Compendium filter

This commit is contained in:
Litasa
2025-02-16 13:24:03 +00:00
committed by Vlyan
parent 257a736c83
commit b0bc91393a
60 changed files with 2408 additions and 1287 deletions

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@@ -24,6 +24,133 @@ export const L5R5E = {
mass_battle: "command",
},
noHonorSkillsList: ["commerce", "skulduggery", "medicine", "seafaring", "survival", "labor"],
source_reference: {
"core_rulebook": {
value: "core_rulebook",
label: "l5r5e.source_reference.core_rulebook",
type: "Rules"
},
"emerald_empire": {
value: "emerald_empire",
label: "l5r5e.source_reference.emerald_empire",
type: "Rules"
},
"shadowlands": {
value: "shadowlands",
label: "l5r5e.source_reference.shadowlands",
type: "Rules"
},
"court_of_stones": {
value: "court_of_stones",
label: "l5r5e.source_reference.court_of_stones",
type: "Rules"
},
"path_of_waves": {
value: "path_of_waves",
label: "l5r5e.source_reference.path_of_waves",
type: "Rules"
},
"celestial_realms": {
value: "celestial_realms",
label: "l5r5e.source_reference.celestial_realms",
type: "Rules"
},
"fields_of_victory": {
value: "fields_of_victory",
label: "l5r5e.source_reference.fields_of_victory",
type: "Rules"
},
"writ_of_the_wild": {
value: "writ_of_the_wild",
label: "l5r5e.source_reference.writ_of_the_wild",
type: "Rules"
},
"gm_kit": {
value: "gm_kit",
label: "l5r5e.source_reference.gm_kit",
type: "Rules"
},
"beginner_game": {
value: "beginner_game",
label: "l5r5e.source_reference.beginner_game",
type: "Rules"
},
"the_mantis_clan": {
value: "the_mantis_clan",
label: "l5r5e.source_reference.the_mantis_clan",
type: "Supplement"
},
"legacies_of_war": {
value: "legacies_of_war",
label: "l5r5e.source_reference.legacies_of_war",
type: "Supplement"
},
"mask_of_the_oni": {
value: "mask_of_the_oni",
label: "l5r5e.source_reference.mask_of_the_oni",
type: "Adventure"
},
"winters_embrace": {
value: "winters_embrace",
label: "l5r5e.source_reference.winters_embrace",
type: "Adventure"
},
"sins_of_regret": {
value: "sins_of_regret",
label: "l5r5e.source_reference.sins_of_regret",
type: "Adventure"
},
"wheele_of_judgment": {
value: "wheele_of_judgment",
label: "l5r5e.source_reference.wheele_of_judgment",
type: "Adventure"
},
"blood_of_the_lioness": {
value: "blood_of_the_lioness",
label: "l5r5e.source_reference.blood_of_the_lioness",
type: "Adventure"
},
"imperfect_land": {
value: "imperfect_land",
label: "l5r5e.source_reference.imperfect_land",
type: "Adventure"
},
"in_the_palace_of_the_emerald_champion": {
value: "in_the_palace_of_the_emerald_champion",
label: "l5r5e.source_reference.in_the_palace_of_the_emerald_champion",
type: "Adventure"
},
"the_highwayman": {
value: "the_highwayman",
label: "l5r5e.source_reference.the_highwayman",
type: "Adventure"
},
"wedding_at_kyotei_castle": {
value: "wedding_at_kyotei_castle",
label: "l5r5e.source_reference.wedding_at_kyotei_castle",
type: "Adventure"
},
"the_knotted_tails": {
value: "the_knotted_tails",
label: "l5r5e.source_reference.the_knotted_tails",
type: "Adventure"
},
"cresting_waves": {
value: "cresting_waves",
label: "l5r5e.source_reference.cresting_waves",
type: "Adventure"
},
"deathly_turns": {
value: "deathly_turns",
label: "l5r5e.source_reference.deathly_turns",
type: "Adventure"
},
"the_scroll_or_the_blade": {
value: "the_scroll_or_the_blade",
label: "l5r5e.source_reference.the_scroll_or_the_blade",
type: "Adventure"
},
},
};
// *** Techniques ***

