Added school_ability and mastery_ability types for techniques
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@@ -94,19 +94,41 @@ export class BaseSheetL5r5e extends ActorSheet {
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break;
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case "technique":
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// Check if technique is allowed for this character
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if (!game.user.isGM && !this.actor.data.data.techniques[item.data.data.technique_type]) {
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new Dialog({
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title: game.i18n.localize("l5r5e.techniques.title"),
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content: game.i18n.localize("l5r5e.techniques.not_allowed"),
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buttons: {
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ok: {
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label: game.i18n.localize("l5r5e.global.ok"),
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icon: '<i class="fas fa-check"></i>',
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// School_ability and mastery_ability, allow only 1 per type
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if (CONFIG.l5r5e.techniques_school.includes(item.data.data.technique_type)) {
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if (
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Array.from(this.actor.items).some(
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(e) =>
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e.type === "technique" && e.data.data.technique_type === item.data.data.technique_type
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)
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) {
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new Dialog({
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title: game.i18n.localize("l5r5e.techniques.title"),
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content: game.i18n.localize("l5r5e.techniques.only_one"),
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buttons: {
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ok: {
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label: game.i18n.localize("l5r5e.global.ok"),
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icon: '<i class="fas fa-check"></i>',
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},
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},
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},
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}).render(true);
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return;
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}).render(true);
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return;
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}
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} else {
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// Check if technique is allowed for this character
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if (!game.user.isGM && !this.actor.data.data.techniques[item.data.data.technique_type]) {
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new Dialog({
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title: game.i18n.localize("l5r5e.techniques.title"),
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content: game.i18n.localize("l5r5e.techniques.not_allowed"),
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buttons: {
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ok: {
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label: game.i18n.localize("l5r5e.global.ok"),
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icon: '<i class="fas fa-check"></i>',
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},
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},
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}).render(true);
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return;
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}
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}
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// Modify the bought at rank to the current actor rank
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