diff --git a/CHANGELOG.md b/CHANGELOG.md index d9ceee7..c68daec 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,7 +1,12 @@ # Changelog -## 1.7.0 - Npc Generator -- NPC Sheet : Added a new generator feature. +## 1.7.0 - DiceRoller for Techniques & Npc Generator +- NPC Sheet : Added generator feature (demeanor, clan and families names courteously authorized by Edge). +- PC/NPC sheet: + - Added the ability to techniques, with a skill set, to open the DicePicker with presets values. + - Some can interact with targets, but do the default difficulty if none. +- Compendiums : + - Techniques : Added difficulty and skill values. ## 1.6.0 - QoL & SoftLock - PC/NPC/Armies sheet: diff --git a/system/lang/en-en.json b/system/lang/en-en.json index 98ac04d..8d6536f 100644 --- a/system/lang/en-en.json +++ b/system/lang/en-en.json @@ -247,6 +247,19 @@ "disadvantages": "Disadvantages", "combat": "Combat", "intrigue": "Intrigue" + }, + "age": "Age", + "marital_status": { + "title": "Marital Status", + "married": "Married", + "betrothed": "Betrothed", + "unmarried": "Unmarried", + "widowed": "Widowed" + }, + "gender": { + "title": "Gender", + "male": "Male", + "female": "Female" } }, "skills": { @@ -527,30 +540,17 @@ } }, "random": "Random", - "gender": { - "title": "Gender", - "male": "Male", - "female": "Female" - }, "char_generator": { "title": "Character Generator", "head_bt_title": "Char. Generator", "generate": "Generate", "average_value": "Average value", - "attributes": "Attributes (rings, skills, confrontation ranks)", - "social": "Social standing (honor, glory, status)", + "identity": "Clan, gender, age, marital status", + "attributes": "Social standing, Rings, Attributes and Skills", "demeanor": "Demeanor & rings affinities", "peculiarities": "Advantages and Disadvantages", "items": "Armure, Armes, et Objets", - "narrative": "Narrative (Notes)", - "age": "Age", - "marital_status": { - "title": "Marital Status", - "married": "Married", - "betrothed": "Betrothed", - "unmarried": "Unmarried", - "widowed": "Widowed" - } + "narrative": "Narrative (Description)" }, "clans": { "title": "Clans", diff --git a/system/lang/es-es.json b/system/lang/es-es.json index f7a23cc..9910351 100644 --- a/system/lang/es-es.json +++ b/system/lang/es-es.json @@ -247,6 +247,19 @@ "disadvantages": "Desventajas", "combat": "Combate", "intrigue": "Intriga" + }, + "age": "Age", + "marital_status": { + "title": "Marital Status", + "married": "Married", + "betrothed": "Betrothed", + "unmarried": "Unmarried", + "widowed": "Widowed" + }, + "gender": { + "title": "Gender", + "male": "Male", + "female": "Female" } }, "skills": { @@ -527,30 +540,17 @@ } }, "random": "Random", - "gender": { - "title": "Gender", - "male": "Male", - "female": "Female" - }, "char_generator": { "title": "Character Generator", "head_bt_title": "Char. Generator", "generate": "Generate", "average_value": "Average value", - "attributes": "Attributes (rings, skills, confrontation ranks)", - "social": "Social standing (honor, glory, status)", + "identity": "Clan, gender, age, marital status", + "attributes": "Social standing, Rings, Attributes and Skills", "demeanor": "Demeanor & rings affinities", "peculiarities": "Advantages and Disadvantages", "items": "Armure, Armes, et Objets", - "narrative": "Narrative (Notes)", - "age": "Age", - "marital_status": { - "title": "Marital Status", - "married": "Married", - "betrothed": "Betrothed", - "unmarried": "Unmarried", - "widowed": "Widowed" - } + "narrative": "Narrative (Description)" }, "clans": { "title": "Clans", diff --git a/system/lang/fr-fr.json b/system/lang/fr-fr.json index 2f2a2b7..8a6f1e6 100644 --- a/system/lang/fr-fr.json +++ b/system/lang/fr-fr.json @@ -247,6 +247,19 @@ "disadvantages": "Désavantages", "combat": "Combat", "intrigue": "Intrigue" + }, + "age": "Age", + "marital_status": { + "title": "État civil", + "married": "Marié(e)", + "betrothed": "Fiancé(e)", + "unmarried": "Célibataire", + "widowed": "Veuf/Veuve" + }, + "gender": { + "title": "Genre", + "male": "Homme", + "female": "Femme" } }, "skills": { @@ -527,30 +540,17 @@ } }, "random": "Aléatoire", - "gender": { - "title": "Genre", - "male": "Homme", - "female": "Femme" - }, "char_generator": { "title": "Générateur de personnage", "head_bt_title": "Générateur", "generate": "Générer", "average_value": "Valeur moyenne", - "attributes": "Attributs (anneaux, compétences, rangs de confrontation)", - "social": "Position sociale (honneur, gloire, statut)", + "identity": "Clan, genre, age, état civil", + "attributes": "Position sociale, anneaux, attributs et compétences", "demeanor": "Comportement et affinités avec les anneaux", "peculiarities": "Avantages et désavantages", "items": "Armure, Armes, et Objets", - "narrative": "Narration (Notes)", - "age": "Age", - "marital_status": { - "title": 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Deceptions","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"1","bought_at_rank":0,"ring":"air","skill":"courtesy,tactics","difficulty":"@T:vigilance|max","technique_type":"shuji","xp_cost":"3","description":"","book_reference":"Path of Waves p.93"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/shuji.svg","effects":[]} diff --git a/system/scripts/actor.js b/system/scripts/actor.js index 48b4a4f..d58d8c6 100644 --- a/system/scripts/actor.js +++ b/system/scripts/actor.js @@ -279,4 +279,37 @@ export class ActorL5r5e extends Actor { return isPrepared; } + + /** + * Return the Status Rank of this actor + * @return {number|null} + */ + get statusRank() { + if (!["character", "npc"].includes(this.data.type)) { + return null; + } + return Math.floor(this.data.data.social.status / 10); + } + + /** + * Return the Intrigue Rank of this actor + * @return {number|null} + */ + get intrigueRank() { + if (!["character", "npc"].includes(this.data.type)) { + return null; + } + return this.data.type === "npc" ? this.data.data.conflict_rank.social : this.data.data.identity.school_rank; + } + + /** + * Return the Martial Rank of this actor + * @return {number|null} + */ + get martialRank() { + if (!["character", "npc"].includes(this.data.type)) { + return null; + } + return this.data.type === "npc" ? this.data.data.conflict_rank.martial : this.data.data.identity.school_rank; + } } diff --git a/system/scripts/actors/base-character-sheet.js b/system/scripts/actors/base-character-sheet.js index f204233..9716928 100644 --- a/system/scripts/actors/base-character-sheet.js +++ b/system/scripts/actors/base-character-sheet.js @@ -277,33 +277,14 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e { return; } - // *** Dice event on Skills clic *** - html.find(".dice-picker").on("click", (event) => { - event.preventDefault(); - event.stopPropagation(); - const li = $(event.currentTarget); - let skillId = li.data("skill") || null; + // Dice event on Skills clic + html.find(".dice-picker").on("click", this._openDicePickerForSkill.bind(this)); - const weaponId = li.data("weapon-id") || null; - if (weaponId) { - skillId = this._getWeaponSkillId(weaponId); - } - - new game.l5r5e.DicePickerDialog({ - ringId: li.data("ring") || null, - skillId: skillId, - skillCatId: li.data("skillcat") || null, - isInitiativeRoll: li.data("initiative") || false, - actor: this.actor, - }).render(true); - }); + // Dice event on Technique clic + html.find(".dice-picker-tech").on("click", this._openDicePickerForTechnique.bind(this)); // Prepared (Initiative) - html.find(".prepared-control").on("click", (event) => { - event.preventDefault(); - event.stopPropagation(); - this._switchPrepared(); - }); + html.find(".prepared-control").on("click", this._switchPrepared.bind(this)); // Equipped / Readied html.find(".equip-readied-control").on("click", this._switchEquipReadied.bind(this)); @@ -317,9 +298,13 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e { /** * Switch the state "prepared" (initiative) + * @param {Event} event * @private */ - _switchPrepared() { + _switchPrepared(event) { + event.preventDefault(); + event.stopPropagation(); + this.actor.data.data.prepared = !this.actor.data.data.prepared; this.actor.update({ data: { @@ -594,4 +579,68 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e { } return null; } + + /** + * Open the dice-picker for this skill + * @param {Event} event + * @private + */ + _openDicePickerForSkill(event) { + event.preventDefault(); + event.stopPropagation(); + const li = $(event.currentTarget); + let skillId = li.data("skill") || null; + + const weaponId = li.data("weapon-id") || null; + if (weaponId) { + skillId = this._getWeaponSkillId(weaponId); + } + + new game.l5r5e.DicePickerDialog({ + ringId: li.data("ring") || null, + skillId: skillId, + skillCatId: li.data("skillcat") || null, + isInitiativeRoll: li.data("initiative") || false, + actor: this.actor, + }).render(true); + } + + /** + * Open the dice-picker for this technique + * @param {Event} event + * @private + */ + _openDicePickerForTechnique(event) { + event.preventDefault(); + event.stopPropagation(); + + const itemId = $(event.currentTarget).data("item-id") || null; + const item = this.actor.items.get(itemId); + if (!item || item.type !