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@@ -0,0 +1,47 @@
import { HTML_l5r5e_MultiSelectElement } from "../misc/l5r5e-multiselect.js";
/**
* A subclass of [ArrayField]{@link ArrayField} which supports a set of contained elements.
* Elements in this set are treated as fungible and may be represented in any order or discarded if invalid.
*/
export class l5r5e_SetField extends foundry.data.fields.SetField {
// We don't get the options we expect when we convert this to input,
// So store them here
#savedOptions;
constructor(options={}, context={}) {
super(new foundry.data.fields.StringField({
choices: options.options.map((option) => option.value)
}), options, context);
this.#savedOptions = options;
}
/** @override */
initialize(value, model, options={}) {
if ( !value ) return value;
return new Set(super.initialize(value, model, options));
}
/** @override */
toObject(value) {
if ( !value ) return value;
return Array.from(value).map(v => this.element.toObject(v));
}
/* -------------------------------------------- */
/* Form Field Integration */
/* -------------------------------------------- */
/** @override */
_toInput(config) {
const e = this.element;
return HTML_l5r5e_MultiSelectElement.create({
name: config.name,
options: this.#savedOptions.options,
groups: this.#savedOptions.groups,
value: config.value,
localize: config.localize
});
}
}

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@@ -1,3 +1,5 @@
import { HTML_l5r5e_MultiSelectElement } from "./misc/l5r5e-multiselect.js";
export default class HooksL5r5e {
/**
* Do anything after initialization but before ready
@@ -55,6 +57,19 @@ export default class HooksL5r5e {
if (disclaimer !== "" && disclaimer !== "l5r5e.global.edge_translation_disclaimer") {
ui.notifications.info(disclaimer);
}
// Find all additional source references that is not the official ones:
const references = new Set(Object.keys(CONFIG.l5r5e.source_reference));
for(let pack of game.packs) {
if(pack.metadata.packageType === "system")
continue;
const documents = await pack.getDocuments();
for(let document of documents) {
if(document?.system?.source_reference)
references.add(document.system.source_reference.source);
}
}
game.settings.set(CONFIG.l5r5e.namespace, "all-compendium-references", Array.from(references));
}
/**
@@ -213,48 +228,234 @@ export default class HooksL5r5e {
*/
static async renderCompendium(app, html, data) {
if (app.collection.documentName === "Item") {
const content = await app.collection.getDocuments();
const content = await app.collection.getDocuments();
let sources_in_this_compendium = new Set([]);
let filters_to_show = {
rank: false,
rarity: false,
source: false,
ring: false,
}
// Add rank filter for techniques
if (
content[0].type === "technique" &&
!["l5r5e.core-techniques-school", "l5r5e.core-techniques-mastery"].includes(data.collection.collection)
) {
const rankFilter = (event, rank) => {
html[0].querySelectorAll(".directory-item").forEach((line) => {
$(line).css("display", rank === 0 || $(line)[0].innerText?.endsWith(rank) ? "flex" : "none");
});
};
const elmt = html.find(".directory-header");
if (elmt.length > 0) {
const div = $('<div class="flexrow"></div>');
for (let rank = 0; rank < 6; rank++) {
const bt = $(`<a>${rank === 0 ? "x" : rank}</a>`);
bt.on("click", (event) => rankFilter(event, rank));
div.append(bt);
// Add additional data to the entries to make it faster to lookup.
// Add Ring/rank/rarity information
content.forEach(async (document) => {
const entry = html.find(`[data-document-id="${document.id}"]`);
if(document.system?.rank) {
entry.data("rank", document.system.rank);
filters_to_show.rank = true;
}
if(document.system?.source_reference) {
sources_in_this_compendium.add(document.system.source_reference.source);
entry.data("source", document.system.source_reference);
filters_to_show.source = true;
}
if(document.system?.ring) {
entry.data("ring", document.system.ring);
filters_to_show.ring = true
}
if(document.system?.rarity) {
entry.data("rarity", document.system.rarity);
filters_to_show.rarity = true;
}
// Add ring/rank/rarity information on the item in the compendium view
if(document.system?.ring || document.system?.rarity || document.system?.ring) {
const ring_rarity_rank = await renderTemplate(`${CONFIG.l5r5e.paths.templates}compendium/ring-rarity-rank.html`, document.system);
entry.append(ring_rarity_rank);
}
});
//Setup what the player cannot see.
const officialcontent = game.settings.get(CONFIG.l5r5e.namespace, "compendium-official-content-for-players");
const inofficialcontent = game.settings.get(CONFIG.l5r5e.namespace, "compendium-inofficial-content-for-players");
let sources_to_mark_as_innaccessable_to_players = game.settings.get(CONFIG.l5r5e.namespace, "all-compendium-references")
.filter((element) => {
if(CONFIG.l5r5e.source_reference[element])
return !officialcontent.includes(element);
else
return inofficialcontent.includes(element);
});
// Create the function that will hide/show elements based on various factors
const header = html.find(".directory-header");
const applyCompendiumFilter = function() {
const rank_filter = header.find(".rank-filter").find(".selected").data("rank");
const user_filter = header.find("l5r5e-multi-select").val();
const ring_filter = header.find(".ring-filter").find(".selected").data("ring");
const rarity_filter = header.find(".rarity-filter").find(".selected").data("rarity");
$(html).find(".directory-item").each(function() {
const lineSource = $(this).data("source")?.source;
if(lineSource === null || lineSource === undefined)
return; // We might have stuff in the compendium view that does not have a source (folders etc.) Ignore those.
let should_show = true;
if(sources_to_mark_as_innaccessable_to_players.includes(lineSource)) {
if(game.user.isGM) {
should_show &= true;
$(this).addClass("not-for-players");
