Added "add a void point" checkbox, and some fixes
This commit is contained in:
@@ -95,7 +95,8 @@
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"dicepicker": {
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"dicepicker": {
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"difficulty_title": "Difficulty",
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"difficulty_title": "Difficulty",
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"difficulty_hidden_label": "Hide TN",
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"difficulty_hidden_label": "Hide TN",
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"use_void_point_label": "Spend a Void point",
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"use_void_point_label": "Spend a",
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"void_point_tooltip": "Void point",
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"roll_label": "Roll",
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"roll_label": "Roll",
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"bt_add_macro": "Add a macro"
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"bt_add_macro": "Add a macro"
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},
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},
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@@ -95,7 +95,8 @@
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"dicepicker": {
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"dicepicker": {
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"difficulty_title": "Difficulty",
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"difficulty_title": "Difficulty",
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"difficulty_hidden_label": "Hide TN",
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"difficulty_hidden_label": "Hide TN",
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"use_void_point_label": "Spend a Void point",
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"use_void_point_label": "Spend a",
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"void_point_tooltip": "Void point",
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"roll_label": "Roll",
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"roll_label": "Roll",
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"bt_add_macro": "Add a macro"
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"bt_add_macro": "Add a macro"
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},
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},
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@@ -95,7 +95,8 @@
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"dicepicker": {
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"dicepicker": {
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"difficulty_title": "Difficulté",
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"difficulty_title": "Difficulté",
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"difficulty_hidden_label": "ND Caché",
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"difficulty_hidden_label": "ND Caché",
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"use_void_point_label": "Dépenser un point de Vide",
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"use_void_point_label": "Dépenser un",
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"void_point_tooltip": "Point de Vide",
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"roll_label": "Lancer",
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"roll_label": "Lancer",
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"bt_add_macro": "Ajouter une macro"
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"bt_add_macro": "Ajouter une macro"
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},
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},
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@@ -26,6 +26,7 @@ export class DicePickerDialog extends FormApplication {
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difficulty: {
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difficulty: {
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value: 2,
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value: 2,
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hidden: false,
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hidden: false,
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add_void_point: true,
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},
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},
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useVoidPoint: false,
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useVoidPoint: false,
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};
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};
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@@ -136,6 +137,7 @@ export class DicePickerDialog extends FormApplication {
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this._actor = actor;
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this._actor = actor;
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if (this.object.ring.id === null) {
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if (this.object.ring.id === null) {
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this.ringId = this._actor.data.data.stance;
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this.ringId = this._actor.data.data.stance;
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this.object.ring.value = this._actor.data.data.rings[this.object.ring.id];
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}
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}
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}
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}
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@@ -240,7 +242,7 @@ export class DicePickerDialog extends FormApplication {
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actor: this._actor,
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actor: this._actor,
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actorIsPc: !this._actor || this._actor.data?.type === "character",
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actorIsPc: !this._actor || this._actor.data?.type === "character",
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canUseVoidPoint:
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canUseVoidPoint:
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this.object.difficulty.hidden || !this._actor || this._actor.data.data.void_points.value > 0,
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this.object.difficulty.add_void_point || !this._actor || this._actor.data.data.void_points.value > 0,
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disableSubmit: this.object.skill.value < 1 && this.object.ring.value < 1,
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disableSubmit: this.object.skill.value < 1 && this.object.ring.value < 1,
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};
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};
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}
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}
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@@ -275,7 +277,7 @@ export class DicePickerDialog extends FormApplication {
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event.preventDefault();
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event.preventDefault();
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event.stopPropagation();
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event.stopPropagation();
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this.object.ring.id = event.target.dataset.ringid;
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this.object.ring.id = event.target.dataset.ringid;
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this.object.ring.value = event.target.value;
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this.object.ring.value = parseInt(event.target.value) + (this.object.useVoidPoint ? 1 : 0);
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this.render(false);
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this.render(false);
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});
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});
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@@ -310,15 +312,17 @@ export class DicePickerDialog extends FormApplication {
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event.preventDefault();
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event.preventDefault();
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event.stopPropagation();
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event.stopPropagation();
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this.object.difficulty.hidden = !this.object.difficulty.hidden;
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this.object.difficulty.hidden = !this.object.difficulty.hidden;
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if (
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this.object.difficulty.add_void_point = this.object.difficulty.hidden;
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this.object.useVoidPoint &&
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this._updateVoidPointUsage();
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!this.object.difficulty.hidden &&
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this.render(false);
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!!this._actor &&
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});
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this._actor.data.data.void_points.value < 1
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) {
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// Difficulty Add a void point
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this.object.useVoidPoint = false;
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html.find("#diff_add_void_point").on("click", async (event) => {
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this._quantityChange("ring", -1);
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event.preventDefault();
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}
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event.stopPropagation();
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this.object.difficulty.add_void_point = !this.object.difficulty.add_void_point;
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this._updateVoidPointUsage();
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this.render(false);
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this.render(false);
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});
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});
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}
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}
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@@ -390,6 +394,22 @@ export class DicePickerDialog extends FormApplication {
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this.object[element].value = Math.max(Math.min(parseInt(this.object[element].value) + add, 9), 0);
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this.object[element].value = Math.max(Math.min(parseInt(this.object[element].value) + add, 9), 0);
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}
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}
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/**
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* Remove the use of void point if actor don't have any and use of vp is un checked
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* @private
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*/
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_updateVoidPointUsage() {
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if (
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this.object.useVoidPoint &&
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!this.object.difficulty.add_void_point &&
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!!this._actor &&
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this._actor.data.data.void_points.value < 1
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) {
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this.object.useVoidPoint = false;
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this._quantityChange("ring", -1);
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}
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}
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/**
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/**
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* Create a macro on the first empty space in player's bar
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* Create a macro on the first empty space in player's bar
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* @private
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* @private
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@@ -79,7 +79,12 @@
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{{!-- Third line--}}
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{{!-- Third line--}}
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<tr>
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<tr>
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<td>
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<td>
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{{^if data.difficulty.hidden}}
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{{#if data.difficulty.hidden}}
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<label>
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<input type="checkbox" id="diff_add_void_point" name="difficulty.add_void_point" value="1" {{checked data.difficulty.add_void_point}}>
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+1 <i class="i_void" title="{{localize 'l5r5e.dicepicker.void_point_tooltip'}}"></i>
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</label>
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{{else}}
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<div id="difficulty_picker">
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<div id="difficulty_picker">
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<div class="third">
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<div class="third">
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<i class="quantity pointer-choice fa fa-minus-square" data-item="difficulty" data-value="-1"></i>
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<i class="quantity pointer-choice fa fa-minus-square" data-item="difficulty" data-value="-1"></i>
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@@ -152,7 +157,7 @@
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{{#if canUseVoidPoint}}
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{{#if canUseVoidPoint}}
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<label>
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<label>
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<input type="checkbox" id="use_void_point" name="useVoidPoint" value="1" {{checked data.useVoidPoint}}>
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<input type="checkbox" id="use_void_point" name="useVoidPoint" value="1" {{checked data.useVoidPoint}}>
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{{localize 'l5r5e.dicepicker.use_void_point_label'}}
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{{localize 'l5r5e.dicepicker.use_void_point_label'}} <i class="i_void" title="{{localize 'l5r5e.dicepicker.void_point_tooltip'}}"></i>
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</label>
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</label>
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{{/if}}
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{{/if}}
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</td>
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</td>
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