== "technique" || !item.data.data.skill) { + return; + } + const itemData = item.data.data; + + const difficulties = game.l5r5e.DicePickerDialog.parseDifficulty(this.actor, itemData.difficulty); + if (!difficulties) { + // do not block if no target or not found + difficulties.difficulty = null; + difficulties.difficultyHidden = null; + return; + } + + const skills = game.l5r5e.DicePickerDialog.parseSkills(itemData.skill); + if (!skills) { + return; + } + + console.log(difficulties, skills); // todo tmp + + new game.l5r5e.DicePickerDialog({ + actor: this.actor, + ringId: itemData.ring || null, + ...difficulties, + ...skills, + }).render(true); + } } diff --git a/system/scripts/actors/character-generator-dialog.js b/system/scripts/actors/character-generator-dialog.js index 51861bd..ac3d24c 100644 --- a/system/scripts/actors/character-generator-dialog.js +++ b/system/scripts/actors/character-generator-dialog.js @@ -21,11 +21,11 @@ export class CharacterGeneratorDialog extends FormApplication { generate: { attributes: true, demeanor: true, + identity: true, items: true, name: true, narrative: true, peculiarities: true, - social: true, techniques: true, }, }; @@ -40,7 +40,7 @@ export class CharacterGeneratorDialog extends FormApplication { classes: ["l5r5e", "character-generator-dialog"], template: CONFIG.l5r5e.paths.templates + "actors/character-generator-dialog.html", title: game.i18n.localize("l5r5e.char_generator.title"), - // width: 600, + width: 450, // height: 360, resizable: false, closeOnSubmit: false, @@ -72,13 +72,9 @@ export class CharacterGeneratorDialog extends FormApplication { const actorDatas = this.actor.data.data; // Identity - //this.object.age = actorDatas.age; this.object.clan = actorDatas.identity.clan || "random"; - this.object.gender = actorDatas.identity.female - ? "female" - : actorDatas.identity.female === false - ? "male" - : "random"; + this.object.gender = + actorDatas.identity.female === null ? "random" : actorDatas.identity.female ? "female" : "male"; // Rings this.object.avgRings = CharacterGenerator.sanitizeMinMax( @@ -106,8 +102,8 @@ export class CharacterGeneratorDialog extends FormApplication { clanList: [{ id: "random", label: game.i18n.localize("l5r5e.random") }, ...clans], genderList: [ { id: "random", label: game.i18n.localize("l5r5e.random") }, - { id: "male", label: game.i18n.localize("l5r5e.gender.male") }, - { id: "female", label: game.i18n.localize("l5r5e.gender.female") }, + { id: "male", label: game.i18n.localize("l5r5e.social.gender.male") }, + { id: "female", label: game.i18n.localize("l5r5e.social.gender.female") }, ], data: this.object, }; diff --git a/system/scripts/actors/character-generator.js b/system/scripts/actors/character-generator.js index 5520eea..309c2c6 100644 --- a/system/scripts/actors/character-generator.js +++ b/system/scripts/actors/character-generator.js @@ -87,9 +87,6 @@ export class CharacterGenerator { family: "", gender: "male", age: 15, - honor: 30, - glory: 30, - status: 30, maritalStatus: "", }; @@ -114,27 +111,24 @@ export class CharacterGenerator { this.data.clan = clanName; this.data.family = CharacterGenerator._getRandomFamily(clanName); this.data.gender = gender; - this.data.age = CharacterGenerator._randomInt(15, this.data.avgRingsValue * 10 + 15); - this.genSocialStanding(); - this.data.maritalStatus = this.genMaritalStatus(); } /** - * Return true if the gender is male + * Return true if the gender is Female * @return {boolean} */ - get isMale() { - return this.data.gender === "male"; + get isFemale() { + return this.data.gender === "female"; } /** * Return a random value for this array * @param array - * @return {*} + * @return {String} * @private */ static _getRandomArrayValue(array) { - return array[Math.floor(Math.random() * array.length)]; + return array[Math.floor(Math.random() * array.length)] ?? ""; } /** @@ -203,30 +197,63 @@ export class CharacterGenerator { * @return {Promise} */ async getRandomizedName() { - let table = `Japanese names (${this.isMale ? "Male" : "Female"})`; - // switch (this.data.clan) { - // case "ivory_kingdoms": table = 'Ivory kingdoms names'; break; - // case "qamarist": table = 'Qamarist names'; break; - // case "ujik": table = 'Ujik names'; break; - // } - + let table = `Japanese names (${this.isFemale ? "Female" : "Male"})`; + switch (this.data.clan) { + case "ivory_kingdoms": + table = "Ivory Kingdoms names"; + break; + case "qamarist": + table = "Qamarist names"; + break; + case "ujik": + table = "Ujik names"; + break; + } const randomNames = await game.l5r5e.HelpersL5r5e.drawManyFromPack("l5r5e.core-name-tables", table, 1, { displayChat: false, }); - return this.data.family + " " + randomNames?.results[0]?.data.text || ""; + return this.data.family + " " + (randomNames?.results[0]?.data.text || ""); + } + + /** + * Generate the actor age + * @param {number} avgRingsValue + * @return {number} + */ + static genAge(avgRingsValue) { + return CharacterGenerator._randomInt(15, avgRingsValue * 10 + 15); + } + + /** + * Return the marriage state + * @param {number} age + * @return {string} unmarried|betrothed|married|widowed + */ + static genMaritalStatus(age) { + const rng = Math.random(); + if (age < 20) { + return rng < 0.1 ? "married" : rng < 0.4 ? "betrothed" : "unmarried"; + } + if (age < 30) { + return rng < 0.4 ? "married" : rng < 0.7 ? "betrothed" : "unmarried"; + } + return rng < 0.8 ? "married" : rng < 0.9 ? "widowed" : "unmarried"; } /** * Generate Honor, Glory and Status values + * @param {number} age + * @param {string} clan + * @return {{honor: number, glory: number, status: number}} */ - genSocialStanding() { + static genSocialStanding(age, clan) { const karma = Math.random() < 0.66 ? 1 : -1; const rng = (initial, variation) => { return initial + CharacterGenerator._randomInt(5, variation) * karma; }; - let honor = rng(34, this.data.age / 2); - switch (this.data.clan) { + let honor = rng(34, age / 2); + switch (clan) { case "lion": honor += 10; break; @@ -234,24 +261,11 @@ export class CharacterGenerator { honor -= 10; break; } - this.data.honor = honor; - this.data.glory = rng(40, this.data.age / 3); - this.data.status = rng(30, this.data.age / 4); - } - - /** - * Return the marriage state - * @return {string} unmarried|betrothed|married|widowed - */ - genMaritalStatus() { - const rng = Math.random(); - if (this.data.age < 20) { - return rng < 0.1 ? "married" : rng < 0.4 ? "betrothed" : "unmarried"; - } - if (this.data.age < 30) { - return rng < 0.4 ? "married" : rng < 0.7 ? "betrothed" : "unmarried"; - } - return rng < 0.8 ? "married" : rng < 0.9 ? "widowed" : "unmarried"; + return { + honor, + glory: rng(40, age / 3), + status: rng(30, age / 4), + }; } /** @@ -260,8 +274,8 @@ export class CharacterGenerator { * @param {ActorL5r5e} actor Actor object * @param {Object} generate * @param {boolean} generate.name If true generate a new name - * @param {boolean} generate.attributes If true generate rings, attributes, skills and confrontation ranks - * @param {boolean} generate.social If true generate Social Standing + * @param {boolean} generate.identity If true generate Clan, Gender, Age, Marital status + * @param {boolean} generate.attributes If true generate Rings, attributes, skills and confrontation ranks * @param {boolean} generate.demeanor If true generate Demeanor and rings affinities * @param {boolean} generate.peculiarities If true generate Advantage and Disadvantage * @param {boolean} generate.items If true generate Armor, Weapons and Items @@ -274,7 +288,7 @@ export class CharacterGenerator { generate = { name: true, attributes: true, - social: true, + identity: true, demeanor: true, peculiarities: true, items: true, @@ -284,36 +298,45 @@ export class CharacterGenerator { ) { const actorDatas = actor.data.data; - console.log(generate); // TODO tmp + // Need to set some required values + this.data.age = actorDatas.identity.age || CharacterGenerator.genAge(this.data.avgRingsValue); + this.data.maritalStatus = + actorDatas.identity.marital_status || CharacterGenerator.genMaritalStatus(this.data.age); + + actorDatas.identity.clan = this.data.clan; + actorDatas.identity.family = this.data.family; + actorDatas.identity.female = this.isFemale; // Name const newName = generate.name ? await this.getRandomizedName() : actor.data.name; - actorDatas.identity.age = this.data.age; - actorDatas.identity.clan = this.data.clan; - actorDatas.identity.family = this.data.family; - actorDatas.identity.female = this.data.gender === "female"; + // Identity + if (generate.identity) { + actorDatas.identity.age = CharacterGenerator.genAge(this.data.avgRingsValue); + actorDatas.identity.marital_status = CharacterGenerator.genMaritalStatus(this.data.age); + this._generateNotes(actorDatas); + } - // Img (only if default) + // Img (only if system defaults) const folder = "systems/l5r5e/assets/icons/actors"; const newImg = [ `${folder}/npc.svg`, `${folder}/traditional-japanese-man.svg`, `${folder}/traditional-japanese-woman.svg`, ].includes(actor.data.img) - ? `${folder}/traditional-japanese-${this.isMale ? "man" : "woman"}.svg` + ? `${folder}/traditional-japanese-${this.isFemale ? "woman" : "man"}.svg` : actor.data.img; - // Generate attributes (rings, attributes, skills, confrontation ranks) + // Generate attributes & Social Standing if (generate.attributes) { + // Generate attributes (rings, attributes, skills, confrontation ranks) this._generateAttributes(actorDatas); - } - // Social Standing - if (generate.social) { - actorDatas.social.honor = this.data.honor; - actorDatas.social.glory = this.data.glory; - actorDatas.social.status = this.data.status; + // Social Standing + const social = CharacterGenerator.genSocialStanding(this.data.age, this.data.clan); + actorDatas.social.honor = social.honor; + actorDatas.social.glory = social.glory; + actorDatas.social.status = social.status; } // Demeanor (npc only) @@ -321,7 +344,7 @@ export class CharacterGenerator { this._generateDemeanor(actorDatas); } - // Items types + // Item types if (generate.peculiarities || generate.items || generate.techniques) { const newItemsData = []; @@ -346,7 +369,7 @@ export class CharacterGenerator { } } - // Narrative + // TODO Narrative if (generate.narrative) { this._generateNarrative(actorDatas); } @@ -358,8 +381,8 @@ export class CharacterGenerator { data: actorDatas, }; } - // + /** * Generate attributes (rings, attributes, skills, confrontation ranks) * @param {DocumentData.data} actorDatas @@ -386,9 +409,11 @@ export class CharacterGenerator { (skillName) => (actorDatas.skills[skillName] = Math.floor(Math.random() * stats.max)) ); - // Confrontation ranks - actorDatas.conflict_rank.martial = this.data.avgRingsValue + actorDatas.skills.martial; - actorDatas.conflict_rank.social = this.data.avgRingsValue + actorDatas.skills.social; + // Confrontation ranks (npc only) + if (actorDatas.conflict_rank) { + actorDatas.conflict_rank.martial = this.data.avgRingsValue + actorDatas.skills.martial; + actorDatas.conflict_rank.social = this.data.avgRingsValue + actorDatas.skills.social; + } } /** @@ -594,27 +619,30 @@ export class CharacterGenerator { } // fr techCfg } + /** + * Fill notes with some values that don't appear in sheet + * @param {DocumentData.data} actorDatas + * @private + */ + _generateNotes(actorDatas) { + actorDatas.notes = + `