$(this).attr("data-tooltip", game.i18n.localize("l5r5e.compendium.not_for_players"));
}
else {
should_show &= false;
}
}
elmt.append(div);
if(lineSource === "" && game.settings.get(CONFIG.l5r5e.namespace, "compendium-hide-empty-sources-from-players")) {
if(game.user.isGM) {
should_show &= true;
$(this).addClass("not-for-players");
$(this).attr("data-tooltip", game.i18n.localize("l5r5e.compendium.not_for_players"))
}
else {
should_show &= false;
}
}
if(rank_filter) {
should_show &= $(this).data("rank") == rank_filter;
}
if(user_filter.length) {
should_show &= user_filter.includes(lineSource);
}
if(ring_filter) {
should_show &= $(this).data("ring") == ring_filter
}
if(rarity_filter >= 0) {
should_show &= $(this).data("rarity") == rarity_filter
}
if(should_show)
$(this).show();
else
$(this).hide();
});
}
// Rank filter: Add the HTML element and on click handling
if (filters_to_show.rank) {
header.append(await renderTemplate(`${CONFIG.l5r5e.paths.templates}compendium/rank-filter.html`, {type: "rank", number:[1,2,3,4,5]}));
header.find(".rank-filter").children().each(function() {
$(this).on("click", (event, rank=$(this).data("rank")) => {
const already_selected = $(event.target).hasClass("selected");
$(html).find(".rank-filter").children().each(function() {
$(this).removeClass("selected");
});
// Only select valid values
if(rank) {
$(event.target).addClass("selected");
}
// we click the same button to unselect
if(already_selected) {
$(event.target).removeClass("selected");
}
applyCompendiumFilter();
});
});
}
if(filters_to_show.rarity) {
header.append(await renderTemplate(`${CONFIG.l5r5e.paths.templates}compendium/rank-filter.html`, {type: "rarity", number:[0,1,2,3,4,5,6,7,8,9,10]}));
header.find(".rarity-filter").children().each(function() {
$(this).on("click", (event, rarity=$(this).data("rarity")) => {
const already_selected = $(event.target).hasClass("selected");
$(html).find(".rarity-filter").children().each(function() {
$(this).removeClass("selected");
});
// Only select valid values
if(Number.isInteger(rarity)) {
$(event.target).addClass("selected");
}
// we click the same button to unselect
if(already_selected) {
$(event.target).removeClass("selected");
}
applyCompendiumFilter();
});
});
}
if(filters_to_show.ring) {
header.append(await renderTemplate(`${CONFIG.l5r5e.paths.templates}compendium/ring-filter.html`));
header.find(".ring-filter").children().each(function() {
$(this).on("click", (event, ring=$(this).data("ringid")) => {
const already_selected = $(event.target).hasClass("selected");
$(html).find(".ring-filter").children().each(function() {
$(this).removeClass("selected");
});
if(ring) { // Do not keep the "reset" button highlighted
$(event.target).addClass("selected");
}
// we click the same button to unselect
if(already_selected) {
$(event.target).removeClass("selected");
}
applyCompendiumFilter();
});
});
}
if(filters_to_show.source) {
// Setup the source select and add it to the document with change callback
const selectable_sources = game.settings.get(CONFIG.l5r5e.namespace, "all-compendium-references")
.map((reference) => {
return {
disable: !sources_in_this_compendium.has(reference),
source: reference
}
})
.map((reference) => {
return {
value: reference.source,
label: CONFIG.l5r5e.source_reference[reference.source]?.label ?? reference.source,
translate: true,
group: CONFIG.l5r5e.source_reference[reference.source]?.type.split(",")[0] ?? "Other",
disabled: reference.disable
}
});
const filterSourcesBox = HTML_l5r5e_MultiSelectElement.create({
name: "filter-sources",
options: selectable_sources,
localize: true,
});
header.append(filterSourcesBox.outerHTML);
$("l5r5e-multi-select").on("change", (event) => {
applyCompendiumFilter();
});
// If gm add a extra button to easily filter the content to see the same stuff as a player
if(game.user.isGM) {
const buttonHTML = '<button type="button" class="gm" data-tooltip="Apply player filter">Player filter</button>'
$(buttonHTML).appendTo($(header).find("l5r5e-multi-select")).click(function() {
const filter = game.settings.get(CONFIG.l5r5e.namespace, "all-compendium-references").filter((reference) => {
return !sources_to_mark_as_innaccessable_to_players.includes(reference);
})
header.find("l5r5e-multi-select")[0].value = filter.filter((element) => element !== "");
});
}
}
// Items : add Rarity
// Techniques / Peculiarities : add Ring / Rank
content.forEach((document) => {
if (["weapon", "armor", "item", "peculiarity", "technique", "peculiarity"].includes(document.type)) {
html.find(`[data-document-id="${document.id}"]`).append(
`<i` +
(document.system.ring ? ` class="i_${document.system.ring}"` : ``) +
`>` +
(document.system.rarity
? `${game.i18n.localize("l5r5e.sheets.rarity")} ${document.system.rarity}`
: "") +
(document.system.rank
? game.i18n.localize("l5r5e.sheets.rank") + " " + document.system.rank
: "") +
`</i>`
);
}
});
// This is ugly but if we hide the content too early then it won't be hidden for some reason.
// Current guess is that the foundry search filter is doing something.
// Adding a delay here so that we hide the content. This will fail on slow computers/network...
setTimeout(() => {
applyCompendiumFilter();
}, 250)
return false;
}
}
@@ -320,6 +521,19 @@ export default class HooksL5r5e {
}
}
static updateCompendium(pack, documents, options, userId) {
documents.forEach((document) => {
const inc_reference = document?.system?.source_reference?.source;
if(inc_reference) {
const references = game.settings.get(CONFIG.l5r5e.namespace, "all-compendium-references");
if(!references.includes(inc_reference)) {
references.push(inc_reference);
game.settings.set(CONFIG.l5r5e.namespace, "all-compendium-references", references);
}
}
})
}
/**
* Attempt to create a macro from the dropped data. Will use an existing macro if one exists.
* @param {object} dropData The dropped data

