Refactoring renderCompendium

Added "hide disabled source" option
This commit is contained in:
Vlyan
2025-03-18 13:45:19 +01:00
parent 47799feb63
commit a1103f847a
8 changed files with 167 additions and 184 deletions

View File

@@ -35,8 +35,12 @@
"Hint": "Set the default height for 'Items' windows types (techniques, weapons...), in pixels"
},
"Compendium": {
"HideDisabledSources": {
"Title": "[Compendium] Hide sources filter without reference",
"Hint": "Hide empty source with no elements in source filter."
},
"HideEmptySourcesFromPlayers": {
"Title": "[Compendium] Hide sources without a reference",
"Title": "[Compendium] Hide elements with empty reference",
"Hint": "Basically require a reference to be set in order for players to view the content in compendiums"
},
"AllowedOfficialSources": {
@@ -91,6 +95,7 @@
"placeholder": "Filter Sources",
"player_filter_label": "Player filter",
"player_filter_tooltip": "Apply player filter",
"already_in_filter": "Already in filter",
"sources_categories": {
"rules": "Rules",
"adventures": "Adventures",

View File

@@ -35,9 +35,13 @@
"Hint": "Set the default height for 'Items' windows types (techniques, weapons...), in pixels"
},
"Compendium": {
"HideDisabledSources": {
"Title": "[Compendium] Hide sources filter without reference",
"Hint": "Hide empty source with no elements in source filter."
},
"HideEmptySourcesFromPlayers": {
"Title": "[Compendium] Hide sources without a reference",
"Hint": "Useful for hiding items etc. that are partially done"
"Title": "[Compendium] Hide elements with empty reference",
"Hint": "Basically require a reference to be set in order for players to view the content in compendiums"
},
"AllowedOfficialSources": {
"Title": "[Compendium] Available official resources",
@@ -91,6 +95,7 @@
"placeholder": "Filter Sources",
"player_filter_label": "Player filter",
"player_filter_tooltip": "Apply player filter",
"already_in_filter": "Already in filter",
"sources_categories": {
"rules": "Rules",
"adventures": "Adventures",

View File

@@ -35,8 +35,12 @@
"Hint": "Définir la hauteur par défaut des fenêtres de type Item (techniques, armes...) en pixels"
},
"Compendium": {
"HideDisabledSources": {
"Title": "[Compendium] Cacher les sources vides",
"Hint": "Cache les sources sans éléments du filtre source."
},
"HideEmptySourcesFromPlayers": {
"Title": "[Compendium] Cacher les sources sans référence",
"Title": "[Compendium] Cacher les éléments ayant une référence vide",
"Hint": "Utile pour cacher les éléments qui sont partiellement terminés."
},
"AllowedOfficialSources": {
@@ -91,6 +95,7 @@
"placeholder": "Sources à filtrer",
"player_filter_label": "Filtre joueur",
"player_filter_tooltip": "Applique le filtre des joueurs",
"already_in_filter": "Filtre déjà appliqué",
"sources_categories": {
"rules": "Règles",
"adventures": "Aventures",

View File

@@ -35,9 +35,13 @@
"Hint": "Set the default height for 'Items' windows types (techniques, weapons...), in pixels"
},
"Compendium": {
"HideDisabledSources": {
"Title": "[Compendium] Hide sources filter without reference",
"Hint": "Hide empty source with no elements in source filter."
},
"HideEmptySourcesFromPlayers": {
"Title": "[Compendium] Hide sources without a reference",
"Hint": "Useful for hiding items etc. that are partially done"
"Title": "[Compendium] Hide elements with empty reference",
"Hint": "Basically require a reference to be set in order for players to view the content in compendiums"
},
"AllowedOfficialSources": {
"Title": "[Compendium] Available official resources",
@@ -91,6 +95,7 @@
"placeholder": "Filter Sources",
"player_filter_label": "Player filter",
"player_filter_tooltip": "Apply player filter",
"already_in_filter": "Already in filter",
"sources_categories": {
"rules": "Rules",
"adventures": "Adventures",

