Add Templates Html + Gulp Sass + Css + Basic Tree and Files

- Add Templates Html
- Gulp Sass
- Css
- Basic Tree and Files
This commit is contained in:
Mandar
2020-12-04 20:17:51 +01:00
parent 9332985ec7
commit a0a99eb08c
60 changed files with 7771 additions and 34 deletions

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{
"SETTINGS.SimpleMacroShorthandN": "Shortened Macro Syntax",
"SETTINGS.SimpleMacroShorthandL": "Enable a shortened macro syntax which allows referencing attributes directly, for example @str instead of @attributes.str.value. Disable this setting if you need the ability to reference the full attribute model, for example @attributes.str.label.",
"SETTINGS.SimpleInitFormulaN": "Initiative Formula",
"SETTINGS.SimpleInitFormulaL": "Enter an initiative formula, such as d20+@dex",
"SIMPLE.NotifyInitFormulaUpdated": "Initiative formula was updated to:",
"SIMPLE.NotifyInitFormulaInvalid": "Initiative formula was invalid:",
"L5r5e": {
"Rings": {
"Title": "Rings",
"Earth": "Earth",
"Air": "Air",
"Water": "Water",
"Fire": "Fire",
"Void": "Void"
},
"Narrative": "Narrative",
"Experience": "Experience",
"Clan": "Clan",
"Family": "Family",
"School": "School",
"SchoolRank": "Rank",
"Roles": "Roles",
"Distinctions": "Distinctions",
"DistinctionsTip": "Reroll up to two dice of your choice when a distinction helps you on a check.",
"Adversities": "Adversities",
"AdversitiesTip": "Reroll two dice containing Success or Explosive Success symbols when an adversity hinders you on a check. If you fail, gain 1 Void point.",
"Anxieties": "Anxieties",
"AnxietiesTip": "After performing a check related to your anxiety, receive 3 strife. Then, gain 1 Void point (limit once per scene).",
"Passions": "Passions",
"PassionsTip": "After performing a check related to your passion, remove 3 strife.",
"Personality": "Personality",
"Max": "Max",
"Current": "Current",
"Quantity": "Quantity",
"Weight": "Weight",
"Damage": "Damage",
"Range": "Range",
"Properties": "Properties",
"Weapons": "Weapons",
"Items": "Items",
"Feats": "Feats",
"Skill": "Skill",
"Level": "Level",
"Approaches": "Approaches",
"FeatPlaceholderName": "New Feat",
"Notes": "Notes",
"Inventory": "Inventory",
"Rank": "Rank",
"Name": "Name",
"SocialStanding": {
"Title": "Social Standing",
"Honor": "Honor",
"Glory": "Glory",
"Status": "Status",
"Ninjo": "Ninjo",
"Giri": "Giri",
"SocialTitles": "Titles"
},
"Skills": {
"Title": "Skills",
"artisan": {
"Title": "Artisan",
"Aesthetics": "Aesthetics",
"Composition": "Composition",
"Design": "Design",
"Smithing": "Smithing",
"Air": "Refine",
"Earth": "Restore",
"Fire": "Invent",
"Water": "Adapt",
"Void": "Attune"
},
"martial": {
"Title": "Martial",
"Fitness": "Fitness",
"Melee": "Martial Arts [Melee]",
"Ranged": "Martial Arts [Melee]",
"Unarmed": "Martial Arts [Unarmed]",
"Meditation": "Meditation",
"Tactics": "Tactics",
"Air": "Feint",
"Earth": "Withstand",
"Fire": "Overwelm",
"Water": "Shift",
"Void": "Sacrifice"
},
"scholar": {
"Title": "Scholar",
"Culture": "Culture",
"Government": "Government",
"Medicine": "Medicine",
"Sentiment": "Sentiment",
"Theology": "Theology",
"Air": "Analyze",
"Earth": "Recall",
"Fire": "Theorize",
"Water": "Survey",