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@@ -50,9 +50,42 @@ export class BaseItemSheetL5r5e extends ItemSheet {
sheetData.editable = this.isEditable;
sheetData.options.editable = sheetData.editable;
// Translate current reference
const reference = this.item.system.source_reference.source;
const label_or_reference = CONFIG.l5r5e.source_reference[reference]?.label ?? reference
sheetData.data.system.source_reference.source = game.i18n.localize(label_or_reference);
// Translate list of available references
const all_references = game.settings.get(CONFIG.l5r5e.namespace, "all-compendium-references");
sheetData.source_references = all_references.map((reference) => {
const label_or_reference = CONFIG.l5r5e.source_reference[reference]?.label ?? reference
return game.i18n.localize(label_or_reference)
})
return sheetData;
}
/**
* This method is called upon form submission after form data is validated
* @param {Event} event The initial triggering submission event
* @param {Object} formData The object of validated form data with which to update the object
* @returns {Promise} A Promise which resolves once the update operation has completed
* @override
*/
async _updateObject(event, formData) {
// If we have an official source then store the id instead
if(event.currentTarget.name === "system.source_reference.source") {
Object.entries(CONFIG.l5r5e.source_reference).forEach(([id, value]) => {
if(game.i18n.localize(value.label) === formData["system.source_reference.source"]) {
formData["system.source_reference.source"] = id;
}
});
}
return super._updateObject(event,formData);
}
/**
* Activate a named TinyMCE text editor
* @param {string} name The named data field which the editor modifies.

