Compendium filter
This commit is contained in:
@@ -1,3 +1,5 @@
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import { HTML_l5r5e_MultiSelectElement } from "./misc/l5r5e-multiselect.js";
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export default class HooksL5r5e {
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/**
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* Do anything after initialization but before ready
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@@ -55,6 +57,19 @@ export default class HooksL5r5e {
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if (disclaimer !== "" && disclaimer !== "l5r5e.global.edge_translation_disclaimer") {
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ui.notifications.info(disclaimer);
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}
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// Find all additional source references that is not the official ones:
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const references = new Set(Object.keys(CONFIG.l5r5e.source_reference));
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for(let pack of game.packs) {
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if(pack.metadata.packageType === "system")
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continue;
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const documents = await pack.getDocuments();
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for(let document of documents) {
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if(document?.system?.source_reference)
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references.add(document.system.source_reference.source);
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}
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}
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game.settings.set(CONFIG.l5r5e.namespace, "all-compendium-references", Array.from(references));
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}
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/**
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@@ -213,48 +228,234 @@ export default class HooksL5r5e {
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*/
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static async renderCompendium(app, html, data) {
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if (app.collection.documentName === "Item") {
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const content = await app.collection.getDocuments();
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const content = await app.collection.getDocuments();
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let sources_in_this_compendium = new Set([]);
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let filters_to_show = {
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rank: false,
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rarity: false,
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source: false,
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ring: false,
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}
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// Add rank filter for techniques
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if (
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content[0].type === "technique" &&
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!["l5r5e.core-techniques-school", "l5r5e.core-techniques-mastery"].includes(data.collection.collection)
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) {
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const rankFilter = (event, rank) => {
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html[0].querySelectorAll(".directory-item").forEach((line) => {
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$(line).css("display", rank === 0 || $(line)[0].innerText?.endsWith(rank) ? "flex" : "none");
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});
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};
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const elmt = html.find(".directory-header");
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if (elmt.length > 0) {
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const div = $('<div class="flexrow"></div>');
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for (let rank = 0; rank < 6; rank++) {
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const bt = $(`<a>${rank === 0 ? "x" : rank}</a>`);
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bt.on("click", (event) => rankFilter(event, rank));
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div.append(bt);
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// Add additional data to the entries to make it faster to lookup.
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// Add Ring/rank/rarity information
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content.forEach(async (document) => {
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const entry = html.find(`[data-document-id="${document.id}"]`);
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if(document.system?.rank) {
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entry.data("rank", document.system.rank);
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filters_to_show.rank = true;
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}
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if(document.system?.source_reference) {
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sources_in_this_compendium.add(document.system.source_reference.source);
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entry.data("source", document.system.source_reference);
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filters_to_show.source = true;
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}
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if(document.system?.ring) {
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entry.data("ring", document.system.ring);
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filters_to_show.ring = true
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}
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if(document.system?.rarity) {
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entry.data("rarity", document.system.rarity);
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filters_to_show.rarity = true;
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}
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// Add ring/rank/rarity information on the item in the compendium view
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if(document.system?.ring || document.system?.rarity || document.system?.ring) {
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const ring_rarity_rank = await renderTemplate(`${CONFIG.l5r5e.paths.templates}compendium/ring-rarity-rank.html`, document.system);
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entry.append(ring_rarity_rank);
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}
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});
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//Setup what the player cannot see.
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const officialcontent = game.settings.get(CONFIG.l5r5e.namespace, "compendium-official-content-for-players");
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const inofficialcontent = game.settings.get(CONFIG.l5r5e.namespace, "compendium-inofficial-content-for-players");
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let sources_to_mark_as_innaccessable_to_players = game.settings.get(CONFIG.l5r5e.namespace, "all-compendium-references")
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.filter((element) => {
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if(CONFIG.l5r5e.source_reference[element])
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return !officialcontent.includes(element);
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else
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return inofficialcontent.includes(element);
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});
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// Create the function that will hide/show elements based on various factors
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const header = html.find(".directory-header");
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const applyCompendiumFilter = function() {
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const rank_filter = header.find(".rank-filter").find(".selected").data("rank");
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const user_filter = header.find("l5r5e-multi-select").val();
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const ring_filter = header.find(".ring-filter").find(".selected").data("ring");
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const rarity_filter = header.find(".rarity-filter").find(".selected").data("rarity");
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$(html).find(".directory-item").each(function() {
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const lineSource = $(this).data("source")?.source;
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if(lineSource === null || lineSource === undefined)
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return; // We might have stuff in the compendium view that does not have a source (folders etc.) Ignore those.