${game.i18n.localize("l5r5e.social.age")}: ${this.data.age}

` + + `

${game.i18n.localize("l5r5e.social.gender.title")}: ${game.i18n.localize( + "l5r5e.social.gender." + this.data.gender + )}

` + + `

${game.i18n.localize("l5r5e.clan")}: ${game.i18n.localize("l5r5e.clans." + this.data.clan)}

` + + `

${game.i18n.localize("l5r5e.social.marital_status.title")}: ${game.i18n.localize( + "l5r5e.social.marital_status." + this.data.maritalStatus + )}

`; + } + /** * Generate Narrative fluff * @param {DocumentData.data} actorDatas * @private */ _generateNarrative(actorDatas) { - // Fill notes with some values that don't appear in sheet - actorDatas.notes = - `

${game.i18n.localize("l5r5e.char_generator.age")}: ${this.data.age}

` + - `

${game.i18n.localize("l5r5e.gender.title")}: ${game.i18n.localize( - "l5r5e.gender." + this.data.gender - )}

` + - `

${game.i18n.localize("l5r5e.clan")}: ${game.i18n.localize("l5r5e.clans." + this.data.clan)}

` + - `

${game.i18n.localize("l5r5e.char_generator.marital_status.title")}: ${game.i18n.localize( - "l5r5e.char_generator.marital_status." + this.data.maritalStatus - )}