View File

@@ -226,230 +226,183 @@ export default class HooksL5r5e {
}
/**
* Compendium display
* Compendium display (Add filters)
*/
static async renderCompendium(app, html, data) {
if (app.collection.documentName === "Item") {
const content = await app.collection.getDocuments();
let sources_in_this_compendium = new Set([]);
let filters_to_show = {
const sourcesInThisCompendium = new Set([]);
const filtersToShow = {
rank: false,
rarity: false,
source: false,
ring: false,
}
};
// Cache
const header = html.find(".directory-header");
const entries = html.find(".directory-item");
// Add additional data to the entries to make it faster to lookup.
// Add Ring/rank/rarity information
for (const document of content) {
const entry = html.find(`[data-document-id="${document.id}"]`);
if(document.system?.rank) {
const entry = entries.filter(`[data-document-id="${document.id}"]`);
if (document.system?.rank) {
filtersToShow.rank = true;
entry.data("rank", document.system.rank);
filters_to_show.rank = true;
}
if(document.system?.source_reference) {
sources_in_this_compendium.add(document.system.source_reference.source);
if (document.system?.source_reference) {
filtersToShow.source = true;
sourcesInThisCompendium.add(document.system.source_reference.source);
entry.data("source", document.system.source_reference);
filters_to_show.source = true;
}
if(document.system?.ring) {
if (document.system?.ring) {
filtersToShow.ring = true;
entry.data("ring", document.system.ring);
filters_to_show.ring = true
}
if(document.system?.rarity) {
if (document.system?.rarity) {
filtersToShow.rarity = true;
entry.data("rarity", document.system.rarity);
filters_to_show.rarity = true;
}
// Add ring/rank/rarity information on the item in the compendium view
if(document.system?.ring || document.system?.rarity || document.system?.ring) {
const ring_rarity_rank = await renderTemplate(`${CONFIG.l5r5e.paths.templates}compendium/ring-rarity-rank.html`, document.system);
entry.append(ring_rarity_rank);
if (document.system?.ring || document.system?.rarity || document.system?.rank) {
const ringRarityRank = await renderTemplate(`${CONFIG.l5r5e.paths.templates}compendium/ring-rarity-rank.html`, document.system);
entry.append(ringRarityRank);
}
}
//Setup what the player cannot see.
const officialContent = game.settings.get(CONFIG.l5r5e.namespace, "compendium-official-content-for-players");
const unofficialContent = game.settings.get(CONFIG.l5r5e.namespace, "compendium-unofficial-content-for-players");
const unavailableSourceForPlayers = game.settings.get(CONFIG.l5r5e.namespace, "all-compendium-references")
.filter((element) => {
if(CONFIG.l5r5e.sourceReference[element]) {
// Setup filters
const officialContent = game.settings.get(CONFIG.l5r5e.namespace, "compendium-official-content-for-players");
const unofficialContent = game.settings.get(CONFIG.l5r5e.namespace, "compendium-unofficial-content-for-players");
const allCompendiumReferences = game.settings.get(CONFIG.l5r5e.namespace, "all-compendium-references")
const hideEmptySourcesFromPlayers = game.settings.get(CONFIG.l5r5e.namespace, "compendium-hide-empty-sources-from-players");
const unavailableSourceForPlayers = allCompendiumReferences.filter((element) => {
if (CONFIG.l5r5e.sourceReference[element]) {
return officialContent.length > 0 ? !officialContent.includes(element) : false;
}
return unofficialContent.length > 0 ? !unofficialContent.includes(element) : false;
});
// Create the function that will hide/show elements based on various factors
const header = html.find(".directory-header");
const applyCompendiumFilter = function() {
const rank_filter = header.find(".rank-filter").find(".selected").data("rank");
const user_filter = header.find("l5r5e-multi-select").val();
const ring_filter = header.find(".ring-filter").find(".selected").data("ring");
const rarity_filter = header.find(".rarity-filter").find(".selected").data("rarity");
// Create filter function
const applyCompendiumFilter = () => {
const userFilter = header.find("l5r5e-multi-select").val();
const rankFilter = header.find(".rank-filter .selected").data("rank");
const ringFilter = header.find(".ring-filter .selected").data("ring");
const rarityFilter = header.find(".rarity-filter .selected").data("rarity");
$(html).find(".directory-item").each(function() {
entries.each(function () {
const lineSource = $(this).data("source")?.source;
if(lineSource === null || lineSource === undefined) {
return; // We might have stuff in the compendium view that does not have a source (folders etc.) Ignore those.
