Refactoring renderCompendium
Added "hide disabled source" option
This commit is contained in:
@@ -35,8 +35,12 @@
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"Hint": "Set the default height for 'Items' windows types (techniques, weapons...), in pixels"
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},
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"Compendium": {
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"HideDisabledSources": {
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"Title": "[Compendium] Hide sources filter without reference",
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"Hint": "Hide empty source with no elements in source filter."
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},
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"HideEmptySourcesFromPlayers": {
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"Title": "[Compendium] Hide sources without a reference",
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"Title": "[Compendium] Hide elements with empty reference",
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"Hint": "Basically require a reference to be set in order for players to view the content in compendiums"
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},
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"AllowedOfficialSources": {
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@@ -91,6 +95,7 @@
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"placeholder": "Filter Sources",
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"player_filter_label": "Player filter",
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"player_filter_tooltip": "Apply player filter",
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"already_in_filter": "Already in filter",
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"sources_categories": {
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"rules": "Rules",
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"adventures": "Adventures",
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@@ -35,9 +35,13 @@
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"Hint": "Set the default height for 'Items' windows types (techniques, weapons...), in pixels"
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},
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"Compendium": {
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"HideDisabledSources": {
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"Title": "[Compendium] Hide sources filter without reference",
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"Hint": "Hide empty source with no elements in source filter."
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},
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"HideEmptySourcesFromPlayers": {
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"Title": "[Compendium] Hide sources without a reference",
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"Hint": "Useful for hiding items etc. that are partially done"
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"Title": "[Compendium] Hide elements with empty reference",
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"Hint": "Basically require a reference to be set in order for players to view the content in compendiums"
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},
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"AllowedOfficialSources": {
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"Title": "[Compendium] Available official resources",
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@@ -91,6 +95,7 @@
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"placeholder": "Filter Sources",
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"player_filter_label": "Player filter",
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"player_filter_tooltip": "Apply player filter",
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"already_in_filter": "Already in filter",
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"sources_categories": {
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"rules": "Rules",
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"adventures": "Adventures",
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@@ -35,8 +35,12 @@
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"Hint": "Définir la hauteur par défaut des fenêtres de type Item (techniques, armes...) en pixels"
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},
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"Compendium": {
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"HideDisabledSources": {
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"Title": "[Compendium] Cacher les sources vides",
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"Hint": "Cache les sources sans éléments du filtre source."
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},
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"HideEmptySourcesFromPlayers": {
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"Title": "[Compendium] Cacher les sources sans référence",
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"Title": "[Compendium] Cacher les éléments ayant une référence vide",
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"Hint": "Utile pour cacher les éléments qui sont partiellement terminés."
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},
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"AllowedOfficialSources": {
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@@ -91,6 +95,7 @@
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"placeholder": "Sources à filtrer",
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"player_filter_label": "Filtre joueur",
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"player_filter_tooltip": "Applique le filtre des joueurs",
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"already_in_filter": "Filtre déjà appliqué",
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"sources_categories": {
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"rules": "Règles",
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"adventures": "Aventures",
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@@ -35,9 +35,13 @@
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"Hint": "Set the default height for 'Items' windows types (techniques, weapons...), in pixels"
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},
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"Compendium": {
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"HideDisabledSources": {
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"Title": "[Compendium] Hide sources filter without reference",
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"Hint": "Hide empty source with no elements in source filter."
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},
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"HideEmptySourcesFromPlayers": {
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"Title": "[Compendium] Hide sources without a reference",
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"Hint": "Useful for hiding items etc. that are partially done"
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"Title": "[Compendium] Hide elements with empty reference",
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"Hint": "Basically require a reference to be set in order for players to view the content in compendiums"
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},
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"AllowedOfficialSources": {
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"Title": "[Compendium] Available official resources",
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@@ -91,6 +95,7 @@
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"placeholder": "Filter Sources",
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"player_filter_label": "Player filter",
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"player_filter_tooltip": "Apply player filter",
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"already_in_filter": "Already in filter",
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"sources_categories": {
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"rules": "Rules",
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"adventures": "Adventures",
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@@ -226,230 +226,183 @@ export default class HooksL5r5e {
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}
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/**
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* Compendium display
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* Compendium display (Add filters)
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*/
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static async renderCompendium(app, html, data) {
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if (app.collection.documentName === "Item") {
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const content = await app.collection.getDocuments();
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let sources_in_this_compendium = new Set([]);
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let filters_to_show = {
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const sourcesInThisCompendium = new Set([]);
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const filtersToShow = {
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rank: false,
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rarity: false,
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source: false,
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ring: false,
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}
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};
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// Cache
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const header = html.find(".directory-header");
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const entries = html.find(".directory-item");
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// Add additional data to the entries to make it faster to lookup.