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@@ -43,6 +43,10 @@ import { MigrationL5r5e } from "./migration.js";
import { GmToolbox } from "./gm/gm-toolbox.js";
import { GmMonitor } from "./gm/gm-monitor.js";
import { Storage } from "./storage.js";
// Misc
import { HTML_l5r5e_MultiSelectElement } from "./misc/l5r5e-multiselect.js";
window.customElements.define(HTML_l5r5e_MultiSelectElement.tagName, HTML_l5r5e_MultiSelectElement);
/* ------------------------------------ */
/* Initialize system */
@@ -257,3 +261,4 @@ Hooks.on("renderChatMessage", (message, html, data) => HooksL5r5e.renderChatMess
Hooks.on("renderCombatTracker", (app, html, data) => HooksL5r5e.renderCombatTracker(app, html, data));
Hooks.on("renderCompendium", async (app, html, data) => HooksL5r5e.renderCompendium(app, html, data));
Hooks.on("diceSoNiceRollStart", (messageId, context) => HooksL5r5e.diceSoNiceRollStart(messageId, context));
Hooks.on("updateCompendium", (pack, documents, options, userId) => HooksL5r5e.updateCompendium(pack, documents, options, userId));

View File

@@ -285,8 +285,24 @@ export class MigrationL5r5e {
* @param options
*/
static _migrateItemData(item, options = { force: false }) {
// Nothing for now
return {};
const updateData = {};
// ***** Start of 1.12.3 *****
if (options?.force || MigrationL5r5e.needUpdate("1.12.3")) {
if(item.system.book_reference) {
const book_reference = item.system.book_reference.match("(.+) p\.(\\d+)");
if(book_reference === null) {
console.warn(`L5R5E | Migration | Failed to properly migrate item document ${item.name}[${item._id}]: Could not parse the book_reference`);
updateData["system.source_reference.source"] = item.system.book_reference;
return updateData;
}
updateData["system.source_reference.source"] = book_reference[1].trim();
updateData["system.source_reference.page_nr"] = book_reference[2];
}
}
// ***** End of 1.12.3 *****
return updateData;
}
/**