// We might have stuff in the compendium view that does not have a source (folders etc.) Ignore those.
if (lineSource === null || lineSource === undefined) {
return;
}
let should_show = true;
if(unavailableSourceForPlayers.includes(lineSource)) {
if(game.user.isGM) {
should_show &= true;
$(this).addClass("not-for-players");
$(this).attr("data-tooltip", game.i18n.localize("l5r5e.compendium.not_for_players"));
}
else {
should_show &= false;
let shouldShow = true;
// Handle unavailable sources
if (unavailableSourceForPlayers.includes(lineSource)) {
if (game.user.isGM) {
shouldShow &= true;
$(this)
.addClass("not-for-players")
.attr("data-tooltip", game.i18n.localize("l5r5e.compendium.not_for_players"));
} else {
shouldShow &= false;
}
}
if(lineSource === "" && game.settings.get(CONFIG.l5r5e.namespace, "compendium-hide-empty-sources-from-players")) {
if(game.user.isGM) {
should_show &= true;
$(this).addClass("not-for-players");
$(this).attr("data-tooltip", game.i18n.localize("l5r5e.compendium.not_for_players"))
}
else {
should_show &= false;
// Handle empty sources
if (lineSource === "" && hideEmptySourcesFromPlayers) {
if (game.user.isGM) {
shouldShow &= true;
$(this)
.addClass("not-for-players")
.attr("data-tooltip", game.i18n.localize("l5r5e.compendium.not_for_players"));
} else {
shouldShow &= false;
}
}
if(rank_filter) {
should_show &= $(this).data("rank") == rank_filter;
// Apply filters
if (rankFilter) {
shouldShow &= $(this).data("rank") == rankFilter;
}
if (userFilter.length) {
shouldShow &= userFilter.includes(lineSource);
}
if (ringFilter) {
shouldShow &= $(this).data("ring") == ringFilter;
}
if (rarityFilter >= 0) {
shouldShow &= $(this).data("rarity") == rarityFilter;
}
if(user_filter.length) {
should_show &= user_filter.includes(lineSource);
}
if(ring_filter) {
should_show &= $(this).data("ring") == ring_filter
}
if(rarity_filter >= 0) {
should_show &= $(this).data("rarity") == rarity_filter
}
if(should_show) {
$(this).show();
} else {
$(this).hide();
}
// Show or hide this entry based on the result
shouldShow ? $(this).show() : $(this).hide();
});
}
};
// Rank filter: Add the HTML element and on click handling
if (filters_to_show.rank) {
header.append(await renderTemplate(`${CONFIG.l5r5e.paths.templates}compendium/rank-filter.html`, {type: "rank", number:[1,2,3,4,5]}));
header.find(".rank-filter").children().each(function() {
$(this).on("click", (event, rank=$(this).data("rank")) => {
const already_selected = $(event.target).hasClass("selected");
$(html).find(".rank-filter").children().each(function() {
$(this).removeClass("selected");
});
// Only select valid values
if(rank) {
$(event.target).addClass("selected");
}
// we click the same button to unselect
if(already_selected) {
$(event.target).removeClass("selected");
}
// Filter setup
const addFilter = async (filterType, templateFile, templateData) => {
if (!filtersToShow[filterType]) {
return;
}
const filterTemplate = await renderTemplate(
`${CONFIG.l5r5e.paths.templates}compendium/${templateFile}.html`,
templateData
);
header.append(filterTemplate);
header.find(`.${filterType}-filter`).children().each(function () {
$(this).on("click", (event) => {
const selected = $(event.target).hasClass("selected");
header.find(`.${filterType}-filter`).children().removeClass("selected");
$(event.target).toggleClass("selected", !selected);
applyCompendiumFilter();
});
});
}
};
if(filters_to_show.rarity) {
header.append(await renderTemplate(`${CONFIG.l5r5e.paths.templates}compendium/rank-filter.html`, {type: "rarity", number:[0,1,2,3,4,5,6,7,8,9,10]}));
header.find(".rarity-filter").children().each(function() {
$(this).on("click", (event, rarity=$(this).data("rarity")) => {
const already_selected = $(event.target).hasClass("selected");
$(html).find(".rarity-filter").children().each(function() {
$(this).removeClass("selected");
});
// Only select valid values
if(Number.isInteger(rarity)) {
$(event.target).addClass("selected");
}
// we click the same button to unselect
if(already_selected) {
$(event.target).removeClass("selected");
}
applyCompendiumFilter();
});
});
}
if(filters_to_show.ring) {
header.append(await renderTemplate(`${CONFIG.l5r5e.paths.templates}compendium/ring-filter.html`));
header.find(".ring-filter").children().each(function() {
$(this).on("click", (event, ring=$(this).data("ringid")) => {
const already_selected = $(event.target).hasClass("selected");
$(html).find(".ring-filter").children().each(function() {
$(this).removeClass("selected");
});
if(ring) { // Do not keep the "reset" button highlighted