`; - - // data: { - // "notes": "", - // "description": "", - // }, + // actorDatas.description = ''; } //
} diff --git a/system/scripts/config.js b/system/scripts/config.js index 087df7b..dbe9f2f 100644 --- a/system/scripts/config.js +++ b/system/scripts/config.js @@ -140,3 +140,7 @@ L5R5E.families.set("oriole", ["Tsi"]); L5R5E.families.set("ox", ["Morito"]); L5R5E.families.set("sparrow", ["Suzume"]); L5R5E.families.set("tortoise", ["Kasuga"]); +// External +L5R5E.families.set("ivory_kingdoms", []); +L5R5E.families.set("qamarist", []); +L5R5E.families.set("ujik", []); diff --git a/system/scripts/dice/dice-picker-dialog.js b/system/scripts/dice/dice-picker-dialog.js index d09ea7e..a3e3803 100644 --- a/system/scripts/dice/dice-picker-dialog.js +++ b/system/scripts/dice/dice-picker-dialog.js @@ -11,10 +11,14 @@ export class DicePickerDialog extends FormApplication { _actor = null; /** - * If GM as set to hidden, lock the player choice so he cannot look the TN - * @type {boolean} + * If GM or Constructor set to hidden, lock the player choice, so he cannot look the TN + * @type {{gm: boolean, option: boolean}} + * @private */ - _difficultyHiddenIsLock = false; + _difficultyHiddenIsLock = { + gm: false, + option: false, + }; /** * Payload Object @@ -135,6 +139,9 @@ export class DicePickerDialog extends FormApplication { } // DifficultyHidden + if (options.difficultyHidden) { + this._difficultyHiddenIsLock.option = true; + } this.difficultyHidden = !!options.difficultyHidden; // InitiativeRoll @@ -229,8 +236,8 @@ export class DicePickerDialog extends FormApplication { * @param difficulty */ set difficulty(difficulty) { - difficulty = parseInt(difficulty) || null; - if (difficulty < 0) { + difficulty = parseInt(difficulty); + if (isNaN(difficulty) || difficulty < 0) { difficulty = 2; } this.object.difficulty.value = difficulty; @@ -242,8 +249,8 @@ export class DicePickerDialog extends FormApplication { */ set difficultyHidden(isHidden) { // If GM hide, then player choice don't matter - this._difficultyHiddenIsLock = game.settings.get("l5r5e", "initiative-difficulty-hidden"); - if (this._difficultyHiddenIsLock) { + this._difficultyHiddenIsLock.gm = game.settings.get("l5r5e", "initiative-difficulty-hidden"); + if (this._difficultyHiddenIsLock.gm || this._difficultyHiddenIsLock.option) { isHidden = true; } this.object.difficulty.hidden = !!isHidden; @@ -274,7 +281,7 @@ export class DicePickerDialog extends FormApplication { canUseVoidPoint: this.object.difficulty.addVoidPoint || !this._actor || this._actor.data.data.void_points.value > 0, disableSubmit: this.object.skill.value < 1 && this.object.ring.value < 1, - difficultyHiddenIsLock: this._difficultyHiddenIsLock, + difficultyHiddenIsLock: this._difficultyHiddenIsLock.gm || this._difficultyHiddenIsLock.option, }; } @@ -553,4 +560,150 @@ export class DicePickerDialog extends FormApplication { return game.user.assignHotbarMacro(macro, "auto"); // 1st available } + + /** + * Parse the difficulty from technique + * + * Exemples : + * "@T:vigilance" + * "@T:vigilance|min" + * "@T:vigilance|max" + * "@T:vigilance|max(statusRank)" + * "@T:intrigueRank" + * "@T:martialRank" + * "@T:statusRank|max" + * "@T:strife.value|max" + * + * @param {string|number} difficulty + * @return {{difficulty: number, difficultyHidden: boolean}|boolean} + */ + static parseDifficulty(actor, difficulty) { + const out = { + difficulty: null, + difficultyHidden: null, + }; + + // Macro style + if (!Number.isNumeric(difficulty) && difficulty.startsWith("@")) { + // 0: "@T:vigilance|max(statusRank)" + // 1: "T" // Meaning : S(elf), T(arget) + // 2: "vigilance" + // 3: "max" + // 4: "statusRank" + const infos = difficulty.match(/^@([TS]):([^|]+?)(?:\|(min|max)(?:\(([^)]+?)\))?)?$/); + + // Search for reference actor + if (!infos || ((infos[1] === "T" || !!infos[3]) && game.user.targets.size < 1)) { + // no target set, do manual TN + return out; + } + + // Define which actor is needed for the difficulty + let targetActor; + if (infos[1] === "S") { + targetActor = actor; + } else { + // Between the targets + targetActor = DicePickerDialog._getTargetActorFromSelection( + infos[4] || infos[2], + !infos[3] ? null : infos[3] === "min" + ); + } + if (!targetActor) { + console.log("L5R5E | Fail to get actor from target selection"); + return out; + } + + // Check in actor. or actor.data.data. + difficulty = targetActor[infos[2]] || targetActor.data.data[infos[2]] || null; + if (difficulty < 1) { + console.log("L5R5E | Fail to parse difficulty from target"); + return out; + } + + // Hide npc stats on target + if (infos[1] === "T") { + out.difficultyHidden = true; + } + } + + // fallback + out.difficulty = parseInt(difficulty); + if (isNaN(out.difficulty) || out.difficulty < 0) { + out.difficulty = null; + } + return out; + } + + /** + * Parse Skills from technique + * @param {string} skills + * @return {{skillId: number, skillCatId: number}|boolean} + */ + static parseSkills(skills) { + // Check category + const categories = game.l5r5e.HelpersL5r5e.getCategoriesSkillsList(); + const categories2 = game.l5r5e.HelpersL5r5e.getSkillsList(true); + + // Expand category (social) to it's skillname (command,courtesy...) + // const skillList = []; + // skills.split(',').forEach(e => { + // if () { + // table.push(e); + // } + // }); + + console.log(categories, categories2); + + // Check skill + + return { + skillId: skills, + // skillCatId, + }; + } + + /** + * Return the actor who have the min/max value for this property + * @param {string} property Property name (vigilance, strife.value) + * @param {boolean|null} isMin Null: single target, Min/Max: get the actor who have the max value + * @return {null|*} + * @private + */ + static _getTargetActorFromSelection(property, isMin = null) { + if (game.user.targets.size < 1) { + return null; + } + + let targetActor; + if (isMin === null) { + // only one target, get the first element + targetActor = Array.from(game.user.targets).values().next()?.value.document.actor; + } else { + // Group (Min/Max) + const targetGrp = Array.from(game.user.targets).reduce( + (acc, tgt) => { + const targetActor = tgt.document.actor; + if (!["character", "npc"].includes(targetActor.type)) { + return acc; + } + + const targetData = targetActor.data.data; + const value = targetActor[property] || targetData[property] || null; + if (!value) { + return acc; + } + + if ((isMin && value < acc.value) || (!isMin && value > acc.value)) { + acc.actor = targetActor; + acc.value = value; + } + return acc; + }, + { actor: null, value: 0 } + ); + targetActor = targetGrp.actor; + } + return targetActor; + } } diff --git a/system/scripts/handlebars.js b/system/scripts/handlebars.js index 8ae06ee..5368bd2 100644 --- a/system/scripts/handlebars.js +++ b/system/scripts/handlebars.js @@ -2,42 +2,46 @@ * Custom Handlebars for L5R5e */ export const RegisterHandlebars = function () { + const sanitizeIfFail = (str) => { + return str.indexOf("l5r5e.") !== -1 && str.indexOf("undefined") ? "" : str; + }; + /* ------------------------------------ */ /* Localizations */ /* ------------------------------------ */ Handlebars.registerHelper("localizeSkill", function (categoryId, skillId) { const key = "l5r5e.skills." + categoryId.toLowerCase() + "." + skillId.toLowerCase(); - return game.i18n.localize(key); + return sanitizeIfFail(game.i18n.localize(key)); }); Handlebars.registerHelper("localizeSkillId", function (skillId) { const key = "l5r5e.skills." + CONFIG.l5r5e.skills.get(skillId.toLowerCase()) + "." + skillId.toLowerCase(); - return game.i18n.localize(key); + return sanitizeIfFail(game.i18n.localize(key)); }); Handlebars.registerHelper("localizeRing", function (ringId) { const key = "l5r5e.rings." + ringId.toLowerCase(); - return game.i18n.localize(key); + return sanitizeIfFail(game.i18n.localize(key)); }); Handlebars.registerHelper("localizeStanceTip", function (ringId) { const key = "l5r5e.conflict.stances." + ringId.toLowerCase() + "tip"; - return game.i18n.localize(key); + return sanitizeIfFail(game.i18n.localize(key)); }); Handlebars.registerHelper("localizeTechnique", function (techniqueName) { - return game.i18n.localize("l5r5e.techniques." + techniqueName.toLowerCase()); + return sanitizeIfFail(game.i18n.localize("l5r5e.techniques." + techniqueName.toLowerCase())); }); Handlebars.registerHelper("localizeYesNo", function (isYes) { - return game.i18n.localize(isYes ? "Yes" : "No"); + return sanitizeIfFail(game.i18n.localize(isYes ? "Yes" : "No")); }); /* ------------------------------------ */ /* Dice */ /* ------------------------------------ */ Handlebars.registerHelper("getDiceFaceUrl", function (diceClass, faceId) { - return game.l5r5e[diceClass].getResultSrc(faceId); + return sanitizeIfFail(game.l5r5e[diceClass].getResultSrc(faceId)); }); /* ------------------------------------ */ diff --git a/system/scripts/helpers.js b/system/scripts/helpers.js index a11b31a..dd359d5 100644 --- a/system/scripts/helpers.js +++ b/system/scripts/helpers.js @@ -43,6 +43,21 @@ export class HelpersL5r5e { return skills; } + /** + * Return Categories and Skill names in it + * @return {Map} + */ + static getCategoriesSkillsList() { + return Array.from(CONFIG.l5r5e.skills).reduce((acc, [id, cat]) => { + if (acc.has(cat)) { + acc.set(cat, [...acc.get(cat), id]); + } else { + acc.set(cat, [id]); + } + return acc; + }, new Map()); + } + /** * Get Techniques for List / Select * @param types core|school|title|custom diff --git 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10px rgba(255,255,255,0.5);border-radius:100%}#sidebar.collapsed #sidebar-tabs .collapse{flex:0 0 1.5rem;margin:0.1rem}#sidebar .sidebar-tab .chat-control-icon{cursor:url("../assets/cursors/pointer.webp"),pointer}#sidebar .sidebar-tab .action-buttons button{cursor:default;color:#fff;background:linear-gradient(#5f2841, #411928, #5f2841);background-origin:padding-box;-o-border-image:url("../assets/ui/macro-button.webp") 10 repeat;border-image:url("../assets/ui/macro-button.webp") 10 repeat;border-image-width:0.5rem;border-image-outset:0px}#sidebar .sidebar-tab .action-buttons button:hover{background:linear-gradient(rgba(35,10,5,0.75), rgba(65,20,15,0.75), rgba(35,10,5,0.75))}#sidebar #settings button{cursor:default;color:#fff;background:linear-gradient(#5f2841, #411928, #5f2841);background-origin:padding-box;-o-border-image:url("../assets/ui/macro-button.webp") 10 repeat;border-image:url("../assets/ui/macro-button.webp") 10 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.message-metadata:before{content:"(Blind Roll)"}#sidebar #chat-log .message.roll .message-header .message-metadata:before{content:"(Roll)"}#sidebar .message-sender{color:#963c41;text-shadow:1px 1px 0px rgba(0,0,0,0.25)}#sidebar .message{background-color:rgba(225,215,200,0.25);color:#000}#sidebar .message ul li{padding:0.25rem;border:1px solid rgba(0,0,0,0.05);border-bottom:0 none}#sidebar .message ul li:nth-child(odd){background:rgba(186,187,177,0.2)}#sidebar .message ul li:nth-child(even){background:rgba(186,187,177,0.1)}#sidebar .message ul li:last-child{border-bottom:1px solid rgba(0,0,0,0.05)}#sidebar .message.roll{background-color:rgba(225,215,200,0.75)}#sidebar .message.blind{background-color:rgba(0,0,0,0)}#sidebar .message.whisper{background-color:rgba(225,200,225,0.75)}#hotbar #action-bar .macro{background-position:center;background-size:100%;background:linear-gradient(rgba(10,0,20,0.75), rgba(0,0,10,0.75), 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repeat;border-image-width:0.5rem;border-image-outset:0px;box-shadow:0 0 0.25rem #000;border-radius:0;margin:0 0.5rem}#hotbar .bar-controls a.page-control,#hotbar .bar-controls span.page-number{font-size:1rem;line-height:0.95rem}#players{border-radius:0;background-position:center;background-size:100%;background:linear-gradient(rgba(10,0,20,0.75), rgba(0,0,10,0.75), rgba(10,0,20,0.75));background-origin:padding-box;border:1px solid #c3a582;background-origin:padding-box;-o-border-image:url("../assets/ui/macro-button.webp") 15 repeat;border-image:url("../assets/ui/macro-button.webp") 15 repeat;border-image-width:0.5rem;border-image-outset:0px;margin:0;padding:0;left:0.2rem;bottom:0.65rem;box-shadow:inset 0 0 0.5rem #000;position:relative}#players:before{z-index:-1;position:absolute;content:"";background:transparent url("../assets/ui/players-border.webp") no-repeat 0 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.control-tool:hover{background:linear-gradient(rgba(35,10,5,0.75), rgba(65,20,15,0.75), rgba(35,10,5,0.75))}#playlists .playlist .playlist-header h4{font:0.75rem "PatrickHand",sans-serif;text-transform:uppercase;text-align:right}#combat #combat-round .encounters h3{font-size:0.85rem}#combat #combat-round .encounters ul{display:flex;color:rgba(255,255,255,0.5)}#combat #combat-round .encounters ul.encounter{border-right:1px solid rgba(255,255,255,0.25)}#combat #combat-round .encounters ul li{flex:1;cursor:url("../assets/cursors/pointer.webp"),pointer}#combat #combat-round .encounters .encounter i{font-size:23px;vertical-align:middle}#combat #combat-round .encounters .encounter i:hover{text-shadow:0 0 8px red}#combat #combat-round .encounters .encounter .active{color:#c83200}#combat #combat-round .encounters .encounter .active:hover{text-shadow:none}#combat #combat-round .encounters .encounter-icon{font-weight:900;font-family:"Font Awesome 5 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url("../assets/imgs/bg-l5r.webp") no-repeat;color:#000;font-size:0.8rem;text-align:left;border:0 none;border-radius:0;padding:0.5rem 0.75rem;display:block;position:absolute;z-index:9999}.l5r5e-tooltip .l5r5e-tooltip-ct *,.l5r5e-tooltip.l5r5e-tooltip-ct *{color:#000}.l5r5e-tooltip .l5r5e-tooltip-ct section>ul,.l5r5e-tooltip.l5r5e-tooltip-ct section>ul{display:flex;flex-flow:row wrap;padding:0.25rem 0 0.25rem 1rem}.l5r5e-tooltip .l5r5e-tooltip-ct section>ul li,.l5r5e-tooltip.l5r5e-tooltip-ct section>ul li{flex:50%;padding:0;padding-right:1rem;margin:0;list-style-type:square}.l5r5e-tooltip .l5r5e-tooltip-ct:before,.l5r5e-tooltip.l5r5e-tooltip-ct:before{z-index:-2;content:"";position:absolute;height:calc(100% + 0.6rem);width:calc(100% - 0.65rem);border:1px solid #c3a582;border-radius:0;top:-0.35rem;left:0.25rem;background:#3e3a30 url("../assets/imgs/bg-l5r.webp") no-repeat}.l5r5e-tooltip 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.chat-profil{text-align:center;vertical-align:middle}.l5r5e .chat-profil .profile-img{margin:0.25rem 0.25rem 0 0}.l5r5e .chat-profil-stance{font-size:2.5rem;line-height:2.5rem;margin:0.25rem;text-shadow:1px 1px 1px rgba(0,0,0,0.5)}.l5r5e .chat-profil-element{flex-wrap:wrap;flex-grow:1}.l5r5e .chat-profil-element-skill{flex-grow:3}.l5r5e .chat-profil-element:last-child{flex-grow:2}.l5r5e.sheet{min-width:600px}.l5r5e.sheet label:hover{text-shadow:0 0 2px red}.l5r5e.sheet .l5r-buttons-bar{display:flex;flex:0 0 100%;overflow:hidden;padding:0 8px;line-height:1.9rem;justify-content:flex-end;background:rgba(186,187,177,0.5);height:2rem}.l5r5e.sheet .l5r-buttons-bar a.l5r-header-button{flex:none;margin:0 0 0 8px}.l5r5e.sheet.actor .sheet-header{height:26rem}.l5r5e.sheet.actor .sheet-header h1{flex:auto;margin:0 0 0.25rem 0.5rem}.l5r5e.sheet.actor .sheet-body{height:calc(100% - 28rem)}.l5r5e.sheet.actor fieldset.advancement,.l5r5e.sheet.actor fieldset.items-wrapper{display:grid;flex:calc(100%)}.l5r5e.sheet.actor .advancements-tabs{height:2rem;line-height:2rem;font-size:1rem}.l5r5e.sheet form{display:flex;flex-wrap:wrap;align-content:flex-start}.l5r5e.sheet .sheet-body{flex:0 0 100%;align-items:flex-start}.l5r5e.sheet section.tab[data-tab],.l5r5e.sheet article.tab[data-tab]{display:none}.l5r5e.sheet section.tab[data-tab].active,.l5r5e.sheet article.tab[data-tab].active{display:flex}.l5r5e.sheet .sheet-header{flex:0 0 100%;align-items:flex-start}.l5r5e.sheet .sheet-header input{flex:0 0 3rem;font-size:1.5rem;height:2rem}.l5r5e.sheet .sheet-header h1{flex:0 0 calc(100% - 90px - 1.25rem);margin:0 0 0.25rem 1rem}.l5r5e.sheet .sheet-header h1 input{flex:0 0 100%;font-size:3rem;height:5rem;margin:0;width:100%;text-align:right;color:#963c41;text-shadow:0 0 1px #963c41;background:transparent;border:0 none;border-radius:0;border-bottom:1px solid rgba(90,110,90,0.25)}.l5r5e.sheet .sheet-header 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.narrative-fluff .editor-content{min-height:10rem}.l5r5e.sheet article .techniques-wrapper{padding-left:0.25rem}.l5r5e.sheet article .techniques-wrapper fieldset{margin:0 0 0 0.25rem}.l5r5e.sheet article .techniques-wrapper .checklist{display:flex;flex-wrap:wrap;font-size:0.85rem;margin:0 0 0.25rem 0.25rem;padding:0.5rem;background:rgba(186,187,177,0.5);--notchSize: 