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let should_show = true;
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if(sources_to_mark_as_innaccessable_to_players.includes(lineSource)) {
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if(game.user.isGM) {
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should_show &= true;
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$(this).addClass("not-for-players");
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$(this).attr("data-tooltip", game.i18n.localize("l5r5e.compendium.not_for_players"));
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}
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else {
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should_show &= false;
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}
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}
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elmt.append(div);
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if(lineSource === "" && game.settings.get(CONFIG.l5r5e.namespace, "compendium-hide-empty-sources-from-players")) {
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if(game.user.isGM) {
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should_show &= true;
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$(this).addClass("not-for-players");
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$(this).attr("data-tooltip", game.i18n.localize("l5r5e.compendium.not_for_players"))
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}
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else {
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should_show &= false;
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}
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}
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if(rank_filter) {
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should_show &= $(this).data("rank") == rank_filter;
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}
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if(user_filter.length) {
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should_show &= user_filter.includes(lineSource);
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}
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if(ring_filter) {
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should_show &= $(this).data("ring") == ring_filter
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}
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if(rarity_filter >= 0) {
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should_show &= $(this).data("rarity") == rarity_filter
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}
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if(should_show)
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$(this).show();
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else
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$(this).hide();
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});
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}
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// Rank filter: Add the HTML element and on click handling
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if (filters_to_show.rank) {
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header.append(await renderTemplate(`${CONFIG.l5r5e.paths.templates}compendium/rank-filter.html`, {type: "rank", number:[1,2,3,4,5]}));
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header.find(".rank-filter").children().each(function() {
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$(this).on("click", (event, rank=$(this).data("rank")) => {
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const already_selected = $(event.target).hasClass("selected");
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$(html).find(".rank-filter").children().each(function() {
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$(this).removeClass("selected");
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});
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// Only select valid values
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if(rank) {
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$(event.target).addClass("selected");
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}
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// we click the same button to unselect
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if(already_selected) {
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$(event.target).removeClass("selected");
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}
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applyCompendiumFilter();
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});
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});
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}
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if(filters_to_show.rarity) {
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header.append(await renderTemplate(`${CONFIG.l5r5e.paths.templates}compendium/rank-filter.html`, {type: "rarity", number:[0,1,2,3,4,5,6,7,8,9,10]}));
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header.find(".rarity-filter").children().each(function() {
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$(this).on("click", (event, rarity=$(this).data("rarity")) => {
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const already_selected = $(event.target).hasClass("selected");
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$(html).find(".rarity-filter").children().each(function() {
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$(this).removeClass("selected");
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});
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// Only select valid values
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if(Number.isInteger(rarity)) {
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$(event.target).addClass("selected");
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}
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// we click the same button to unselect
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if(already_selected) {
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$(event.target).removeClass("selected");
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}
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applyCompendiumFilter();
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});
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});
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}
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if(filters_to_show.ring) {
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header.append(await renderTemplate(`${CONFIG.l5r5e.paths.templates}compendium/ring-filter.html`));
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header.find(".ring-filter").children().each(function() {
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$(this).on("click", (event, ring=$(this).data("ringid")) => {
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const already_selected = $(event.target).hasClass("selected");
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$(html).find(".ring-filter").children().each(function() {
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$(this).removeClass("selected");
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});
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if(ring) { // Do not keep the "reset" button highlighted
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$(event.target).addClass("selected");
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}
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// we click the same button to unselect
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if(already_selected) {
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$(event.target).removeClass("selected");
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}
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applyCompendiumFilter();
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});
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});
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}
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if(filters_to_show.source) {
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// Setup the source select and add it to the document with change callback
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const selectable_sources = game.settings.get(CONFIG.l5r5e.namespace, "all-compendium-references")
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.map((reference) => {
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return {
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disable: !sources_in_this_compendium.has(reference),
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source: reference
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}
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})
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.map((reference) => {
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return {
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value: reference.source,
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label: CONFIG.l5r5e.source_reference[reference.source]?.label ?? reference.source,
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translate: true,
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group: CONFIG.l5r5e.source_reference[reference.source]?.type.split(",")[0] ?? "Other",
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disabled: reference.disable
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}
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});
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const filterSourcesBox = HTML_l5r5e_MultiSelectElement.create({
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name: "filter-sources",
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options: selectable_sources,
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localize: true,
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});
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header.append(filterSourcesBox.outerHTML);
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$("l5r5e-multi-select").on("change", (event) => {
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applyCompendiumFilter();
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});
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// If gm add a extra button to easily filter the content to see the same stuff as a player
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if(game.user.isGM) {
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const buttonHTML = '<button type="button" class="gm" data-tooltip="Apply player filter">Player filter</button>'
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$(buttonHTML).appendTo($(header).find("l5r5e-multi-select")).click(function() {
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const filter = game.settings.get(CONFIG.l5r5e.namespace, "all-compendium-references").filter((reference) => {
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return !sources_to_mark_as_innaccessable_to_players.includes(reference);
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})
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header.find("l5r5e-multi-select")[0].value = filter.filter((element) => element !== "");
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});
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}
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}
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// Items : add Rarity
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// Techniques / Peculiarities : add Ring / Rank
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content.forEach((document) => {
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if (["weapon", "armor", "item", "peculiarity", "technique", "peculiarity"].includes(document.type)) {
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html.find(`[data-document-id="${document.id}"]`).append(
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`<i` +
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(document.system.ring ? ` class="i_${document.system.ring}"` : ``) +
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`>` +
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(document.system.rarity
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? `${game.i18n.localize("l5r5e.sheets.rarity")} ${document.system.rarity}`
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: "") +
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(document.system.rank
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? game.i18n.localize("l5r5e.sheets.rank") + " " + document.system.rank
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: "") +
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`</i>`
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);
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}
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});
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// This is ugly but if we hide the content too early then it won't be hidden for some reason.
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// Current guess is that the foundry search filter is doing something.
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// Adding a delay here so that we hide the content. This will fail on slow computers/network...
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setTimeout(() => {
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applyCompendiumFilter();
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}, 250)
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return false;
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}
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}
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@@ -320,6 +521,19 @@ export default class HooksL5r5e {
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}
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}
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static updateCompendium(pack, documents, options, userId) {
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documents.forEach((document) => {
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const inc_reference = document?.system?.source_reference?.source;
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if(inc_reference) {
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const references = game.settings.get(CONFIG.l5r5e.namespace, "all-compendium-references");
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if(!references.includes(inc_reference)) {
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references.push(inc_reference);
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game.settings.set(CONFIG.l5r5e.namespace, "all-compendium-references", references);
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}
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}
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})
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}
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/**
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* Attempt to create a macro from the dropped data. Will use an existing macro if one exists.
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* @param {object} dropData The dropped data
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