$(event.target).addClass("selected");
}
// we click the same button to unselect
if(already_selected) {
$(event.target).removeClass("selected");
}
applyCompendiumFilter();
});
});
}
if(filters_to_show.source) {
// Setup the source select and add it to the document with change callback
const selectable_sources = game.settings.get(CONFIG.l5r5e.namespace, "all-compendium-references")
.map((reference) => {
return {
disable: !sources_in_this_compendium.has(reference),
source: reference
}
})
.map((reference) => {
return {
value: reference.source,
label: CONFIG.l5r5e.sourceReference[reference.source]?.label ?? reference.source,
translate: true,
group: CONFIG.l5r5e.sourceReference[reference.source]?.type.split(",")[0] ?? "l5r5e.multiselect.sources_categories.others",
disabled: reference.disable
}
});
// Add Rank, Rarity, Ring Filters
await Promise.all([
addFilter('rank' , 'rank-filter', { type: "rank", number: [1, 2, 3, 4, 5] }),
addFilter('rarity', 'rank-filter', { type: "rarity", number: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10] }),
addFilter('ring' , 'ring-filter', {}),
]);
if (filtersToShow.source) {
// Build the source select
const selectableSources = allCompendiumReferences.map((reference) => ({
value: reference,
label: CONFIG.l5r5e.sourceReference[reference]?.label ?? reference,
translate: true,
group: CONFIG.l5r5e.sourceReference[reference]?.type.split(",")[0] ?? "l5r5e.multiselect.sources_categories.others",
disabled: !sourcesInThisCompendium.has(reference) || (!game.user.isGM && unavailableSourceForPlayers.includes(reference))
}));
const filterSourcesBox = L5r5eHtmlMultiSelectElement.create({
name: "filter-sources",
options: selectable_sources,
options: selectableSources,
localize: true,
});
header.append(filterSourcesBox.outerHTML);
$("l5r5e-multi-select").on("change", (event) => {
applyCompendiumFilter();
});
$("l5r5e-multi-select").on("change", applyCompendiumFilter);
// If gm add a extra button to easily filter the content to see the same stuff as a player
// If gm add an extra button to easily filter the content to see the same stuff as a player
if (game.user.isGM && unavailableSourceForPlayers.length > 0) {
const buttonHTML = `<button type="button" class="gm" data-tooltip="${game.i18n.localize('l5r5e.multiselect.player_filter_tooltip')}">`
+ game.i18n.localize('l5r5e.multiselect.player_filter_label')
+ '</button>'
+ game.i18n.localize('l5r5e.multiselect.player_filter_label')
+ '</button>'
const filterPlayerView = game.settings.get(CONFIG.l5r5e.namespace, "all-compendium-references")
const filterPlayerView = allCompendiumReferences
.filter((item) => !unavailableSourceForPlayers.includes(item))
.filter((item) => sources_in_this_compendium.has(item));
.filter((item) => sourcesInThisCompendium.has(item));
$(buttonHTML).appendTo($(header).find("l5r5e-multi-select")).click(function() {
header.find("l5r5e-multi-select")[0].value = filterPlayerView;
@@ -457,18 +410,31 @@ export default class HooksL5r5e {
}
}
// TODO find a better way
// TODO: This delay is a workaround and should be addressed in another way.
// This is ugly but if we hide the content too early then it won't be hidden for some reason.
// Current guess is that the foundry search filter is doing something.
// Adding a delay here so that we hide the content. This will fail on slow computers/network...
setTimeout(() => {
applyCompendiumFilter();
}, 250)
}, 250);
return false;
}
}
static updateCompendium(pack, documents, options, userId) {
documents.forEach((document) => {
const inc_reference = document?.system?.source_reference?.source?.trim();
if (!!inc_reference) {
const references = game.settings.get(CONFIG.l5r5e.namespace, "all-compendium-references");
if (!references.includes(inc_reference)) {
references.push(inc_reference);
game.settings.set(CONFIG.l5r5e.namespace, "all-compendium-references", references);
}
}
});
}
/**
* DiceSoNice - Add L5R DicePresets
*/
@@ -530,19 +496,6 @@ export default class HooksL5r5e {
}
}
static updateCompendium(pack, documents, options, userId) {
documents.forEach((document) => {
const inc_reference = document?.system?.source_reference?.source;
if(inc_reference) {
const references = game.settings.get(CONFIG.l5r5e.namespace, "all-compendium-references");
if(!references.includes(inc_reference)) {
references.push(inc_reference);
game.settings.set(CONFIG.l5r5e.namespace, "all-compendium-references", references);
}
}
})
}
/**
* Attempt to create a macro from the dropped data. Will use an existing macro if one exists.
* @param {object} dropData The dropped data