0.25rem;-webkit-clip-path:polygon(0% 0, var(--notchSize) 0%, calc(100% - var(--notchSize)) 0%, 100% var(--notchSize), 100% 100%, 100% 100%, var(--notchSize) 100%, 0% calc(100% - var(--notchSize)));clip-path:polygon(0% 0, var(--notchSize) 0%, calc(100% - var(--notchSize)) 0%, 100% var(--notchSize), 100% 100%, 100% 100%, var(--notchSize) 100%, 0% calc(100% - var(--notchSize)))}.l5r5e.sheet article .techniques-wrapper .checklist i{color:rgba(0,0,0,0.5);margin-right:0.5rem}.l5r5e.sheet article .techniques-wrapper .checklist label{flex:0 0 auto;margin:0 0.25rem 0.25rem;padding:0 0.5rem;color:#5a6e5a;background:rgba(255,255,255,0.5);border:1px solid #5a6e5a;border-radius:1rem}.l5r5e.sheet article .techniques-wrapper .checklist input{margin:0.25rem 0 0 0;height:0.65rem;width:0.65rem}.l5r5e.sheet article .stances-content{flex:100%;height:100%;align-self:flex-start}.l5r5e.sheet article .stances-content .item-list{position:relative;padding-top:2rem;margin:0}.l5r5e.sheet article .stances-content .stance-content{padding:0;margin:0}.l5r5e.sheet article .stances-content .stance-content label{display:block;position:absolute;top:0;left:0;width:20%;line-height:1.5rem;padding:0.25rem;color:#fff}.l5r5e.sheet article .stances-content .stance-content label.earth{background:#699678}.l5r5e.sheet article .stances-content .stance-content label.air{background:#917896;left:20%}.l5r5e.sheet article .stances-content .stance-content label.water{background:#5f919b;left:40%}.l5r5e.sheet article .stances-content .stance-content label.fire{background:#9b7350;left:60%}.l5r5e.sheet article .stances-content .stance-content label.void{background:#4b4641;left:80%}.l5r5e.sheet article .stances-content .stance-content label input{float:right;position:relative;top:0.3rem;right:0.25rem}.l5r5e.sheet article .weapons-content,.l5r5e.sheet article .armors-content{flex:0 0 calc(50% - 0.5rem)}.l5r5e.sheet .xp,.l5r5e.sheet .money-wrapper{flex:100%;flex-direction:row;color:#000}.l5r5e.sheet .xp label,.l5r5e.sheet .money-wrapper label{display:flex;flex:calc(100% / 3);padding:0.5rem;font-size:0.85rem}.l5r5e.sheet .xp label input,.l5r5e.sheet .money-wrapper label input{margin-left:0.5rem}.l5r5e.sheet .xp .money-buttons,.l5r5e.sheet .money-wrapper .money-buttons{line-height:13px}.l5r5e.sheet table{font-size:0.85rem;color:#000;text-align:left}.l5r5e.sheet table thead{font-family:"BrushtipTexe",sans-serif;font-weight:normal}.l5r5e.sheet table thead th{padding-left:0.5rem;padding-right:0.5rem;font-size:1rem}.l5r5e.sheet table thead th:first-child{flex:calc(100% - 16rem);padding-left:0.5rem;text-align:left}.l5r5e.sheet table thead th:nth-child(2){flex:0 0 2rem}.l5r5e.sheet table thead th:nth-child(3),.l5r5e.sheet table thead th:nth-child(4){flex:0 0 4rem}.l5r5e.sheet table tbody .curriculum{flex:0 0 2rem}.l5r5e.sheet table tbody .name{flex:calc(100% - 13rem);padding-left:0.5rem;text-align:left}.l5r5e.sheet table tbody .xp,.l5r5e.sheet table tbody .rank{flex:0 0 4rem}.l5r5e.sheet table tbody .actions{flex:0 0 3rem;font-size:0.75rem}.l5r5e.sheet table tbody .actions ul{display:flex;flex-direction:row}.l5r5e.sheet table tbody .actions ul li{flex:0 0 1rem}.l5r5e.sheet table tbody .actions ul li:hover{color:rgba(255,0,0,0.75)}.l5r5e.sheet table tbody .tfoot{padding:0.25 0.5rem;background:rgba(186,187,177,0.5);text-shadow:none;border-top:rgba(186,187,177,0.5);text-align:center}.l5r5e.sheet table tbody img{width:16px;height:16px;border:none}.l5r5e.sheet .inventory .items-wrapper h3{background:rgba(90,110,90,0.15);color:#5a6e5a;border-bottom:1px solid #fff;font-family:"Caballar",sans-serif;font-size:1rem;padding-left:0.5rem;margin:0}.l5r5e.sheet .inventory .items-wrapper .item-list{display:block}.l5r5e.sheet .inventory .items-wrapper .item-list.toggle-active{display:none}.l5r5e.sheet.actor .initiative-wrapper,.l5r5e.sheet.npc .initiative-wrapper{flex:100%;height:100%;align-self:flex-start;text-align:center;display:block}.l5r5e.sheet.actor .initiative button,.l5r5e.sheet.npc .initiative button{width:auto;min-width:20%;margin:0 0.25rem 0.25rem;padding:0 0.5rem;color:#5a6e5a;background:rgba(255,255,255,0.5);border:1px solid #5a6e5a;border-radius:1rem;line-height:1.5rem;height:1.5rem}.l5r5e.sheet.actor .initiative button:focus,.l5r5e.sheet.npc .initiative button:focus{box-shadow:none}.l5r5e.sheet.actor .limited h1,.l5r5e.sheet.npc .limited h1{margin:0.5rem 0}.l5r5e.sheet.actor .limited img.full,.l5r5e.sheet.npc .limited img.full{flex:initial;height:auto;width:-webkit-max-content;width:-moz-max-content;width:max-content;border:0 none;margin:0 auto}.l5r5e.sheet.actor .limited .sheet-header,.l5r5e.sheet.npc .limited .sheet-header{flex:none;height:auto;width:100%}.l5r5e.sheet.actor .limited ul,.l5r5e.sheet.npc .limited ul{display:flex;flex-wrap:wrap}.l5r5e.sheet.actor .limited ul li,.l5r5e.sheet.npc .limited ul li{flex:50%;padding:0.25rem 0}.l5r5e.sheet.actor .limited ul li input,.l5r5e.sheet.npc .limited ul li input{width:75%;float:right}.l5r5e.sheet.actor .limited ul li:nth-child(1),.l5r5e.sheet.actor .limited ul li:nth-child(2),.l5r5e.sheet.npc .limited ul li:nth-child(1),.l5r5e.sheet.npc .limited ul li:nth-child(2){flex:calc(50% - 5rem);margin-right:1rem}.l5r5e.sheet.actor .limited ul li:nth-child(3),.l5r5e.sheet.npc .limited ul li:nth-child(3){flex:auto}.l5r5e.sheet.actor .limited ul li:nth-child(3) input,.l5r5e.sheet.npc .limited ul li:nth-child(3) input{width:2rem}.l5r5e.sheet.actor .limited ul li:nth-child(4),.l5r5e.sheet.actor .limited ul li:nth-child(5),.l5r5e.sheet.npc .limited ul 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i.fa-music{background-image:url("../assets/ui/sidebar/playlist.svg");background-size:80%}#sidebar #sidebar-tabs i.fa-music:before{content:""}#sidebar #sidebar-tabs i.fa-atlas{background-image:url("../assets/ui/sidebar/compendium.svg")}#sidebar #sidebar-tabs i.fa-atlas:before{content:""}#sidebar #sidebar-tabs i.fa-cogs{background-image:url("../assets/ui/sidebar/settings.svg");background-size:85%}#sidebar #sidebar-tabs i.fa-cogs:before{content:""}#sidebar #sidebar-tabs>.item{flex:0 0 1.5rem;height:1.5rem;line-height:1.5rem;margin:0.1rem;border-radius:100%;background:rgba(255,255,255,0.5)}#sidebar #sidebar-tabs>.item.active,#sidebar #sidebar-tabs>.item:hover{background:#fff;border:1px solid #c3a582;box-shadow:0 0 10px red}#sidebar #sidebar-tabs .collapse{position:relative;flex:0 0 0.85rem;line-height:1.75rem;color:#c3a582;text-align:center}#sidebar #sidebar-tabs .collapse i{background-color:transparent}#sidebar.collapsed #sidebar-tabs>.item.active{border:1px solid #c3a582;box-shadow:0 0 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repeat;border-image-width:0.5rem;border-image-outset:0px}#sidebar #settings button:hover{background:linear-gradient(rgba(35,10,5,0.75), rgba(65,20,15,0.75), rgba(35,10,5,0.75))}#sidebar #chat-form textarea{color:#000}#sidebar #chat-form textarea,#sidebar .chat-message,#sidebar .blind,#sidebar .whisper,#sidebar #chat-controls .roll-type-select,#sidebar .header-search input{background:transparent url("../assets/ui/chat-texture.webp") repeat-y}#sidebar #chat-form textarea:focus,#sidebar .chat-message:focus,#sidebar .blind:focus,#sidebar .whisper:focus,#sidebar #chat-controls .roll-type-select:focus,#sidebar .header-search input:focus{background:#f0f0e0 url("../assets/ui/chat-texture.webp") repeat-y}#sidebar .header-search input[name="search"]{background-color:rgba(225,215,200,0.25);color:rgba(0,0,0,0.5)}#sidebar .header-search input[name="search"]:focus{background-color:rgba(225,215,200,0.75)}#sidebar .chat-message .message-header{line-height:2rem;border-bottom:1px solid rgba(0,0,0,0.1);margin-bottom:0.25rem;border-radius:0}#sidebar #chat-log{margin:0 0 0.5rem;font-size:1rem}#sidebar #chat-log .message.whisper,#sidebar #chat-log .message.blind,#sidebar #chat-log .message.roll{position:relative}#sidebar #chat-log .message.whisper .message-header .message-metadata:before,#sidebar #chat-log .message.blind .message-header .message-metadata:before,#sidebar #chat-log .message.roll .message-header .message-metadata:before{position:absolute;top:-0.5rem;right:0.25rem;font-size:0.5rem;color:#963c41;height:0}#sidebar #chat-log .message.whisper{font-style:italic}#sidebar #chat-log .message.whisper .message-header .message-metadata:before{content:"(Private)"}#sidebar #chat-log .message.whisper.roll .message-header .message-metadata:before{content:"(Private