View File

@@ -0,0 +1,272 @@
const { AbstractMultiSelectElement } = foundry.applications.elements;
/**
* Provide a multi-select workflow using a select element as the input mechanism.
* It is a expanded copy of the HTMLMultiselect with support for disabling options
* and a clear all button. Also have support for hover-over information using titlea
*
* @example Multi-Select HTML Markup
* ```html
* <l5r5e-multi-select name="select-many-things">
* <optgroup label="Basic Options">
* <option value="foo">Foo</option>
* <option value="bar">Bar</option>
* <option value="baz">Baz</option>
* </optgroup>
* <optgroup label="Advanced Options">
* <option value="fizz">Fizz</option>
* <option value="buzz">Buzz</option>
* </optgroup>
* </l5r5e-multi-select>
* ```
*/
export class HTML_l5r5e_MultiSelectElement extends AbstractMultiSelectElement {
constructor() {
super();
this.#setup();
}
/** @override */
static tagName = "l5r5e-multi-select";
/**
* A select element used to choose options.
* @type {HTMLSelectElement}
*/
#select;
/**
* A display element which lists the chosen options.
* @type {HTMLDivElement}
*/
#tags;
/**
* A button element which clear all the options.
* @type {HTMLButtonElement}
*/
#clearAll;
/**
* A Set containing the values that should always be disabled.
* @type {Set}
*/
#disabledValues;
/* -------------------------------------------- */
// We will call initalize twice (one in the parent constructor) then one in #setup
// required since when we want to build the elements we should to an initialize first
// and we cannot override _initialize since we don't have access to #disabledValues there
#setup() {
super._initialize();
this.#disabledValues = new Set();
for (const option of this.querySelectorAll("option")) {
if (option.value === "") {
option.label = game.i18n.localize("l5r5e.multiselect.empty_tag");
this._choices[option.value] = game.i18n.localize("l5r5e.multiselect.empty_tag");
}
if (option.disabled) {
this.#disabledValues.add(option.value);
}
}
}
/** @override */
_buildElements() {
this.#setup();
// Create select element
this.#select = this._primaryInput = document.createElement("select");
this.#select.insertAdjacentHTML("afterbegin", `<option id="l5r5e-multiselect-placeholder" value="" disabled selected hidden>${game.i18n.localize("l5r5e.multiselect.placeholder")}</option>`);
this.#select.append(...this._options);
this.#select.disabled = !this.editable;
// Create a div element for display
this.#tags = document.createElement("div");
this.#tags.className = "tags input-element-tags";
// Create a clear all button
this.#clearAll = document.createElement("button");
this.#clearAll.textContent = "X";
return [this.#select, this.#clearAll, this.#tags];
}
/* -------------------------------------------- */
/** @override */
_refresh() {
// Update the displayed tags
const tags = Array.from(this._value).map(id => {
return foundry.applications.elements.HTMLStringTagsElement.renderTag(id, this._choices[id], this.editable);
});
this.#tags.replaceChildren(...tags);
// Disable selected options
for (const option of this.#select) {
if (this._value.has(option.value)) {
option.disabled = true;
option.title = game.i18n.localize("l5r5e.multiselect.already_in_filter");
continue;
}
if (this.#disabledValues.has(option.value)) {
option.disabled = true;
continue;
}
option.disabled = false;
option.removeAttribute("title");
}
}
/* -------------------------------------------- */
/** @override */
_activateListeners() {
this.#select.addEventListener("change", this.#onChangeSelect.bind(this));
this.#clearAll.addEventListener("click", this.#onClickClearAll.bind(this));
this.#tags.addEventListener("click", this.#onClickTag.bind(this));
}
/* -------------------------------------------- */
/**
* Handle changes to the Select input, marking the selected option as a chosen value.
* @param {Event} event The change event on the select element
*/
#onChangeSelect(event) {
event.preventDefault();
event.stopImmediatePropagation();
const select = event.currentTarget;
if (select.valueIndex === 0)
return; // Ignore placeholder
this.select(select.value);
select.value = "";
}
/* -------------------------------------------- */
/**
* Handle click events on a tagged value, removing it from the chosen set.
* @param {PointerEvent} event The originating click event on a chosen tag
*/
#onClickTag(event) {
event.preventDefault();
if (!event.target.classList.contains("remove"))
return;
if (!this.editable)
return;
const tag = event.target.closest(".tag");
this.unselect(tag.dataset.key);
}
/* -------------------------------------------- */
/**
* Handle clickling the clear all button
* @param {Event} event The originating click event on the clear all button
*/
#onClickClearAll(event) {
event.preventDefault();
var _this = this;
$(this.#tags).children().each(function () {
_this.unselect($(this).data("key"));
})
}
/* -------------------------------------------- */
/** @override */
_toggleDisabled(disabled) {
this.#select.toggleAttribute("disabled", disabled);
}
/* -------------------------------------------- */
/**
* Create a HTML_l5r5e_MultiSelectElement using provided configuration data.
* @param {FormInputConfig<string[]> & Omit<SelectInputConfig, "blank">} config
* @returns {HTML_l5r5e_MultiSelectElement}
*/
static create(config) {
// Foundry creates either a select with tag multi-select or multi-checkboxes. We want a l5r5e-multi-select
// Copied the implementation from foundry.applications.fields.createMultiSelectInput with our required changes.
const groups = prepareSelectOptionGroups(config);
//Setup the HTML
const select = document.createElement(HTML_l5r5e_MultiSelectElement.tagName);
select.name = config.name;
foundry.applications.fields.setInputAttributes(select, config);
for (const group_entry of groups) {
let parent = select;
if (group_entry.group) {
parent = _appendOptgroupHtml(group_entry.group, select);
}
for (const option_entry of group_entry.options) {
_appendOptionHtml(option_entry, parent);
}
}
return select;
}
}
/** Stolen from foundry.applications.fields.prepareSelectOptionGroups: Needed to add support for tooltips
*
*/
function prepareSelectOptionGroups(config) {
const result = foundry.applications.fields.prepareSelectOptionGroups(config);
// Disable options based on input
config.options.filter((option) => option?.disabled || option?.tooltip).forEach((SpecialOption) => {
result.forEach((group) => {
group.options.forEach((option) => {
if (SpecialOption.value === option.value) {
option.disabled = SpecialOption.disabled;
option.tooltip = SpecialOption?.tooltip;
}
})
})
})
return result;
}
/** Stolen from foundry.applications.fields
* Create and append an optgroup element to a parent select.
* @param {string} label
* @param {HTMLSelectElement} parent
* @returns {HTMLOptGroupElement}
* @internal
*/
function _appendOptgroupHtml(label, parent) {
const optgroup = document.createElement("optgroup");
optgroup.label = label;
parent.appendChild(optgroup);
return optgroup;
}
/** Stolen from foundry.applications.fields
* Create and append an option element to a parent select or optgroup.
* @param {FormSelectOption} option
* @param {HTMLSelectElement|HTMLOptGroupElement} parent
* @internal
*/
function _appendOptionHtml(option, parent) {
const { value, label, selected, disabled, rule, tooltip } = option;
if ((value !== undefined) && (label !== undefined)) {
const option_html = document.createElement("option");
option_html.value = value;
option_html.innerText = label;
if (selected) {
option_html.toggleAttribute("selected", true);
}
if (disabled) {
option_html.toggleAttribute("disabled", true);
}
if (tooltip) {
option_html.setAttribute("title", tooltip);
}
parent.appendChild(option_html);
}
if (rule) {
parent.insertAdjacentHTML("beforeend", "<hr>");
}
}

