ApplicationV2 GM Toolbox and GM Monitor
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9
system/templates/gm/monitor/tooltips/armors.html
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system/templates/gm/monitor/tooltips/armors.html
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{{!-- Equipped Armors --}}
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<h2>{{localize 'l5r5e.armors.title'}}</h2>
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<section>
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<ul>
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{{#each armors as |armor|}}
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<li>{{{armor}}}</li>
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{{/each}}
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</ul>
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</section>
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45
system/templates/gm/monitor/tooltips/global-armies.html
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system/templates/gm/monitor/tooltips/global-armies.html
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<section>
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<h2>{{localize 'TYPES.Actor.army'}}</h2>
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<ul>
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{{!-- warlord --}}
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<li><b>{{localize 'l5r5e.army.allies_backers'}}</b> : {{actorData.system.allies_backers}}</li>
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<li><b>{{localize 'l5r5e.army.purpose_mustering'}}</b> : {{actorData.system.purpose_mustering}}</li>
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{{!-- commander --}}
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<li><b>{{localize 'l5r5e.army.commander_abilities'}}</b> : {{actorData.system.commander_abilities}}</li>
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<li><b>{{localize 'l5r5e.army.army_abilities'}}</b> : {{{actorData.enrichedHtml.army_abilities}}}</li>
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</ul>
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{{!-- description --}}
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<p>{{{actorData.enrichedHtml.description}}}</p>
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{{!-- Cohorts --}}
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{{#if actorData.splitItemsList.army_cohort}}
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<h2>{{localize 'l5r5e.army.cohort.tab'}}</h2>
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<ul>
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{{#each actorData.splitItemsList.army_cohort as |cohort|}}
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<li>
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<b>{{cohort.name}} {{#if cohort.system.leader}}({{cohort.system.leader}}){{/if}}</b>
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<br>
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<i class="fas fa-user-injured" title="{{localize 'l5r5e.army.battle_readiness.casualties'}}"> {{cohort.system.battle_readiness.casualties_strength.value}}</i>
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<i class="fas fa-fist-raised" title="{{localize 'l5r5e.army.battle_readiness.strength'}}"> {{cohort.system.battle_readiness.casualties_strength.max}}</i>
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<i class="fas fa-ghost" title="{{localize 'l5r5e.army.battle_readiness.panic'}}"> {{cohort.system.battle_readiness.panic_discipline.value}}</i>
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<i class="fas fa-user-friends" title="{{localize 'l5r5e.army.battle_readiness.discipline'}}"> {{cohort.system.battle_readiness.panic_discipline.max}}</i>
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</li>
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{{/each}}
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</ul>
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{{/if}}
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{{!-- Fortifications --}}
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{{#if actorData.splitItemsList.army_fortification}}
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<h2>{{localize 'l5r5e.army.fortification.tab'}}</h2>
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<ul>
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{{#each actorData.splitItemsList.army_fortification as |fortification|}}
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<li>
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<b>{{fortification.name}}</b>
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<i class="fas fa-skull" title="{{localize 'l5r5e.army.fortification.difficulty'}}"> {{fortification.system.difficulty}}</i>
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<i class="fas fa-dungeon" title="{{localize 'l5r5e.army.fortification.attrition_reduction'}}"> {{fortification.system.attrition_reduction}}</i>
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</li>
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{{/each}}
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</ul>
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{{/if}}
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</section>
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29
system/templates/gm/monitor/tooltips/global.html
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29
system/templates/gm/monitor/tooltips/global.html
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<section>
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<ul>
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{{!-- Ninjo/Giri --}}
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<li><b>{{localize 'l5r5e.social.ninjo'}}</b> : {{actorData.system.social.ninjo}}</li>
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<li><b>{{localize 'l5r5e.social.giri'}}</b> : {{actorData.system.social.giri}}</li>
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{{!-- Bushido Tenet --}}
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<li><b>{{localize 'l5r5e.social.bushido_tenets.paramount'}}</b> : {{actorData.system.social.bushido_tenets.paramount}}</li>
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<li><b>{{localize 'l5r5e.social.bushido_tenets.less_significant'}}</b> : {{actorData.system.social.bushido_tenets.less_significant}}</li>
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{{!-- Peculiarities --}}
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<li><b>{{localize 'l5r5e.social.npc.advantages'}}</b> : {{advantages}}</li>
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<li><b>{{localize 'l5r5e.social.npc.disadvantages'}}</b> : {{disadvantages}}</li>
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{{!-- Honor/Glory/Status --}}
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<li><b>{{localize 'l5r5e.social.honor'}}</b> : <span class="{{#ifCond actorData.system.social.honor '>' 64}}goodvalue{{/ifCond}}{{#ifCond actorData.system.social.honor '<' 30}}badvalue{{/ifCond}}">{{actorData.system.social.honor}}</span></li>
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<li><b>{{localize 'l5r5e.social.glory'}}</b> : <span class="{{#ifCond actorData.system.social.glory '>' 64}}goodvalue{{/ifCond}}{{#ifCond actorData.system.social.glory '<' 20}}badvalue{{/ifCond}}">{{actorData.system.social.glory}}</span></li>
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<li><b>{{localize 'l5r5e.social.status'}}</b> : {{actorData.system.social.status}}</li>
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</ul>
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{{#ifCond actor_type "==" "character"}}
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{{!-- 20Q --}}
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<ul>
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<li><b>{{localize (localize 'l5r5e.twenty_questions.part5.q14{suffix}' suffix=suffix)}}</b> : {{actorData.system.twenty_questions.step14.first_sight}}</li>
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<li><b>{{localize (localize 'l5r5e.twenty_questions.part5.q15{suffix}' suffix=suffix)}}</b> : {{actorData.system.twenty_questions.step15.stress}}</li>
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<li><b>{{localize (localize 'l5r5e.twenty_questions.part7.q20{suffix}' suffix=suffix)}}</b> : {{actorData.system.twenty_questions.step20.death}}</li>
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</ul>
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{{/ifCond}}
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<p>{{{actorData.enrichedHtml.description}}}</p>
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</section>
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21
system/templates/gm/monitor/tooltips/weapons.html
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system/templates/gm/monitor/tooltips/weapons.html
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{{#if readied}}
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<h2>{{localize 'l5r5e.weapons.readied'}}</h2>
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<section>
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<ul>
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{{#each readied as |weapon|}}
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<li>{{{weapon}}}</li>
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{{/each}}
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</ul>
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</section>
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{{/if}}
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{{#if sheathed}}
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<h2>{{localize 'l5r5e.weapons.sheathed'}}</h2>
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<section>
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<ul>
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{{#each sheathed as |weapon|}}
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<li>{{{weapon}}}</li>
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{{/each}}
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</ul>
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</section>
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{{/if}}
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