"Void": "Sense"
},
"social": {
"Title": "Social",
"Command": "Command",
"Courtesy": "Courtesy",
"Games": "Games",
"Performance": "Performance",
"Air": "Trick",
"Earth": "Reason",
"Fire": "Incite",
"Water": "Charm",
"Void": "Enlighten"
},
"trade": {
"Title": "Trade",
"Commerce": "Commerce",
"Labor": "Labor",
"Seafaring": "Seafaring",
"Skulduggery": "Skulduggery",
"Survival": "Survival",
"Air": "Con",
"Earth": "Produce",
"Fire": "Innovate",
"Water": "Exchange",
"Void": "Subsist"
}
},
"Conflict": {
"Title": "Conflict",
"Endurance": "Endurance",
"EnduranceTip": "(Earth + Fire) x2",
"Composure": "Composure",
"ComposureTip": "(Earth + Water) x2",
"Focus": "Focus",
"FocusTip": "Air + Fire",
"Vigilante": "Vigilante",
"VigilanteTip": "(Air + Water) /2",
"VoidPoints": "Void Points",
"Stance": "Stance",
"Fatigue": "Fatigue",
"Strife": "Strife",
"Stances": {
"AirTip": "+1 to TN of Attack and Scheme checks targeting you (+2 at rank 4+).",
"EarthTip": "Others cannot spend Opportunity to inflict critical strikes or conditions on you.",
"FireTip": "If you succeed, +1 bonus success per Strife symbol.",
"WaterTip": "Perform a second action on your turn that does not require a check or share a type with first action.",
"VoidTip": "You do not receive strife from Strife symbols on checks."
}
},
"XP": {
"Total": "Total",
"Spent": "Used",
"Saved": "Saved",
"Adquisitions": "Adquisitions"
}
}
}

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{
"SETTINGS.SimpleMacroShorthandN": "Shortened Macro Syntax",
"SETTINGS.SimpleMacroShorthandL": "Enable a shortened macro syntax which allows referencing attributes directly, for example @str instead of @attributes.str.value. Disable this setting if you need the ability to reference the full attribute model, for example @attributes.str.label.",
"SETTINGS.SimpleInitFormulaN": "Initiative Formula",
"SETTINGS.SimpleInitFormulaL": "Enter an initiative formula, such as d20+@dex",
"SIMPLE.NotifyInitFormulaUpdated": "Initiative formula was updated to:",
"SIMPLE.NotifyInitFormulaInvalid": "Initiative formula was invalid:",
"L5r5e": {
"Rings": {
"Title": "Anneaux",
"Earth": "Terre",
"Air": "Air",
"Water": "Eau",
"Fire": "Feu",
"Void": "Vide"
},
"Narrative": "Mode Narratif",
"Experience": "Expérience",
"Clan": "Clan",
"Family": "Famille",
"School": "Ecole",
"SchoolRank": "Rang",
"Roles": "Rôles",
"Distinctions": "Aptitudes",
"DistinctionsTip": "Lorsque vous effectuez un test auquel s'applique une aptitude, vous pouvez relancer jusqu'à 2 dés.",
"Adversities": "Coups du sort",
"AdversitiesTip": " lorsque vous effectuez un test auquel s'applique un coup du sort, vous relancez jusqu'à 2 dés dont le résultat contient Succès ou Succès explosif. Vous regagnez 1 point de Vide si vous ratez ce test.",
"Anxieties": "Défaillances",
"AnxietiesTip": "Lorsque vous effectuez un test auquel s'applique une défaillance, vous recevez 2 points de Conflit. S'il s'agit de la première fois dans la scène, vous regagnez 1 point de Vide.",
"Passions": "Passions",
"PassionsTip": "Lorsque vous effectuez un test auquel s'applique une passion, éliminez 3 points de Conflit.",
"Personality": "Personalité",
"Max": "Max",
"Current": "Actuel",
"Quantity": "Quantité",