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// Add Ring/rank/rarity information
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for (const document of content) {
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const entry = html.find(`[data-document-id="${document.id}"]`);
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const entry = entries.filter(`[data-document-id="${document.id}"]`);
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if (document.system?.rank) {
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filtersToShow.rank = true;
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entry.data("rank", document.system.rank);
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filters_to_show.rank = true;
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}
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if (document.system?.source_reference) {
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sources_in_this_compendium.add(document.system.source_reference.source);
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filtersToShow.source = true;
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sourcesInThisCompendium.add(document.system.source_reference.source);
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entry.data("source", document.system.source_reference);
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filters_to_show.source = true;
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}
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if (document.system?.ring) {
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filtersToShow.ring = true;
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entry.data("ring", document.system.ring);
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filters_to_show.ring = true
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}
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if (document.system?.rarity) {
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filtersToShow.rarity = true;
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entry.data("rarity", document.system.rarity);
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filters_to_show.rarity = true;
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}
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// Add ring/rank/rarity information on the item in the compendium view
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if(document.system?.ring || document.system?.rarity || document.system?.ring) {
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const ring_rarity_rank = await renderTemplate(`${CONFIG.l5r5e.paths.templates}compendium/ring-rarity-rank.html`, document.system);
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entry.append(ring_rarity_rank);
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if (document.system?.ring || document.system?.rarity || document.system?.rank) {
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const ringRarityRank = await renderTemplate(`${CONFIG.l5r5e.paths.templates}compendium/ring-rarity-rank.html`, document.system);
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entry.append(ringRarityRank);
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}
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}
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//Setup what the player cannot see.
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// Setup filters
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const officialContent = game.settings.get(CONFIG.l5r5e.namespace, "compendium-official-content-for-players");
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const unofficialContent = game.settings.get(CONFIG.l5r5e.namespace, "compendium-unofficial-content-for-players");
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const unavailableSourceForPlayers = game.settings.get(CONFIG.l5r5e.namespace, "all-compendium-references")
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.filter((element) => {
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const allCompendiumReferences = game.settings.get(CONFIG.l5r5e.namespace, "all-compendium-references")
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const hideEmptySourcesFromPlayers = game.settings.get(CONFIG.l5r5e.namespace, "compendium-hide-empty-sources-from-players");
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const unavailableSourceForPlayers = allCompendiumReferences.filter((element) => {
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if (CONFIG.l5r5e.sourceReference[element]) {
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return officialContent.length > 0 ? !officialContent.includes(element) : false;
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}
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return unofficialContent.length > 0 ? !unofficialContent.includes(element) : false;
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});
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// Create the function that will hide/show elements based on various factors
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const header = html.find(".directory-header");
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const applyCompendiumFilter = function() {
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const rank_filter = header.find(".rank-filter").find(".selected").data("rank");
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const user_filter = header.find("l5r5e-multi-select").val();
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const ring_filter = header.find(".ring-filter").find(".selected").data("ring");
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const rarity_filter = header.find(".rarity-filter").find(".selected").data("rarity");
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// Create filter function
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const applyCompendiumFilter = () => {
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const userFilter = header.find("l5r5e-multi-select").val();
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const rankFilter = header.find(".rank-filter .selected").data("rank");
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const ringFilter = header.find(".ring-filter .selected").data("ring");
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const rarityFilter = header.find(".rarity-filter .selected").data("rarity");
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$(html).find(".directory-item").each(function() {
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entries.each(function () {
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const lineSource = $(this).data("source")?.source;
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// We might have stuff in the compendium view that does not have a source (folders etc.) Ignore those.