Roll)"}#sidebar #chat-log .message.blind{font-style:italic}#sidebar #chat-log .message.blind .message-header .message-metadata:before{content:"(Blind)"}#sidebar #chat-log .message.blind.roll .message-header .message-metadata:before{content:"(Blind Roll)"}#sidebar #chat-log .message.roll .message-header .message-metadata:before{content:"(Roll)"}#sidebar .message-sender{color:#963c41;text-shadow:1px 1px 0px rgba(0,0,0,0.25)}#sidebar .message{background-color:rgba(225,215,200,0.25);color:#000}#sidebar .message ul li{padding:0.25rem;border:1px solid rgba(0,0,0,0.05);border-bottom:0 none}#sidebar .message ul li:nth-child(odd){background:rgba(186,187,177,0.2)}#sidebar .message ul li:nth-child(even){background:rgba(186,187,177,0.1)}#sidebar .message ul li:last-child{border-bottom:1px solid rgba(0,0,0,0.05)}#sidebar .message.roll{background-color:rgba(225,215,200,0.75)}#sidebar .message.blind{background-color:rgba(0,0,0,0)}#sidebar .message.whisper{background-color:rgba(225,200,225,0.75)}#hotbar #action-bar .macro{background-position:center;background-size:100%;background:linear-gradient(rgba(10,0,20,0.75), rgba(0,0,10,0.75), rgba(10,0,20,0.75));background-origin:padding-box;-o-border-image:url("../assets/ui/macro-button.webp");border-image:url("../assets/ui/macro-button.webp");border-image-slice:8 fill;border-image-width:0.25rem;border-image-outset:0;border-radius:0}#hotbar #action-bar .macro .macro-key{background:rgba(0,0,0,0.5)}#hotbar #action-bar .macro.active{background:linear-gradient(rgba(0,0,10,0.75), rgba(10,0,20,0.75), rgba(0,0,10,0.75));box-shadow:1px 1px 10px #000 inset;border:1px solid rgba(195,165,130,0.5)}#hotbar #action-bar #macro-list{background:transparent;margin:0;padding:0.05rem;border-radius:0;border:0 none;box-shadow:0.25rem 0.25rem 0.5rem #000}#hotbar .bar-controls{background-position:center;background-size:100%;background:linear-gradient(rgba(10,0,20,0.75), rgba(0,0,10,0.75), rgba(10,0,20,0.75));background-origin:padding-box;-o-border-image:url("../assets/ui/macro-button.webp") 15 repeat;border-image:url("../assets/ui/macro-button.webp") 15 repeat;border-image-width:0.5rem;border-image-outset:0px;box-shadow:0 0 0.25rem #000;border-radius:0;margin:0 0.5rem}#hotbar .bar-controls a.page-control,#hotbar .bar-controls span.page-number{font-size:1rem;line-height:0.95rem}#players{border-radius:0;background-position:center;background-size:100%;background:linear-gradient(rgba(10,0,20,0.75), rgba(0,0,10,0.75), rgba(10,0,20,0.75));background-origin:padding-box;border:1px solid #c3a582;background-origin:padding-box;-o-border-image:url("../assets/ui/macro-button.webp") 15 repeat;border-image:url("../assets/ui/macro-button.webp") 15 repeat;border-image-width:0.5rem;border-image-outset:0px;margin:0;padding:0;left:0.2rem;bottom:0.65rem;box-shadow:inset 0 0 0.5rem #000;position:relative}#players:before{z-index:-1;position:absolute;content:"";background:transparent url("../assets/ui/players-border.webp") no-repeat 0 0;background-size:100%;display:block;top:-12px;right:10%;left:10%;bottom:0}#logo{content:url("../assets/l5r-logo.webp");height:80px;width:88px;margin-left:0.5rem;opacity:0.8}#navigation{left:120px}#navigation:before{content:"";background:url("../assets/l5r-logo.webp") no-repeat 0 0;background-size:cover;height:80px;width:88px;opacity:0.65;position:absolute;left:-6.45rem}#navigation:before:hover{opacity:0.75}#navigation #nav-toggle,#navigation #scene-list .scene.nav-item{cursor:default;color:#fff;background:linear-gradient(rgba(10,0,20,0.75), rgba(0,0,10,0.75), rgba(10,0,20,0.75));background-origin:padding-box;-o-border-image:url("../assets/ui/macro-button.webp") 10 repeat;border-image:url("../assets/ui/macro-button.webp") 10 repeat;border-image-width:0.25rem;border-image-outset:0px}#navigation #nav-toggle:hover,#navigation #scene-list .scene.nav-item:hover{background:linear-gradient(rgba(35,10,5,0.75), rgba(65,20,15,0.75), rgba(35,10,5,0.75))}#navigation #scene-list .scene.nav-item.active{background:linear-gradient(rgba(65,20,15,0.75), rgba(35,10,5,0.75), rgba(65,20,15,0.75))}#navigation #scene-list .scene.nav-item.active:hover{background:linear-gradient(rgba(35,10,5,0.75), rgba(65,20,15,0.75), rgba(35,10,5,0.75))}#navigation #scene-list .scene.view,#navigation #scene-list .scene.context{cursor:default;color:#fff;background:linear-gradient(rgba(65,20,15,0.75), rgba(35,10,5,0.75), rgba(65,20,15,0.75));background-origin:padding-box;-o-border-image:url("../assets/ui/macro-button.webp") 10 repeat;border-image:url("../assets/ui/macro-button.webp") 10 repeat;border-image-width:0.25rem;border-image-outset:0px;box-shadow:0 0 20px red}#navigation #scene-list .scene.view:hover,#navigation #scene-list .scene.context:hover{background:linear-gradient(rgba(35,10,5,0.75), rgba(65,20,15,0.75), rgba(35,10,5,0.75))}#controls{top:100px}#controls ol .scene-control.active,#controls ol .control-tool.active,#controls ol .scene-control:hover,#controls ol .control-tool:hover{background:linear-gradient(rgba(65,20,15,0.75), rgba(35,10,5,0.75), rgba(65,20,15,0.75));background-origin:padding-box;-o-border-image:url("../assets/ui/macro-button.webp") 10 repeat;border-image:url("../assets/ui/macro-button.webp") 10 repeat;border-image-width:0.25rem;border-image-outset:0px;box-shadow:0 0 10px red}#controls ol .scene-control.active:hover,#controls ol .control-tool.active:hover,#controls ol .scene-control:hover:hover,#controls ol .control-tool:hover:hover{background:linear-gradient(rgba(35,10,5,0.75), rgba(65,20,15,0.75), rgba(35,10,5,0.75))}#controls ol .scene-control,#controls ol .control-tool{color:#fff;background:linear-gradient(rgba(10,0,20,0.75), rgba(0,0,10,0.75), rgba(10,0,20,0.75));background-origin:padding-box;-o-border-image:url("../assets/ui/macro-button.webp") 10 repeat;border-image:url("../assets/ui/macro-button.webp") 10 repeat;border-image-width:0.25rem;border-image-outset:0px}#controls ol .scene-control:hover,#controls ol .control-tool:hover{background:linear-gradient(rgba(35,10,5,0.75), rgba(65,20,15,0.75), rgba(35,10,5,0.75))}#playlists .playlist .playlist-header h4{font:0.75rem "PatrickHand",sans-serif;text-transform:uppercase;text-align:right}#combat #combat-round .encounters h3{font-size:0.85rem}#combat #combat-round .encounters ul{display:flex;color:rgba(255,255,255,0.5)}#combat #combat-round .encounters ul.encounter{border-right:1px solid rgba(255,255,255,0.25)}#combat #combat-round .encounters ul li{flex:1;cursor:url("../assets/cursors/pointer.webp"),pointer}#combat #combat-round .encounters .encounter i{font-size:23px;vertical-align:middle}#combat #combat-round .encounters .encounter i:hover{text-shadow:0 0 8px red}#combat #combat-round .encounters .encounter .active{color:#c83200}#combat #combat-round .encounters .encounter .active:hover{text-shadow:none}#combat #combat-round .encounters .encounter-icon{font-weight:900;font-family:"Font Awesome 5 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url("../assets/imgs/bg-l5r.webp") no-repeat;color:#000;font-size:0.8rem;text-align:left;border:0 none;border-radius:0;padding:0.5rem 0.75rem;display:block;position:absolute;z-index:9999}.l5r5e-tooltip .l5r5e-tooltip-ct *,.l5r5e-tooltip.l5r5e-tooltip-ct *{color:#000}.l5r5e-tooltip .l5r5e-tooltip-ct section>ul,.l5r5e-tooltip.l5r5e-tooltip-ct section>ul{display:flex;flex-flow:row wrap;padding:0.25rem 0 0.25rem 1rem}.l5r5e-tooltip .l5r5e-tooltip-ct section>ul li,.l5r5e-tooltip.l5r5e-tooltip-ct section>ul li{flex:50%;padding:0;padding-right:1rem;margin:0;list-style-type:square}.l5r5e-tooltip .l5r5e-tooltip-ct:before,.l5r5e-tooltip.l5r5e-tooltip-ct:before{z-index:-2;content:"";position:absolute;height:calc(100% + 0.6rem);width:calc(100% - 0.65rem);border:1px solid #c3a582;border-radius:0;top:-0.35rem;left:0.25rem;background:#3e3a30 url("../assets/imgs/bg-l5r.webp") no-repeat}.l5r5e-tooltip .l5r5e-tooltip-ct:after,.l5r5e-tooltip.l5r5e-tooltip-ct:after{z-index:-1;content:"";position:absolute;height:calc(100%);width:calc(100%);border:1px solid #c3a582;border-radius:0;top:-1px;left:-1px}.l5r5e-tooltip .l5r5e-tooltip-ct .goodvalue,.l5r5e-tooltip.l5r5e-tooltip-ct .goodvalue{color:#4e8c69}.l5r5e-tooltip .l5r5e-tooltip-ct .badvalue,.l5r5e-tooltip.l5r5e-tooltip-ct .badvalue{color:#ab2a00}.l5r5e-tooltip .card-header img{display:inline-block;background:transparent;border:0 