Working on 0.8.x

-dot separator in settings
-mergeObject ns
-added a option to enable/disable custom techs
-removed "foundry-pc-types" as it was absolutely obsolete
-fixed some roll errors (_rolled -> _evaluated)
This commit is contained in:
Vlyan
2021-04-30 17:20:34 +02:00
parent df86ba81e7
commit 93cfe5bb86
35 changed files with 140 additions and 10256 deletions

View File

@@ -15,7 +15,7 @@ export class GmToolsDialog extends FormApplication {
static get defaultOptions() {
const x = $(window).width();
const y = $(window).height();
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
id: "l5r5e-gm-tools-dialog",
classes: ["l5r5e", "gm-tools-dialog"],
template: CONFIG.l5r5e.paths.templates + "dice/gm-tools-dialog.html",
@@ -54,8 +54,8 @@ export class GmToolsDialog extends FormApplication {
*/
_initialize() {
this.object = {
difficulty: game.settings.get("l5r5e", "initiative.difficulty.value"),
difficultyHidden: game.settings.get("l5r5e", "initiative.difficulty.hidden"),
difficulty: game.settings.get("l5r5e", "initiative-difficulty-value"),
difficultyHidden: game.settings.get("l5r5e", "initiative-difficulty-hidden"),
};
}
@@ -126,7 +126,7 @@ export class GmToolsDialog extends FormApplication {
event.stopPropagation();
this.object.difficultyHidden = !this.object.difficultyHidden;
game.settings
.set("l5r5e", "initiative.difficulty.hidden", this.object.difficultyHidden)
.set("l5r5e", "initiative-difficulty-hidden", this.object.difficultyHidden)
.then(() => this.submit());
});
@@ -148,7 +148,7 @@ export class GmToolsDialog extends FormApplication {
this.object.difficulty = Math.max(0, this.object.difficulty - 1);
break;
}
game.settings.set("l5r5e", "initiative.difficulty.value", this.object.difficulty).then(() => this.submit());
game.settings.set("l5r5e", "initiative-difficulty-value", this.object.difficulty).then(() => this.submit());
});
// Scene End & Sleep