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if (lineSource === null || lineSource === undefined) {
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return; // We might have stuff in the compendium view that does not have a source (folders etc.) Ignore those.
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return;
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}
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let should_show = true;
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let shouldShow = true;
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// Handle unavailable sources
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if (unavailableSourceForPlayers.includes(lineSource)) {
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if (game.user.isGM) {
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should_show &= true;
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$(this).addClass("not-for-players");
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$(this).attr("data-tooltip", game.i18n.localize("l5r5e.compendium.not_for_players"));
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}
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else {
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should_show &= false;
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}
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}
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if(lineSource === "" && game.settings.get(CONFIG.l5r5e.namespace, "compendium-hide-empty-sources-from-players")) {
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if(game.user.isGM) {
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should_show &= true;
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$(this).addClass("not-for-players");
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$(this).attr("data-tooltip", game.i18n.localize("l5r5e.compendium.not_for_players"))
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}
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else {
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should_show &= false;
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}
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}
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if(rank_filter) {
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should_show &= $(this).data("rank") == rank_filter;
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}
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if(user_filter.length) {
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should_show &= user_filter.includes(lineSource);
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}
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if(ring_filter) {
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should_show &= $(this).data("ring") == ring_filter
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}
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if(rarity_filter >= 0) {
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should_show &= $(this).data("rarity") == rarity_filter
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}
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if(should_show) {
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$(this).show();
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shouldShow &= true;
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$(this)
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.addClass("not-for-players")
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.attr("data-tooltip", game.i18n.localize("l5r5e.compendium.not_for_players"));
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} else {
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$(this).hide();
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shouldShow &= false;
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}
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}
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// Handle empty sources
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if (lineSource === "" && hideEmptySourcesFromPlayers) {
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if (game.user.isGM) {
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shouldShow &= true;
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$(this)
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.addClass("not-for-players")
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.attr("data-tooltip", game.i18n.localize("l5r5e.compendium.not_for_players"));
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} else {
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shouldShow &= false;
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}
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}
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// Apply filters
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if (rankFilter) {
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shouldShow &= $(this).data("rank") == rankFilter;
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}
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if (userFilter.length) {
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shouldShow &= userFilter.includes(lineSource);
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}
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if (ringFilter) {
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shouldShow &= $(this).data("ring") == ringFilter;
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}
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if (rarityFilter >= 0) {
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shouldShow &= $(this).data("rarity") == rarityFilter;
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}
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// Show or hide this entry based on the result
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shouldShow ? $(this).show() : $(this).hide();
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});
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}
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};
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// Rank filter: Add the HTML element and on click handling
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if (filters_to_show.rank) {
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header.append(await renderTemplate(`${CONFIG.l5r5e.paths.templates}compendium/rank-filter.html`, {type: "rank", number:[1,2,3,4,5]}));
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header.find(".rank-filter").children().each(function() {
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$(this).on("click", (event, rank=$(this).data("rank")) => {
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const already_selected = $(event.target).hasClass("selected");
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$(html).find(".rank-filter").children().each(function() {
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$(this).removeClass("selected");
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});
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// Only select valid values
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if(rank) {
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$(event.target).addClass("selected");
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}
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// we click the same button to unselect
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if(already_selected) {
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$(event.target).removeClass("selected");
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// Filter setup
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const addFilter = async (filterType, templateFile, templateData) => {
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if (!filtersToShow[filterType]) {
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return;
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}
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const filterTemplate = await renderTemplate(
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`${CONFIG.l5r5e.paths.templates}compendium/${templateFile}.html`,
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templateData
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);
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header.append(filterTemplate);
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header.find(`.${filterType}-filter`).children().each(function () {
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$(this).on("click", (event) => {
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const selected = $(event.target).hasClass("selected");
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header.find(`.${filterType}-filter`).children().removeClass("selected");
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$(event.target).toggleClass("selected", !selected);
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applyCompendiumFilter();
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});
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});
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}
