Working on 0.8.x
-dot separator in settings -mergeObject ns -added a option to enable/disable custom techs -removed "foundry-pc-types" as it was absolutely obsolete -fixed some roll errors (_rolled -> _evaluated)
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@@ -5,7 +5,7 @@ export const RegisterSettings = function () {
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/* ------------------------------------ */
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/* User settings */
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/* ------------------------------------ */
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game.settings.register("l5r5e", "rnk.deleteOldMessage", {
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game.settings.register("l5r5e", "rnk-deleteOldMessage", {
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name: "SETTINGS.RollNKeep.DeleteOldMessage",
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hint: "SETTINGS.RollNKeep.DeleteOldMessageHint",
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scope: "world",
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@@ -13,7 +13,7 @@ export const RegisterSettings = function () {
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default: true,
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type: Boolean,
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});
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game.settings.register("l5r5e", "initiative.setTn1OnTypeChange", {
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game.settings.register("l5r5e", "initiative-setTn1OnTypeChange", {
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name: "SETTINGS.Initiative.SetTn1OnTypeChange",
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hint: "SETTINGS.Initiative.SetTn1OnTypeChangeHint",
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scope: "world",
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@@ -21,13 +21,21 @@ export const RegisterSettings = function () {
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type: Boolean,
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default: true,
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});
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game.settings.register("l5r5e", "token.reverseFatigueBar", {
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game.settings.register("l5r5e", "token-reverseFatigueBar", {
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name: "SETTINGS.ReverseFatigueBar",
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scope: "world",
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config: true,
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type: Boolean,
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default: false,
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});
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game.settings.register("l5r5e", "techniques-customs", {
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name: "SETTINGS.CustomTechniques.Title",
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hint: "SETTINGS.CustomTechniques.Hint",
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scope: "world",
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config: true,
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type: Boolean,
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default: false,
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});
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/* ------------------------------------ */
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/* Update */
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@@ -43,7 +51,7 @@ export const RegisterSettings = function () {
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/* ------------------------------------ */
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/* Initiative Roll Dialog (GM only) */
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/* ------------------------------------ */
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game.settings.register("l5r5e", "initiative.difficulty.hidden", {
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game.settings.register("l5r5e", "initiative-difficulty-hidden", {
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name: "Initiative difficulty is hidden",
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scope: "world",
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config: false,
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@@ -51,7 +59,7 @@ export const RegisterSettings = function () {
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default: false,
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onChange: () => game.l5r5e.HelpersL5r5e.notifyDifficultyChange(),
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});
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game.settings.register("l5r5e", "initiative.difficulty.value", {
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game.settings.register("l5r5e", "initiative-difficulty-value", {
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name: "Initiative difficulty value",
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scope: "world",
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config: false,
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@@ -59,33 +67,33 @@ export const RegisterSettings = function () {
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default: 2,
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onChange: () => game.l5r5e.HelpersL5r5e.notifyDifficultyChange(),
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});
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game.settings.register("l5r5e", "initiative.encounter", {
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game.settings.register("l5r5e", "initiative-encounter", {
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name: "Initiative encounter type",
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scope: "world",
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config: false,
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type: String,
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default: "skirmish",
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onChange: () => {
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if (game.settings.get("l5r5e", "initiative.setTn1OnTypeChange")) {
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game.settings.set("l5r5e", "initiative.difficulty.value", 1);
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if (game.settings.get("l5r5e", "initiative-setTn1OnTypeChange")) {
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game.settings.set("l5r5e", "initiative-difficulty-value", 1);
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}
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},
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});
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game.settings.register("l5r5e", "initiative.prepared.character", {
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game.settings.register("l5r5e", "initiative-prepared-character", {
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name: "Initiative PC prepared or not",
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scope: "world",
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config: false,
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type: String,
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default: "null",
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});
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game.settings.register("l5r5e", "initiative.prepared.adversary", {
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game.settings.register("l5r5e", "initiative-prepared-adversary", {
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name: "Initiative NPC adversary are prepared or not",
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scope: "world",
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config: false,
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type: String,
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default: "null",
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});
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game.settings.register("l5r5e", "initiative.prepared.minion", {
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game.settings.register("l5r5e", "initiative-prepared-minion", {
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name: "Initiative NPC minion are prepared or not",
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scope: "world",
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config: false,
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