Add Templates Html + Gulp Sass + Css + Basic Tree and Files

- Add Templates Html
- Gulp Sass
- Css
- Basic Tree and Files
This commit is contained in:
Mandar
2020-12-04 20:17:51 +01:00
parent 9332985ec7
commit a0a99eb08c
60 changed files with 7771 additions and 34 deletions

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export class AbilityDie extends DiceTerm {
constructor(termData) {
super(termData);
this.faces = 8;
}
/* -------------------------------------------- */
/** @override */
static DENOMINATION = "a";
/* -------------------------------------------- */
/** @override */
get formula() {
return `${this.number}${this.constructor.DENOMINATION}${this.modifiers.join("")}`;
}
/* -------------------------------------------- */
/** @override */
evaluate({ minimize = false, maximize = false } = {}) {
if (this._evaluated) {
throw new Error(`This ${this.constructor.name} has already been evaluated and is immutable`);
}
// Roll the initial number of dice
for (let n = 1; n <= this.number; n++) {
this.roll({ minimize, maximize });
}
// Apply modifiers
this._evaluateModifiers();
// Combine all FFG results.
this.ffg = { success: 0, failure: 0, advantage: 0, threat: 0, triumph: 0, despair: 0, light: 0, dark: 0 };
this.results.forEach((result) => {
this.ffg.success += parseInt(result.ffg.success);
this.ffg.failure += parseInt(result.ffg.failure);
this.ffg.advantage += parseInt(result.ffg.advantage);
this.ffg.threat += parseInt(result.ffg.threat);
this.ffg.triumph += parseInt(result.ffg.triumph);
this.ffg.despair += parseInt(result.ffg.despair);
this.ffg.light += parseInt(result.ffg.light);
this.ffg.dark += parseInt(result.ffg.dark);
});
// Return the evaluated term
this._evaluated = true;
this._isFFG = true;
return this;
}
/* -------------------------------------------- */
/** @override */
roll(options) {
const roll = super.roll(options);
roll.ffg = CONFIG.FFG.ABILITY_RESULTS[roll.result];
return roll;
}
/* -------------------------------------------- */
/** @override */
static getResultLabel(result) {
return CONFIG.FFG.ABILITY_RESULTS[result].label;
}
}

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export class RingsDie extends DiceTerm {
constructor(termData) {
super(termData);
this.faces = 12;
}
/* -------------------------------------------- */
/** @override */
static DENOMINATION = "p";
/* -------------------------------------------- */
/** @override */
get formula() {
return `${this.number}${this.constructor.DENOMINATION}${this.modifiers.join("")}`;
}
/* -------------------------------------------- */
/** @override */
evaluate({ minimize = false, maximize = false } = {}) {
if (this._evaluated) {
throw new Error(`This ${this.constructor.name} has already been evaluated and is immutable`);
}
// Roll the initial number of dice
for (let n = 1; n <= this.number; n++) {
this.roll({ minimize, maximize });
}
// Apply modifiers
this._evaluateModifiers();
// Combine all FFG results.
this.ffg = { success: 0, failure: 0, advantage: 0, threat: 0, triumph: 0, despair: 0, light: 0, dark: 0 };
this.results.forEach((result) => {
this.ffg.success += parseInt(result.ffg.success);
this.ffg.failure += parseInt(result.ffg.failure);
this.ffg.advantage += parseInt(result.ffg.advantage);
this.ffg.threat += parseInt(result.ffg.threat);
this.ffg.triumph += parseInt(result.ffg.triumph);
this.ffg.despair += parseInt(result.ffg.despair);
this.ffg.light += parseInt(result.ffg.light);
this.ffg.dark += parseInt(result.ffg.dark);
});
// Return the evaluated term
this._evaluated = true;
this._isFFG = true;
return this;
}
/* -------------------------------------------- */
/** @override */
roll(options) {
const roll = super.roll(options);
roll.ffg = CONFIG.FFG.PROFICIENCY_RESULTS[roll.result];
return roll;
}
/* -------------------------------------------- */
/** @override */
static getResultLabel(result) {
return CONFIG.FFG.PROFICIENCY_RESULTS[result].label;
}
}

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/**
* Dice pool utility specializing in the FFG special dice
*/
export class DicePoolL5r5e {
}

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/**
* New extension of the core DicePool class for evaluating rolls with the FFG DiceTerms
*/
export class RollL5r5e extends Roll {
}