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};
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if(filters_to_show.rarity) {
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header.append(await renderTemplate(`${CONFIG.l5r5e.paths.templates}compendium/rank-filter.html`, {type: "rarity", number:[0,1,2,3,4,5,6,7,8,9,10]}));
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header.find(".rarity-filter").children().each(function() {
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$(this).on("click", (event, rarity=$(this).data("rarity")) => {
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const already_selected = $(event.target).hasClass("selected");
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$(html).find(".rarity-filter").children().each(function() {
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$(this).removeClass("selected");
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});
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// Add Rank, Rarity, Ring Filters
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await Promise.all([
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addFilter('rank' , 'rank-filter', { type: "rank", number: [1, 2, 3, 4, 5] }),
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addFilter('rarity', 'rank-filter', { type: "rarity", number: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10] }),
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addFilter('ring' , 'ring-filter', {}),
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]);
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// Only select valid values
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if(Number.isInteger(rarity)) {
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$(event.target).addClass("selected");
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}
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// we click the same button to unselect
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if(already_selected) {
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$(event.target).removeClass("selected");
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}
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applyCompendiumFilter();
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});
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});
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}
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if(filters_to_show.ring) {
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header.append(await renderTemplate(`${CONFIG.l5r5e.paths.templates}compendium/ring-filter.html`));
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header.find(".ring-filter").children().each(function() {
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$(this).on("click", (event, ring=$(this).data("ringid")) => {
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const already_selected = $(event.target).hasClass("selected");
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$(html).find(".ring-filter").children().each(function() {
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$(this).removeClass("selected");
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});
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if(ring) { // Do not keep the "reset" button highlighted
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$(event.target).addClass("selected");
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}
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// we click the same button to unselect
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if(already_selected) {
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$(event.target).removeClass("selected");
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}
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applyCompendiumFilter();
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});
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});
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}
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if(filters_to_show.source) {
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// Setup the source select and add it to the document with change callback
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const selectable_sources = game.settings.get(CONFIG.l5r5e.namespace, "all-compendium-references")
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.map((reference) => {
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return {
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disable: !sources_in_this_compendium.has(reference),
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source: reference
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}
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})
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.map((reference) => {
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return {
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value: reference.source,
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label: CONFIG.l5r5e.sourceReference[reference.source]?.label ?? reference.source,
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if (filtersToShow.source) {
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// Build the source select
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const selectableSources = allCompendiumReferences.map((reference) => ({
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value: reference,
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label: CONFIG.l5r5e.sourceReference[reference]?.label ?? reference,
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translate: true,
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group: CONFIG.l5r5e.sourceReference[reference.source]?.type.split(",")[0] ?? "l5r5e.multiselect.sources_categories.others",
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disabled: reference.disable
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}
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});
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group: CONFIG.l5r5e.sourceReference[reference]?.type.split(",")[0] ?? "l5r5e.multiselect.sources_categories.others",
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disabled: !sourcesInThisCompendium.has(reference) || (!game.user.isGM && unavailableSourceForPlayers.includes(reference))
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}));
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const filterSourcesBox = L5r5eHtmlMultiSelectElement.create({
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name: "filter-sources",
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options: selectable_sources,
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options: selectableSources,
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localize: true,
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});
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header.append(filterSourcesBox.outerHTML);
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$("l5r5e-multi-select").on("change", (event) => {
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applyCompendiumFilter();
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});
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$("l5r5e-multi-select").on("change", applyCompendiumFilter);
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// If gm add a extra button to easily filter the content to see the same stuff as a player
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// If gm add an extra button to easily filter the content to see the same stuff as a player
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if (game.user.isGM && unavailableSourceForPlayers.length > 0) {
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const buttonHTML = `<button type="button" class="gm" data-tooltip="${game.i18n.localize('l5r5e.multiselect.player_filter_tooltip')}">`
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+ game.i18n.localize('l5r5e.multiselect.player_filter_label')
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+ '</button>'
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const filterPlayerView = game.settings.get(CONFIG.l5r5e.namespace, "all-compendium-references")
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const filterPlayerView = allCompendiumReferences
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.filter((item) => !unavailableSourceForPlayers.includes(item))
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.filter((item) => sources_in_this_compendium.has(item));
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.filter((item) => sourcesInThisCompendium.has(item));
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$(buttonHTML).appendTo($(header).find("l5r5e-multi-select")).click(function() {
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header.find("l5r5e-multi-select")[0].value = filterPlayerView;
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||||
@@ -457,18 +410,31 @@ export default class HooksL5r5e {
|
||||
}
|
||||
}
|
||||
|
||||
// TODO find a better way
|
||||
// TODO: This delay is a workaround and should be addressed in another way.