View File

@@ -334,9 +334,8 @@ export class MigrationL5r5e {
updateData["system.source_reference.page"] = bookReference[2];
}
// TODO uncomment before release
// Delete the old key
//updateData["system.-=book_reference"] = null;
updateData["system.-=book_reference"] = null;
}
}
// ***** End of 1.12.3 *****

View File

@@ -117,6 +117,7 @@ export class L5r5eHtmlMultiSelectElement extends AbstractMultiSelectElement {
}
// Disable selected options
const hideDisabled = game.settings.get(CONFIG.l5r5e.namespace, "compendium-hide-disabled-sources");
for (const option of this.#select) {
if (this._value.has(option.value)) {
option.disabled = true;
@@ -125,6 +126,7 @@ export class L5r5eHtmlMultiSelectElement extends AbstractMultiSelectElement {
}
if (this.#disabledValues.has(option.value)) {
option.disabled = true;
option.hidden = hideDisabled;
continue;
}
option.disabled = false;

View File

@@ -98,6 +98,15 @@ export const RegisterSettings = function () {
scope: "world",
});
game.settings.register(CONFIG.l5r5e.namespace, "compendium-hide-disabled-sources", {
name: "SETTINGS.Compendium.HideDisabledSources.Title",
hint: "SETTINGS.Compendium.HideDisabledSources.Hint",
type: Boolean,
default: true,
config: true,
scope: "world",
});
/* ------------------------------------ */
/* Client preferences */
/* ------------------------------------ */