Allow token fatigue bar reversing
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@@ -113,6 +113,34 @@ Hooks.once("init", async () => {
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// Journal
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Items.unregisterSheet("core", JournalSheet);
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Items.registerSheet("l5r5e", BaseJournalSheetL5r5e, { makeDefault: true });
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// Override the default Token _drawBar function to allow fatigue bar reversing.
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Token.prototype._drawBar = function (number, bar, data) {
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let val = Number(data.value);
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const reverseFatigue = game.settings.get("l5r5e", "token.reversefatiguebar");
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// Bar value reversing.
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if (data.attribute === "fatigue" && reverseFatigue) {
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val = Number(data.max - data.value);
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}
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const pct = Math.clamped(val, 0, data.max) / data.max;
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let h = Math.max(canvas.dimensions.size / 12, 8);
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if (this.data.height >= 2) h *= 1.6; // Enlarge the bar for large tokens
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// Draw the bar
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let color = number === 0 ? [1 - pct / 2, pct, 0] : [0.5 * pct, 0.7 * pct, 0.5 + pct / 2];
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bar
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.clear()
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.beginFill(0x000000, 0.5)
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.lineStyle(2, 0x000000, 0.9)
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.drawRoundedRect(0, 0, this.w, h, 3)
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.beginFill(PIXI.utils.rgb2hex(color), 0.8)
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.lineStyle(1, 0x000000, 0.8)
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.drawRoundedRect(1, 1, pct * (this.w - 2), h - 2, 2);
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// Set position
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let posY = number === 0 ? this.h - h : 0;
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bar.position.set(0, posY);
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};
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});
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/* ------------------------------------ */
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