|
||||
// This is ugly but if we hide the content too early then it won't be hidden for some reason.
|
||||
// Current guess is that the foundry search filter is doing something.
|
||||
// Adding a delay here so that we hide the content. This will fail on slow computers/network...
|
||||
setTimeout(() => {
|
||||
applyCompendiumFilter();
|
||||
}, 250)
|
||||
}, 250);
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
static updateCompendium(pack, documents, options, userId) {
|
||||
documents.forEach((document) => {
|
||||
const inc_reference = document?.system?.source_reference?.source?.trim();
|
||||
if (!!inc_reference) {
|
||||
const references = game.settings.get(CONFIG.l5r5e.namespace, "all-compendium-references");
|
||||
if (!references.includes(inc_reference)) {
|
||||
references.push(inc_reference);
|
||||
game.settings.set(CONFIG.l5r5e.namespace, "all-compendium-references", references);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* DiceSoNice - Add L5R DicePresets
|
||||
*/
|
||||
@@ -530,19 +496,6 @@ export default class HooksL5r5e {
|
||||
}
|
||||
}
|
||||
|
||||
static updateCompendium(pack, documents, options, userId) {
|
||||
documents.forEach((document) => {
|
||||
const inc_reference = document?.system?.source_reference?.source;
|
||||
if(inc_reference) {
|
||||
const references = game.settings.get(CONFIG.l5r5e.namespace, "all-compendium-references");
|
||||
if(!references.includes(inc_reference)) {
|
||||
references.push(inc_reference);
|
||||
game.settings.set(CONFIG.l5r5e.namespace, "all-compendium-references", references);
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempt to create a macro from the dropped data. Will use an existing macro if one exists.
|
||||
* @param {object} dropData The dropped data
|
||||
|
||||
@@ -334,9 +334,8 @@ export class MigrationL5r5e {
|
||||
updateData["system.source_reference.page"] = bookReference[2];
|
||||
}
|
||||
|
||||
// TODO uncomment before release
|
||||
// Delete the old key
|
||||
//updateData["system.-=book_reference"] = null;
|
||||
updateData["system.-=book_reference"] = null;
|
||||
}
|
||||
}
|
||||
// ***** End of 1.12.3 *****
|
||||
|
||||
@@ -117,6 +117,7 @@ export class L5r5eHtmlMultiSelectElement extends AbstractMultiSelectElement {
|
||||
}
|
||||
|
||||
// Disable selected options
|
||||
const hideDisabled = game.settings.get(CONFIG.l5r5e.namespace, "compendium-hide-disabled-sources");
|
||||
for (const option of this.#select) {
|
||||
if (this._value.has(option.value)) {
|
||||
option.disabled = true;
|
||||
@@ -125,6 +126,7 @@ export class L5r5eHtmlMultiSelectElement extends AbstractMultiSelectElement {
|
||||
}
|
||||
if (this.#disabledValues.has(option.value)) {
|
||||
option.disabled = true;
|
||||
option.hidden = hideDisabled;
|
||||
continue;
|
||||
}
|
||||
option.disabled = false;
|
||||
|
||||
@@ -98,6 +98,15 @@ export const RegisterSettings = function () {
|
||||
scope: "world",
|
||||
});
|
||||
|
||||
game.settings.register(CONFIG.l5r5e.namespace, "compendium-hide-disabled-sources", {
|
||||
name: "SETTINGS.Compendium.HideDisabledSources.Title",
|
||||
hint: "SETTINGS.Compendium.HideDisabledSources.Hint",
|
||||
type: Boolean,
|
||||
default: true,
|
||||
config: true,
|
||||
scope: "world",
|
||||
});
|
||||
|
||||
/* ------------------------------------ */
|
||||
/* Client preferences */
|
||||
/* ------------------------------------ */
|
||||
|
||||
Reference in New Issue
Block a user