"Weight": "Poids",
"Damage": "Dommage",
"Range": "Distance",
"Properties": "Propriétés",
"Weapons": "Armement",
"Items": "Equipement",
"Feats": "Techniques",
"Skill": "Compétence",
"Level": "Niveau",
"Approaches": "Approches",
"FeatPlaceholderName": "Nouvelle technique",
"Notes": "Notes",
"Inventory": "Inventaire",
"Rank": "Rang",
"Name": "Nom",
"SocialStanding": {
"Title": "Position Social",
"Honor": "Honneur",
"Glory": "Gloire",
"Status": "Status",
"Ninjo": "Ninjo",
"Giri": "Giri",
"SocialTitles": "Titres"
},
"Skills": {
"Title": "Compétences",
"artisan": {
"Title": "Artisanales",
"Aesthetics": "Esthétique",
"Composition": "Composition",
"Design": "Stylisme",
"Smithing": "Forge",
"Air": "Raffiner",
"Earth": "Restaurer",
"Fire": "Inventer",
"Water": "Adapter",
"Void": "Sharmoniser"
},
"martial": {
"Title": "Martiales",
"Fitness": "Forme",
"Melee": "Arts martiaux (corps à corps)",
"Ranged": "Arts martiaux (distance)",
"Unarmed": "Arts martiaux (mains nues)",
"Meditation": "Méditation",
"Tactics": "Tactique",
"Air": "Feinter",
"Earth": "Résister",
"Fire": "Submerger",
"Water": "Détourner",
"Void": "Lâcher prise"
},
"scholar": {
"Title": "Savantes",
"Culture": "Culture",
"Government": "Gouvernement",
"Medicine": "Médecine",
"Sentiment": "Sentiments",
"Theology": "Théologie",
"Air": "Analyser",
"Earth": "Se remémorer",
"Fire": "Théoriser",
"Water": "Observer",
"Void": "Ressentir"
},
"social": {
"Title": "Sociales",
"Command": "Commandement",
"Courtesy": "Courtoisie",
"Games": "Jeux",
"Performance": "Représentations",
"Air": "Duper",
"Earth": "Raisonner",
"Fire": "Inciter",
"Water": "Charmer",
"Void": "Illuminer"
},
"trade": {
"Title": "Professionnelles",
"Commerce": "Commerce",
"Labor": "Travail manuel",
"Seafaring": "Navigation",
"Skulduggery": "Magouilles",
"Survival": "Survie",
"Air": "Escroquer",
"Earth": "Produire",
"Fire": "Innover",
"Water": "Échanger",
"Void": "Subsister"
}
},
"Conflict": {
"Title": "Conflit",
"Endurance": "Endurance",
"EnduranceTip": "(Terre + Feu) x2",
"Composure": "Sang Froid",
"ComposureTip": "(Earth + Eau) x2",
"Focus": "Attention",
"FocusTip": "Air + Feu",
"Vigilante": "Vigilance",
"VigilanteTip": "(Air + Eau) /2",
"VoidPoints": "Points de Vide",
"Stance": "Posture",
"Fatigue": "Fatigue",
"Strife": "Conflit",
"Stances": {
"AirTip": "Augmentez de 1 le ND des tests d'Attaque et de Manipulation dont vous êtes la cible. Si votre rang d'école est au moins égal à 4, augmentez le ND de 2 au lieu de 1.",
"EarthTip": "Quand vous êtes la cible d'un test d'Attaque ou de Manipulation, votre adversaire ne peut pas dépenser d'Aubaine pour vous infliger des coups critiques ou des états.",
"FireTip": "Lorsque vous réussissez un test, chaque Conflit obtenu sur vos dés gardés compte comme un succès bonus.",
"WaterTip": "Pendant votre tour, vous pouvez effectuer une action supplémentaire qui ne nécessite pas de test, et dont le type est différent de l'action que vous avez déjà effectuée à ce tour.",
"VoidTip": "Tant que vous êtes dans cette posture, vous ne subissez aucun point de Conflit en cas de Conflit."
}
},
"XP": {
"Total": "Totale",
"Spent": "Dépensée",
"Saved": "Restante",
"Adquisitions": "Acquisitions"
}
}
}