View File

@@ -49,6 +49,7 @@ export const PreloadTemplates = async function () {
`${tpl}items/item/item-value.html`,
`${tpl}items/item/item-sheet.html`,
`${tpl}items/item/item-infos.html`,
`${tpl}items/item/item-text-partial-reference.html`,
`${tpl}items/item/item-text.html`,
`${tpl}items/item-pattern/item-pattern-entry.html`,
`${tpl}items/item-pattern/item-pattern-sheet.html`,

View File

@@ -1,3 +1,5 @@
import { l5r5e_SetField } from "./data/l5r5e-setfield.js";
/**
* Custom system settings register
*/
@@ -46,6 +48,54 @@ export const RegisterSettings = function () {
}
});
/* -------------------------------------- */
/* Compendium view Settings (GM only) */
/* -------------------------------------- */
// This value is updated wheneveer we add a reference and on boot
game.settings.register(CONFIG.l5r5e.namespace, "all-compendium-references", {
type: new foundry.data.fields.SetField(new foundry.data.fields.StringField()),
default: Object.keys(CONFIG.l5r5e.source_reference),
config: false,
scope: "world",
});
game.settings.register(CONFIG.l5r5e.namespace, "compendium-official-content-for-players", {
name: "SETTINGS.Compendium.AllowedOfficialSources.Title",
hint: "SETTINGS.Compendium.AllowedOfficialSources.Hint",
type: new l5r5e_SetField( {
groups: Array.from(new Set(Object.values(CONFIG.l5r5e.source_reference).map(value => (value.type.split(",")).map(value => value.trim())).flat())).concat("Other"),
options: Object.values(CONFIG.l5r5e.source_reference).map((reference) => {
return {
...reference,
localize: true,
group: CONFIG.l5r5e.source_reference[reference.value]?.type ?? "Other"
};
})
}),
default: [],
config: true,
scope: "world",
});
game.settings.register(CONFIG.l5r5e.namespace, "compendium-inofficial-content-for-players", {
name: "SETTINGS.Compendium.AllowedInOfficialSources.Title",
hint: "SETTINGS.Compendium.AllowedInOfficialSources.Hint",
type: new foundry.data.fields.SetField(new foundry.data.fields.StringField()),
default: [],
config: true,
scope: "world",
});
game.settings.register(CONFIG.l5r5e.namespace, "compendium-hide-empty-sources-from-players", {
name: "SETTINGS.Compendium.HideEmptySourcesFromPlayers.Title",
hint: "SETTINGS.Compendium.HideEmptySourcesFromPlayers.Hint",
type: Boolean,
default: false,
config: true,
scope: "world",
});
/* ------------------------------------ */
/* Client preferences */
/* ------------------------------------ */