<li>{{localize 'l5r5e.army.cohort.abilities'}} : {{cohort.data.abilities}}</li>
<li>{{localize 'l5r5e.description'}} : {{cohort.data.description}}</li>
</ul>
</li>

View File

@@ -0,0 +1,43 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="profile-img" src="{{data.img}}" data-edit="img" title="{{data.name}}"/>
<h1 class="charname"><input name="name" type="text" value="{{data.name}}" placeholder="Name"/></h1>
</header>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- properties Tab --}}
<article class="attributes" data-group="primary" data-tab="description">
<label class="attribute army-cohort-types">
{{localize 'l5r5e.army.cohort.leader'}}
<input class="select-on-focus" type="number" name="data.leader" value="{{data.data.leader}}" data-dtype="Number"/>
</label>
<label class="attribute army-cohort-types">
{{localize 'l5r5e.equipment'}}
<input class="select-on-focus" type="number" name="data.equipment" value="{{data.data.equipment}}" data-dtype="Number"/>
</label>
<label class="attribute army-cohort-types">
{{localize 'l5r5e.army.cohort.abilities'}}
<input class="select-on-focus" type="number" name="data.abilities" value="{{data.data.abilities}}" data-dtype="Number"/>
</label>
{{!-- battle readiness --}}
<label class="attribute army-cohort-types">
{{localize 'l5r5e.army.battle_readiness.strength'}}
<input class="select-on-focus" type="number" name="data.battle_readiness.casualties_strength.max" value="{{data.data.battle_readiness.casualties_strength.max}}" data-dtype="Number"/>
</label>
<label class="attribute army-cohort-types">
{{localize 'l5r5e.army.battle_readiness.casualties'}}
<input class="select-on-focus" type="number" name="data.battle_readiness.casualties_strength.value" value="{{data.data.battle_readiness.casualties_strength.value}}" data-dtype="Number"/>
</label>
<label class="attribute army-cohort-types">
{{localize 'l5r5e.army.battle_readiness.discipline'}}
<input class="select-on-focus" type="number" name="data.battle_readiness.panic_discipline.max" value="{{data.data.battle_readiness.panic_discipline.max}}" data-dtype="Number"/>
</label>
<label class="attribute army-cohort-types">
{{localize 'l5r5e.army.battle_readiness.panic'}}
<input class="select-on-focus" type="number" name="data.battle_readiness.panic_discipline.value" value="{{data.data.battle_readiness.panic_discipline.value}}" data-dtype="Number"/>
</label>
</article>
{{> 'systems/l5r5e/templates/items/item/item-infos.html'}}
</section>
</form>

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<li class="item fortification flexcol">
<ul class="item-header item-control">
<li class="item-img"><img src="{{fortification.img}}" title="{{fortification.name}}" width="32px" height="32px"/></li>
<li class="item-name">{{fortification.name}}</li>
<li class="icon-stat-container">
<i class="fas fa-skull" title="{{localize 'l5r5e.army.fortification.difficulty'}}"> {{fortification.data.difficulty}}</i>
<i class="fas fa-tint" title="{{localize 'l5r5e.army.fortification.attrition_reduction'}}"> {{fortification.data.attrition_reduction}}</i>
</li>
{{#if editable}}
<li data-item-id="{{fortification._id}}" class="item-edit" title="{{localize 'l5r5e.global.edit'}}"><i class="fas fa-edit"></i></li>
<li data-item-id="{{fortification._id}}" class="item-delete" title="{{localize 'Delete'}}"><i class="fas fa-trash"></i></li>
{{/if}}
</ul>
<ul class="item-properties">
<li>{{localize 'l5r5e.description'}} : {{fortification.data.description}}</li>
</ul>
</li>

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<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="profile-img" src="{{data.img}}" data-edit="img" title="{{data.name}}"/>
<h1 class="charname"><input name="name" type="text" value="{{data.name}}" placeholder="Name"/></h1>
</header>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- properties Tab --}}
<article class="attributes" data-group="primary" data-tab="description">
<label class="attribute army-fortification-types">
{{localize 'l5r5e.army.fortification.difficulty'}}
<input class="select-on-focus" type="number" name="data.difficulty" value="{{data.data.difficulty}}" data-dtype="Number"/>
</label>
<label class="attribute army-fortification-types">
{{localize 'l5r5e.army.fortification.attrition_reduction'}}
<input class="select-on-focus" type="number" name="data.attrition_reduction" value="{{data.data.attrition_reduction}}" data-dtype="Number"/>
</label>
</article>
{{> 'systems/l5r5e/templates/items/item/item-infos.html'}}
</section>
</form>