none;width:20px;margin:0;padding:0}.l5r5e-chat-item{color:#000;font-size:0.8rem}.l5r5e-chat-item *{color:#000}.l5r5e-chat-item h2{font-size:1.1rem}.l5r5e-chat-item section>ul{display:flex;flex-flow:row wrap;padding:0.25rem 0 0.25rem 1rem}.l5r5e-chat-item section>ul li{flex:100%;padding:1px !important;margin:0;border:0 none !important;list-style-type:square}.l5r5e-chat-item .card-header img{display:inline-block;background:transparent;border:0 none;width:20px;margin:0;padding:0}#l5r5e-gm-monitor{min-height:170px;min-width:240px}#l5r5e-gm-monitor .window-content form{padding:0 0.5rem}#l5r5e-gm-monitor .window-content thead tr>th{background:rgba(186,187,177,0.9);position:-webkit-sticky;position:sticky;z-index:2;top:0}#l5r5e-gm-monitor .window-content th,#l5r5e-gm-monitor .window-content td{border:1px solid #5a6e5a50;padding:0.25em}#l5r5e-gm-monitor .window-content img{border:none;min-width:24px;min-height:24px;max-width:32px;max-height:32px}#l5r5e-gm-monitor .window-content .goodvalue{color:#4e8c69}#l5r5e-gm-monitor .window-content .badvalue{color:#ab2a00}#l5r5e-gm-monitor .window-draggable-handle{display:none}#l5r5e-gm-toolbox{display:flex;background-position:center;background-size:100%;background:linear-gradient(rgba(10,0,20,0.75), rgba(0,0,10,0.75), rgba(10,0,20,0.75));background-origin:padding-box;border:1px solid #c3a582;background-origin:padding-box;-o-border-image:url("../assets/ui/macro-button.webp") 10 repeat;border-image:url("../assets/ui/macro-button.webp") 10 repeat;border-image-width:0.5rem;border-image-outset:0px;padding:0;margin:0.5rem}#l5r5e-gm-toolbox .window-header{text-align:center;border-bottom:1px solid #c3a582}#l5r5e-gm-toolbox .window-header h4{letter-spacing:0.25rem;line-height:2.25rem;color:rgba(255,255,255,0.65)}#l5r5e-gm-toolbox .window-content{text-align:center;vertical-align:middle;background:transparent;color:rgba(255,255,255,0.65)}#l5r5e-gm-toolbox .window-content form{padding:0}#l5r5e-gm-toolbox .window-content .gm-tools-container{display:flex;font-size:2rem;line-height:2rem;min-height:2rem;margin:0}#l5r5e-gm-toolbox .window-content .gm-tools-container li{flex:1;display:flex;margin:0;padding:0;border-right:1px solid #c3a582;cursor:url("../assets/cursors/pointer.webp"),pointer}#l5r5e-gm-toolbox .window-content .gm-tools-container li:last-child{margin:0;border:0 none}#l5r5e-gm-toolbox .window-content .gm-tools-container li :hover{text-shadow:0 0 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#d4d4d4}.autocomplete .autocomplete-items div:hover{background-color:#e9e9e9}.autocomplete .autocomplete-active{background-color:DodgerBlue !important;color:#ffffff}.l5r5e .chat-dice{display:inline;position:relative;padding:0;margin:0}.l5r5e .chat-dice:after{content:"";position:absolute;bottom:0;right:0;border-radius:0.15rem;padding:0 0.225rem 0 0.15rem;font-size:0.75em;line-height:1rem;width:1em;text-align:center;color:white;background:transparent}.l5r5e .chat-dice:last-of-type:after,.l5r5e .chat-dice:nth-child(6):after,.l5r5e .chat-dice:nth-child(12):after,.l5r5e .chat-dice:nth-child(18):after{padding:0 0.175rem 0 0.15rem}.l5r5e .chat-dice.rerolled>img{border-bottom:0 none}.l5r5e .chat-dice.rerolled:after{content:"\f2f9";background:orangered}.l5r5e .chat-dice.swapped>img{border-bottom:0 none}.l5r5e .chat-dice.swapped:after{content:"\f337";background:fuchsia}.l5r5e .chat-dice>img{border:1px solid transparent;height:auto;width:calc(100% / 6 - 0.255rem);margin:auto}.l5r5e .chat-profil{text-align:center;vertical-align:middle}.l5r5e .chat-profil .profile-img{margin:0.25rem 0.25rem 0 0}.l5r5e .chat-profil-stance{font-size:2.5rem;line-height:2.5rem;margin:0.25rem;text-shadow:1px 1px 1px rgba(0,0,0,0.5)}.l5r5e .chat-profil-element{flex-wrap:wrap;flex-grow:1}.l5r5e .chat-profil-element-skill{flex-grow:3}.l5r5e .chat-profil-element:last-child{flex-grow:2}.l5r5e.sheet{min-width:600px}.l5r5e.sheet label:hover{text-shadow:0 0 2px red}.l5r5e.sheet .l5r-buttons-bar{display:flex;flex:0 0 100%;overflow:hidden;padding:0 8px;line-height:1.9rem;justify-content:flex-end;background:rgba(186,187,177,0.5);height:2rem}.l5r5e.sheet .l5r-buttons-bar a.l5r-header-button{flex:none;margin:0 0 0 8px}.l5r5e.sheet.actor .sheet-header{height:26rem}.l5r5e.sheet.actor .sheet-header h1{flex:auto;margin:0 0 0.25rem 0.5rem}.l5r5e.sheet.actor .sheet-body{height:calc(100% - 28rem)}.l5r5e.sheet.actor fieldset.advancement,.l5r5e.sheet.actor 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label.fire{background:#9b7350;left:60%}.l5r5e.sheet article .stances-content .stance-content label.void{background:#4b4641;left:80%}.l5r5e.sheet article .stances-content .stance-content label input{float:right;position:relative;top:0.3rem;right:0.25rem}.l5r5e.sheet article .weapons-content,.l5r5e.sheet article .armors-content{flex:0 0 calc(50% - 0.5rem)}.l5r5e.sheet .xp,.l5r5e.sheet .money-wrapper{flex:100%;flex-direction:row;color:#000}.l5r5e.sheet .xp label,.l5r5e.sheet .money-wrapper label{display:flex;flex:calc(100% / 3);padding:0.5rem;font-size:0.85rem}.l5r5e.sheet .xp label input,.l5r5e.sheet .money-wrapper label input{margin-left:0.5rem}.l5r5e.sheet .xp .money-buttons,.l5r5e.sheet .money-wrapper .money-buttons{line-height:13px}.l5r5e.sheet table{font-size:0.85rem;color:#000;text-align:left}.l5r5e.sheet table thead{font-family:"BrushtipTexe",sans-serif;font-weight:normal}.l5r5e.sheet table thead th{padding-left:0.5rem;padding-right:0.5rem;font-size:1rem}.l5r5e.sheet table thead 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h3{background:rgba(90,110,90,0.15);color:#5a6e5a;border-bottom:1px solid #fff;font-family:"Caballar",sans-serif;font-size:1rem;padding-left:0.5rem;margin:0}.l5r5e.sheet .inventory .items-wrapper .item-list{display:block}.l5r5e.sheet .inventory .items-wrapper .item-list.toggle-active{display:none}.l5r5e.sheet.actor .initiative-wrapper,.l5r5e.sheet.npc .initiative-wrapper{flex:100%;height:100%;align-self:flex-start;text-align:center;display:block}.l5r5e.sheet.actor .initiative button,.l5r5e.sheet.npc .initiative button{width:auto;min-width:20%;margin:0 0.25rem 0.25rem;padding:0 0.5rem;color:#5a6e5a;background:rgba(255,255,255,0.5);border:1px solid #5a6e5a;border-radius:1rem;line-height:1.5rem;height:1.5rem}.l5r5e.sheet.actor .initiative button:focus,.l5r5e.sheet.npc .initiative button:focus{box-shadow:none}.l5r5e.sheet.actor .limited h1,.l5r5e.sheet.npc .limited h1{margin:0.5rem 0}.l5r5e.sheet.actor .limited img.full,.l5r5e.sheet.npc .limited 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a/system/styles/scss/items.scss b/system/styles/scss/items.scss index 178bc42..d68fb20 100644 --- a/system/styles/scss/items.scss +++ b/system/styles/scss/items.scss @@ -269,10 +269,13 @@ } } } -&.peculiarity, &.technique { article { &.attributes { + height: 7.5rem; + input[type="text"] { + width: 10rem; + } .cursus { flex: 0 0 calc(20% - 0.5rem); line-height: 0.75rem; @@ -283,12 +286,24 @@ } } } + &.infos { + height: calc(100% - 8.5rem); + } } } &.peculiarity { article { &.attributes { height: 8.5rem; + .cursus { + flex: 0 0 calc(20% - 0.5rem); + line-height: 0.75rem; + text-align: right; + margin: 0 0.25rem; + input { + margin-top: 0.25rem; + } + } } &.infos { height: calc(100% - 9.5rem); diff --git a/system/styles/scss/sheets.scss b/system/styles/scss/sheets.scss index 5c5347d..e07b00e 100644 --- a/system/styles/scss/sheets.scss +++ b/system/styles/scss/sheets.scss @@ -615,6 +615,9 @@ fieldset { margin: 0 0 0 0.25rem; } + .dice-picker-tech:hover { + text-shadow: 0 0 2px $red; + } .checklist { display: flex; flex-wrap: wrap; diff --git a/system/template.json b/system/template.json index a097b96..6af8a3f 100644 --- a/system/template.json +++ b/system/template.json @@ -10,8 +10,8 @@ "age": "", "clan": "", "family": "", - "female": false, - "marital_status": "unmarried", + "female": null, + "marital_status": "", "roles": "", "school": "", "school_rank": 1, @@ -243,6 +243,8 @@ }, "technique": { "templates": ["basics", "advancement"], + "skill": "", + "difficulty": "", "technique_type": "kata" }, "property": { diff --git a/system/templates/actors/character-generator-dialog.html b/system/templates/actors/character-generator-dialog.html index 4639791..48a89a7 100644 --- a/system/templates/actors/character-generator-dialog.html +++ b/system/templates/actors/character-generator-dialog.html @@ -13,7 +13,7 @@
- +
+
- +
- +
{{#if isNpc}} @@ -77,12 +77,14 @@ + {{!--
+ --}}